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DC 306: New Icons! - ndeily   (Mar 09, 2010, 4:21 pm)
For some reason, Reservoir Dogs comes to mind. Mr Pink, Mr. Blue, Mr Blond, Mr. Orange...


From: Fredrik Blom <fredrik-at-familjenblom.se>
To: Benjamin Hester <screwtape777-at-gmail.com>
Cc: Nathan Deily <ndeily-at-yahoo.com>; Michael Thompson <psychosis-at-sky.com>; DC306 <DC306-at-diplomaticcorp.com>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com>; Jim Atkins <savwa4-at-comcast.net>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com>; Garry Bledsoe <kielmarch-at-hotmail.com>; joe babinsack <chaosonejoe-at-yahoo.com>
Sent: Tue, March 9, 2010 3:12:45 PM
Subject: Re: DC 306: New Icons!

You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't have to see all those ugly primary colors anymore...)


/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>

You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.





----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
To: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])> wrote:
[quote:40b904eebe]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



[/quote:40b904eebe]

[Reply]

DC 306: New Icons! - z93blom   (Mar 09, 2010, 4:13 pm)
You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't have to see all those ugly primary colors anymore...)


/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>

You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.


 


----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
To: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])> wrote:
[quote:d09a67b61e]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations.  *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



[/quote:d09a67b61e]

[Reply]

DC 306: New Icons! - ndeily   (Mar 09, 2010, 4:03 pm)
You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.

 


----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com>
To: Nathan Deily <ndeily-at-yahoo.com>; Michael Thompson <psychosis-at-sky.com>; DC306 <DC306-at-diplomaticcorp.com>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com>; Jim Atkins <savwa4-at-comcast.net>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com>; Garry Bledsoe <kielmarch-at-hotmail.com>; Fredrik Blom <fredrik-at-familjenblom.se>; joe babinsack <chaosonejoe-at-yahoo.com>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com> wrote:

This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations.  *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: New Icons! - Kenshi777   (Mar 09, 2010, 3:26 pm)
The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com> wrote:

This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: New Icons! (dc306) ndeily Mar 09, 04:03 pm
You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.

 


----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com>
To: Nathan Deily <ndeily-at-yahoo.com>; Michael Thompson <psychosis-at-sky.com>; DC306 <DC306-at-diplomaticcorp.com>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com>; Jim Atkins <savwa4-at-comcast.net>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com>; Garry Bledsoe <kielmarch-at-hotmail.com>; Fredrik Blom <fredrik-at-familjenblom.se>; joe babinsack <chaosonejoe-at-yahoo.com>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com> wrote:

This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations.  *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 306: New Icons! (dc306) z93blom Mar 09, 04:13 pm
You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't have to see all those ugly primary colors anymore...)


/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>

You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.


 


----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
To: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])> wrote:
[quote:d09a67b61e]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations.  *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



[/quote:d09a67b61e]
DC 306: New Icons! (dc306) ndeily Mar 09, 04:21 pm
For some reason, Reservoir Dogs comes to mind. Mr Pink, Mr. Blue, Mr Blond, Mr. Orange...


From: Fredrik Blom <fredrik-at-familjenblom.se>
To: Benjamin Hester <screwtape777-at-gmail.com>
Cc: Nathan Deily <ndeily-at-yahoo.com>; Michael Thompson <psychosis-at-sky.com>; DC306 <DC306-at-diplomaticcorp.com>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com>; Jim Atkins <savwa4-at-comcast.net>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com>; Garry Bledsoe <kielmarch-at-hotmail.com>; joe babinsack <chaosonejoe-at-yahoo.com>
Sent: Tue, March 9, 2010 3:12:45 PM
Subject: Re: DC 306: New Icons!

You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't have to see all those ugly primary colors anymore...)


/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>

You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.





----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
To: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])> wrote:
[quote:40b904eebe]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



[/quote:40b904eebe]
DC 306: New Icons! (dc306) Kenshi777 Mar 09, 04:25 pm
Note that the colors can be fairly easily changes. I think you can
edit an .ICO file in MSPaint even, and then just change the color in
the .CNT file to whatever you want it to be.

...you can have fun playing Pimp my Sengoku all day long, thanks to
Realpolitik. Smile

B.

On 3/9/10, Fredrik Blom <fredrik-at-familjenblom.se> wrote:

You all watch out for those pink sails coming down the coast! They're hot,
and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that
we won't have to see all those ugly primary colors anymore...)

/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com>

[quote:fc26e515bf]You know, I was going to ask why we had cannons and battleships, but then
I
felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.




----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com>
To: Nathan Deily <ndeily-at-yahoo.com>; Michael Thompson <psychosis-at-sky.com>;
DC306 <DC306-at-diplomaticcorp.com>; Isaac Zinner 1266 <
isaac.zinner-at-gmail.com>; Jim Atkins <savwa4-at-comcast.net>; Jean-Luc
Lefebvre <lefebvre.jlx-at-googlemail.com>; Garry Bledsoe <
kielmarch-at-hotmail.com>; Fredrik Blom <fredrik-at-familjenblom.se>; joe
babinsack <chaosonejoe-at-yahoo.com>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com> wrote:
[quote:fc26e515bf]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:fc26e515bf]
[/quote:fc26e515bf]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 306: New Icons! (dc306) z93blom Mar 09, 04:27 pm
Ben,

I miss the miniscule letters on the sails. It helped me remember where the clans are located (since they used the first letter of the clan). Any way of adding them back in?


