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dc354 game end - draw! - FuzzyLogic   (May 24, 2011, 7:35 am)
Interesting point.


I wonder if we rotated the globe and redrew it so that the Archers were at the north pole and the Magicians were at the south pole, how ppl would view their nations.  Is this

[Reply]

dc354 game end - draw! - pieandmash   (May 24, 2011, 2:47 am)
I agree leave poles alone. Its no different from standard, each country has different strength and weakness, combined with player skills and the variables are what make it interesting. If it aint brok

[Reply]

dc354 game end - draw! - alwayshunted   (May 23, 2011, 10:21 pm)
How do you connect north and south on a globe?  Everyone is at a pole, just depends which way you hold the globe.... 'cept the nomads.

 

W
 

[Reply]

dc354 game end - draw! - laxrulz777   (May 23, 2011, 5:08 pm)

[Reply]

dc354 game end - draw! - ndeily   (May 23, 2011, 4:39 pm)
W/re to the Polar centers - one possible solution might be to make them connect to the Underground... swapping Hoarluk for Devil's Canyon/Snow Witch and Artic Barrens or Icereach for Tymwevenne or Knu

[Reply]

dc354 game end - draw! - laxrulz777   (May 23, 2011, 4:33 pm)
I was initially negative on the idea but after further thought I'm coming around. But it needs to be done right. I think the general fear (from both me and others) is that Michael would choose one

[Reply]

dc354 game end - draw! - FuzzyLogic   (May 23, 2011, 3:27 pm)
Many have brought up this link of of the north to south poles.  I am thinking about this a lot because it has significant ramifications...


 


The Pros...


 


Gives the victorious n

[Reply]

dc354 game end - draw! - laxrulz777   (May 23, 2011, 2:39 pm)
I may have sounded more bitter then I meant. I will absolutely play again and I recognize that political intrigue is a necessary and healthily unhealthy component of diplomacy. I also recognize that a

[Reply]

dc354 game end - draw! - offdisc   (May 23, 2011, 12:51 pm)
On Thu, May 19, 2011 at 10:58 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:


I also enjoyed the game but the after action comments are leaving me a bit concerned. I would suggest to those of

[Reply]

dc354 game end - draw! Hobbits - ConradW   (May 21, 2011, 3:35 pm)
 Initially, I was convinced my long term partner would be the Samurais. The game could have turned out quite differently, probably with the Hobbits gone, unless the code of honor would have held.

[Reply]

dc354 game end - draw! Leprechauns - MattKelly   (May 20, 2011, 6:13 pm)
Apologies for the delay in checking in. Recovering from celebrating Leprechaun survival!  While I am honored to be referred to as a, "veteran, " as part of the M7 it is not really the case.&

[Reply]

8Big surprise! - initdoby5   (May 20, 2011, 11:19 am)
65


My friend gave me a web zabty.com, there they have a variety of
fashionable things,they not only offer prices reductions, also a 30%
off on freight, you can go their web to have a look , t

[Reply]

dc354 game end - draw! - mgsmuhammad   (May 19, 2011, 1:23 pm)
"Due to his strange messages, everyone in the south believed the Samurai to be working with the other powers, while he actually stayed on his own, and became a non-factor soon after."


 


You

[Reply]

dc354 game end - draw! - laxrulz777   (May 19, 2011, 11:58 am)
I also enjoyed the game but the after action comments are leaving me a bit concerned. I would suggest to those of you that participated in the initial "alliance" that you strongly reconsider

[Reply]

dc354 game end - draw! - pieandmash   (May 19, 2011, 9:26 am)

[Reply]

dc354 game end - draw! - Spinoza   (May 19, 2011, 8:03 am)
Hi guys,
I agree with Mike and Baz that the starting positions as they are only work in a fog of war game.
The Nomads are spread around the board, and can't really form a coherent strategy. The Ogre

[Reply]

dc354 game end - draw! - Githraine   (May 19, 2011, 7:18 am)
I will Parrot the line about the M7.  from the start it seemed like a fun and different way to cut down the field on this very large map.
My opening moves and chatter were of course based on tha

[Reply]

dc354 game end - draw! - balthazar   (May 18, 2011, 7:51 pm)

[Reply]

dc354 game end - draw! - alwayshunted   (May 18, 2011, 4:36 pm)
I agree with Nathan about the nomads... but consider the poor Magicians, who fell rapidly again. A few things about that spot make them targets imho.



Warren

Date: Wed, 18 May 2011 14:15:49 -070

[Reply]

dc354 game end - draw! - offdisc   (May 18, 2011, 4:36 pm)

[Reply]

dc354 game end - draw! - ndeily   (May 18, 2011, 4:15 pm)
Interestingly the phrase: "There is no honor among thieves" (or Rogues) was disproven and the idea that Knights abide by a code of honor and chivalry was utterly discredited...


 


In all se

[Reply]

dc354 game end - draw! - FuzzyLogic   (May 18, 2011, 4:08 pm)
Surrender or die!


