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FLWC: nomad EOG statement - mjn82   (Aug 24, 2010, 4:51 pm)
Matt, 
 
That's the best and most concise EOG I've ever read. lol   You deserved better,  but the pint or two sounds good to me.





From: Matthew Kelly <kelly058(at)verizon.net>
To: Jay <jnatdelta(at)yahoo.com>; mrh(at)panix.com; mjn82(at)yahoo.com
Cc: dirk(at)knemeyer.com; mike(at)fuzzylogicllc.net; twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; githraine(at)yahoo.com; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jmsaralegui(at)gmail.com; dc303(at)diplomaticcorp.com
Sent: Tue, August 24, 2010 3:45:57 PM
Subject: Re: FLWC: nomad EOG statement



It was a dream, a terrible dream which fortunately did not last long. Big hairy knuckle draggers to my front, people who speak out of sync to my left and Elves crawling up my rear!  But its over now and the therapy is helping.  Now let me go back and drown my sorrows, and deaden the pain in my (expletive deleted) with another pint or two.
 
-Matt-
"Belch"




From: Jay <jnatdelta(at)yahoo.com>
To: mrh(at)panix.com; mjn82(at)yahoo.com
Cc: dirk(at)knemeyer.com; mike(at)fuzzylogicllc.net; twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; githraine(at)yahoo.com; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jmsaralegui(at)gmail.com; dc303(at)diplomaticcorp.com
Sent: Tue, August 24, 2010 4:13:07 PM
Subject: Re: FLWC: nomad EOG statement

I came in as a replacement and got approached by both alliances. I gave the super allies
first shot to keep continuity and because the undead and archers lobbied hard.  Got bit hard by the undead but the archer assured me of support and the other allies helped in the underground.  In the center I provided value in the underground, middle seas and against the fairy and wizard. 

It was fun to play my small roll at the heart of haven.  Cheers!  Jay

hope to get in a full game soon.  The start of this must have been wild.


     

[Reply]

FLWC: nomad EOG statement - MattKelly   (Aug 24, 2010, 3:45 pm)
It was a dream, a terrible dream which fortunately did not last long. Big hairy knuckle draggers to my front, people who speak out of sync to my left and Elves crawling up my rear!  But its over now and the therapy is helping.  Now let me go back and drown my sorrows, and deaden the pain in my (expletive deleted) with another pint or two.
 
-Matt-
"Belch"




From: Jay <jnatdelta(at)yahoo.com>
To: mrh(at)panix.com; mjn82(at)yahoo.com
Cc: dirk(at)knemeyer.com; mike(at)fuzzylogicllc.net; twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; githraine(at)yahoo.com; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jmsaralegui(at)gmail.com; dc303(at)diplomaticcorp.com
Sent: Tue, August 24, 2010 4:13:07 PM
Subject: Re: FLWC: nomad EOG statement

I came in as a replacement and got approached by both alliances. I gave the super allies
first shot to keep continuity and because the undead and archers lobbied hard.  Got bit hard by the undead but the archer assured me of support and the other allies helped in the underground.  In the center I provided value in the underground, middle seas and against the fairy and wizard. 

It was fun to play my small roll at the heart of haven.  Cheers!  Jay

hope to get in a full game soon.  The start of this must have been wild.


     

[Reply]

FLWC: nomad EOG statement - JNorth   (Aug 24, 2010, 3:13 pm)
I came in as a replacement and got approached by both alliances. I gave the super allies first shot to keep continuity and because the undead and archers lobbied hard. Got bit hard by the undead but the archer assured me of support and the other allies helped in the underground. In the center I provided value in the underground, middle seas and against the fairy and wizard.
It was fun to play my small roll at the heart of haven. Cheers! Jay
hope to get in a full game soon. The start of this must have been wild.

[Reply]

FLWC: nomad EOG statement (dc303) MattKelly Aug 24, 03:45 pm
It was a dream, a terrible dream which fortunately did not last long. Big hairy knuckle draggers to my front, people who speak out of sync to my left and Elves crawling up my rear!  But its over now and the therapy is helping.  Now let me go back and drown my sorrows, and deaden the pain in my (expletive deleted) with another pint or two.
 
-Matt-
"Belch"




From: Jay <jnatdelta(at)yahoo.com>
To: mrh(at)panix.com; mjn82(at)yahoo.com
Cc: dirk(at)knemeyer.com; mike(at)fuzzylogicllc.net; twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; githraine(at)yahoo.com; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jmsaralegui(at)gmail.com; dc303(at)diplomaticcorp.com
Sent: Tue, August 24, 2010 4:13:07 PM
Subject: Re: FLWC: nomad EOG statement

I came in as a replacement and got approached by both alliances. I gave the super allies
first shot to keep continuity and because the undead and archers lobbied hard.  Got bit hard by the undead but the archer assured me of support and the other allies helped in the underground.  In the center I provided value in the underground, middle seas and against the fairy and wizard. 

It was fun to play my small roll at the heart of haven.  Cheers!  Jay

hope to get in a full game soon.  The start of this must have been wild.


     
FLWC: nomad EOG statement (dc303) mjn82 Aug 24, 04:51 pm
Matt, 
 
That's the best and most concise EOG I've ever read. lol   You deserved better,  but the pint or two sounds good to me.





From: Matthew Kelly <kelly058(at)verizon.net>
To: Jay <jnatdelta(at)yahoo.com>; mrh(at)panix.com; mjn82(at)yahoo.com
Cc: dirk(at)knemeyer.com; mike(at)fuzzylogicllc.net; twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; githraine(at)yahoo.com; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jmsaralegui(at)gmail.com; dc303(at)diplomaticcorp.com
Sent: Tue, August 24, 2010 3:45:57 PM
Subject: Re: FLWC: nomad EOG statement



It was a dream, a terrible dream which fortunately did not last long. Big hairy knuckle draggers to my front, people who speak out of sync to my left and Elves crawling up my rear!  But its over now and the therapy is helping.  Now let me go back and drown my sorrows, and deaden the pain in my (expletive deleted) with another pint or two.
 
-Matt-
"Belch"




From: Jay <jnatdelta(at)yahoo.com>
To: mrh(at)panix.com; mjn82(at)yahoo.com
Cc: dirk(at)knemeyer.com; mike(at)fuzzylogicllc.net; twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; githraine(at)yahoo.com; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jmsaralegui(at)gmail.com; dc303(at)diplomaticcorp.com
Sent: Tue, August 24, 2010 4:13:07 PM
Subject: Re: FLWC: nomad EOG statement

I came in as a replacement and got approached by both alliances. I gave the super allies
first shot to keep continuity and because the undead and archers lobbied hard.  Got bit hard by the undead but the archer assured me of support and the other allies helped in the underground.  In the center I provided value in the underground, middle seas and against the fairy and wizard. 

It was fun to play my small roll at the heart of haven.  Cheers!  Jay

hope to get in a full game soon.  The start of this must have been wild.


     
FLWC: Undead EOG statement - offdisc   (Aug 24, 2010, 9:44 am)
Hi All,
Great game!  The super-alliance was amazing to watch: perfect execution and well-balanced attacks, no mis-communication, and always the eye on the victory.

Up North, we tried our best to keep the same focus, but without the success. 


My game faced an uphill battle from the first Fall.  3 alliances seemed to be forming: North, South, and Middle.  The Nomad turned me off to joining the middle, and I knew I might be in trouble.  In the other Haven games, Faeries relied on Rogue support to survive; when the Rogues showed no alliance interest, my cards were dealt.  I tried for a secondary alliance with the Archers to at least secure that border, and had no choice but to put all my eggs in that basket.  He jumped at the opportunity to gain ground against me!  Great move on his part --- my path was now strictly aimed at stopping his advance.


In the Northern alliance, we seemed very strong, but I believe we got in our own way.  Just not enough room to expand, and the Underworld proved unenterable (that definitely needs to be a word in the OED!).  I passed on my experience from the other Haven games: "the Underworld is the Key!", but while not falling on deaf ears, it was never made the highest priority.  And, truth be told, the defense of the entrances was extremely strong. 


The Northern Alliance pulled together as hard as we could, and we made a decent showing, but once the Ogres ran through the Underworld, the game was finished.

Great game all!  Thanks to Mike for running another successful Haven campaign.  (although I doubt he liked the outcome -- this is a LOT of players left on the board)


Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

FLWC: Trolls EOG - derekthefeared2   (Aug 24, 2010, 8:02 am)
From my prospective it was a complicated the game.
 
Although not in the center of the board the trolls position was is tightly packed with other players.  In year one there were 6 different players that all had the potential to take one my home centers.
 
I decided early on that the magicians and I wouldn't be able to peacefully co-exist.  So I quickly befriended them and backstabbed them.  I worked hard so that all his potentially allies would be more friendly with me than him.
 
My first strong alliance was with the undead and the rogues, although I guess I was being played by them as the only one of the 3 not in the super alliance.  Early on I made friends with all of my neighbors but those alliances had to fall apart as my neighbors started to fight.  I ended up siding with the centuars because they seemed to have more allies than my other neighbors.  Also with my focus in the south I was very exposed to his potential attacks.  I ended up having to attack the gnomes after the magicians..  I didn't really have anywhere else to go.  Robin and I had an interesting back and forth for quite a while.
 
I maintained my relationship with the undead and eventually worked them into the northern alliance.  The northern alliance was a great group of players and I felt like we worked really well together..  In the end we just couldn't make the kindof advances we were hoping on.  The map seemed to have too many near stalemate lines and progress was quite slow.  I was also isolated in my own world for the most part waiting for a calverly to arrive that never did.  I tried very hard to get the pirates and to a lesser extent the samari to abandon their alliances but with no luck.
 
I think as our successes became smaller and smaller our alliance sort of ran out of steam.  Dirk convinced us that he had analyized the board throughly and our position was flawed and that we would eventually fold.  So rather than dragging it out for another year we opted for peace.
 
An interesting and complex game, I wish I could have played the FOW version I always enjoy those, definitely sign me up for your next FOW variant Mike.  I'd have mixed feelings about playing the map again.  It was interesting but a lot of work dealing with so many players.
 
Good game, and congrats to the winners, especially the archers, you earned it.
 


--- On Mon, 8/23/10, John R <untitled36(at)hotmail.com> wrote:


From: John R <untitled36(at)hotmail.com>
Subject: RE: FLWC: Samurai EOG
To: "Wizards" <diplomacy(at)diffell.net>, "Archers" <mjn82(at)yahoo.com>
Cc: "Undead" <dirk(at)knemeyer.com>, "gm haven" <mike(at)fuzzylogicllc.net>, "Rogues" <twelvewarrens(at)gmail.com>, bobbarkerfan1ped(at)yahoo.com, brian(at)diffell.net, "Dwarves" <corruptjackyl(at)gmail.com>, "Trolls" <derekthefeared2(at)yahoo.com>, githraine(at)yahoo.com, "Nomads" <hmtucaz(at)gmail.com>, "Pirates" <justin(at)darkenedpath.com>, joergwallner(at)yahoo.de, "Leprechauns" <kelly058(at)verizon.net>, "Fairies" <mrh(at)panix.com>, "Gnomes" <ponkwilliams(at)yahoo.com>, "Hobbits" <rodtheworm(at)hotmail.com>, "Ogres" <sturmkraehe(at)comcast.net>, fredrik(at)familjenblom.se, "Nomads" <jnatdelta(at)yahoo.com>, jmsaralegui(at)gmail.com, dc303(at)diplomaticcorp.com
Date:
Monday, August 23, 2010, 11:15 PM



This game was a blast from start to finish, and every single player I spoke with come across as intelligent, friendly, and just plain fun.
 
Much ado has already been made about the super alliance, and my play was dictated almost completely in regards to that alliance. I really enjoyed all my initial neighbors, and in fact I had at least three seperate alliances almost right out of the gates. The super alliance is the obvious one. The wizards, Elves and I had a pretty solid three-way, and the hobbits and I committed to a mutual alliance as well. This left the leprechauns as the odd ones out, so the whole gang pretty well dog-piled them.
 
At first I was skeptical of the so called super alliance, but as all the players seemed to be taking it to heart, I resolved to make it my primary alliance, and began cutting off my other alliances one by one. I betrayed the hobbits first. It's a shame, because I really liked working with the
hobbits, but it just had to happen from a strategic point of view. While I was taking on the hobbits with the wizards, my super alliance friends were turning on the elves. The fate of the elves seemed sealed, so the wizards and I joined in on the attack, followed quickly by me shoving a dagger in that wizardly back. 
 
To the hobbits - I really did enjoy working with you. Sorry about the stab, my friend.
 
To the elves - You were a great ally! If it hadn't been for the pesky super-alliance, I think an Ogre/elf/Samurai trio would have been a real force to contend with. You were a victim of the "big picture" in that the ogres and I were sort of bound to fight you. I can't say I'd do it any differently, but I hated doing it all the same.
 
To the wizards - Sorry for setting you up. Likewise, you were a victim of the meta-game. I had to work with the pirates against you in keeping with the super-alliance. but again, I
hated doing it.
 
To the Undead - I respect you a great deal and really enjoyed our talks. You were always kind of the "black sheep" of the super alliance, and that made it fun because the rest of us got at times a bit to care-bearish perhaps, and you helped add a dose of reality. I don't envy your position. You were between the rock and the hard place and you tried making the best of it. When it came time to stab you, the ogres, or the pirates,  you were my choice simply because I was able to justify stabbing you to the rest of the alliance. I'd happily team up with you again, but I know I'd always be looking behind me to see if a knife had sprouted there yet!
 
To the Ogres - Great alliance. We moved in lock-step from the beginning. In my conversations with the undead I told him I knew you were the biggest long-term threat to me, but I couldn't bring myself to stab you. My gut said to trust you, and it seems to have paid
off. Well played my friend.
 
To the archers - Well done. I echo what's been said about your obvious raw skill to have kept you alive till the end, let alone allowed you to thrive as you have. The ogres and I had it easy because of the lopsided superalliance. You had the uphill battle. You earned this win more than I did.
 
To the remainder of the super-alliance - Thanks for giving us the win. I really didn't expect it, but I appreciate it. Thanks guys. It's been fun.
 
To the northern alliance - You were getting me worried at the end. I'm not sure the game's end was at all clear had the draw not happened. You played well. I'd happily cross swords with you again.
 
And to our GM - Great job. Again, the work required for a game like this is staggering (at least it *wasn't* fog of war this time, huh?) but you kept the game going at a good clip. Well done!

[Reply]

FLWC: Samurai EOG - untitled36   (Aug 23, 2010, 10:15 pm)
This game was a blast from start to finish, and every single player I spoke with come across as intelligent, friendly, and just plain fun.