/Fredrik

2010/3/9 Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>

Note that the colors can be fairly easily changes.  I think you can
edit an .ICO file in MSPaint even, and then just change the color in
the .CNT file to whatever you want it to be.

...you can have fun playing Pimp my Sengoku all day long, thanks to
Realpolitik. Smile

B.


On 3/9/10, Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])> wrote:
[quote:72fd58fd14]You all watch out for those pink sails coming down the coast! They're hot,
and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that
we won't have to see all those ugly primary colors anymore...)

/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>

[quote:72fd58fd14]You know, I was going to ask why we had cannons and battleships, but then
I
felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.




----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
To: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>;
DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <
isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc
Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <
kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>; joe
babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])> wrote:
[quote:72fd58fd14]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations.  *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:72fd58fd14]
[/quote:72fd58fd14]



--

Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:72fd58fd14]
DC 306: New Icons! (dc306) Kenshi777 Mar 09, 04:31 pm
No prob - this time - do *not* erase all the existing files. Only
extract the files in the attached zip into and alongside the existing
icon files foler (which is inside your SengokuRev6DP folder)

B.

On 3/9/10, Fredrik Blom <fredrik-at-familjenblom.se> wrote:

Ben,

I miss the miniscule letters on the sails. It helped me remember where the
clans are located (since they used the first letter of the clan). Any way of
adding them back in?

/Fredrik

2010/3/9 Benjamin Hester <screwtape777-at-gmail.com>

[quote:3266e46f15]Note that the colors can be fairly easily changes. I think you can
edit an .ICO file in MSPaint even, and then just change the color in
the .CNT file to whatever you want it to be.

...you can have fun playing Pimp my Sengoku all day long, thanks to
Realpolitik. Smile

B.

On 3/9/10, Fredrik Blom <fredrik-at-familjenblom.se> wrote:
[quote:3266e46f15]You all watch out for those pink sails coming down the coast! They're

hot,

and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so

that

we won't have to see all those ugly primary colors anymore...)

/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com>

[quote:3266e46f15]You know, I was going to ask why we had cannons and battleships, but

[/quote:3266e46f15]then

[quote:3266e46f15]I
felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.




----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com>
To: Nathan Deily <ndeily-at-yahoo.com>; Michael Thompson <

[/quote:3266e46f15]psychosis-at-sky.com>;

[quote:3266e46f15]DC306 <DC306-at-diplomaticcorp.com>; Isaac Zinner 1266 <
isaac.zinner-at-gmail.com>; Jim Atkins <savwa4-at-comcast.net>; Jean-Luc
Lefebvre <lefebvre.jlx-at-googlemail.com>; Garry Bledsoe <
kielmarch-at-hotmail.com>; Fredrik Blom <fredrik-at-familjenblom.se>; joe
babinsack <chaosonejoe-at-yahoo.com>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com> wrote:
[quote:3266e46f15]This is a common mistake I have seen in multiple prelim DP
allocations
and player negotiations. *Please* check the DipWiki.com entry for
the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:3266e46f15]
[/quote:3266e46f15]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[/quote:3266e46f15]
[/quote:3266e46f15]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 306: New Icons! (dc306) Lefebvre Mar 09, 05:43 pm
Hey, I like that. Reservoir Dogs and Diplomacy have a lot in common - I wonder if there's a variant in there?

Whadda we gonna tip the waitress?

Jean-Luc.

On Tue, Mar 9, 2010 at 10:21 PM, Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])> wrote:

For some reason, Reservoir Dogs comes to mind. Mr Pink, Mr. Blue, Mr Blond, Mr. Orange...




From: Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>
To: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
Cc: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 3:12:45 PM
Subject: Re: DC 306: New Icons!



You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't have to see all those ugly primary colors anymore...)


/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>
[quote:af1573580f]You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.





----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
To: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])> wrote:
[quote:af1573580f]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



[/quote:af1573580f]









[/quote:af1573580f]


--
ªø Chosokabe Motochika (Jean-Luc)
©v
§Ú
³¡
¤¸
¿Ë
DC 306: New Icons! (dc306) ndeily Mar 10, 06:59 am
"Morning, day, night, afternoon... stab, stab, stab, stab, stab, stab, stab-stab, stab stab..."

How many stabs is that?

A lot.


From: Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com>
To: Nathan Deily <ndeily-at-yahoo.com>
Cc: Fredrik Blom <fredrik-at-familjenblom.se>; Benjamin Hester <screwtape777-at-gmail.com>; Michael Thompson <psychosis-at-sky.com>; DC306 <DC306-at-diplomaticcorp.com>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com>; Jim Atkins <savwa4-at-comcast.net>; Garry Bledsoe <kielmarch-at-hotmail.com>; joe babinsack <chaosonejoe-at-yahoo.com>
Sent: Tue, March 9, 2010 4:43:30 PM
Subject: Re: DC 306: New Icons!

