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DC281 German EoG - vegas_iwish   (Jan 30, 2010, 4:47 pm)
Little to say about 2 turns. Felt I could not trust F after Spring & was concerned R might help him so struck. With DC scoring no value in having more scs in draw so no point fooling around. Got p

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DC281 France EoG - ignite107   (Jan 30, 2010, 2:57 pm)
Hey guys, here's what was going on from the French perspective this game (I know it took awhile but my job became very busy with the Haiti disaster). 

First off, even though this ended as a s

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DC281 Austria EoG - blueraider0 at gmail.com   (Jan 25, 2010, 11:56 am)
I thought I sent this out, but I guess it didn't go through.....  I'll flush it about a bit more this time, I keep forgetting how detailed EoGs can be.
 
Thanks to Michael for GMing throug

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DC281 Austria EoG - psychosis1973   (Jan 25, 2010, 11:44 am)
For info, Will and John both ended up with powers well down their preference list, due to everyone putting Turkey and Austria right at the bottom of their lists...

So thanks for playing powers you

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DC281 Austria EoG - wtfleming at msn.com   (Jan 25, 2010, 11:42 am)
Well, I suppose my summary will be a bit boring. I began the game as a paranoid (and inexperienced) Turkey. I could never get a strong handle on who to ally with, so I decided to move against Russia j

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DC281 Austria EoG - untitled36   (Jan 25, 2010, 11:24 am)
Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.

I d

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DC281 Austria EoG (dc281) psychosis1973 Jan 25, 11:44 am
For info, Will and John both ended up with powers well down their preference list, due to everyone putting Turkey and Austria right at the bottom of their lists...

So thanks for playing powers you
DC281 Austria EoG (dc281) wtfleming at msn.com Jan 25, 11:42 am
Well, I suppose my summary will be a bit boring. I began the game as a paranoid (and inexperienced) Turkey. I could never get a strong handle on who to ally with, so I decided to move against Russia j
DC281 Austria EoG (dc281) blueraider0 at gmail.com Jan 25, 11:56 am
I thought I sent this out, but I guess it didn't go through.....  I'll flush it about a bit more this time, I keep forgetting how detailed EoGs can be.
 
Thanks to Michael for GMing throug
Unknown - txurce   (Jan 25, 2010, 11:00 am)
I would interpret that quote from the rule book as saying one NMR means you're in CD. Which pretty much eliminates the use of NMRing as creative game play.

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Unknown - FuzzyLogic   (Jan 25, 2010, 10:57 am)
I would argue that NMRs are, and will always be, a viable tool. They are a creative way to avoid giving support when asked, or to screw up someone's plans when you dont want to order blatantly to do

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Unknown - txurce   (Jan 25, 2010, 10:35 am)
I totally agree. CD kills games. For me NMRs are like mini-CDs, and frequently also very destructive. I would tilt toward allowing no NMRs, although that could lead to frequent delays. At least a

[Reply]

Unknown - psychosis1973   (Jan 25, 2010, 10:28 am)
As a GM though, whaddya do with NMRs and CD in the first couple of years? Leaving countries in civil disorder just gives their neighbours a massive advantage, with lots of free dots...

[Reply]

Unknown - txurce   (Jan 25, 2010, 10:17 am)
Michael,

I was involved in one 7-way draw here in a game I entered as a replacement, when on the last turn a one-dot player switched sides, thereby creating a stalemate.

I agree that your game h

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Italy EoG - blueraider0 at gmail.com   (Jan 25, 2010, 10:02 am)
The only End of Game I can think of to say is that I originally planned to attack France (especially after his incredible S01 move), but was wooed by a trecherous Sultan to hit Austria, and that cause

[Reply]

DC281 game end - psychosis1973   (Jan 25, 2010, 9:46 am)
Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how t

[Reply]

Unknown (dc281) txurce Jan 25, 10:17 am
Michael,

I was involved in one 7-way draw here in a game I entered as a replacement, when on the last turn a one-dot player switched sides, thereby creating a stalemate.