 

Much ado has already been made about the super alliance, and my play was dictated almost completely in regards to that alliance. I really enjoyed all my initial neighbors, and in fact I had at least three seperate alliances almost right out of the gates. The super alliance is the obvious one. The wizards, Elves and I had a pretty solid three-way, and the hobbits and I committed to a mutual alliance as well. This left the leprechauns as the odd ones out, so the whole gang pretty well dog-piled them.

 

At first I was skeptical of the so called super alliance, but as all the players seemed to be taking it to heart, I resolved to make it my primary alliance, and began cutting off my other alliances one by one. I betrayed the hobbits first. It's a shame, because I really liked working with the hobbits, but it just had to happen from a strategic point of view. While I was taking on the hobbits with the wizards, my super alliance friends were turning on the elves. The fate of the elves seemed sealed, so the wizards and I joined in on the attack, followed quickly by me shoving a dagger in that wizardly back. 

 

To the hobbits - I really did enjoy working with you. Sorry about the stab, my friend.

 

To the elves - You were a great ally! If it hadn't been for the pesky super-alliance, I think an Ogre/elf/Samurai trio would have been a real force to contend with. You were a victim of the "big picture" in that the ogres and I were sort of bound to fight you. I can't say I'd do it any differently, but I hated doing it all the same.

 

To the wizards - Sorry for setting you up. Likewise, you were a victim of the meta-game. I had to work with the pirates against you in keeping with the super-alliance. but again, I hated doing it.

 

To the Undead - I respect you a great deal and really enjoyed our talks. You were always kind of the "black sheep" of the super alliance, and that made it fun because the rest of us got at times a bit to care-bearish perhaps, and you helped add a dose of reality. I don't envy your position. You were between the rock and the hard place and you tried making the best of it. When it came time to stab you, the ogres, or the pirates,  you were my choice simply because I was able to justify stabbing you to the rest of the alliance. I'd happily team up with you again, but I know I'd always be looking behind me to see if a knife had sprouted there yet!

 

To the Ogres - Great alliance. We moved in lock-step from the beginning. In my conversations with the undead I told him I knew you were the biggest long-term threat to me, but I couldn't bring myself to stab you. My gut said to trust you, and it seems to have paid off. Well played my friend.

 

To the archers - Well done. I echo what's been said about your obvious raw skill to have kept you alive till the end, let alone allowed you to thrive as you have. The ogres and I had it easy because of the lopsided superalliance. You had the uphill battle. You earned this win more than I did.

 

To the remainder of the super-alliance - Thanks for giving us the win. I really didn't expect it, but I appreciate it. Thanks guys. It's been fun.

 

To the northern alliance - You were getting me worried at the end. I'm not sure the game's end was at all clear had the draw not happened. You played well. I'd happily cross swords with you again.

 

And to our GM - Great job. Again, the work required for a game like this is staggering (at least it *wasn't* fog of war this time, huh?) but you kept the game going at a good clip. Well done!

[Reply]

FLWC: Samurai EOG - untitled36   (Aug 23, 2010, 10:15 pm)
This game was a blast from start to finish, and every single player I spoke with come across as intelligent, friendly, and just plain fun.

 

Much ado has already been made about the super alliance, and my play was dictated almost completely in regards to that alliance. I really enjoyed all my initial neighbors, and in fact I had at least three seperate alliances almost right out of the gates. The super alliance is the obvious one. The wizards, Elves and I had a pretty solid three-way, and the hobbits and I committed to a mutual alliance as well. This left the leprechauns as the odd ones out, so the whole gang pretty well dog-piled them.

 

At first I was skeptical of the so called super alliance, but as all the players seemed to be taking it to heart, I resolved to make it my primary alliance, and began cutting off my other alliances one by one. I betrayed the hobbits first. It's a shame, because I really liked working with the hobbits, but it just had to happen from a strategic point of view. While I was taking on the hobbits with the wizards, my super alliance friends were turning on the elves. The fate of the elves seemed sealed, so the wizards and I joined in on the attack, followed quickly by me shoving a dagger in that wizardly back. 

 

To the hobbits - I really did enjoy working with you. Sorry about the stab, my friend.

 

To the elves - You were a great ally! If it hadn't been for the pesky super-alliance, I think an Ogre/elf/Samurai trio would have been a real force to contend with. You were a victim of the "big picture" in that the ogres and I were sort of bound to fight you. I can't say I'd do it any differently, but I hated doing it all the same.

 

To the wizards - Sorry for setting you up. Likewise, you were a victim of the meta-game. I had to work with the pirates against you in keeping with the super-alliance. but again, I hated doing it.

 

To the Undead - I respect you a great deal and really enjoyed our talks. You were always kind of the "black sheep" of the super alliance, and that made it fun because the rest of us got at times a bit to care-bearish perhaps, and you helped add a dose of reality. I don't envy your position. You were between the rock and the hard place and you tried making the best of it. When it came time to stab you, the ogres, or the pirates,  you were my choice simply because I was able to justify stabbing you to the rest of the alliance. I'd happily team up with you again, but I know I'd always be looking behind me to see if a knife had sprouted there yet!

 

To the Ogres - Great alliance. We moved in lock-step from the beginning. In my conversations with the undead I told him I knew you were the biggest long-term threat to me, but I couldn't bring myself to stab you. My gut said to trust you, and it seems to have paid off. Well played my friend.

 

To the archers - Well done. I echo what's been said about your obvious raw skill to have kept you alive till the end, let alone allowed you to thrive as you have. The ogres and I had it easy because of the lopsided superalliance. You had the uphill battle. You earned this win more than I did.

 

To the remainder of the super-alliance - Thanks for giving us the win. I really didn't expect it, but I appreciate it. Thanks guys. It's been fun.

 

To the northern alliance - You were getting me worried at the end. I'm not sure the game's end was at all clear had the draw not happened. You played well. I'd happily cross swords with you again.

 

And to our GM - Great job. Again, the work required for a game like this is staggering (at least it *wasn't* fog of war this time, huh?) but you kept the game going at a good clip. Well done!

[Reply]

FLWC: Undead EOG statement - ponkwilliams   (Aug 23, 2010, 7:50 pm)
Thanks Mike of Loxely,

You said it better than I could have.  SO I decided it would be nice to capture my favorite moment in this game's history.

The recipient of the kick was indeed our fair Trolls.

Good game!  And yes, it was more tempting early on to side with the Centaurs and Knights.  Thanks goes mostly to the Archers for even being a terrific ally even when they attacked my SCs when they thought I abandoned ship.  I think maybe that move was necessary in retrospect because it made our lines stronger.

I'm off of Dip for a while... but a nice personal invite got me to this game (by our good GM). So if you think you need more players or if you would like Ponk Williams' style added to a game, send me an invite.

Cheers,
Robin
CD

From: Michael Norton <mjn82(at)yahoo.com>
To: Dirk Knemeyer <dirk(at)knemeyer.com>; Michael Sims <mike(at)fuzzylogicllc.net>
Cc: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui
<jmsaralegui(at)gmail.com>; dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August 23, 2010 6:27:33 PM
Subject: Re: FLWC: Undead EOG statement


Archer EOG statement
 
First of all great game by all.  I really enjoyed it.  Loved the map.  Thanks for GMing in an excellent fashion Mike.  Thanks to my Northern Alliance partners and to the especially valiant and steadfast Gnome who I could not have won without!
 
Here goes!
 
Initially I had local agreements with two players,  the Gnome and the Rogue.  That gave me the opportunity to take the key opportunity to take the KOH center quickly and position against the Faerie, Mike Hoffman, who had a reputation as a tough opponent.  The Rogue also opened up aggressively against the Faerie and I believe we would have had him on the ropes in due time, but as Dirk pointed out,  the Trolls and Undead made a pact and the Rogue turned north against the Centaur and Knight., a trap apparently set by the FCKT at that time.  I was disappointed the original Nomad headed south instead of north initially.  This also hurt the Rogue.  That was his undoing and presented me with a problem.  Instead of a Rogue Archer pincer around the Faerie I had to take him on by myself.  Fortunately he had reached out to me earlier and the appearance of cooperation was critical to getting position to
stab the Faerie.  This gave me the upper hand with him for the remainder of the game as I slowly wore a very tough opponent down.
 
The Gnome and I aggressively headed north with him making good ground quickly.  The attack of the knights against the Barbarian helped that cause.  But eventually after the Barbarian fall, the Gnome had to retreat though fighting fiercely until safely behind the final front,  where we finally halted there advance.
  
Lets talk about the alliances.
 
I was excited at the offer of the Super Alliance and had reached out to the Nomad at game start as I thought his positioning would be a boon.  I hoped he would join the Rogue and I to take out the Faerie but he headed south.  I urged him to help the Rogue but he was too busy elsewhere to my chagrin.  The Pirate and my position,  along with my tie to the Gnome gave us peace on my home continent and was a huge part of my success.  Though our dipping was minimal,  the benefit of that peaceful line was enormous.  Mid-game I had to send a couple of units south to scare the Wizard away and take some Nomad centers in a center swap and was nervous the Pirate would misread that as a stab, but we both kept the faith thank goodness.   We did get to work together some to help the Gnome and to expel a Troll invasion.  Thanks Justin!
 
Thanks also to the Samurai and Ogre for their timely invasion and clearing out of the Underground.  It sapped centers away from the North and the appearance of an Ogre and Samurai at my disposal in Dragonsteeth came at the most opportune time.
 
Dirk,  I know you chose to play a balance of alliances but I think it was that balance that was not received well.  Your attacks on the Nomad centers. albeit a replacement player was both a setback to the Super Alliance and the only sign of real betrayal.  We almost worked through that with you but your refusal to attack the Troll was too much to take at a time when the wars were still very up in the air.  I wasn't in on the Samurai Ogre stab on you, but I certainly thought it was the right thing to do. 
 
What can I say about the Ogre Samurai Machine.  Juggernaut is the right word.  They played brilliantly to keep their potential opponents divided and confused. 
 
Dirk is right that Super Alliance dialog was less than it could have been, but I believe the real dipping on a weekly basis stayed local and was the difference.
 
As far as the Northern Alliance,  its presence was exposed when the Rogue was stabbed by the Faerie.  I think one mistake they made was in being too confidant in themselves.  As a result they broke some bridges with potential allies Lille the Gnomes.  Were I them I would have been nice to the Gnome and try to turn him,  but some unwise words put Robin firmly in our camp,  Had he switched sides,  the game would have been very different.  I would have been hard pressed and I think the Pirate would have suffered as well.  So the Gnome,  though reduced to three units, in my opinion played the role of the 300 Spartans.  Tough guy.
 
Thanks to all my allies,  to my stanch enemies who made me feel I was in a long arduous fistfight and especially to my immediate neighbors, Gnomes, Nomads and Pirates. 

 



From: Dirk Knemeyer <dirk(at)knemeyer.com>
To: Michael Sims <mike(at)fuzzylogicllc.net>
Cc: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui <jmsaralegui(at)gmail.com>; dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August 23, 2010 4:00:51 PM
Subject: FLWC: Undead EOG
statement


The story of this game was the alliances. At the start of the game I was part of the "Super Alliance" put together by the original Nomads player. It included: Archers, Nomads, Ogres, Pirates, Rogues, Samurai, Undead. It was a flawed alliance at its core, as geographically it was really centered around the Nomads' interests moreso than an objective strategic review of how best to win the board. This led to tremendous success in the south - particularly romping by the Ogres and Samurai - and disaster in the north - the Rogues being eliminated very early and the Archers, Nomads and Undead under attack and great pressure.


I was in the Super Alliance whole hog and loyally. That changed for a couple of reasons: first and most essentially, the downfall of the Rogues which was facilitated in part by the Trolls, with whom the Rogues and I had (what I thought was a) tight local alliance. The Trolls and I got along so well that, after the Rogues were eliminated, he invited me into a secret Northern Alliance, the FCKT (Fairies, Centaurs, Knights, Trolls). The second major factor was the original Nomads player leaving: he had been the glue, and the Super Alliance in general were terrible communicators. The Samurai and I were the only real regular "talkers" on list. For me this does not facilitate a healthy alliance and creates uncomfortable paranoia.


What I decided to do was be part of both alliances and undermine neither. This was a difficult process, playing hard for both alliances without betraying the other or even directly revealing the existence of the other alliance. At first this worked well. There were still a handful of diminishing powers in neither alliance and I was able to use their destruction to avoid the issue of my dual alliances coming into conflict. As the game went on it was clear the old Super Alliance would win and the Northern Alliance was doomed, so I set toward trying to figure out how to cast in with the Super Alliance in the strongest way possible that played well with my conscience. Unfortunately, the Super Alliance had decided it needed to turn on *me* in order to keep expanding and thus, with the attacks from the Ogres and Samurai, I was forced to stick with the Northern Alliance instead, riding that ill-fated association to the bottom of the sea.


I do want to say I REALLY liked diploming with those guys though. We may have had our faces shoved in the mud but you're a great group of guys that are fun to play with. FCKTU forever! Smile 


Finally, I want to give special mention to Michael Norton, the Archers player. He and I hardly diplomed at all this game, but he had a tough, tough position located right in the teeth of the Northern Alliance and was in peril at various times. For him to come out of this with a 3-way draw is just an exceptional piece of playing. Enjoying none of the benefits of the Ogres and Samurai as they easily cleared out half a continent he ended the game with the most centers. Very impressed, Michael. Huge props from the raggidy Undead.


As to the variant, while it would have been great fun as the original fog variant, I didn't like it revealed at all. 18 people are just too many to deal with. I would not play it again. But it must have been grand in the fog, and hopefully someone creates a great, new fog variant as I would really enjoy it.


Thanks for GMing this Mike, it must be a bear. Your consistency and quality as a GM are always appreciated.


Dirk
Undead



On Aug 23, 2010, at 4:03 PM, Michael Sims wrote:


Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time. 
 
The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board.
 
EGS's?  Of course!  All should send them!  Let us know what you thought.
 
With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums...
 
