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DC373 Austria EOG - archimedes   (Dec 21, 2011, 9:10 am)
Couple of typo corrections below


 








Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Adam, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Austria "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Adam, thank you for your patience with me. 


 


Mark


 


 







 












From: Mark Mizak <archimedeslives(at)yahoo.com>
To: Jack McHugh <jwmchughjr(at)gmail.com>; Adam Martin-Schwarze <smegdwarf(at)yahoo.com>
Cc: Jack Cope <jackcope(at)btinternet.com>; DC 373 <dc373(at)diplomaticcorp.com>; Alex Maslow <Blueraider0(at)gmail.com>; Dirk Knemeyer <dirk(at)knemeyer.com>
Sent: Wednesday, December 21, 2011 8:37 AM
Subject: Re: DC373 Austria
EOG









Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time.  While at the beginning of the game I
trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 

[Reply]

DC373 Austria EOG - archimedes   (Dec 21, 2011, 7:37 am)
Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy
him first, was a frequent and loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is
getting nothing from Austria either(here I made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 

[Reply]

DC373 Austria EOG - FlapJack   (Dec 20, 2011, 9:56 pm)

[Reply]

DC373 Austria EOG (dc373) archimedes Dec 21, 07:37 am
Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy
him first, was a frequent and loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is
getting nothing from Austria either(here I made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 
DC373 Austria EOG (dc373) archimedes Dec 21, 09:10 am
Couple of typo corrections below


 








Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Adam, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Austria "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Adam, thank you for your patience with me. 


 


Mark


 


 







 












From: Mark Mizak <archimedeslives(at)yahoo.com>
To: Jack McHugh <jwmchughjr(at)gmail.com>; Adam Martin-Schwarze <smegdwarf(at)yahoo.com>
Cc: Jack Cope <jackcope(at)btinternet.com>; DC 373 <dc373(at)diplomaticcorp.com>; Alex Maslow <Blueraider0(at)gmail.com>; Dirk Knemeyer <dirk(at)knemeyer.com>
Sent: Wednesday, December 21, 2011 8:37 AM
Subject: Re: DC373 Austria
EOG









Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time.  While at the beginning of the game I
trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 
DC 373: Fall 1917 Adjudication - Blueraider0   (Dec 20, 2011, 9:54 pm)
Dear all,
Package intercepted...... Point of Departure: Stockholm, Sweden......
Packing label in German....... Language deemed barbaric...........
Translating to English
.......
.......
......

Hullo? Hello, anyone out there? Ahem, well, since we have taken
Rumania, we can now mix the sexy appeal of Sweden with the vampire
atmosphere of Transylvania and the industrious strength of the
Germans. Tell Chancellor Maslow that all is well, and we will soon
launch our surprise attack against the English, claiming Edinburgh and
declaring Scottish independence from the Empire. We will dominate
(that area)!
*End*

Drat! Our master plan has been foiled!
Before anything else, thanks of course to Adam, for GMing so
wonderfully - spot on!
Dirk mentioned I am an "imaginative and creative" player. I thank him
for the kind words, and this game has certainly re-sparked my interest
in taking the Light Cavalry's mission seriously, and taking up truly
desperate positions, partially to ensure the games go on, but also as
a fun place to experiment with crazy ideas. Germany had Munich and
Sweden. Seems like a fertile board for some experimentation.
I always aim high. When I took over this position I decided my goal
was to retake all of Germany. Read that again. I decided to take my
two units and throw myself against the English forces. It seemed like
a good idea, actually! Dirk was deficient on armies in Germany, and I
generally thought he had overbuilt on fleets. The trick was to stab
him in such a way that he couldn't take Sweden in the appropriate
fall, essentially giving me an extra unit and some room to manuever.
But Jack and I never quite hit it off, and my plan to "convince" Dirk
I was his ally turned into.......... an alliance. Jack just stopped
responding (so I stopped bothering) and soon it became clear that
fighting Dirk, while great and heroic, was foolish and he would simply
eliminate me. Maybe it was always so.
Mark never really talked to me and I was convinced Dirk and I were the
only players talking. But Dirk kept saying he heard from France about
this or that - I just assumed he was lying.
Then I got an e-mail from Mark to me and Dirk about some tactics.
During the previous turn or so, I had suggested to Dirk he could solo,
and he said he wasn't interested. That very turn Dirk took Warsaw
without helping me into Rumania (which he very well could have done),
so I lost a unit. I threw a bit of a fit (I was upset Dirk had lied
to me about his solo ambitions - I thought I had made it clear that if
that's what he wanted I'd help him out) and considered obstructing
Dirk with my one unit (I mean........ it was something!) but then Dirk
said I had shown myself to be untrustworthy. Turns out he thought I
complained to Mark I was being left out, and that's what led to the
3-way e-mail. I had thought Dirk had encouraged Mark to e-mail me, so
I'd stop bugging him about it. Well, once we settled that I realized
Jack still wasn't talking to me and Dirk could just as easily take me
out, so I offered my services again and suggested it might be fun if I
end the game with 1 unit and two supply depots, neither in Germany.
He agreed, but clearly that didn't happen. Oh well. Sweden is just
as well!
Also, I think I accidentally vetoed a few draws by not submitting
votes. Whoops!
A fun game and a fun position to take over. I hope to see you all in
a game soon!
-Maslow


