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DC 306: New Icons! - ndeily   (Mar 09, 2010, 4:21 pm)
For some reason, Reservoir Dogs comes to mind. Mr Pink, Mr. Blue, Mr Blond, Mr. Orange...


From: Fredrik Blom <fredrik-at-familjenblom.se>
[b:40b904eebe]To:[/b

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DC 306: New Icons! - z93blom   (Mar 09, 2010, 4:13 pm)
You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't

[Reply]

DC 306: New Icons! - ndeily   (Mar 09, 2010, 4:03 pm)
You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.

 


----- Original M

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DC 306: New Icons! - Kenshi777   (Mar 09, 2010, 3:26 pm)
The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any save

[Reply]

DC 306: New Icons! (dc306) ndeily Mar 09, 04:03 pm
You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.

 


----- Original M
DC 306: New Icons! (dc306) z93blom Mar 09, 04:13 pm
You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't
DC 306: New Icons! (dc306) ndeily Mar 09, 04:21 pm
For some reason, Reservoir Dogs comes to mind. Mr Pink, Mr. Blue, Mr Blond, Mr. Orange...


From: Fredrik Blom <fredrik-at-familjenblom.se>
[b:40b904eebe]To:[/b
DC 306: New Icons! (dc306) Kenshi777 Mar 09, 04:25 pm
Note that the colors can be fairly easily changes. I think you can
edit an .ICO file in MSPaint even, and then just change the color in
the .CNT file to whatever you want it to be.

...you can ha
DC 306: New Icons! (dc306) z93blom Mar 09, 04:27 pm
Ben,

I miss the miniscule letters on the sails. It helped me remember where the clans are located (since they used the first letter of the clan). Any way of adding them back in?


/Fredrik

20
DC 306: New Icons! (dc306) Kenshi777 Mar 09, 04:31 pm
No prob - this time - do *not* erase all the existing files. Only
extract the files in the attached zip into and alongside the existing
icon files foler (which is inside your SengokuRev6DP folder)
DC 306: New Icons! (dc306) Lefebvre Mar 09, 05:43 pm
Hey, I like that. Reservoir Dogs and Diplomacy have a lot in common - I wonder if there's a variant in there?

Whadda we gonna tip the waitress?

Jean-Luc.

On Tue, Mar 9, 2010 at 10:21 PM,
DC 306: New Icons! (dc306) ndeily Mar 10, 06:59 am
"Morning, day, night, afternoon... stab, stab, stab, stab, stab, stab, stab-stab, stab stab..."

How many stabs is that?

A lot.


From: Jean-Luc Lefebv
DC 306: Notes 5 - Neutrals may NOT be ordered to m... - Kenshi777   (Mar 07, 2010, 8:09 pm)
This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I woul

[Reply]

DC 306: Notes 4 - Cutting Neutral Supports - Kenshi777   (Mar 07, 2010, 7:54 pm)
Next question answered for group benefit -

YES - Neutral units can have their support cut like any other unit.

Hypothetical Example:

Find Osaka Bay. Let us assume a Chosokabe fleet has there

[Reply]

DC 306: Notes 3 - Realpolitik - FuzzyLogic   (Mar 06, 2010, 7:08 am)
Ah, good catch! The limit is in technically the number of different designated powers… not the number of powers. A subtle difference. But it should make it work for you Ben…




[b:d

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DC 306: Notes 3 - Realpolitik - charlesf   (Mar 06, 2010, 4:08 am)
[quote:cf77685f8e] If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to

[Reply]

DC 306: Notes 3 - Realpolitik - FuzzyLogic   (Mar 05, 2010, 3:44 pm)
If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesn

[Reply]

DC 306: Notes 3 - Realpolitik - Kenshi777   (Mar 05, 2010, 3:37 pm)
Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no sel

[Reply]

DC 306: Notes 3 - Realpolitik (dc306) FuzzyLogic Mar 05, 03:44 pm
If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesn
DC 306: Notes 3 - Realpolitik (dc306) charlesf Mar 06, 04:08 am
[quote:cf77685f8e] If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to
DC 306: Notes 3 - Realpolitik (dc306) FuzzyLogic Mar 06, 07:08 am
Ah, good catch! The limit is in technically the number of different designated powers… not the number of powers. A subtle difference. But it should make it work for you Ben…




[b:d
DC 306: Notes part 2 and Update to Variant Files - Kenshi777   (Mar 04, 2010, 1:04 pm)
Hello all -

Isaac made a good catch - I had updated the DipWIki rules of the
variant recently, but not the info file stored in the Realpolitik
files, which had some inaccuracies on the number of

[Reply]

DC306: SengokuRev6DP - Notes and Questions - Kenshi777   (Mar 03, 2010, 6:36 pm)
Hi again to all -

Several of you have asked me some very good questions that I wanted to
share with the group. I also want to encourage all of you to read the
DipWIki.com entry for this variant

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DC 306: SengokuRev6DP - Official Email List - Kenshi777   (Mar 03, 2010, 3:25 pm)
...and this email contains the DC game number, plus all the addresses,
to include the group forum. And with that, I eagerly await
your....PRELIMS! Smile

B.

--
Diplomacy in Texas!
www.texasdi

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