 


You can make demands like that when 4 powers control 2/3 of the centers on the board.  63 to 39 is pretty overwhelming.  The real question that lingers is what m

[Reply]

dc354 game end - draw! (dc354) ndeily May 18, 04:15 pm
Interestingly the phrase: "There is no honor among thieves" (or Rogues) was disproven and the idea that Knights abide by a code of honor and chivalry was utterly discredited...


 


In all se
dc354 game end - draw! (dc354) offdisc May 18, 04:36 pm
dc354 game end - draw! (dc354) alwayshunted May 18, 04:36 pm
I agree with Nathan about the nomads... but consider the poor Magicians, who fell rapidly again. A few things about that spot make them targets imho.



Warren

Date: Wed, 18 May 2011 14:15:49 -070
dc354 game end - draw! (dc354) balthazar May 18, 07:51 pm
dc354 game end - draw! (dc354) Githraine May 19, 07:18 am
I will Parrot the line about the M7.  from the start it seemed like a fun and different way to cut down the field on this very large map.
My opening moves and chatter were of course based on tha
dc354 game end - draw! (dc354) Spinoza May 19, 08:03 am
Hi guys,
I agree with Mike and Baz that the starting positions as they are only work in a fog of war game.
The Nomads are spread around the board, and can't really form a coherent strategy. The Ogre
dc354 game end - draw! (dc354) pieandmash May 19, 09:26 am
dc354 game end - draw! (dc354) laxrulz777 May 19, 11:58 am
I also enjoyed the game but the after action comments are leaving me a bit concerned. I would suggest to those of you that participated in the initial "alliance" that you strongly reconsider
dc354 game end - draw! (dc354) mgsmuhammad May 19, 01:23 pm
"Due to his strange messages, everyone in the south believed the Samurai to be working with the other powers, while he actually stayed on his own, and became a non-factor soon after."


 


You
dc354 game end - draw! (dc354) offdisc May 23, 12:51 pm
On Thu, May 19, 2011 at 10:58 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:


I also enjoyed the game but the after action comments are leaving me a bit concerned. I would suggest to those of
dc354 game end - draw! (dc354) laxrulz777 May 23, 02:39 pm
I may have sounded more bitter then I meant. I will absolutely play again and I recognize that political intrigue is a necessary and healthily unhealthy component of diplomacy. I also recognize that a
dc354 game end - draw! (dc354) FuzzyLogic May 23, 03:27 pm
Many have brought up this link of of the north to south poles.  I am thinking about this a lot because it has significant ramifications...


 


The Pros...


 


Gives the victorious n
dc354 game end - draw! (dc354) laxrulz777 May 23, 04:33 pm
I was initially negative on the idea but after further thought I'm coming around. But it needs to be done right. I think the general fear (from both me and others) is that Michael would choose one
dc354 game end - draw! (dc354) ndeily May 23, 04:39 pm
W/re to the Polar centers - one possible solution might be to make them connect to the Underground... swapping Hoarluk for Devil's Canyon/Snow Witch and Artic Barrens or Icereach for Tymwevenne or Knu
dc354 game end - draw! (dc354) laxrulz777 May 23, 05:08 pm
dc354 game end - draw! (dc354) alwayshunted May 23, 10:21 pm
How do you connect north and south on a globe?  Everyone is at a pole, just depends which way you hold the globe.... 'cept the nomads.

 

W
 
dc354 game end - draw! (dc354) pieandmash May 24, 02:47 am
I agree leave poles alone. Its no different from standard, each country has different strength and weakness, combined with player skills and the variables are what make it interesting. If it aint brok
dc354 game end - draw! (dc354) FuzzyLogic May 24, 07:35 am
Interesting point.


I wonder if we rotated the globe and redrew it so that the Archers were at the north pole and the Magicians were at the south pole, how ppl would view their nations.  Is this
dc354 w08 builds! - FuzzyLogic   (May 17, 2011, 4:06 pm)
A friendly Haven reminder that Spring 09 is due tomorrow!  Should be particularly interesting because this will be the 9th spring turn we've had this game...


 






From: Michael

[Reply]

dc354 w08 builds! - FuzzyLogic   (May 12, 2011, 8:46 am)
Spring 09 moves and votes due Wed 5/18, 3pm Central...






From: Michael Sims
Sent: Thu 5/12/2011 8:42 AM
Subject: dc354 w08 builds!








The Rogues, Trolls, and Faeries

[Reply]

dc354 w08 builds! - FuzzyLogic   (May 12, 2011, 8:42 am)
The Rogues, Trolls, and Faeries leave their removals to chance, leading to perhaps some unexpected units off the board...


 


We have a 4-way draw proposed for Spring.  Hobbits-Knights-Pir

[Reply]

dc354 w08 builds! (dc354) FuzzyLogic May 12, 08:46 am
Spring 09 moves and votes due Wed 5/18, 3pm Central...






From: Michael Sims
Sent: Thu 5/12/2011 8:42 AM
Subject: dc354 w08 builds!








The Rogues, Trolls, and Faeries
dc354 w08 builds! (dc354) FuzzyLogic May 17, 04:06 pm
A friendly Haven reminder that Spring 09 is due tomorrow!  Should be particularly interesting because this will be the 9th spring turn we've had this game...


 






From: Michael

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Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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