Enjoy,
-mike
 
 

[Reply]

FLWC: Wizard EOG statement - briandiffell   (Aug 23, 2010, 7:11 pm)
I've enjoyed watching from the sidelines as this unfolded after the
untimely demise of the Wizard nation.
First, I'll repeat that Mike was a great GM. Except for the super weird
dust-up with the original Nomad player, this game hit practically no bumps
and stayed largely on schedule. Results were practically instantaneous.
Very impressive for such a big game.
I shared everyone's initial concern with the size of the game. I dealt
with it by focusing all my attention on my immediate neighbors and largely
ignoring the rest of the map. This was quite clearly a mistake, as it's
obvious from everyone else's remarks that I was not involved in any of the
big-picture discussions that my "allies" were having with their neighbors.
I completely misplayed the first few turns of this game and I almost
recovered from it. In fits of disjointed late-night diplomatic nonsense,
I cut competing deals with the Samurai, the Hobbits, and the Pirates,
which
then had to be reconciled at the end of the first full year. I chose the
Samurai deal (which offered the prospect of long-term cooperation with the
Elves against the Hobbits) at the expense of the Hobbits and barely
muddled through with the Pirates. Ross would have been a fine partner as
the Hobbits and in retrospect a partnership with him probably made more
strategic sense. Meanwhile I made a strange move into the middle island
and left myself in a totally incoherent strategic position as I stabbed
the
Hobbits.
The Samurai-Elves partnership went along fine for awhile and we succeeded
in outmaneuvering the Hobbits (it was inevitable with the numbers arrayed
against him), but the Elves stretched far too thin and got their legs
taken
out by the Ogres and Undead (and in retrospect with the sign-off of my
erstwhile Samurai ally). In an amusing series of events, Georg continued
to work with us even after we stabbed him to the point where John and I
became convinced he hadn't noticed he'd been stabbed. It was all very
surreal.
I was on the verge of cutting a deal with the Archers against the Pirates
(perhaps... I'd be interested in the Archers' view of whether that was
ever
going to happen) to move on the Pirates when I made the fatal mistake of
delaying one turn too long while trying to mop things up elsewhere. That
one turn allowed the Pirates to turn on me with the cooperation of the
Samurai, and it was all over. Somehow I was still oblivious to the
airtight relationship between the Samurai and the Ogres and thought I
could
squirm out of an impossible strategic situation. I was still thinking the
Undead and Ogres were the unbreakable pair.
You saw my subequent appeal to the world for vassalization and I was
deeply disappointed that nobody thought my Wizardly powers worth the
effort. Wink
Congrats to the participants in the tie. You guys earned it with great
effort and some savvy deals. Looking forward to playing with any and all
of you in the future.
Brian the Wizard

[Reply]

FLWC: Undead EOG statement - mjn82   (Aug 23, 2010, 6:27 pm)
Archer EOG statement
 
First of all great game by all.  I really enjoyed it.  Loved the map.  Thanks for GMing in an excellent fashion Mike.  Thanks to my Northern Alliance partners and to the especially valiant and steadfast Gnome who I could not have won without!
 
Here goes!
 
Initially I had local agreements with two players,  the Gnome and the Rogue.  That gave me the opportunity to take the key opportunity to take the KOH center quickly and position against the Faerie, Mike Hoffman, who had a reputation as a tough opponent.  The Rogue also opened up aggressively against the Faerie and I believe we would have had him on the ropes in due time, but as Dirk pointed out,  the Trolls and Undead made a pact and the Rogue turned north against the Centaur and Knight., a trap apparently set by the FCKT at that time.  I was disappointed the original Nomad headed south instead of north initially.  This also hurt the Rogue.  That was his undoing and presented me with a problem.  Instead of a Rogue Archer pincer around the Faerie I had to take him on by myself.  Fortunately he had reached out to me earlier and the appearance of cooperation was critical to getting position to
stab the Faerie.  This gave me the upper hand with him for the remainder of the game as I slowly wore a very tough opponent down.
 
The Gnome and I aggressively headed north with him making good ground quickly.  The attack of the knights against the Barbarian helped that cause.  But eventually after the Barbarian fall, the Gnome had to retreat though fighting fiercely until safely behind the final front,  where we finally halted there advance.
  
Lets talk about the alliances.
 
I was excited at the offer of the Super Alliance and had reached out to the Nomad at game start as I thought his positioning would be a boon.  I hoped he would join the Rogue and I to take out the Faerie but he headed south.  I urged him to help the Rogue but he was too busy elsewhere to my chagrin.  The Pirate and my position,  along with my tie to the Gnome gave us peace on my home continent and was a huge part of my success.  Though our dipping was minimal,  the benefit of that peaceful line was enormous.  Mid-game I had to send a couple of units south to scare the Wizard away and take some Nomad centers in a center swap and was nervous the Pirate would misread that as a stab, but we both kept the faith thank goodness.   We did get to work together some to help the Gnome and to expel a Troll invasion.  Thanks Justin!
 
Thanks also to the Samurai and Ogre for their timely invasion and clearing out of the Underground.  It sapped centers away from the North and the appearance of an Ogre and Samurai at my disposal in Dragonsteeth came at the most opportune time.
 
Dirk,  I know you chose to play a balance of alliances but I think it was that balance that was not received well.  Your attacks on the Nomad centers. albeit a replacement player was both a setback to the Super Alliance and the only sign of real betrayal.  We almost worked through that with you but your refusal to attack the Troll was too much to take at a time when the wars were still very up in the air.  I wasn't in on the Samurai Ogre stab on you, but I certainly thought it was the right thing to do. 
 
What can I say about the Ogre Samurai Machine.  Juggernaut is the right word.  They played brilliantly to keep their potential opponents divided and confused. 
 
Dirk is right that Super Alliance dialog was less than it could have been, but I believe the real dipping on a weekly basis stayed local and was the difference.
 
As far as the Northern Alliance,  its presence was exposed when the Rogue was stabbed by the Faerie.  I think one mistake they made was in being too confidant in themselves.  As a result they broke some bridges with potential allies Lille the Gnomes.  Were I them I would have been nice to the Gnome and try to turn him,  but some unwise words put Robin firmly in our camp,  Had he switched sides,  the game would have been very different.  I would have been hard pressed and I think the Pirate would have suffered as well.  So the Gnome,  though reduced to three units, in my opinion played the role of the 300 Spartans.  Tough guy.
 
Thanks to all my allies,  to my stanch enemies who made me feel I was in a long arduous fistfight and especially to my immediate neighbors, Gnomes, Nomads and Pirates. 

 




From: Dirk Knemeyer <dirk(at)knemeyer.com>
To: Michael Sims <mike(at)fuzzylogicllc.net>
Cc: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui <jmsaralegui(at)gmail.com>; dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August 23, 2010 4:00:51 PM
Subject: FLWC: Undead EOG
statement


The story of this game was the alliances. At the start of the game I was part of the "Super Alliance" put together by the original Nomads player. It included: Archers, Nomads, Ogres, Pirates, Rogues, Samurai, Undead. It was a flawed alliance at its core, as geographically it was really centered around the Nomads' interests moreso than an objective strategic review of how best to win the board. This led to tremendous success in the south - particularly romping by the Ogres and Samurai - and disaster in the north - the Rogues being eliminated very early and the Archers, Nomads and Undead under attack and great pressure.


I was in the Super Alliance whole hog and loyally. That changed for a couple of reasons: first and most essentially, the downfall of the Rogues which was facilitated in part by the Trolls, with whom the Rogues and I had (what I thought was a) tight local alliance. The Trolls and I got along so well that, after the Rogues were eliminated, he invited me into a secret Northern Alliance, the FCKT (Fairies, Centaurs, Knights, Trolls). The second major factor was the original Nomads player leaving: he had been the glue, and the Super Alliance in general were terrible communicators. The Samurai and I were the only real regular "talkers" on list. For me this does not facilitate a healthy alliance and creates uncomfortable paranoia.


What I decided to do was be part of both alliances and undermine neither. This was a difficult process, playing hard for both alliances without betraying the other or even directly revealing the existence of the other alliance. At first this worked well. There were still a handful of diminishing powers in neither alliance and I was able to use their destruction to avoid the issue of my dual alliances coming into conflict. As the game went on it was clear the old Super Alliance would win and the Northern Alliance was doomed, so I set toward trying to figure out how to cast in with the Super Alliance in the strongest way possible that played well with my conscience. Unfortunately, the Super Alliance had decided it needed to turn on *me* in order to keep expanding and thus, with the attacks from the Ogres and Samurai, I was forced to stick with the Northern Alliance instead, riding that ill-fated association to the bottom of the sea.


I do want to say I REALLY liked diploming with those guys though. We may have had our faces shoved in the mud but you're a great group of guys that are fun to play with. FCKTU forever! Smile 


Finally, I want to give special mention to Michael Norton, the Archers player. He and I hardly diplomed at all this game, but he had a tough, tough position located right in the teeth of the Northern Alliance and was in peril at various times. For him to come out of this with a 3-way draw is just an exceptional piece of playing. Enjoying none of the benefits of the Ogres and Samurai as they easily cleared out half a continent he ended the game with the most centers. Very impressed, Michael. Huge props from the raggidy Undead.


As to the variant, while it would have been great fun as the original fog variant, I didn't like it revealed at all. 18 people are just too many to deal with. I would not play it again. But it must have been grand in the fog, and hopefully someone creates a great, new fog variant as I would really enjoy it.


Thanks for GMing this Mike, it must be a bear. Your consistency and quality as a GM are always appreciated.


Dirk
Undead




On Aug 23, 2010, at 4:03 PM, Michael Sims wrote:




Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time. 
 
The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board.
 
EGS's?  Of course!  All should send them!  Let us know what you thought.
 
With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums...
 
Enjoy,
-mike
 
 

[Reply]

FLWC - Game End - Draw! - Sturmkraehe   (Aug 23, 2010, 6:18 pm)
Thanks Mike for a great game. 
With this many players I was extremely impressed with the way you kept everyone
on task with very little in the way of delays.  You made it look very easy
and I know it wasn’t.  It was probably one of the more disciplined
games I have ever been in, and that includes standard 7 player games. 
Great job!
 
I will confess that I suffered a
bit of sensory overload at the very beginning.  There were so many
possibilities that I was at a loss as to where to start.  I figured it
would be best to start with a rock solid alliance and go from there.  The
Samurai contacted me early and he seemed to have a good plan so I cast my lot
with him.  Being able to expand in different directions while keeping our
backs mutually covered made for an ideal starting position.  I had pretty
much written off the poor Nomads who seemed hopelessly scattered to the wind,
but with the suggestion of a super alliance it seemed that he had a workable
solution for his own survival and a good plan overall.  I figured I’d
throw in with them at least until mid-game and see where things were at then. 
Ultimately, I thought it would fail because there were too many players
involved.  Wow, was I wrong. 
 
To my surprise the super
alliance survived despite several challenges.  There were a few times
where I wasn’t sure it was worth continuing with it, but the presence of
another major alliance kept me firmly locked in.  If the superalliance
broke up, the other alliance would swoop in and that would be game. 
 
Leprachauns – Loved the
snarky emails…the continual barrage of insults made it easy to take part
in a 4-way attack. 
 
Elves – You were a great
ally.  If I hadn’t already been part of a strategy that involved
taking your country we probably would have had a good alliance.  It was a
very tough decision to do that stab.
 
Undead – By playing both
ends you jeopardized your game.  We became aware fairly early on that you
were at odds with the super-alliance and I suspect a lot of your issues about
communication had more to do with the fact that we didn’t trust you
enough to include you in a lot of the actual communication that was going
on.  Your arguments with the elves, with the nomads and finally with me
really undermined your position and ultimately made it very easy to make the
decision to attack you. 
When John and I had reached the
limits of expansion mid-game we started looking for something else to do. 
You made yourself an easy target.
 
Samurai – Best ally I’ve
had in a Diplomacy game in a long time.  It seemed that we were always on
the same page and in agreement on the important facts.  Thanks for working
with me.
 
Super-alliance -  I think
we were a very efficient group.  Dirk mentions that communication wasn’t
all that great, but I beg to differ.  I think what communication we had
was very efficient and very utilitarian.  Again, Dirk ended up getting cut
out of a lot of the later communication so his perspective might be more of a
product of the role he played in the superalliance than any issues we had
talking.  It was a big group.  If we had spent more time yacking I
suspect our fairly simple strategy would have become muddled.  I begged
off communicating except in places where I felt it was necessary to make a
statement or amend a plan.
 
I think there should be a few
more players up here sharing the victory.  Dirk was right, though, the
game needed to end because we were getting to a position of stalemate in
several locations.
 
Thanks everyone for a great
game, will see you in the next one!
 
Kurt Weihs    
 
 

[Reply]

FLWC: Undead EOG statement - dknemeyer   (Aug 23, 2010, 4:00 pm)
The story of this game was the alliances. At the start of the game I was part of the "Super Alliance" put together by the original Nomads player. It included: Archers, Nomads, Ogres, Pirates, Rogues, Samurai, Undead. It was a flawed alliance at its core, as geographically it was really centered around the Nomads' interests moreso than an objective strategic review of how best to win the board. This led to tremendous success in the south - particularly romping by the Ogres and Samurai - and disaster in the north - the Rogues being eliminated very early and the Archers, Nomads and Undead under attack and great pressure.
I was in the Super Alliance whole hog and loyally. That changed for a couple of reasons: first and most essentially, the downfall of the Rogues which was facilitated in part by the Trolls, with whom the Rogues and I had (what I thought was a) tight local alliance. The Trolls and I got along so well that, after the Rogues were eliminated, he invited me into a secret Northern Alliance, the FCKT (Fairies, Centaurs, Knights, Trolls). The second major factor was the original Nomads player leaving: he had been the glue, and the Super Alliance in general were terrible communicators. The Samurai and I were the only real regular "talkers" on list. For me this does not facilitate a healthy alliance and creates uncomfortable paranoia.
What I decided to do was be part of both alliances and undermine neither. This was a difficult process, playing hard for both alliances without betraying the other or even directly revealing the existence of the other alliance. At first this worked well. There were still a handful of diminishing powers in neither alliance and I was able to use their destruction to avoid the issue of my dual alliances coming into conflict. As the game went on it was clear the old Super Alliance would win and the Northern Alliance was doomed, so I set toward trying to figure out how to cast in with the Super Alliance in the strongest way possible that played well with my conscience. Unfortunately, the Super Alliance had decided it needed to turn on *me* in order to keep expanding and thus, with the attacks from the Ogres and Samurai, I was forced to stick with the Northern Alliance instead, riding that ill-fated association to the bottom of the sea.
I do want to say I REALLY liked diploming with those guys though. We may have had our faces shoved in the mud but you're a great group of guys that are fun to play with. FCKTU forever! Smile 
Finally, I want to give special mention to Michael Norton, the Archers player. He and I hardly diplomed at all this game, but he had a tough, tough position located right in the teeth of the Northern Alliance and was in peril at various times. For him to come out of this with a 3-way draw is just an exceptional piece of playing. Enjoying none of the benefits of the Ogres and Samurai as they easily cleared out half a continent he ended the game with the most centers. Very impressed, Michael. Huge props from the raggidy Undead.
As to the variant, while it would have been great fun as the original fog variant, I didn't like it revealed at all. 18 people are just too many to deal with. I would not play it again. But it must have been grand in the fog, and hopefully someone creates a great, new fog variant as I would really enjoy it.
Thanks for GMing this Mike, it must be a bear. Your consistency and quality as a GM are always appreciated.
DirkUndead

On Aug 23, 2010, at 4:03 PM, Michael Sims wrote:
Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time.  The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board. EGS's?  Of course!  All should send them!  Let us know what you thought. With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums... Enjoy,-mike  

[Reply]

FLWC: Undead EOG statement (dc303) mjn82 Aug 23, 06:27 pm
Archer EOG statement
 
First of all great game by all.  I really enjoyed it.  Loved the map.  Thanks for GMing in an excellent fashion Mike.  Thanks to my Northern Alliance partners and to the especially valiant and steadfast Gnome who I could not have won without!
 