Hey, I like that. Reservoir Dogs and Diplomacy have a lot in common - I wonder if there's a variant in there?

Whadda we gonna tip the waitress?

Jean-Luc.

On Tue, Mar 9, 2010 at 10:21 PM, Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])> wrote:

For some reason, Reservoir Dogs comes to mind. Mr Pink, Mr. Blue, Mr Blond, Mr. Orange...




From: Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>
To: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
Cc: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 3:12:45 PM
Subject: Re: DC 306: New Icons!



You all watch out for those pink sails coming down the coast! They're hot, and they're after you!

(I'd better get cracking on writing a RealPolitik replacement soon so that we won't have to see all those ugly primary colors anymore...)


/Uesugi

2010/3/9 Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>
[quote:b24e78d743]You know, I was going to ask why we had cannons and battleships, but then I felt like I would be a nerd (and a picky one at that) for asking.

Really, this is awesome. Thanks.





----- Original Message ----
From: Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>
To: Nathan Deily <ndeily-at-yahoo.com ([email]ndeily-at-yahoo.com[/email])>; Michael Thompson <psychosis-at-sky.com ([email]psychosis-at-sky.com[/email])>; DC306 <DC306-at-diplomaticcorp.com ([email]DC306-at-diplomaticcorp.com[/email])>; Isaac Zinner 1266 <isaac.zinner-at-gmail.com ([email]isaac.zinner-at-gmail.com[/email])>; Jim Atkins <savwa4-at-comcast.net ([email]savwa4-at-comcast.net[/email])>; Jean-Luc Lefebvre <lefebvre.jlx-at-googlemail.com ([email]lefebvre.jlx-at-googlemail.com[/email])>; Garry Bledsoe <kielmarch-at-hotmail.com ([email]kielmarch-at-hotmail.com[/email])>; Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>; joe babinsack <chaosonejoe-at-yahoo.com ([email]chaosonejoe-at-yahoo.com[/email])>
Sent: Tue, March 9, 2010 2:26:34 PM
Subject: DC 306: New Icons!

The following update is purely preferential, but for those who would
prefer to see historically accurate unit icons, delete the original
variant files and replace them with these.

Note - any saved games you have with the old files should still work
fine with the new ones, but your player color *may* have changed
slightly.

Thanks!
B.

On 3/7/10, Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])> wrote:
[quote:b24e78d743]This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



[/quote:b24e78d743]









[/quote:b24e78d743]


--
é•· Chosokabe Motochika (Jean-Luc)
å®—
我
部
å…ƒ
親
DC 306: Notes 5 - Neutrals may NOT be ordered to m... - Kenshi777   (Mar 07, 2010, 8:09 pm)
This is a common mistake I have seen in multiple prelim DP allocations
and player negotiations. *Please* check the DipWiki.com entry for the
variant to ensure everyone is clear on the rules, I would hate to see
the deadline arrive and I have to adjudicate a bunch of orders as
invalid in the first season - I'm sure that would be very frustrating
for the players.

Illustration (hypothetical) of Valid and Invalid Orders for Neutrals:

VALID - (1 DP) A Settsu Holds

VALID - (2 DP) A Yamashiro S (Chosokabe) F Osaka Bay - Settsu

INVALID - (1 DP) A Yamashiro - Settsu (Neutrals cannot move)

INVALID - (1 DP) A Yamashiro S A Settsu - Kawachi (A Settsu cannot
move to Kawachi)

Neutrals cannot move - they can only be ordered to support other
*player's* units to move, or they can be ordered to hold.

Thanks -
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: Notes 4 - Cutting Neutral Supports - Kenshi777   (Mar 07, 2010, 7:54 pm)
Next question answered for group benefit -

YES - Neutral units can have their support cut like any other unit.

Hypothetical Example:

Find Osaka Bay. Let us assume a Chosokabe fleet has there. Chosokabe
uses 1 DP point to influence A Yamashiro as follows: A Yamashiro S F
Osaka Bay - Settsu. No one else spends any DP points on the Army in
Yamashiro, so the move succeeds.

...but...

Let us assume Asakura does not want Chosokabe in Settsu. So he sends
A Omi - Yamashiro. The support from Yamashiro is then cut, and
Chosokabe bounces 1-1 with the neutral army in Settsu.

Keep 'em comin' - better to ask now than have ugly surprises after the
deadline...

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: Notes 3 - Realpolitik - FuzzyLogic   (Mar 06, 2010, 7:08 am)
Ah, good catch! The limit is in technically the number of different designated powers… not the number of powers. A subtle difference. But it should make it work for you Ben…




From: charlesf-at-web.de [mailto:charlesf-at-web.de]
Sent: Saturday, March 06, 2010 4:08 AM
To: Michael Sims; Benjamin Hester; Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Subject: Re: DC 306: Notes 3 - Realpolitik





If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.


Not true, Michael. My 1648 Realpolitik module has 38 countries. Works just fine. Yet they're all designated as "M Flood White", which means that for victory purposes Realpolitik lumps the minor powers all together (which is why I coded the victory criterion as being 58 SCs (i.e. the total) rather than the actual 18 SC (now soon 15 SC) threshold.