I agree that your game h
Unknown (dc281) psychosis1973 Jan 25, 10:28 am
As a GM though, whaddya do with NMRs and CD in the first couple of years? Leaving countries in civil disorder just gives their neighbours a massive advantage, with lots of free dots...
Unknown (dc281) txurce Jan 25, 10:35 am
I totally agree. CD kills games. For me NMRs are like mini-CDs, and frequently also very destructive. I would tilt toward allowing no NMRs, although that could lead to frequent delays. At least a
Unknown (dc281) FuzzyLogic Jan 25, 10:57 am
I would argue that NMRs are, and will always be, a viable tool. They are a creative way to avoid giving support when asked, or to screw up someone's plans when you dont want to order blatantly to do
Unknown (dc281) txurce Jan 25, 11:00 am
I would interpret that quote from the rule book as saying one NMR means you're in CD. Which pretty much eliminates the use of NMRing as creative game play.
DC281 - psychosis1973   (Jan 25, 2010, 7:36 am)
Hi

Just to note that:

1. We still don't have a unanimous vote
2. If people so wish, then a private vote to just the GM can be made
3. In the event the draw doesn't get approved, I still need m

[Reply]

DC281 - untitled36   (Jan 25, 2010, 7:33 am)
Do NMRs count as "yes" or "no" in this situation? I'd hope for yes, since an NMR would be as much a show of disinterest in the game as anything else.

John


From: wtfleming(at)m

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DC281 - wtfleming at msn.com   (Jan 25, 2010, 7:25 am)
I will go with the majority here. The draw is fine.

Will

Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)ho

[Reply]

DC281 - blueraider0 at gmail.com   (Jan 25, 2010, 6:55 am)
Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to

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DC281 Spring 1904 deadline - psychosis1973   (Jan 25, 2010, 4:30 am)
The Spring 1904 deadline is at 2100GMT today, and I'm still waiting for French, Turkish and Russian orders. Other players have time to change their orders if they want...

Michael

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DC281 - ignite107   (Jan 24, 2010, 9:52 pm)
I'm okay with it as well.  Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge

On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]un

[Reply]

DC281 - untitled36   (Jan 24, 2010, 9:21 pm)
Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we

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DC281 - vegas_iwish   (Jan 24, 2010, 9:14 pm)
I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.

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DC281 (dc281) untitled36 Jan 24, 09:21 pm
Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we
DC281 (dc281) ignite107 Jan 24, 09:52 pm
I'm okay with it as well.  Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge

On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]un
DC281 (dc281) untitled36 Jan 25, 07:33 am
Do NMRs count as "yes" or "no" in this situation? I'd hope for yes, since an NMR would be as much a show of disinterest in the game as anything else.

John


From: wtfleming(at)m
DC281 (dc281) psychosis1973 Jan 25, 07:36 am
Hi

Just to note that:

1. We still don't have a unanimous vote
2. If people so wish, then a private vote to just the GM can be made
3. In the event the draw doesn't get approved, I still need m
DC281 (dc281) blueraider0 at gmail.com Jan 25, 06:55 am
Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to
DC281 (dc281) wtfleming at msn.com Jan 25, 07:25 am
I will go with the majority here. The draw is fine.

Will

Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)ho
DC281 Winter 1903 adjustments - psychosis1973   (Jan 20, 2010, 1:04 pm)
Oh, and we have a proposal for a seven way draw. Votes with Spring moves please!

--- On Wed, 20/1/10, Michael Thompson <psychosis(at)sky.com> wrote:

[quote:471d7030ed]From: Michael Thompson

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DC281 Winter 1903 adjustments - psychosis1973   (Jan 20, 2010, 1:01 pm)
Winter 1903 sees Germany raise two armies. We move on to Spring 1904, with a deadline of Monday 25th January at 21:00 GMT

Germany:
Build A Munich
Build A Berlin 

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DC281 Winter 1903 adjustments (dc281) psychosis1973 Jan 20, 01:04 pm
Oh, and we have a proposal for a seven way draw. Votes with Spring moves please!

--- On Wed, 20/1/10, Michael Thompson <psychosis(at)sky.com> wrote:

[quote:471d7030ed]From: Michael Thompson
DC281 Autumn retreats - psychosis1973   (Jan 20, 2010, 1:35 am)
Italian retreat in early (thanks Alex), so we move on to Winter adjustments. Only Germany has adjustments to make. Can these be in by 2100GMT Thursday 21st January please

Italy
F: Ionian Sea - Tyr

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DC281 Fall 1903 moves - psychosis1973   (Jan 19, 2010, 3:18 pm)
Some exciting developments on the board this turn!

In the west, France convoys to the English mainland, but the army leaving Belguim is replaced by a German army, and with Germany marching into Bur

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