Here goes!
 
Initially I had local agreements with two players,  the Gnome and the Rogue.  That gave me the opportunity to take the key opportunity to take the KOH center quickly and position against the Faerie, Mike Hoffman, who had a reputation as a tough opponent.  The Rogue also opened up aggressively against the Faerie and I believe we would have had him on the ropes in due time, but as Dirk pointed out,  the Trolls and Undead made a pact and the Rogue turned north against the Centaur and Knight., a trap apparently set by the FCKT at that time.  I was disappointed the original Nomad headed south instead of north initially.  This also hurt the Rogue.  That was his undoing and presented me with a problem.  Instead of a Rogue Archer pincer around the Faerie I had to take him on by myself.  Fortunately he had reached out to me earlier and the appearance of cooperation was critical to getting position to
stab the Faerie.  This gave me the upper hand with him for the remainder of the game as I slowly wore a very tough opponent down.
 
The Gnome and I aggressively headed north with him making good ground quickly.  The attack of the knights against the Barbarian helped that cause.  But eventually after the Barbarian fall, the Gnome had to retreat though fighting fiercely until safely behind the final front,  where we finally halted there advance.
  
Lets talk about the alliances.
 
I was excited at the offer of the Super Alliance and had reached out to the Nomad at game start as I thought his positioning would be a boon.  I hoped he would join the Rogue and I to take out the Faerie but he headed south.  I urged him to help the Rogue but he was too busy elsewhere to my chagrin.  The Pirate and my position,  along with my tie to the Gnome gave us peace on my home continent and was a huge part of my success.  Though our dipping was minimal,  the benefit of that peaceful line was enormous.  Mid-game I had to send a couple of units south to scare the Wizard away and take some Nomad centers in a center swap and was nervous the Pirate would misread that as a stab, but we both kept the faith thank goodness.   We did get to work together some to help the Gnome and to expel a Troll invasion.  Thanks Justin!
 
Thanks also to the Samurai and Ogre for their timely invasion and clearing out of the Underground.  It sapped centers away from the North and the appearance of an Ogre and Samurai at my disposal in Dragonsteeth came at the most opportune time.
 
Dirk,  I know you chose to play a balance of alliances but I think it was that balance that was not received well.  Your attacks on the Nomad centers. albeit a replacement player was both a setback to the Super Alliance and the only sign of real betrayal.  We almost worked through that with you but your refusal to attack the Troll was too much to take at a time when the wars were still very up in the air.  I wasn't in on the Samurai Ogre stab on you, but I certainly thought it was the right thing to do. 
 
What can I say about the Ogre Samurai Machine.  Juggernaut is the right word.  They played brilliantly to keep their potential opponents divided and confused. 
 
Dirk is right that Super Alliance dialog was less than it could have been, but I believe the real dipping on a weekly basis stayed local and was the difference.
 
As far as the Northern Alliance,  its presence was exposed when the Rogue was stabbed by the Faerie.  I think one mistake they made was in being too confidant in themselves.  As a result they broke some bridges with potential allies Lille the Gnomes.  Were I them I would have been nice to the Gnome and try to turn him,  but some unwise words put Robin firmly in our camp,  Had he switched sides,  the game would have been very different.  I would have been hard pressed and I think the Pirate would have suffered as well.  So the Gnome,  though reduced to three units, in my opinion played the role of the 300 Spartans.  Tough guy.
 
Thanks to all my allies,  to my stanch enemies who made me feel I was in a long arduous fistfight and especially to my immediate neighbors, Gnomes, Nomads and Pirates. 

 




From: Dirk Knemeyer <dirk(at)knemeyer.com>
To: Michael Sims <mike(at)fuzzylogicllc.net>
Cc: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui <jmsaralegui(at)gmail.com>; dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August 23, 2010 4:00:51 PM
Subject: FLWC: Undead EOG
statement


The story of this game was the alliances. At the start of the game I was part of the "Super Alliance" put together by the original Nomads player. It included: Archers, Nomads, Ogres, Pirates, Rogues, Samurai, Undead. It was a flawed alliance at its core, as geographically it was really centered around the Nomads' interests moreso than an objective strategic review of how best to win the board. This led to tremendous success in the south - particularly romping by the Ogres and Samurai - and disaster in the north - the Rogues being eliminated very early and the Archers, Nomads and Undead under attack and great pressure.


I was in the Super Alliance whole hog and loyally. That changed for a couple of reasons: first and most essentially, the downfall of the Rogues which was facilitated in part by the Trolls, with whom the Rogues and I had (what I thought was a) tight local alliance. The Trolls and I got along so well that, after the Rogues were eliminated, he invited me into a secret Northern Alliance, the FCKT (Fairies, Centaurs, Knights, Trolls). The second major factor was the original Nomads player leaving: he had been the glue, and the Super Alliance in general were terrible communicators. The Samurai and I were the only real regular "talkers" on list. For me this does not facilitate a healthy alliance and creates uncomfortable paranoia.


What I decided to do was be part of both alliances and undermine neither. This was a difficult process, playing hard for both alliances without betraying the other or even directly revealing the existence of the other alliance. At first this worked well. There were still a handful of diminishing powers in neither alliance and I was able to use their destruction to avoid the issue of my dual alliances coming into conflict. As the game went on it was clear the old Super Alliance would win and the Northern Alliance was doomed, so I set toward trying to figure out how to cast in with the Super Alliance in the strongest way possible that played well with my conscience. Unfortunately, the Super Alliance had decided it needed to turn on *me* in order to keep expanding and thus, with the attacks from the Ogres and Samurai, I was forced to stick with the Northern Alliance instead, riding that ill-fated association to the bottom of the sea.


I do want to say I REALLY liked diploming with those guys though. We may have had our faces shoved in the mud but you're a great group of guys that are fun to play with. FCKTU forever! Smile 


Finally, I want to give special mention to Michael Norton, the Archers player. He and I hardly diplomed at all this game, but he had a tough, tough position located right in the teeth of the Northern Alliance and was in peril at various times. For him to come out of this with a 3-way draw is just an exceptional piece of playing. Enjoying none of the benefits of the Ogres and Samurai as they easily cleared out half a continent he ended the game with the most centers. Very impressed, Michael. Huge props from the raggidy Undead.


As to the variant, while it would have been great fun as the original fog variant, I didn't like it revealed at all. 18 people are just too many to deal with. I would not play it again. But it must have been grand in the fog, and hopefully someone creates a great, new fog variant as I would really enjoy it.


Thanks for GMing this Mike, it must be a bear. Your consistency and quality as a GM are always appreciated.


Dirk
Undead




On Aug 23, 2010, at 4:03 PM, Michael Sims wrote:




Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time. 
 
The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board.
 
EGS's?  Of course!  All should send them!  Let us know what you thought.
 
With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums...
 
Enjoy,
-mike
 
 
FLWC: Undead EOG statement (dc303) ponkwilliams Aug 23, 07:50 pm
Thanks Mike of Loxely,

You said it better than I could have.  SO I decided it would be nice to capture my favorite moment in this game's history.

The recipient of the kick was indeed our fair Trolls.

Good game!  And yes, it was more tempting early on to side with the Centaurs and Knights.  Thanks goes mostly to the Archers for even being a terrific ally even when they attacked my SCs when they thought I abandoned ship.  I think maybe that move was necessary in retrospect because it made our lines stronger.

I'm off of Dip for a while... but a nice personal invite got me to this game (by our good GM). So if you think you need more players or if you would like Ponk Williams' style added to a game, send me an invite.

Cheers,
Robin
CD

From: Michael Norton <mjn82(at)yahoo.com>
To: Dirk Knemeyer <dirk(at)knemeyer.com>; Michael Sims <mike(at)fuzzylogicllc.net>
Cc: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui
<jmsaralegui(at)gmail.com>; dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August 23, 2010 6:27:33 PM
Subject: Re: FLWC: Undead EOG statement


Archer EOG statement
 
First of all great game by all.  I really enjoyed it.  Loved the map.  Thanks for GMing in an excellent fashion Mike.  Thanks to my Northern Alliance partners and to the especially valiant and steadfast Gnome who I could not have won without!
 
Here goes!
 
Initially I had local agreements with two players,  the Gnome and the Rogue.  That gave me the opportunity to take the key opportunity to take the KOH center quickly and position against the Faerie, Mike Hoffman, who had a reputation as a tough opponent.  The Rogue also opened up aggressively against the Faerie and I believe we would have had him on the ropes in due time, but as Dirk pointed out,  the Trolls and Undead made a pact and the Rogue turned north against the Centaur and Knight., a trap apparently set by the FCKT at that time.  I was disappointed the original Nomad headed south instead of north initially.  This also hurt the Rogue.  That was his undoing and presented me with a problem.  Instead of a Rogue Archer pincer around the Faerie I had to take him on by myself.  Fortunately he had reached out to me earlier and the appearance of cooperation was critical to getting position to
stab the Faerie.  This gave me the upper hand with him for the remainder of the game as I slowly wore a very tough opponent down.
 
The Gnome and I aggressively headed north with him making good ground quickly.  The attack of the knights against the Barbarian helped that cause.  But eventually after the Barbarian fall, the Gnome had to retreat though fighting fiercely until safely behind the final front,  where we finally halted there advance.
  
Lets talk about the alliances.
 
I was excited at the offer of the Super Alliance and had reached out to the Nomad at game start as I thought his positioning would be a boon.  I hoped he would join the Rogue and I to take out the Faerie but he headed south.  I urged him to help the Rogue but he was too busy elsewhere to my chagrin.  The Pirate and my position,  along with my tie to the Gnome gave us peace on my home continent and was a huge part of my success.  Though our dipping was minimal,  the benefit of that peaceful line was enormous.  Mid-game I had to send a couple of units south to scare the Wizard away and take some Nomad centers in a center swap and was nervous the Pirate would misread that as a stab, but we both kept the faith thank goodness.   We did get to work together some to help the Gnome and to expel a Troll invasion.  Thanks Justin!
 
Thanks also to the Samurai and Ogre for their timely invasion and clearing out of the Underground.  It sapped centers away from the North and the appearance of an Ogre and Samurai at my disposal in Dragonsteeth came at the most opportune time.
 
Dirk,  I know you chose to play a balance of alliances but I think it was that balance that was not received well.  Your attacks on the Nomad centers. albeit a replacement player was both a setback to the Super Alliance and the only sign of real betrayal.  We almost worked through that with you but your refusal to attack the Troll was too much to take at a time when the wars were still very up in the air.  I wasn't in on the Samurai Ogre stab on you, but I certainly thought it was the right thing to do. 
 
What can I say about the Ogre Samurai Machine.  Juggernaut is the right word.  They played brilliantly to keep their potential opponents divided and confused. 
 
Dirk is right that Super Alliance dialog was less than it could have been, but I believe the real dipping on a weekly basis stayed local and was the difference.
 
As far as the Northern Alliance,  its presence was exposed when the Rogue was stabbed by the Faerie.  I think one mistake they made was in being too confidant in themselves.  As a result they broke some bridges with potential allies Lille the Gnomes.  Were I them I would have been nice to the Gnome and try to turn him,  but some unwise words put Robin firmly in our camp,  Had he switched sides,  the game would have been very different.  I would have been hard pressed and I think the Pirate would have suffered as well.  So the Gnome,  though reduced to three units, in my opinion played the role of the 300 Spartans.  Tough guy.
 
Thanks to all my allies,  to my stanch enemies who made me feel I was in a long arduous fistfight and especially to my immediate neighbors, Gnomes, Nomads and Pirates. 

 



From: Dirk Knemeyer <dirk(at)knemeyer.com>
To: Michael Sims <mike(at)fuzzylogicllc.net>
Cc: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui <jmsaralegui(at)gmail.com>; dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August 23, 2010 4:00:51 PM
Subject: FLWC: Undead EOG
statement


The story of this game was the alliances. At the start of the game I was part of the "Super Alliance" put together by the original Nomads player. It included: Archers, Nomads, Ogres, Pirates, Rogues, Samurai, Undead. It was a flawed alliance at its core, as geographically it was really centered around the Nomads' interests moreso than an objective strategic review of how best to win the board. This led to tremendous success in the south - particularly romping by the Ogres and Samurai - and disaster in the north - the Rogues being eliminated very early and the Archers, Nomads and Undead under attack and great pressure.


I was in the Super Alliance whole hog and loyally. That changed for a couple of reasons: first and most essentially, the downfall of the Rogues which was facilitated in part by the Trolls, with whom the Rogues and I had (what I thought was a) tight local alliance. The Trolls and I got along so well that, after the Rogues were eliminated, he invited me into a secret Northern Alliance, the FCKT (Fairies, Centaurs, Knights, Trolls). The second major factor was the original Nomads player leaving: he had been the glue, and the Super Alliance in general were terrible communicators. The Samurai and I were the only real regular "talkers" on list. For me this does not facilitate a healthy alliance and creates uncomfortable paranoia.


What I decided to do was be part of both alliances and undermine neither. This was a difficult process, playing hard for both alliances without betraying the other or even directly revealing the existence of the other alliance. At first this worked well. There were still a handful of diminishing powers in neither alliance and I was able to use their destruction to avoid the issue of my dual alliances coming into conflict. As the game went on it was clear the old Super Alliance would win and the Northern Alliance was doomed, so I set toward trying to figure out how to cast in with the Super Alliance in the strongest way possible that played well with my conscience. Unfortunately, the Super Alliance had decided it needed to turn on *me* in order to keep expanding and thus, with the attacks from the Ogres and Samurai, I was forced to stick with the Northern Alliance instead, riding that ill-fated association to the bottom of the sea.


I do want to say I REALLY liked diploming with those guys though. We may have had our faces shoved in the mud but you're a great group of guys that are fun to play with. FCKTU forever! Smile 


Finally, I want to give special mention to Michael Norton, the Archers player. He and I hardly diplomed at all this game, but he had a tough, tough position located right in the teeth of the Northern Alliance and was in peril at various times. For him to come out of this with a 3-way draw is just an exceptional piece of playing. Enjoying none of the benefits of the Ogres and Samurai as they easily cleared out half a continent he ended the game with the most centers. Very impressed, Michael. Huge props from the raggidy Undead.


As to the variant, while it would have been great fun as the original fog variant, I didn't like it revealed at all. 18 people are just too many to deal with. I would not play it again. But it must have been grand in the fog, and hopefully someone creates a great, new fog variant as I would really enjoy it.


Thanks for GMing this Mike, it must be a bear. Your consistency and quality as a GM are always appreciated.