Why did I designate them all as "M Flood White"? Well, I all wanted my custom unit icons to bear the label "M" for "Minor Power". "Flood White" means that their controlled SC provinces are entirely filled with white colour.



Note here that I chose to define the SC provinces as ONLY being the actual SC dots. Which means only the SC dots are colour-filled rather than the whole territory of that province. I'm not aware that's been done in any other modules other than my own, but find the result aesthetically more pleasing. A nifty trick.



That being said, it does mean that when entering orders, you need to click on an SC provinces SC dot since Realpolitik believes they alone make up those provinces territory.



Now, for my 1926 variant I unfortunately had to resort to Realworld rather than Realpolitik. That's because Spain's a triple-coast variant in that game and hence goes beyond the limitations of Realpolitik.



I also used a different approach to the minor powers in that one. I wanted them all to have the same white flooded SC dots (as with 164Cool and the same basic white unit icons I had designed. But I also wanted them to all have a small flag icon for their country for that extra visual interest.



Now, I couldn't actually integrate such a flag onto the unit icon as such. For all the countries were designated as being "White" (since I wanted the same fill effect for the SC dots). The trick is that I every minor power a special letter rather than the uniform "M" for minor power (as in 164Cool. Having 29 powers in 1926, I exhausted the alphabet and then had to resort to numbers for the few remaining ones.



The trick then it that I redesigned each letter's icon file. So what used to look like a "G" for Germany is now actually a small black-red-gold flag. And rather than centred in the units middle as the default Realpolitik letter icons are, I shifted that icon into the upper left corner of the unit. Unsuspecting souls might think those flags are part of the actual unit icon. They're not (and cannot be because all minor powers are designated as "white" and hence have to use the same unit icon). I must confess I was pretty pleased to arrive at the visual effect of all minor powers' unit icons (on the face of it) looking different despite them all being coded as "white".



OK, here the maps as a point of reference:



1648 (note that only the SC dots are colour-filled. All minor power SCs are filled white):







1926 (note that all minor powers use white SC fill and white unit icons, but their labels (made to look like flags) all look differently:







But to return to the original issue:



Does Realpolitik support 25+ different powers. It certainly does as my 1648 variant sports 38 different ones. Though the bulk of those are all coded as "M Flood White", which blurs the issue a bit. Realpolitik does consider the minor powers as separate powers for all purposes save victory determination.



I learnt that by getting messages after the first year that Algiers had won. Somehow Realpolitik lumped all "M Flood White" powers together for victory determination purposes. Since the minor powers total 30 SCs at game-start and probably will hold still 18 by the end of the first year, you had there immediate fulfillment of the victory criterion. That's why I told Realpolitik the victory criterion was 58 (which is actually not the case). Problem solved.



Ah well, thoughts I might relate some of my own challenges I had to overcome in the Realpolitik/Realworld trenches... In the end, I think it was worth the many hours of work involved.



BTW, there's no rule that RP-modules need to look ugly. Personally I find the typical RP look pretty off-putting and welcome some modules aesthetically departing from that dour look.



Charles

[Reply]

DC 306: Notes 3 - Realpolitik - charlesf   (Mar 06, 2010, 4:08 am)

If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

Not true, Michael. My 1648 Realpolitik module has 38 countries. Works just fine. Yet they're all designated as "M Flood White", which means that for victory purposes Realpolitik lumps the minor powers all together (which is why I coded the victory criterion as being 58 SCs (i.e. the total) rather than the actual 18 SC (now soon 15 SC) threshold.

Why did I designate them all as "M Flood White"? Well, I all wanted my custom unit icons to bear the label "M" for "Minor Power". "Flood White" means that their controlled SC provinces are entirely filled with white colour.

Note here that I chose to define the SC provinces as ONLY being the actual SC dots. Which means only the SC dots are colour-filled rather than the whole territory of that province. I'm not aware that's been done in any other modules other than my own, but find the result aesthetically more pleasing. A nifty trick.

That being said, it does mean that when entering orders, you need to click on an SC provinces SC dot since Realpolitik believes they alone make up those provinces territory.

Now, for my 1926 variant I unfortunately had to resort to Realworld rather than Realpolitik. That's because Spain's a triple-coast variant in that game and hence goes beyond the limitations of Realpolitik.

I also used a different approach to the minor powers in that one. I wanted them all to have the same white flooded SC dots (as with 164Cool and the same basic white unit icons I had designed. But I also wanted them to all have a small flag icon for their country for that extra visual interest.

Now, I couldn't actually integrate such a flag onto the unit icon as such. For all the countries were designated as being "White" (since I wanted the same fill effect for the SC dots). The trick is that I every minor power a special letter rather than the uniform "M" for minor power (as in 164Cool. Having 29 powers in 1926, I exhausted the alphabet and then had to resort to numbers for the few remaining ones.

The trick then it that I redesigned each letter's icon file. So what used to look like a "G" for Germany is now actually a small black-red-gold flag. And rather than centred in the units middle as the default Realpolitik letter icons are, I shifted that icon into the upper left corner of the unit. Unsuspecting souls might think those flags are part of the actual unit icon. They're not (and cannot be because all minor powers are designated as "white" and hence have to use the same unit icon). I must confess I was pretty pleased to arrive at the visual effect of all minor powers' unit icons (on the face of it) looking different despite them all being coded as "white".