Dirk
Undead



On Aug 23, 2010, at 4:03 PM, Michael Sims wrote:


Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time. 
 
The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board.
 
EGS's?  Of course!  All should send them!  Let us know what you thought.
 
With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums...
 
Enjoy,
-mike
 
 
FLWC: Undead EOG statement (dc303) offdisc Aug 24, 09:44 am
Hi All,
Great game!  The super-alliance was amazing to watch: perfect execution and well-balanced attacks, no mis-communication, and always the eye on the victory.

Up North, we tried our best to keep the same focus, but without the success. 


My game faced an uphill battle from the first Fall.  3 alliances seemed to be forming: North, South, and Middle.  The Nomad turned me off to joining the middle, and I knew I might be in trouble.  In the other Haven games, Faeries relied on Rogue support to survive; when the Rogues showed no alliance interest, my cards were dealt.  I tried for a secondary alliance with the Archers to at least secure that border, and had no choice but to put all my eggs in that basket.  He jumped at the opportunity to gain ground against me!  Great move on his part --- my path was now strictly aimed at stopping his advance.


In the Northern alliance, we seemed very strong, but I believe we got in our own way.  Just not enough room to expand, and the Underworld proved unenterable (that definitely needs to be a word in the OED!).  I passed on my experience from the other Haven games: "the Underworld is the Key!", but while not falling on deaf ears, it was never made the highest priority.  And, truth be told, the defense of the entrances was extremely strong. 


The Northern Alliance pulled together as hard as we could, and we made a decent showing, but once the Ogres ran through the Underworld, the game was finished.

Great game all!  Thanks to Mike for running another successful Haven campaign.  (although I doubt he liked the outcome -- this is a LOT of players left on the board)


Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
FLWC - Game End - Draw! - Githraine   (Aug 23, 2010, 3:16 pm)
This was a great game.

From my perspective the Northern alliance had great prospects i the beginning.
Our problems began after the initial push killed off the Barbarians and Rogues, we ran into stiff resistance with the Gnomes and Archers.

Again, from the North, it seemed the Ogres had no such impediments.  The tipping point that caused us to fold was the loss of the underworld, and our inability to crack through the Gnome/Archer line as we thought we could.

Good game all, well played!
and to the Victors, our name says it all, FUCTU!!!!  Wink

I will see you all on another board!

Colonial is good, I may run a WOT if there is interest (there is a new book coming out....)


From: Michael Sims <mike(at)fuzzylogicllc.net>
To: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; dirk(at)knemeyer.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui <jmsaralegui(at)gmail.com>
Cc: dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August
23, 2010 4:03:24 PM
Subject: FLWC - Game End - Draw!






Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time. 
 
The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board.
 
EGS's?  Of course!  All should send them!  Let us know what you thought.
 
With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums...
 
Enjoy,
-mike
 
 

[Reply]

FLWC - Game End - Draw! - FuzzyLogic   (Aug 23, 2010, 3:03 pm)
Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time. 
 
The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board.
 
EGS's?  Of course!  All should send them!  Let us know what you thought.
 
With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums...
 
Enjoy,
-mike
 
 

[Reply]

FLWC - Game End - Draw! (dc303) Githraine Aug 23, 03:16 pm
This was a great game.

From my perspective the Northern alliance had great prospects i the beginning.
Our problems began after the initial push killed off the Barbarians and Rogues, we ran into stiff resistance with the Gnomes and Archers.

Again, from the North, it seemed the Ogres had no such impediments.  The tipping point that caused us to fold was the loss of the underworld, and our inability to crack through the Gnome/Archer line as we thought we could.

Good game all, well played!
and to the Victors, our name says it all, FUCTU!!!!  Wink

I will see you all on another board!

Colonial is good, I may run a WOT if there is interest (there is a new book coming out....)


From: Michael Sims <mike(at)fuzzylogicllc.net>
To: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net; corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; dirk(at)knemeyer.com; Jason Koelewyn <githraine(at)yahoo.com>; hmtucaz(at)gmail.com; justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net; mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com; Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se; diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui <jmsaralegui(at)gmail.com>
Cc: dc303 <dc303(at)diplomaticcorp.com>
Sent: Mon, August
23, 2010 4:03:24 PM
Subject: FLWC - Game End - Draw!






Well there ya have it folks, unexpected from my POV, I have checked my list and checked it twice - we have 11 votes in favor of a 3-way Archer-Ogre-Samurai draw!  Duhn-Duhn-Duuhnnnnn... And just like that, peace descends upon the Haven, tho the landscape surely slashed, smashed, and shot full of holes by our victorious trio.  Congrats!  This is the best result ever attained in the Haven world, and done in very efficient time. 
 
The final center-counts that will go down for our leaders are 17-16-14, or 47 total centers, just shy of half the 102 dots on the board.
 
EGS's?  Of course!  All should send them!  Let us know what you thought.
 
With this game done unexpectedly quick, I'll have to run something else.  Any suggestions?  A Colonial has been suggested in the forums...
 
Enjoy,
-mike
 
 
FLWC - Game End - Draw! (dc303) Sturmkraehe Aug 23, 06:18 pm
Thanks Mike for a great game. 
With this many players I was extremely impressed with the way you kept everyone
on task with very little in the way of delays.  You made it look very easy
and I know it wasn’t.  It was probably one of the more disciplined
games I have ever been in, and that includes standard 7 player games. 
Great job!
 
I will confess that I suffered a
bit of sensory overload at the very beginning.  There were so many
possibilities that I was at a loss as to where to start.  I figured it
would be best to start with a rock solid alliance and go from there.  The
Samurai contacted me early and he seemed to have a good plan so I cast my lot
with him.  Being able to expand in different directions while keeping our
backs mutually covered made for an ideal starting position.  I had pretty
much written off the poor Nomads who seemed hopelessly scattered to the wind,
but with the suggestion of a super alliance it seemed that he had a workable
solution for his own survival and a good plan overall.  I figured I’d
throw in with them at least until mid-game and see where things were at then. 
Ultimately, I thought it would fail because there were too many players
involved.  Wow, was I wrong. 
 
To my surprise the super
alliance survived despite several challenges.  There were a few times
where I wasn’t sure it was worth continuing with it, but the presence of
another major alliance kept me firmly locked in.  If the superalliance
broke up, the other alliance would swoop in and that would be game. 
 
Leprachauns – Loved the
snarky emails…the continual barrage of insults made it easy to take part
in a 4-way attack. 
 
Elves – You were a great
ally.  If I hadn’t already been part of a strategy that involved
taking your country we probably would have had a good alliance.  It was a
very tough decision to do that stab.
 
Undead – By playing both
ends you jeopardized your game.  We became aware fairly early on that you
were at odds with the super-alliance and I suspect a lot of your issues about
communication had more to do with the fact that we didn’t trust you
enough to include you in a lot of the actual communication that was going
on.  Your arguments with the elves, with the nomads and finally with me
really undermined your position and ultimately made it very easy to make the
decision to attack you. 
When John and I had reached the
limits of expansion mid-game we started looking for something else to do. 
You made yourself an easy target.
 
Samurai – Best ally I’ve
had in a Diplomacy game in a long time.  It seemed that we were always on
the same page and in agreement on the important facts.  Thanks for working
with me.
 
Super-alliance -  I think
we were a very efficient group.  Dirk mentions that communication wasn’t
all that great, but I beg to differ.  I think what communication we had
was very efficient and very utilitarian.  Again, Dirk ended up getting cut
out of a lot of the later communication so his perspective might be more of a
product of the role he played in the superalliance than any issues we had
talking.  It was a big group.  If we had spent more time yacking I
suspect our fairly simple strategy would have become muddled.  I begged
off communicating except in places where I felt it was necessary to make a
statement or amend a plan.
 
I think there should be a few
more players up here sharing the victory.  Dirk was right, though, the
game needed to end because we were getting to a position of stalemate in
several locations.
 
Thanks everyone for a great
game, will see you in the next one!
 
Kurt Weihs    
 
 
FLWC w09 builds! - FuzzyLogic   (Aug 14, 2010, 8:46 pm)
Coming to you from hot and humid Florida, we have winter!
 
RETREATS!
Nomads: F WEST MIRIANIC OCEAN - ZEBOIMS DEEP
Trolls: F HIGH SEAS - Tarsis
Undead: F ALL SAINTS BAY - To-Gai-Ru
 
BUILDS!
Centaurs:  Build F Telmar
Knights:  Build F Grimpen Ward, A Wing Hove
Ogres: Remove A Fafhrd
Trolls: Build F Kahvi, A Niflheim
 
NEXT:  Spring 10, due Monday 8/23, 3pm Central!
Enjoy,
-mike
 
 

[Reply]

FLWC f09 - Epic battles... - FuzzyLogic   (Aug 13, 2010, 9:22 am)
BTW, still hoping to get Winter out.  Somoene did mention they'd be away thru this Fri (on time), so I'm not going to put it out just yet.



From: Michael Sims
Sent: Tue 8/10/2010 3:23 PM
Cc: dc303
Subject: FLWC f09 - Epic battles...




Epic battles are fought at sea this round, focusing on the critical naval zones.  After nearly a decade of dominance over the High Seas, we find the Trolls pushed out by the Samurai, aided by some heavy Pirate support... while in the West Mirianic it's the Knights who gain on the Nomads.  Overall the Trolls and Knights walk away from this turn with the most to show for it, being up 2 each...
 
RETREAT!
Troll F HIGH SEAS can retreat to Kahvi or Grendel or Tarsis or Sables Swamp.
Undead F ALL SAINTS BAY can retreat to Timberlands or To-Gai-Ru.
Nomad F WEST MIRIANIC OCEAN can retreat to ZEBOIMS DEEP.
 
BUILD!
Centaurs: Build 1
Knights: Build 2
Ogres: Remove 1
Trolls: Build 2
 
(Undead could take the retreat OTB and build 1 instead)
(Nomads could take the retreat OTB and build 1 instead)

RETREATS and BUILDS by Thursday 3pm Central, which I have to get out that day so expect results timely!
 
Archers:
A Loxley - Strawberry Fields
A Prydain Supports A Kingdom of Hearts - Drynwyn
A Vinyaya Supports A Loxley - Strawberry Fields
F Oz, no move received
F Ella Supports F Oz
A Avalon Supports A Kingdom of Hearts - Drynwyn
A Spiral Castle Supports A Dragons Teeth Mtns - Kingdom of Hearts
A Elephant Graveyard Supports F Newa River
A Westmark Supports A Kingdom of Hearts - Drynwyn
A Knurremurre Supports A Khaz Modan - Dragons Teeth Mtns
F CHURNING REACH Supports F NORTH MIRIANIC - The Julianthes (*Void*)
F NORTH MIRIANIC OCEAN Supports F WEST MIRIANIC OCEAN (*Cut*)
F CHOCOLATE RIVER Supports A Vinyaya
F HORNED BAY Convoys A Loxley - Strawberry Fields
 
Centaurs:
A Troldhaugen - Cave of Ordeals (*Fails*)
A Gwynir - Starkadh (*Fails*)
A Sleepy Hollow Supports A Daniloth
F Walk of Clouds Supports F To-Gai-Ru - WEST MIRIANIC OCEAN
A Drynwyn Supports A River Saeren - Kingdom of Hearts (*Disbanded*)
A Daniloth Supports A Starkadh - Hundred Acre Wood
A Starkadh - Hundred Acre Wood (*Fails*)
F BEAVERSDAM - TILVA STRAIT (*Fails*)
F TILVA STRAIT - NORTH MIRIANIC OCEAN (*Fails*)
F TROG BOG Hold
 
Faeries:
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Acme Acres Supports A Land of Sweets
A Daisy Meadows - Dimmsdale
 
Gnomes:
A Hundred Acre Wood Supports A Westmark - Drynwyn (*Void*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports A Hundred Acre Wood
 
Knights:
A Paras Derval Supports A River Saeren - Kingdom of Hearts
F To-Gai-Ru - WEST MIRIANIC OCEAN
F The Julianthes Supports F To-Gai-Ru - WEST MIRIANIC OCEAN
A Andarien Plain Supports A River Saeren - Kingdom of Hearts
F Heavens Well - River Saeren
A River Saeren - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Bounce*)
 
Nomads:
A Mount Nimro - The Julianthes (*Fails*)
F Pwyll Hold
F WEST MIRIANIC Convoys A Mount Nimro - The Julianthes (*Dislodged*)
F EAST MIRIANIC Supports F WEST MIRIANIC OCEAN
 
Ogres:
A Knockshegowna - Merrow (*Fails*)
A Horborixen - Fafhrd
A Tuatha - Myrtle
A Fafhrd - Great Steppes
A Whoville - Hoarluk
A Kingdom of Hearts - Drynwyn
A Zhentil Keep Hold
A Terabithia - Uhl Belk (*Fails*)
A Cave of Ordeals Hold
A Merrow - Necronomicon (*Fails*)
A Dhunia - The Old Gristmill
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports F THE MAW
F SAVAGE SEA Supports F ZEBOIMS DEEP - ALL SAINTS
F ZEBOIMS DEEP - ALL SAINTS BAY
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE - Gelfling
 
Pirates:
F Riku Supports F Krynn - HIGH SEAS
A Never Never Land Hold
A Slightly Gulch Hold
A Yuirwood - Mordor
A Far Far Away Hold
A Parce Pass Hold
F GRIEF REEF - THON THALAS (*Fails*)
F MERMAIDS LAGOON Supports F Krynn - HIGH SEAS
F PIRATE SHOALS - Pans Labyrinth
 
Samurai:
F Krynn - HIGH SEAS
F Ansalon Supports F THE MAW
A Candlekeep Hold
A Anhondon Plain Hold
A Cormyr Hold
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns - Kingdom of Hearts (*Fails*)
A Dragon Coast Hold
A Khaz Modan - Dragons Teeth Mtns (*Bounce*)
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom - Khaz Modan (*Fails*)
F WAY THE HECK Supports F Krynn - HIGH SEAS
F BIKINI BOTTOM Supports F Ansalon
F THE MAW Supports F Krynn - RIVER STYX (*Void*)
F BABEL BEACH Supports F WAY THE HECK
 
Trolls:
A Ashan - Grimheim
F Sorrows End Supports F THON THALAS
F Abby Normal, no move received
A Uhl Belk, no move received
F Ithin'Carthia(wc) - Krynn
F THON THALAS Supports F HIGH SEAS (*Cut*)
F HIGH SEAS Supports F Ithin'Carthia(wc) - Krynn (*Dislodged*)
F WEST SEA OF SHADOWS Supports F RIVER STYX (*Ordered to Move*)
 
Undead:
A Skullcap Supports A Uhl Belk
F Skellington - RIVER STYX
A Istar - Everglot
A Necronomicon Supports A Uhl Belk (*Cut*)
F RIVER STYX - Ithin'Carthia(ec)
F ALL SAINTS Supports F To-Gai-Ru - WEST MIRIANIC (*Dislodged*)
 
 

[Reply]

FLWC f09 - Epic battles... - FuzzyLogic   (Aug 10, 2010, 3:23 pm)
Epic battles are fought at sea this round, focusing on the critical naval zones.  After nearly a decade of dominance over the High Seas, we find the Trolls pushed out by the Samurai, aided by some heavy Pirate support... while in the West Mirianic it's the Knights who gain on the Nomads.  Overall the Trolls and Knights walk away from this turn with the most to show for it, being up 2 each...
 
RETREAT!
Troll F HIGH SEAS can retreat to Kahvi or Grendel or Tarsis or Sables Swamp.
Undead F ALL SAINTS BAY can retreat to Timberlands or To-Gai-Ru.
Nomad F WEST MIRIANIC OCEAN can retreat to ZEBOIMS DEEP.
 
BUILD!
Centaurs: Build 1
Knights: Build 2
Ogres: Remove 1
Trolls: Build 2
 
(Undead could take the retreat OTB and build 1 instead)
(Nomads could take the retreat OTB and build 1 instead)

RETREATS and BUILDS by Thursday 3pm Central, which I have to get out that day so expect results timely!
 
Archers:
A Loxley - Strawberry Fields
A Prydain Supports A Kingdom of Hearts - Drynwyn
A Vinyaya Supports A Loxley - Strawberry Fields
F Oz, no move received
F Ella Supports F Oz
A Avalon Supports A Kingdom of Hearts - Drynwyn
A Spiral Castle Supports A Dragons Teeth Mtns - Kingdom of Hearts
A Elephant Graveyard Supports F Newa River
A Westmark Supports A Kingdom of Hearts - Drynwyn
A Knurremurre Supports A Khaz Modan - Dragons Teeth Mtns
F CHURNING REACH Supports F NORTH MIRIANIC - The Julianthes (*Void*)
F NORTH MIRIANIC OCEAN Supports F WEST MIRIANIC OCEAN (*Cut*)
F CHOCOLATE RIVER Supports A Vinyaya
F HORNED BAY Convoys A Loxley - Strawberry Fields
 
Centaurs:
A Troldhaugen - Cave of Ordeals (*Fails*)
A Gwynir - Starkadh (*Fails*)
A Sleepy Hollow Supports A Daniloth
F Walk of Clouds Supports F To-Gai-Ru - WEST MIRIANIC OCEAN
A Drynwyn Supports A River Saeren - Kingdom of Hearts (*Disbanded*)
A Daniloth Supports A Starkadh - Hundred Acre Wood
A Starkadh - Hundred Acre Wood (*Fails*)
F BEAVERSDAM - TILVA STRAIT (*Fails*)
F TILVA STRAIT - NORTH MIRIANIC OCEAN (*Fails*)
F TROG BOG Hold
 
Faeries:
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Acme Acres Supports A Land of Sweets
A Daisy Meadows - Dimmsdale
 
Gnomes:
A Hundred Acre Wood Supports A Westmark - Drynwyn (*Void*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports A Hundred Acre Wood
 
Knights:
A Paras Derval Supports A River Saeren - Kingdom of Hearts
F To-Gai-Ru - WEST MIRIANIC OCEAN
F The Julianthes Supports F To-Gai-Ru - WEST MIRIANIC OCEAN
A Andarien Plain Supports A River Saeren - Kingdom of Hearts
F Heavens Well - River Saeren
A River Saeren - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Bounce*)
 
Nomads:
A Mount Nimro - The Julianthes (*Fails*)
F Pwyll Hold
F WEST MIRIANIC Convoys A Mount Nimro - The Julianthes (*Dislodged*)
F EAST MIRIANIC Supports F WEST MIRIANIC OCEAN
 
Ogres:
A Knockshegowna - Merrow (*Fails*)
A Horborixen - Fafhrd
A Tuatha - Myrtle
A Fafhrd - Great Steppes
A Whoville - Hoarluk
A Kingdom of Hearts - Drynwyn
A Zhentil Keep Hold
A Terabithia - Uhl Belk (*Fails*)
A Cave of Ordeals Hold
A Merrow - Necronomicon (*Fails*)
A Dhunia - The Old Gristmill
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports F THE MAW
F SAVAGE SEA Supports F ZEBOIMS DEEP - ALL SAINTS
F ZEBOIMS DEEP - ALL SAINTS BAY
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE - Gelfling
 
Pirates:
F Riku Supports F Krynn - HIGH SEAS
A Never Never Land Hold
A Slightly Gulch Hold
A Yuirwood - Mordor
A Far Far Away Hold
A Parce Pass Hold
F GRIEF REEF - THON THALAS (*Fails*)
F MERMAIDS LAGOON Supports F Krynn - HIGH SEAS
F PIRATE SHOALS - Pans Labyrinth
 
Samurai:
F Krynn - HIGH SEAS
F Ansalon Supports F THE MAW
A Candlekeep Hold
A Anhondon Plain Hold
A Cormyr Hold
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns - Kingdom of Hearts (*Fails*)
A Dragon Coast Hold
A Khaz Modan - Dragons Teeth Mtns (*Bounce*)
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom - Khaz Modan (*Fails*)
F WAY THE HECK Supports F Krynn - HIGH SEAS
F BIKINI BOTTOM Supports F Ansalon
F THE MAW Supports F Krynn - RIVER STYX (*Void*)
F BABEL BEACH Supports F WAY THE HECK
 
Trolls:
A Ashan - Grimheim
F Sorrows End Supports F THON THALAS
F Abby Normal, no move received
A Uhl Belk, no move received
F Ithin'Carthia(wc) - Krynn
F THON THALAS Supports F HIGH SEAS (*Cut*)
F HIGH SEAS Supports F Ithin'Carthia(wc) - Krynn (*Dislodged*)
F WEST SEA OF SHADOWS Supports F RIVER STYX (*Ordered to Move*)
 
Undead:
A Skullcap Supports A Uhl Belk
F Skellington - RIVER STYX
A Istar - Everglot
A Necronomicon Supports A Uhl Belk (*Cut*)
F RIVER STYX - Ithin'Carthia(ec)
F ALL SAINTS Supports F To-Gai-Ru - WEST MIRIANIC (*Dislodged*)
 
 

[Reply]

FLWC f09 - Epic battles... (dc303) FuzzyLogic Aug 13, 09:22 am
BTW, still hoping to get Winter out.  Somoene did mention they'd be away thru this Fri (on time), so I'm not going to put it out just yet.



From: Michael Sims
Sent: Tue 8/10/2010 3:23 PM
Cc: dc303
Subject: FLWC f09 - Epic battles...




Epic battles are fought at sea this round, focusing on the critical naval zones.  After nearly a decade of dominance over the High Seas, we find the Trolls pushed out by the Samurai, aided by some heavy Pirate support... while in the West Mirianic it's the Knights who gain on the Nomads.  Overall the Trolls and Knights walk away from this turn with the most to show for it, being up 2 each...
 
RETREAT!
Troll F HIGH SEAS can retreat to Kahvi or Grendel or Tarsis or Sables Swamp.
Undead F ALL SAINTS BAY can retreat to Timberlands or To-Gai-Ru.
Nomad F WEST MIRIANIC OCEAN can retreat to ZEBOIMS DEEP.
 
BUILD!
Centaurs: Build 1
Knights: Build 2
Ogres: Remove 1
Trolls: Build 2
 
(Undead could take the retreat OTB and build 1 instead)
(Nomads could take the retreat OTB and build 1 instead)

RETREATS and BUILDS by Thursday 3pm Central, which I have to get out that day so expect results timely!
 
Archers:
A Loxley - Strawberry Fields
A Prydain Supports A Kingdom of Hearts - Drynwyn
A Vinyaya Supports A Loxley - Strawberry Fields
F Oz, no move received
F Ella Supports F Oz
A Avalon Supports A Kingdom of Hearts - Drynwyn
A Spiral Castle Supports A Dragons Teeth Mtns - Kingdom of Hearts
A Elephant Graveyard Supports F Newa River
A Westmark Supports A Kingdom of Hearts - Drynwyn
A Knurremurre Supports A Khaz Modan - Dragons Teeth Mtns
F CHURNING REACH Supports F NORTH MIRIANIC - The Julianthes (*Void*)
F NORTH MIRIANIC OCEAN Supports F WEST MIRIANIC OCEAN (*Cut*)
F CHOCOLATE RIVER Supports A Vinyaya
F HORNED BAY Convoys A Loxley - Strawberry Fields
 
Centaurs:
A Troldhaugen - Cave of Ordeals (*Fails*)
A Gwynir - Starkadh (*Fails*)
A Sleepy Hollow Supports A Daniloth
F Walk of Clouds Supports F To-Gai-Ru - WEST MIRIANIC OCEAN
A Drynwyn Supports A River Saeren - Kingdom of Hearts (*Disbanded*)
A Daniloth Supports A Starkadh - Hundred Acre Wood
A Starkadh - Hundred Acre Wood (*Fails*)
F BEAVERSDAM - TILVA STRAIT (*Fails*)
F TILVA STRAIT - NORTH MIRIANIC OCEAN (*Fails*)
F TROG BOG Hold
 
Faeries:
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Acme Acres Supports A Land of Sweets
A Daisy Meadows - Dimmsdale
 
Gnomes:
A Hundred Acre Wood Supports A Westmark - Drynwyn (*Void*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports A Hundred Acre Wood
 
Knights:
A Paras Derval Supports A River Saeren - Kingdom of Hearts
F To-Gai-Ru - WEST MIRIANIC OCEAN
F The Julianthes Supports F To-Gai-Ru - WEST MIRIANIC OCEAN
A Andarien Plain Supports A River Saeren - Kingdom of Hearts
F Heavens Well - River Saeren
A River Saeren - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Bounce*)
 
Nomads:
A Mount Nimro - The Julianthes (*Fails*)
F Pwyll Hold
F WEST MIRIANIC Convoys A Mount Nimro - The Julianthes (*Dislodged*)
F EAST MIRIANIC Supports F WEST MIRIANIC OCEAN
 
Ogres:
A Knockshegowna - Merrow (*Fails*)
A Horborixen - Fafhrd
A Tuatha - Myrtle
A Fafhrd - Great Steppes
A Whoville - Hoarluk
A Kingdom of Hearts - Drynwyn
A Zhentil Keep Hold
A Terabithia - Uhl Belk (*Fails*)
A Cave of Ordeals Hold
A Merrow - Necronomicon (*Fails*)
A Dhunia - The Old Gristmill
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports F THE MAW
F SAVAGE SEA Supports F ZEBOIMS DEEP - ALL SAINTS
F ZEBOIMS DEEP - ALL SAINTS BAY
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE - Gelfling
 
Pirates:
F Riku Supports F Krynn - HIGH SEAS
A Never Never Land Hold
A Slightly Gulch Hold
A Yuirwood - Mordor
A Far Far Away Hold
A Parce Pass Hold
F GRIEF REEF - THON THALAS (*Fails*)
F MERMAIDS LAGOON Supports F Krynn - HIGH SEAS
F PIRATE SHOALS - Pans Labyrinth
 
Samurai:
F Krynn - HIGH SEAS
F Ansalon Supports F THE MAW
A Candlekeep Hold
A Anhondon Plain Hold
A Cormyr Hold
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns - Kingdom of Hearts (*Fails*)
A Dragon Coast Hold
A Khaz Modan - Dragons Teeth Mtns (*Bounce*)
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom - Khaz Modan (*Fails*)
F WAY THE HECK Supports F Krynn - HIGH SEAS
F BIKINI BOTTOM Supports F Ansalon
F THE MAW Supports F Krynn - RIVER STYX (*Void*)
F BABEL BEACH Supports F WAY THE HECK
 
Trolls:
A Ashan - Grimheim
F Sorrows End Supports F THON THALAS
F Abby Normal, no move received
A Uhl Belk, no move received
F Ithin'Carthia(wc) - Krynn
F THON THALAS Supports F HIGH SEAS (*Cut*)
F HIGH SEAS Supports F Ithin'Carthia(wc) - Krynn (*Dislodged*)
F WEST SEA OF SHADOWS Supports F RIVER STYX (*Ordered to Move*)
 
Undead:
A Skullcap Supports A Uhl Belk
F Skellington - RIVER STYX
A Istar - Everglot
A Necronomicon Supports A Uhl Belk (*Cut*)
F RIVER STYX - Ithin'Carthia(ec)
F ALL SAINTS Supports F To-Gai-Ru - WEST MIRIANIC (*Dislodged*)
 
 
FLWC today! - FuzzyLogic   (Aug 10, 2010, 7:06 am)
Hey everyone,
Results today!  Prompt at 3pm with orders or not, cuz we need to squeeze in Autumn / Winter by Thursday.  I'm in Disney World the next week then, so the following Spring will be due the Monday after.
Enjoy,
-mike
 
 

[Reply]

FLWC s09 retreats! - FuzzyLogic   (Aug 03, 2010, 7:28 am)
We also have a DIAS proposed for next Tuesday.  Vote yay/nay with Fall orders!



From: Michael Sims
Sent: Mon 8/2/2010 3:59 PM
Cc: dc303
Subject: FLWC s09 retreats!




Here we go a few simple retreats!
NEXT:  Fall 09 due Tue 8/10, 3pm Central!
 
Archers: A Drynwyn - Westmark
Centaurs: F WEST MIRIANIC OCEAN - Walk of Clouds
Samurai: F Ithin'Carthia(wc) - Krynn
Trolls: F GRIEF REEF - Abby Normal
 
 

[Reply]

FLWC s09 retreats! - FuzzyLogic   (Aug 02, 2010, 3:59 pm)
Here we go a few simple retreats!
NEXT:  Fall 09 due Tue 8/10, 3pm Central!
 
Archers: A Drynwyn - Westmark
Centaurs: F WEST MIRIANIC OCEAN - Walk of Clouds
Samurai: F Ithin'Carthia(wc) - Krynn
Trolls: F GRIEF REEF - Abby Normal
 
 

[Reply]

FLWC s09 retreats! (dc303) FuzzyLogic Aug 03, 07:28 am
We also have a DIAS proposed for next Tuesday.  Vote yay/nay with Fall orders!



From: Michael Sims
Sent: Mon 8/2/2010 3:59 PM
Cc: dc303
Subject: FLWC s09 retreats!




Here we go a few simple retreats!
NEXT:  Fall 09 due Tue 8/10, 3pm Central!
 
Archers: A Drynwyn - Westmark
Centaurs: F WEST MIRIANIC OCEAN - Walk of Clouds
Samurai: F Ithin'Carthia(wc) - Krynn
Trolls: F GRIEF REEF - Abby Normal
 
 
FLWC s09 results! - JNorth   (Jul 30, 2010, 1:57 pm)
here is a quick no on the DIAS proposal.