OK, here the maps as a point of reference:

1648 (note that only the SC dots are colour-filled. All minor power SCs are filled white):



1926 (note that all minor powers use white SC fill and white unit icons, but their labels (made to look like flags) all look differently:



But to return to the original issue:

Does Realpolitik support 25+ different powers. It certainly does as my 1648 variant sports 38 different ones. Though the bulk of those are all coded as "M Flood White", which blurs the issue a bit. Realpolitik does consider the minor powers as separate powers for all purposes save victory determination.

I learnt that by getting messages after the first year that Algiers had won. Somehow Realpolitik lumped all "M Flood White" powers together for victory determination purposes. Since the minor powers total 30 SCs at game-start and probably will hold still 18 by the end of the first year, you had there immediate fulfillment of the victory criterion. That's why I told Realpolitik the victory criterion was 58 (which is actually not the case). Problem solved.

Ah well, thoughts I might relate some of my own challenges I had to overcome in the Realpolitik/Realworld trenches... In the end, I think it was worth the many hours of work involved.

BTW, there's no rule that RP-modules need to look ugly. Personally I find the typical RP look pretty off-putting and welcome some modules aesthetically departing from that dour look.

Charles

[Reply]

DC 306: Notes 3 - Realpolitik - FuzzyLogic   (Mar 05, 2010, 3:44 pm)
If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

This will cause its own problems.

Neutral A will be tied to supply center A. Neutral B will be tied to supply center B.

If neutral supply center A gets captured, RP will make you disband army A due to having no supply. i.e. they wont be cumulative. That's probly worse.
-mike



From: Benjamin Hester [mailto:screwtape777-at-gmail.com]
Sent: Fri 3/5/2010 3:37 PM
To: Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Cc: Michael Sims; Charles Féaux de la Croix
Subject: DC 306: Notes 3 - Realpolitik



Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: Notes 3 - Realpolitik - Kenshi777   (Mar 05, 2010, 3:37 pm)
Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: Notes 3 - Realpolitik (dc306) FuzzyLogic Mar 05, 03:44 pm
If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

This will cause its own problems.

Neutral A will be tied to supply center A. Neutral B will be tied to supply center B.

If neutral supply center A gets captured, RP will make you disband army A due to having no supply. i.e. they wont be cumulative. That's probly worse.
-mike



From: Benjamin Hester [mailto:screwtape777-at-gmail.com]
Sent: Fri 3/5/2010 3:37 PM
To: Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Cc: Michael Sims; Charles Féaux de la Croix
Subject: DC 306: Notes 3 - Realpolitik



Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 306: Notes 3 - Realpolitik (dc306) charlesf Mar 06, 04:08 am

If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

Not true, Michael. My 1648 Realpolitik module has 38 countries. Works just fine. Yet they're all designated as "M Flood White", which means that for victory purposes Realpolitik lumps the minor powers all together (which is why I coded the victory criterion as being 58 SCs (i.e. the total) rather than the actual 18 SC (now soon 15 SC) threshold.

Why did I designate them all as "M Flood White"? Well, I all wanted my custom unit icons to bear the label "M" for "Minor Power". "Flood White" means that their controlled SC provinces are entirely filled with white colour.

Note here that I chose to define the SC provinces as ONLY being the actual SC dots. Which means only the SC dots are colour-filled rather than the whole territory of that province. I'm not aware that's been done in any other modules other than my own, but find the result aesthetically more pleasing. A nifty trick.

That being said, it does mean that when entering orders, you need to click on an SC provinces SC dot since Realpolitik believes they alone make up those provinces territory.

Now, for my 1926 variant I unfortunately had to resort to Realworld rather than Realpolitik. That's because Spain's a triple-coast variant in that game and hence goes beyond the limitations of Realpolitik.

I also used a different approach to the minor powers in that one. I wanted them all to have the same white flooded SC dots (as with 164Cool and the same basic white unit icons I had designed. But I also wanted them to all have a small flag icon for their country for that extra visual interest.

Now, I couldn't actually integrate such a flag onto the unit icon as such. For all the countries were designated as being "White" (since I wanted the same fill effect for the SC dots). The trick is that I every minor power a special letter rather than the uniform "M" for minor power (as in 164Cool. Having 29 powers in 1926, I exhausted the alphabet and then had to resort to numbers for the few remaining ones.

The trick then it that I redesigned each letter's icon file. So what used to look like a "G" for Germany is now actually a small black-red-gold flag. And rather than centred in the units middle as the default Realpolitik letter icons are, I shifted that icon into the upper left corner of the unit. Unsuspecting souls might think those flags are part of the actual unit icon. They're not (and cannot be because all minor powers are designated as "white" and hence have to use the same unit icon). I must confess I was pretty pleased to arrive at the visual effect of all minor powers' unit icons (on the face of it) looking different despite them all being coded as "white".