________________________________
From: Michael Sims
To: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net;
corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; dirk(at)knemeyer.com; Jason
Koelewyn ; gkotschy(at)gmx.at; hmtucaz(at)gmail.com;
justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net;
mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com;
Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se;
diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui
Cc: dc303
Sent: Thu, July 29, 2010 3:49:47 PM
Subject: FLWC s09 results!

If last round the scales tipped to the southerners, then all is fair as this
round they tip back... amazing how the fates ensure balance in the world.  I
wonder if the fates knew about stalemate lines?
 
4 RETREATS!  Due MONDAY - 3pm Central!
 
Samurai F Ithin'Carthia(wc) can retreat to Krynn.
Archer A Drynwyn can retreat to Westmark.
Troll F GRIEF REEF can retreat to Camelittle or Abby Normal.
Centaur F WEST MIRIANIC OCEAN can retreat to Walk of Clouds.
 
And, the RESULTS...
 
Archers:
F Llyr - HORNED BAY
A Loxley Hold
A Prydain Supports A Kingdom of Hearts
A Vinyaya Supports F Oz
F Oz Supports A Vinyaya
F Ella Supports F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Avalon Supports A Hundred Acre Wood
A Spiral Castle Supports A Kingdom of Hearts
F Myth Drannor - CHURNING REACH
A Elephant Graveyard Supports F Newa River
A Drynwyn Supports A Kingdom of Hearts (*Dislodged*)
F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Knurremurre Supports A Dragons Teeth Mtns
F CHOCOLATE RIVER Supports F Daisy Meadows(ec) - NORTH MIRIANIC
Centaurs:
A Troldhaugen Supports F TROG BOG - Cave of Ordeals
F Orboros - BEAVERSDAM
A Gwynir Supports A Sleepy Hollow - Daniloth (*Fails*)
A Sleepy Hollow - Daniloth (*Fails*)
A Daniloth - Hundred Acre Wood (*Fails*)
A Starkadh - Drynwyn
A Eridu - Starkadh
F TILVA STRAIT - WEST MIRIANIC OCEAN (*Fails*)
F TROG BOG - Cave of Ordeals (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Dislodged*)
 
Faeries:
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Dimmsdale - Daisy Meadows
A Acme Acres Supports A Dimmsdale - Daisy Meadows
 
Gnomes:
A Hundred Acre Wood Supports A Drynwyn (*Cut*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports F Groves of Academe - GRIEF REEF
 
Knights:
A Paras Derval - Kingdom of Hearts (*Fails*)
F The Julianthes Supports F ZEBOIMS DEEP - ALL SAINTS BAY
F Walk of Clouds - To-Gai-Ru
A Andarien Plain Supports A Starkadh - Drynwyn
F Heavens Well Supports A River Saeren
A River Saeren Supports A Paras Derval - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Fails*)
 
Nomads:
A Mount Nimro Hold
F Pwyll Supports F Myth Drannor - CHURNING REACH
F CHURNING REACH - WEST MIRIANIC OCEAN
F EAST MIRIANIC Supports F CHURNING REACH - WEST MIRIANIC
Ogres:
F Gelfling - ROARING RAPIDS
A Knockshegowna - Merrow
A Horborixen - Fafhrd
A Nehwon - Horborixen
F Lankhmar - THREE RIVER LAKE
A Tuatha Supports A Knockshegowna - Merrow
A Whoville - Powry (*Fails*)
A Kingdom of Hearts Supports A Drynwyn (*Cut*)
A Zhentil Keep Hold
A The Old Gristmill - Terabithia
F Terabithia - ZEBOIMS DEEP
A Cave of Ordeals Supports A Yggdrasil
A Powry - Knockshegowna
A Thra - Dhunia
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports A Knockshegowna - Merrow
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Pirates:
F Riku Supports F Groves of Academe - GRIEF REEF
A Pans Labyrinth - Parce Pass
A Baldurs Gate - Yuirwood
A Never Never Land Hold
A Slightly Gulch Hold
A Far Far Away Hold
F Groves of Academe - GRIEF REEF
F MERMAIDS LAGOON Supports F Groves of Academe - GRIEF REEF
F RESTLESS WATERS - PIRATE SHOALS
 
Samurai:
A Traal - Anhondon Plain
F Fjord - BABEL BEACH
F Ansalon Supports F THE MAW
A Candlekeep Hold
F Ithin'Carthia(wc) Supports F WAY THE HECK - HIGH SEAS (*Dislodged*)
A Adder - Cormyr
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns Supports A Kingdom of Hearts (*Cut*)
A Dragon Coast Hold
A Khaz Modan Supports A Dragons Teeth Mtns
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom Supports A Hidden Grotto
F WAY THE HECK - HIGH SEAS (*Fails*)
F BIKINI BOTTOM Supports F THE MAW
F THE MAW Supports A Knockshegowna - Merrow
 
Trolls:
A The Silver city - Ashan
F Sorrows End Supports F TROG BOG - Cave of Ordeals
F Kahvi - HIGH SEAS
A Uhl Belk Supports A Necronomicon
F THON THALAS Supports F TROG BOG - Cave of Ordeals
F GRIEF REEF - Newa River (*Dislodged*)
F HIGH SEAS - Ithin'Carthia(wc)
F WEST SEA OF SHADOWS Supports F Kahvi - HIGH SEAS
 
Undead:
A Skullcap Supports A Uhl Belk
F Skellington Supports A Necronomicon
A Timberlands - Istar
A Necronomicon Supports A Uhl Belk
F Merrow - THUNDERHEAD (*Disbanded*)
F RIVER STYX Supports F HIGH SEAS - Ithin'Carthia(wc)
F ZEBOIMS DEEP - ALL SAINTS BAY

[Reply]

FLWC s09 results! - dknemeyer   (Jul 30, 2010, 10:18 am)
Hi Mike,
I would like to propose a DIAS for vote.
Dirk

On Jul 29, 2010, at 4:49 PM, Michael Sims wrote:
If last round the scales tipped to the southerners, then all is fair as this round they tip back... amazing how the fates ensure balance in the world.  I wonder if the fates knew about stalemate lines? 4 RETREATS!  Due MONDAY - 3pm Central! Samurai F Ithin'Carthia(wc) can retreat to Krynn.
Archer A Drynwyn can retreat to Westmark.
Troll F GRIEF REEF can retreat to Camelittle or Abby Normal.
Centaur F WEST MIRIANIC OCEAN can retreat to Walk of Clouds. And, the RESULTS... Archers: 
F Llyr - HORNED BAY
A Loxley Hold
A Prydain Supports A Kingdom of Hearts
A Vinyaya Supports F Oz
F Oz Supports A Vinyaya
F Ella Supports F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Avalon Supports A Hundred Acre Wood
A Spiral Castle Supports A Kingdom of Hearts
F Myth Drannor - CHURNING REACH
A Elephant Graveyard Supports F Newa River
A Drynwyn Supports A Kingdom of Hearts (*Dislodged*)
F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Knurremurre Supports A Dragons Teeth Mtns
F CHOCOLATE RIVER Supports F Daisy Meadows(ec) - NORTH MIRIANIC 
Centaurs: 
A Troldhaugen Supports F TROG BOG - Cave of Ordeals
F Orboros - BEAVERSDAM
A Gwynir Supports A Sleepy Hollow - Daniloth (*Fails*)
A Sleepy Hollow - Daniloth (*Fails*)
A Daniloth - Hundred Acre Wood (*Fails*)
A Starkadh - Drynwyn
A Eridu - Starkadh
F TILVA STRAIT - WEST MIRIANIC OCEAN (*Fails*)
F TROG BOG - Cave of Ordeals (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Dislodged*) Faeries: 
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Dimmsdale - Daisy Meadows
A Acme Acres Supports A Dimmsdale - Daisy Meadows Gnomes: 
A Hundred Acre Wood Supports A Drynwyn (*Cut*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports F Groves of Academe - GRIEF REEF Knights: 
A Paras Derval - Kingdom of Hearts (*Fails*)
F The Julianthes Supports F ZEBOIMS DEEP - ALL SAINTS BAY
F Walk of Clouds - To-Gai-Ru
A Andarien Plain Supports A Starkadh - Drynwyn
F Heavens Well Supports A River Saeren
A River Saeren Supports A Paras Derval - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Fails*) Nomads: 
A Mount Nimro Hold
F Pwyll Supports F Myth Drannor - CHURNING REACH
F CHURNING REACH - WEST MIRIANIC OCEAN
F EAST MIRIANIC Supports F CHURNING REACH - WEST MIRIANIC 
Ogres: 
F Gelfling - ROARING RAPIDS
A Knockshegowna - Merrow
A Horborixen - Fafhrd
A Nehwon - Horborixen
F Lankhmar - THREE RIVER LAKE
A Tuatha Supports A Knockshegowna - Merrow
A Whoville - Powry (*Fails*)
A Kingdom of Hearts Supports A Drynwyn (*Cut*)
A Zhentil Keep Hold
A The Old Gristmill - Terabithia
F Terabithia - ZEBOIMS DEEP
A Cave of Ordeals Supports A Yggdrasil
A Powry - Knockshegowna
A Thra - Dhunia
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports A Knockshegowna - Merrow
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP Pirates: 
F Riku Supports F Groves of Academe - GRIEF REEF
A Pans Labyrinth - Parce Pass
A Baldurs Gate - Yuirwood
A Never Never Land Hold
A Slightly Gulch Hold
A Far Far Away Hold
F Groves of Academe - GRIEF REEF
F MERMAIDS LAGOON Supports F Groves of Academe - GRIEF REEF
F RESTLESS WATERS - PIRATE SHOALS Samurai: 
A Traal - Anhondon Plain
F Fjord - BABEL BEACH
F Ansalon Supports F THE MAW
A Candlekeep Hold
F Ithin'Carthia(wc) Supports F WAY THE HECK - HIGH SEAS (*Dislodged*)
A Adder - Cormyr
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns Supports A Kingdom of Hearts (*Cut*)
A Dragon Coast Hold
A Khaz Modan Supports A Dragons Teeth Mtns
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom Supports A Hidden Grotto
F WAY THE HECK - HIGH SEAS (*Fails*)
F BIKINI BOTTOM Supports F THE MAW
F THE MAW Supports A Knockshegowna - Merrow Trolls: 
A The Silver city - Ashan
F Sorrows End Supports F TROG BOG - Cave of Ordeals
F Kahvi - HIGH SEAS
A Uhl Belk Supports A Necronomicon
F THON THALAS Supports F TROG BOG - Cave of Ordeals
F GRIEF REEF - Newa River (*Dislodged*)
F HIGH SEAS - Ithin'Carthia(wc)
F WEST SEA OF SHADOWS Supports F Kahvi - HIGH SEAS Undead: 
A Skullcap Supports A Uhl Belk
F Skellington Supports A Necronomicon
A Timberlands - Istar
A Necronomicon Supports A Uhl Belk
F Merrow - THUNDERHEAD (*Disbanded*)
F RIVER STYX Supports F HIGH SEAS - Ithin'Carthia(wc)
F ZEBOIMS DEEP - ALL SAINTS BAY   <dc303.gif><dc303.dpw>

[Reply]

FLWC s09 results! - FuzzyLogic   (Jul 29, 2010, 3:49 pm)
If last round the scales tipped to the southerners, then all is fair as this round they tip back... amazing how the fates ensure balance in the world.  I wonder if the fates knew about stalemate lines?
 
4 RETREATS!  Due MONDAY - 3pm Central!
 
Samurai F Ithin'Carthia(wc) can retreat to Krynn.
Archer A Drynwyn can retreat to Westmark.
Troll F GRIEF REEF can retreat to Camelittle or Abby Normal.
Centaur F WEST MIRIANIC OCEAN can retreat to Walk of Clouds.
 
And, the RESULTS...
 
Archers:
F Llyr - HORNED BAY
A Loxley Hold
A Prydain Supports A Kingdom of Hearts
A Vinyaya Supports F Oz
F Oz Supports A Vinyaya
F Ella Supports F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Avalon Supports A Hundred Acre Wood
A Spiral Castle Supports A Kingdom of Hearts
F Myth Drannor - CHURNING REACH
A Elephant Graveyard Supports F Newa River
A Drynwyn Supports A Kingdom of Hearts (*Dislodged*)
F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Knurremurre Supports A Dragons Teeth Mtns
F CHOCOLATE RIVER Supports F Daisy Meadows(ec) - NORTH MIRIANIC

Centaurs:
A Troldhaugen Supports F TROG BOG - Cave of Ordeals
F Orboros - BEAVERSDAM
A Gwynir Supports A Sleepy Hollow - Daniloth (*Fails*)
A Sleepy Hollow - Daniloth (*Fails*)
A Daniloth - Hundred Acre Wood (*Fails*)
A Starkadh - Drynwyn
A Eridu - Starkadh
F TILVA STRAIT - WEST MIRIANIC OCEAN (*Fails*)
F TROG BOG - Cave of Ordeals (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Dislodged*)
 
Faeries:
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Dimmsdale - Daisy Meadows
A Acme Acres Supports A Dimmsdale - Daisy Meadows
 
Gnomes:
A Hundred Acre Wood Supports A Drynwyn (*Cut*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports F Groves of Academe - GRIEF REEF
 
Knights:
A Paras Derval - Kingdom of Hearts (*Fails*)
F The Julianthes Supports F ZEBOIMS DEEP - ALL SAINTS BAY
F Walk of Clouds - To-Gai-Ru
A Andarien Plain Supports A Starkadh - Drynwyn
F Heavens Well Supports A River Saeren
A River Saeren Supports A Paras Derval - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Fails*)
 
Nomads:
A Mount Nimro Hold
F Pwyll Supports F Myth Drannor - CHURNING REACH
F CHURNING REACH - WEST MIRIANIC OCEAN
F EAST MIRIANIC Supports F CHURNING REACH - WEST MIRIANIC

Ogres:
F Gelfling - ROARING RAPIDS
A Knockshegowna - Merrow
A Horborixen - Fafhrd
A Nehwon - Horborixen
F Lankhmar - THREE RIVER LAKE
A Tuatha Supports A Knockshegowna - Merrow
A Whoville - Powry (*Fails*)
A Kingdom of Hearts Supports A Drynwyn (*Cut*)
A Zhentil Keep Hold
A The Old Gristmill - Terabithia
F Terabithia - ZEBOIMS DEEP
A Cave of Ordeals Supports A Yggdrasil
A Powry - Knockshegowna
A Thra - Dhunia
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports A Knockshegowna - Merrow
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Pirates:
F Riku Supports F Groves of Academe - GRIEF REEF
A Pans Labyrinth - Parce Pass
A Baldurs Gate - Yuirwood
A Never Never Land Hold
A Slightly Gulch Hold
A Far Far Away Hold
F Groves of Academe - GRIEF REEF
F MERMAIDS LAGOON Supports F Groves of Academe - GRIEF REEF
F RESTLESS WATERS - PIRATE SHOALS
 