OK, here the maps as a point of reference:

1648 (note that only the SC dots are colour-filled. All minor power SCs are filled white):



1926 (note that all minor powers use white SC fill and white unit icons, but their labels (made to look like flags) all look differently:



But to return to the original issue:

Does Realpolitik support 25+ different powers. It certainly does as my 1648 variant sports 38 different ones. Though the bulk of those are all coded as "M Flood White", which blurs the issue a bit. Realpolitik does consider the minor powers as separate powers for all purposes save victory determination.

I learnt that by getting messages after the first year that Algiers had won. Somehow Realpolitik lumped all "M Flood White" powers together for victory determination purposes. Since the minor powers total 30 SCs at game-start and probably will hold still 18 by the end of the first year, you had there immediate fulfillment of the victory criterion. That's why I told Realpolitik the victory criterion was 58 (which is actually not the case). Problem solved.

Ah well, thoughts I might relate some of my own challenges I had to overcome in the Realpolitik/Realworld trenches... In the end, I think it was worth the many hours of work involved.

BTW, there's no rule that RP-modules need to look ugly. Personally I find the typical RP look pretty off-putting and welcome some modules aesthetically departing from that dour look.

Charles
DC 306: Notes 3 - Realpolitik (dc306) FuzzyLogic Mar 06, 07:08 am
Ah, good catch! The limit is in technically the number of different designated powers… not the number of powers. A subtle difference. But it should make it work for you Ben…




From: charlesf-at-web.de [mailto:charlesf-at-web.de]
Sent: Saturday, March 06, 2010 4:08 AM
To: Michael Sims; Benjamin Hester; Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Subject: Re: DC 306: Notes 3 - Realpolitik





If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.


Not true, Michael. My 1648 Realpolitik module has 38 countries. Works just fine. Yet they're all designated as "M Flood White", which means that for victory purposes Realpolitik lumps the minor powers all together (which is why I coded the victory criterion as being 58 SCs (i.e. the total) rather than the actual 18 SC (now soon 15 SC) threshold.



Why did I designate them all as "M Flood White"? Well, I all wanted my custom unit icons to bear the label "M" for "Minor Power". "Flood White" means that their controlled SC provinces are entirely filled with white colour.



Note here that I chose to define the SC provinces as ONLY being the actual SC dots. Which means only the SC dots are colour-filled rather than the whole territory of that province. I'm not aware that's been done in any other modules other than my own, but find the result aesthetically more pleasing. A nifty trick.



That being said, it does mean that when entering orders, you need to click on an SC provinces SC dot since Realpolitik believes they alone make up those provinces territory.



Now, for my 1926 variant I unfortunately had to resort to Realworld rather than Realpolitik. That's because Spain's a triple-coast variant in that game and hence goes beyond the limitations of Realpolitik.



I also used a different approach to the minor powers in that one. I wanted them all to have the same white flooded SC dots (as with 164Cool and the same basic white unit icons I had designed. But I also wanted them to all have a small flag icon for their country for that extra visual interest.



Now, I couldn't actually integrate such a flag onto the unit icon as such. For all the countries were designated as being "White" (since I wanted the same fill effect for the SC dots). The trick is that I every minor power a special letter rather than the uniform "M" for minor power (as in 164Cool. Having 29 powers in 1926, I exhausted the alphabet and then had to resort to numbers for the few remaining ones.



The trick then it that I redesigned each letter's icon file. So what used to look like a "G" for Germany is now actually a small black-red-gold flag. And rather than centred in the units middle as the default Realpolitik letter icons are, I shifted that icon into the upper left corner of the unit. Unsuspecting souls might think those flags are part of the actual unit icon. They're not (and cannot be because all minor powers are designated as "white" and hence have to use the same unit icon). I must confess I was pretty pleased to arrive at the visual effect of all minor powers' unit icons (on the face of it) looking different despite them all being coded as "white".



OK, here the maps as a point of reference:



1648 (note that only the SC dots are colour-filled. All minor power SCs are filled white):







1926 (note that all minor powers use white SC fill and white unit icons, but their labels (made to look like flags) all look differently:







But to return to the original issue:



Does Realpolitik support 25+ different powers. It certainly does as my 1648 variant sports 38 different ones. Though the bulk of those are all coded as "M Flood White", which blurs the issue a bit. Realpolitik does consider the minor powers as separate powers for all purposes save victory determination.



I learnt that by getting messages after the first year that Algiers had won. Somehow Realpolitik lumped all "M Flood White" powers together for victory determination purposes. Since the minor powers total 30 SCs at game-start and probably will hold still 18 by the end of the first year, you had there immediate fulfillment of the victory criterion. That's why I told Realpolitik the victory criterion was 58 (which is actually not the case). Problem solved.



Ah well, thoughts I might relate some of my own challenges I had to overcome in the Realpolitik/Realworld trenches... In the end, I think it was worth the many hours of work involved.



BTW, there's no rule that RP-modules need to look ugly. Personally I find the typical RP look pretty off-putting and welcome some modules aesthetically departing from that dour look.



Charles
DC 306: Notes part 2 and Update to Variant Files - Kenshi777   (Mar 04, 2010, 1:04 pm)
Hello all -

Isaac made a good catch - I had updated the DipWIki rules of the
variant recently, but not the info file stored in the Realpolitik
files, which had some inaccuracies on the number of DP points each
player has. The updated RP files are attached here. (Mike - will you
please replace the ones on the DC site with these when you have a
second?)