Samurai:
A Traal - Anhondon Plain
F Fjord - BABEL BEACH
F Ansalon Supports F THE MAW
A Candlekeep Hold
F Ithin'Carthia(wc) Supports F WAY THE HECK - HIGH SEAS (*Dislodged*)
A Adder - Cormyr
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns Supports A Kingdom of Hearts (*Cut*)
A Dragon Coast Hold
A Khaz Modan Supports A Dragons Teeth Mtns
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom Supports A Hidden Grotto
F WAY THE HECK - HIGH SEAS (*Fails*)
F BIKINI BOTTOM Supports F THE MAW
F THE MAW Supports A Knockshegowna - Merrow
 
Trolls:
A The Silver city - Ashan
F Sorrows End Supports F TROG BOG - Cave of Ordeals
F Kahvi - HIGH SEAS
A Uhl Belk Supports A Necronomicon
F THON THALAS Supports F TROG BOG - Cave of Ordeals
F GRIEF REEF - Newa River (*Dislodged*)
F HIGH SEAS - Ithin'Carthia(wc)
F WEST SEA OF SHADOWS Supports F Kahvi - HIGH SEAS
 
Undead:
A Skullcap Supports A Uhl Belk
F Skellington Supports A Necronomicon
A Timberlands - Istar
A Necronomicon Supports A Uhl Belk
F Merrow - THUNDERHEAD (*Disbanded*)
F RIVER STYX Supports F HIGH SEAS - Ithin'Carthia(wc)
F ZEBOIMS DEEP - ALL SAINTS BAY
 
 
 

[Reply]

FLWC s09 results! (dc303) dknemeyer Jul 30, 10:18 am
Hi Mike,
I would like to propose a DIAS for vote.
Dirk

On Jul 29, 2010, at 4:49 PM, Michael Sims wrote:
If last round the scales tipped to the southerners, then all is fair as this round they tip back... amazing how the fates ensure balance in the world.  I wonder if the fates knew about stalemate lines? 4 RETREATS!  Due MONDAY - 3pm Central! Samurai F Ithin'Carthia(wc) can retreat to Krynn.
Archer A Drynwyn can retreat to Westmark.
Troll F GRIEF REEF can retreat to Camelittle or Abby Normal.
Centaur F WEST MIRIANIC OCEAN can retreat to Walk of Clouds. And, the RESULTS... Archers: 
F Llyr - HORNED BAY
A Loxley Hold
A Prydain Supports A Kingdom of Hearts
A Vinyaya Supports F Oz
F Oz Supports A Vinyaya
F Ella Supports F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Avalon Supports A Hundred Acre Wood
A Spiral Castle Supports A Kingdom of Hearts
F Myth Drannor - CHURNING REACH
A Elephant Graveyard Supports F Newa River
A Drynwyn Supports A Kingdom of Hearts (*Dislodged*)
F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Knurremurre Supports A Dragons Teeth Mtns
F CHOCOLATE RIVER Supports F Daisy Meadows(ec) - NORTH MIRIANIC 
Centaurs: 
A Troldhaugen Supports F TROG BOG - Cave of Ordeals
F Orboros - BEAVERSDAM
A Gwynir Supports A Sleepy Hollow - Daniloth (*Fails*)
A Sleepy Hollow - Daniloth (*Fails*)
A Daniloth - Hundred Acre Wood (*Fails*)
A Starkadh - Drynwyn
A Eridu - Starkadh
F TILVA STRAIT - WEST MIRIANIC OCEAN (*Fails*)
F TROG BOG - Cave of Ordeals (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Dislodged*) Faeries: 
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Dimmsdale - Daisy Meadows
A Acme Acres Supports A Dimmsdale - Daisy Meadows Gnomes: 
A Hundred Acre Wood Supports A Drynwyn (*Cut*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports F Groves of Academe - GRIEF REEF Knights: 
A Paras Derval - Kingdom of Hearts (*Fails*)
F The Julianthes Supports F ZEBOIMS DEEP - ALL SAINTS BAY
F Walk of Clouds - To-Gai-Ru
A Andarien Plain Supports A Starkadh - Drynwyn
F Heavens Well Supports A River Saeren
A River Saeren Supports A Paras Derval - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Fails*) Nomads: 
A Mount Nimro Hold
F Pwyll Supports F Myth Drannor - CHURNING REACH
F CHURNING REACH - WEST MIRIANIC OCEAN
F EAST MIRIANIC Supports F CHURNING REACH - WEST MIRIANIC 
Ogres: 
F Gelfling - ROARING RAPIDS
A Knockshegowna - Merrow
A Horborixen - Fafhrd
A Nehwon - Horborixen
F Lankhmar - THREE RIVER LAKE
A Tuatha Supports A Knockshegowna - Merrow
A Whoville - Powry (*Fails*)
A Kingdom of Hearts Supports A Drynwyn (*Cut*)
A Zhentil Keep Hold
A The Old Gristmill - Terabithia
F Terabithia - ZEBOIMS DEEP
A Cave of Ordeals Supports A Yggdrasil
A Powry - Knockshegowna
A Thra - Dhunia
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports A Knockshegowna - Merrow
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP Pirates: 
F Riku Supports F Groves of Academe - GRIEF REEF
A Pans Labyrinth - Parce Pass
A Baldurs Gate - Yuirwood
A Never Never Land Hold
A Slightly Gulch Hold
A Far Far Away Hold
F Groves of Academe - GRIEF REEF
F MERMAIDS LAGOON Supports F Groves of Academe - GRIEF REEF
F RESTLESS WATERS - PIRATE SHOALS Samurai: 
A Traal - Anhondon Plain
F Fjord - BABEL BEACH
F Ansalon Supports F THE MAW
A Candlekeep Hold
F Ithin'Carthia(wc) Supports F WAY THE HECK - HIGH SEAS (*Dislodged*)
A Adder - Cormyr
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns Supports A Kingdom of Hearts (*Cut*)
A Dragon Coast Hold
A Khaz Modan Supports A Dragons Teeth Mtns
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom Supports A Hidden Grotto
F WAY THE HECK - HIGH SEAS (*Fails*)
F BIKINI BOTTOM Supports F THE MAW
F THE MAW Supports A Knockshegowna - Merrow Trolls: 
A The Silver city - Ashan
F Sorrows End Supports F TROG BOG - Cave of Ordeals
F Kahvi - HIGH SEAS
A Uhl Belk Supports A Necronomicon
F THON THALAS Supports F TROG BOG - Cave of Ordeals
F GRIEF REEF - Newa River (*Dislodged*)
F HIGH SEAS - Ithin'Carthia(wc)
F WEST SEA OF SHADOWS Supports F Kahvi - HIGH SEAS Undead: 
A Skullcap Supports A Uhl Belk
F Skellington Supports A Necronomicon
A Timberlands - Istar
A Necronomicon Supports A Uhl Belk
F Merrow - THUNDERHEAD (*Disbanded*)
F RIVER STYX Supports F HIGH SEAS - Ithin'Carthia(wc)
F ZEBOIMS DEEP - ALL SAINTS BAY   <dc303.gif><dc303.dpw>
FLWC s09 results! (dc303) JNorth Jul 30, 01:57 pm
here is a quick no on the DIAS proposal.


________________________________
From: Michael Sims
To: twelvewarrens(at)gmail.com; bobbarkerfan1ped(at)yahoo.com; brian(at)diffell.net;
corruptjackyl(at)gmail.com; derekthefeared2(at)yahoo.com; dirk(at)knemeyer.com; Jason
Koelewyn ; gkotschy(at)gmx.at; hmtucaz(at)gmail.com;
justin(at)darkenedpath.com; joergwallner(at)yahoo.de; kelly058(at)verizon.net;
mjn82(at)yahoo.com; mrh(at)panix.com; ponkwilliams(at)yahoo.com; rodtheworm(at)hotmail.com;
Sturmkraehe(at)comcast.net; untitled36(at)hotmail.com; fredrik(at)familjenblom.se;
diplomacy(at)diffell.net; jnatdelta(at)yahoo.com; Jorge Saralegui
Cc: dc303
Sent: Thu, July 29, 2010 3:49:47 PM
Subject: FLWC s09 results!

If last round the scales tipped to the southerners, then all is fair as this
round they tip back... amazing how the fates ensure balance in the world.  I
wonder if the fates knew about stalemate lines?
 
4 RETREATS!  Due MONDAY - 3pm Central!
 
Samurai F Ithin'Carthia(wc) can retreat to Krynn.
Archer A Drynwyn can retreat to Westmark.
Troll F GRIEF REEF can retreat to Camelittle or Abby Normal.
Centaur F WEST MIRIANIC OCEAN can retreat to Walk of Clouds.
 
And, the RESULTS...
 
Archers:
F Llyr - HORNED BAY
A Loxley Hold
A Prydain Supports A Kingdom of Hearts
A Vinyaya Supports F Oz
F Oz Supports A Vinyaya
F Ella Supports F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Avalon Supports A Hundred Acre Wood
A Spiral Castle Supports A Kingdom of Hearts
F Myth Drannor - CHURNING REACH
A Elephant Graveyard Supports F Newa River
A Drynwyn Supports A Kingdom of Hearts (*Dislodged*)
F Daisy Meadows(ec) - NORTH MIRIANIC OCEAN
A Knurremurre Supports A Dragons Teeth Mtns
F CHOCOLATE RIVER Supports F Daisy Meadows(ec) - NORTH MIRIANIC
Centaurs:
A Troldhaugen Supports F TROG BOG - Cave of Ordeals
F Orboros - BEAVERSDAM
A Gwynir Supports A Sleepy Hollow - Daniloth (*Fails*)
A Sleepy Hollow - Daniloth (*Fails*)
A Daniloth - Hundred Acre Wood (*Fails*)
A Starkadh - Drynwyn
A Eridu - Starkadh
F TILVA STRAIT - WEST MIRIANIC OCEAN (*Fails*)
F TROG BOG - Cave of Ordeals (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Dislodged*)
 
Faeries:
A Land of Sweets Supports A Fionavar - Dragons Teeth Mtns
A Dimmsdale - Daisy Meadows
A Acme Acres Supports A Dimmsdale - Daisy Meadows
 
Gnomes:
A Hundred Acre Wood Supports A Drynwyn (*Cut*)
A Khemri Supports A Hundred Acre Wood
F Newa River Supports F Groves of Academe - GRIEF REEF
 
Knights:
A Paras Derval - Kingdom of Hearts (*Fails*)
F The Julianthes Supports F ZEBOIMS DEEP - ALL SAINTS BAY
F Walk of Clouds - To-Gai-Ru
A Andarien Plain Supports A Starkadh - Drynwyn
F Heavens Well Supports A River Saeren
A River Saeren Supports A Paras Derval - Kingdom of Hearts
A Shady Vale Supports A Land of Sweets
A Fionavar - Dragons Teeth Mtns (*Fails*)
 
Nomads:
A Mount Nimro Hold
F Pwyll Supports F Myth Drannor - CHURNING REACH
F CHURNING REACH - WEST MIRIANIC OCEAN
F EAST MIRIANIC Supports F CHURNING REACH - WEST MIRIANIC
Ogres:
F Gelfling - ROARING RAPIDS
A Knockshegowna - Merrow
A Horborixen - Fafhrd
A Nehwon - Horborixen
F Lankhmar - THREE RIVER LAKE
A Tuatha Supports A Knockshegowna - Merrow
A Whoville - Powry (*Fails*)
A Kingdom of Hearts Supports A Drynwyn (*Cut*)
A Zhentil Keep Hold
A The Old Gristmill - Terabithia
F Terabithia - ZEBOIMS DEEP
A Cave of Ordeals Supports A Yggdrasil
A Powry - Knockshegowna
A Thra - Dhunia
A Tymwyvenne Supports A Cave of Ordeals
A Yggdrasil Supports A Cave of Ordeals
F THUNDERHEAD Supports A Knockshegowna - Merrow
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Pirates:
F Riku Supports F Groves of Academe - GRIEF REEF
A Pans Labyrinth - Parce Pass
A Baldurs Gate - Yuirwood
A Never Never Land Hold
A Slightly Gulch Hold
A Far Far Away Hold
F Groves of Academe - GRIEF REEF
F MERMAIDS LAGOON Supports F Groves of Academe - GRIEF REEF
F RESTLESS WATERS - PIRATE SHOALS
 
Samurai:
A Traal - Anhondon Plain
F Fjord - BABEL BEACH
F Ansalon Supports F THE MAW
A Candlekeep Hold
F Ithin'Carthia(wc) Supports F WAY THE HECK - HIGH SEAS (*Dislodged*)
A Adder - Cormyr
A Golgafrincham Hold
A Kara-Tur Hold
A Dragons Teeth Mtns Supports A Kingdom of Hearts (*Cut*)
A Dragon Coast Hold
A Khaz Modan Supports A Dragons Teeth Mtns
A Hidden Grotto Supports A Cave of Ordeals
A Temple of Doom Supports A Hidden Grotto
F WAY THE HECK - HIGH SEAS (*Fails*)
F BIKINI BOTTOM Supports F THE MAW
F THE MAW Supports A Knockshegowna - Merrow
 
Trolls:
A The Silver city - Ashan
F Sorrows End Supports F TROG BOG - Cave of Ordeals
F Kahvi - HIGH SEAS
A Uhl Belk Supports A Necronomicon
F THON THALAS Supports F TROG BOG - Cave of Ordeals
F GRIEF REEF - Newa River (*Dislodged*)
F HIGH SEAS - Ithin'Carthia(wc)
F WEST SEA OF SHADOWS Supports F Kahvi - HIGH SEAS
 
Undead:
A Skullcap Supports A Uhl Belk
F Skellington Supports A Necronomicon
A Timberlands - Istar
A Necronomicon Supports A Uhl Belk
F Merrow - THUNDERHEAD (*Disbanded*)
F RIVER STYX Supports F HIGH SEAS - Ithin'Carthia(wc)
F ZEBOIMS DEEP - ALL SAINTS BAY
FLWC - tomorrow! - FuzzyLogic   (Jul 28, 2010, 7:47 am)
Hey folks,
Here's your happy little reminder that moves are due TOMORROW!  In just over a day we get to find out where the Haven world will take us next with the first ever spring 09 adjudication in the history of this game.
-mike
 
 

[Reply]

FLWC w08 builds! - untitled36   (Jul 26, 2010, 1:45 pm)
Hey all,

 

I will be gone August 1-6th for work. I will have very limited (possibly no) access to internet during this time. So this thursday is great but an extension would be nice for the next season. Thanks!

 

john


 

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Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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