To use these files, simply delete all contents of your current
SengokuRev6DP folder in Realpolitik/Variant Files/SengokuRev6DP and
replace them with the contents of this zip file. If anyone has
problems using RP or these files, please feel free to ask for
assistance.

Isaac also asked another good question that I should clarify for
everyone, and have now updated the DipWiki to address...

Neutral units are *not* subject to the rule of self-dislodgement.
This means that neutral units *may* support a player to attack another
neutral unit. The best way to understand this is to think of each
neutral unit as a separate position with 1 SC, rather than 1 giant
"player" with 17 SCs.

That's all for now - keep the prelims coming! And if you don't mind,
please cc me (throughout the game) on all player negotiations. These
will be kept in complete confidence, and are used for variant design
purposes only.

Thanks!
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC306: SengokuRev6DP - Notes and Questions - Kenshi777   (Mar 03, 2010, 6:36 pm)
Hi again to all -

Several of you have asked me some very good questions that I wanted to
share with the group. I also want to encourage all of you to read the
DipWIki.com entry for this variant closely - this is very important to
understanding the best strategy for this position, and the game as a
whole! (It only takes a minute!) On to the questions -

Q1 - Hey B, can you add the startmap with abbreviations to the DipWiki?

A1 - Done!

Q2 - Is there a listing of all the full province names somewhere?

A2 - Yes! Two places. In the attached Excel file, and in the orders
window of Realpolitik.

Q3 - Are there Realpolitik files for this variant available?

A3 - Yes! www.diplomaticcorp.com - click variants at the top.

Q4 - What are those six darker black lines in some sea zones on the map?

A4 - Bizen and Sanuki are considered land contiguous, as are Nagato
and Chikuzen, Iyo and Bungo, Iyo and Suo, Mikawa and Shima, and Awa
and Kii, though they appear separated by water on the map. Both
Armies and Fleets may cross from one of these territories directly to
the other. Movement by fleets through the surrounding sea zones is
unaffected. The six dark borders indicate these "bridges" on the map.

Q5 - Does this variant have chaos builds?

A5 - Yes! Meaning that there is no such thing as a "home" SC. You
may build on any vacant SC you own.

Q6 - How do neutral armies and Diplomacy Points work? Do you need
support to dislodge neutral armies? (YES)

A6 - In addition to the 8 players of this variant, there are neutral
territories, represented by White on the map. Each neutral territory
is occupied by a neutral army that may be ordered to either hold or
support another unit by using Diplomacy Points (DP).

Every spring and fall, each player in the game receives 1 Diplomacy
Point for each SC controlled (up to a maximum of 3) to use to
influence the actions of the neutral armies on the map. Each season,
players may submit orders for the various neutral armies as if they
were their own, and assign up to 2 of their total DP points to each
order. During adjudication, the order that received the most total DP
points for a particular unit is carried out. Any other orders
submitted with fewer DP points are not carried out, and those DP
points are lost. A unit must receive at least 1 DP point to execute
an order. Units receiving no DP points hold. Neutral armies, like
any other, may have their support cut by an attacking unit, and may be
supported to hold by other neutrals or players. Neutral armies are
disbanded immediately if dislodged, but rebuilt at the end of the year
if the territory is not occupied. Once occupied, the territory
becomes a standard SC, and never reverts to a neutral again.

Q7 - Can I see some examples of what Diplomacy Points orders should look like?

A7 - Yes! I will list two examples here to try and illustrate the
land bridge, neutral army, and Diplomacy points rules. Find Hoki on
the map, as both illustrations will focus on that region.

...Situation 1: DP Points. Suppose that a player has an army in
Hoki, and wants to attack Bingo to capture that SC. Bingo has a
neutral army, so the order A Hoki - Bingo will fail to dislodge the
neutral army in Bingo unless it has support. If that player also
allocates 1 or more Diplomacy points as follows - 1 DP: A Bizen S A
Hoki - Bingo - then the neutral Army in Bizen will support A Hoki -
Bingo, which will now succeed 2-1 against A Bingo. If another player
submits an order such as 2 DP: A Bizen S A Tango - Inaba, then A Bizen
will execute that order instead of the support for A Hoki - Bingo,
because more Diplomacy Points were allocated to that move. Multiple
players may add DP points to a single order to try and ensure that
their desired move is executed - but no single player may allocate
more than 2 DP points to a single neutral unit.

...Situation 2: Support of neutral units may be cut/Land Bridges. In
the same situation above, let us assume that Chosokabe orders A Sanuki
- Bizen. Then although A Bizen will try to support A Tango - Inaba,
the support is cut by A Sanuki - Bizen, as it would be with any other
army. Notice that A Sanuki - Bizen is a valid move, because Sanuki
and Bizen are connected by the dark lines indicating narrow channels
that armies can cross without being convoyed, as mentioned above.

There you have it - hope all this helps! Do please continue to ask
any questions you may have - once you understand the concepts listed
above, Sengoku is very easy to play.

B.




On 3/3/10, Benjamin Hester <screwtape777-at-gmail.com> wrote:

All players have confirmed - we're a go for the Sengoku-jidai! I hope
everyone enjoyed the background on the historical period I sent
earlier, this variant captures what truly is one of the most
fascinating conflicts in all the history of the world. This is the
age of the samurai and the ninja, the tea master turned diplomat, and
such legendary figures as Takeda Shingen, the Tiger of Kai and the
Uesugi Kenshin, the Dragon of Echigo. May the best daimyo win, and
claim the shogunate for their clan...

Mike - if you would please assign a game number, we're ready to begin.

DEADLINE: Spring 1570 will be due Thursday, March 18th, 2010, at 1700
Eastern. Remember - prelims are required! You may revise them as
many times as you wish.

And now...the daimyo assignments! I am very pleased to announce that
*all six* of the players that submitted preferences received their top
choice - very rare, and a good indication of balance in the variant.

Shimazu Yoshihisa - Isaac Zinner - isaac DOT zinner AT gmail DOT com

Mori Motonari - Jim Atkins - savwa4 AT comcast DOT net

Chosokabe Motochika - Jean-Luc Lefebvre - lefebvre DOT jlx AT googlemail DOT
com

Asakura Yoshikage - Garry Bledsoe - kielmarch-at-hotmail.com

Oda Nobunaga - Joe Babinsack - chaosonejoe AT yahoo DOT com

Takeda Shingen - Nathan Deily - ndeily AT yahoo DOT com

Uesugi Kenshin - Fredrik Blom - fredrik AT familjenblom DOT se

Hojo Ujiyasu - Michael Thompson - psychosis AT sky DOT com

And once again - PRELIMS!!!

Thanks!
B.



On 3/2/10, Benjamin Hester <screwtape777-at-gmail.com> wrote:
[quote:3c4b4711bb]Hello again players - we now have 8 people signed up for our round of
the latest Sengoku playtest, and are ready to assign positions and
begin. As the game announcement has been open for some time now, I
would like all players to send me a quick email to confirm they are
still committed to playing the game, and ready to begin. Please also
send me your preferences if you have not done so already. As soon as
I receive confirmation from all 8 of you, I will assign countries and
announce the first deadline.

My house rules for this game follow - one key thing to emphasize -
NMRs *will* be adjudicated, and deadlines will be adhered to strictly.
If you require an extension or absence, see my house rules (attached)
for the submission timeline.

I encourage all of you to read the Dip Wiki entry for the variant
throughly...(takes all
of a minute or two). It explains the variant in detail (it's very
simple really - only three concepts distinguish it from standard - 1 -
build on any vacant owned SC, rather than home SCs only - 2 - neutral
armies - 3 - DP points).

I have also made two recent changes (copied below) to the DP points
system, and the victory criteria, which was lowered from 22 to 21 SCs.
If you read the DipWiki a while ago, it might be good to revisit it
now. The variants page on the diplomaticcorp.com site is also the
place to download the Realpolitik files, which is of course the very
*best* way to get familiar with a new variant.

http://www.dipwiki.com/index.php?title=Sengoku

www.diplomaticcorp.com (click variants at the top)

"Every spring and fall, each player in the game receives 1 Diplomacy
Point for each SC controlled (up to a maximum of 3) to use to
influence the actions of the neutral armies on the map. Each season,
players may submit orders for the various neutral armies as if they
were their own, and assign up to 2 of their total DP points to each
order. During adjudication, the order that received the most total DP
points for a particular unit is carried out. Any other orders
submitted with fewer DP points are not carried out, and those DP
points are lost. A unit must receive at least 1 DP point to execute
an order. Units receiving no DP points hold. Neutral armies, like
any other, may have their support cut by an attacking unit, and may be
supported to hold by other neutrals or players. Neutral armies are
disbanded immediately if dislodged, but rebuilt at the end of the year
if the territory is not occupied. Once occupied, the territory
becomes a standard SC, and never reverts to a neutral again.

Example orders (Hojo):

F Izu - Sagami
A Sagami - Hitachi
F Kazusa S A Sagami - Hitachi
Neutral A Kozuke S A Sagami - Hitachi (2 DP)
Neutral A Musashi S A Sagami - Hitachi (1DP)

Presuming that other players do not outbid the Hojo orders, both A
Kozuke and A Musashi will support A Sagami - Hitachi. Along with F
Kazusa's support, A Sagami now has three supports against Hitachi.

Victory is declared when one Daimyo has control of 21 SCs, or all
other players concede defeat. Unlike previous versions, all types of
draw proposals are now acceptable. Have fun and welcome to 16th
Century Japan!"

I'd also like to ask that all players that sign up for the game commit
to turning in prelims each season as soon as they receive the results,
and also commit to playing the game through to completion. Finally,
do not hesitate to ask if you have any questions about the variant - I
will always be willing to confirm whether a set of orders is valid, or
to explain how I would adjudicate a particular set of orders, and why.
(Of course, I can't advise if its a good idea or not Smile

Thanks!
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[/quote:3c4b4711bb]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: SengokuRev6DP - Official Email List - Kenshi777   (Mar 03, 2010, 3:25 pm)
...and this email contains the DC game number, plus all the addresses,
to include the group forum. And with that, I eagerly await
your....PRELIMS! Smile

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

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