On 12/20/11, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame
proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans.
A tactical gem here, a defensive brainstorm there - but in the end, the
Austrian and French foes cancel each... er... excuse me... hold on a
second... I have received a short missive marked "Priority" from the
English centurion on the field of combat. Give me a second while I put on
my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a
peace, the generals went and claimed it on the field of battle. England
wins. Let me repeat that: England wins. With the additions of Rumania and
Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir
triumphalis. Crown him with laurels. Parade him in triumph through the
streets of London. Let there be displays of captured riches including
elephants, Austrian double-headed eagles, German techno music, and Russian
hats with furry ear-flaps. (Let a slave stand in his chariot and whisper,
"All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this
game. He stepped in as a replacement in Fall 1904 for Stephan who
regretfully had to resign. Stephan left Dirk a fluid position which could
have gone one of many ways. Dirk, deftly steered it through the ambiguous
years to come and clearly emerged as the beast on the board.
Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a
game, many players have lost their zest for it), but defeat/failure is
indeed the best teacher, and I think DC 373 would be an exemplary teaching
game, featuring many common Diplomacy themes. There were disabused newbies,
blood-curdling stabs, carebear alliances, puppets, attrition, victory, and
above all, personalities. I invite you to share your reflections in
end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received
their own send-offs), I offer the following observation from Julius Caesar
himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I
did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without
the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you
with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always
grateful to replacement players. [Note: Matt O'Donnell did eventually
contact me following his abandonment, but I decided that five days late for
a deadline was too late, even though he was otherwise a reliable player - I
was sorry to lose him]. Your decision to play for survival by playing loyal
Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time
you looked around for them, they were firmly in Dirk's grasp. I appreciated
the many times you shared with me your perspective on the board and your
plans - they made my experience infinitely more enjoyable. It also enabled
me to better witness your transition from 'playing the board' to 'being
played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you
ended isolated and friendless after your allies were picked off one by one.
Still, you dutifully submitted orders and soldiered on long after hope had
left the building, and I appreciate that a lot. "It is easier to find men
who will volunteer to die, than to find those who are willing to endure pain
with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar
narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 373: Fall 1917 Adjudication - dknemeyer   (Dec 20, 2011, 8:56 pm)
Adam, thanks so much for GM'ing the game. Your Julius Caesar theme really added a lot of character, and your timely and professional adjudications are much appreciated. I very much hope to play in your games again.
I seek out replacement positions that appear challenging but are not hopeless, and I endeavour to improve on the position I've inherited. No delusions of grandeur, but no just competently filling the chair either. The board in this game supported that agenda nicely. England had lost out on the western triangle in the beginning. However, just before I joined, they had all patched up and in mid-1903 England sat with 5 SC, firm allies, and belligerence raging on the other side of the board. What a fine time to be an Englishman!
Initially, and for quite some time, I was certainly content to work with France and Germany. Both were nice guys who enjoyed talking strategy and made for a very pleasant play experience, one which was only bolstered by our slow-but-steady progress and Austria's ruthlessness in dismantling his neighbours when given the opening, creating tension that drove us all aggressively eastward.
I've been told that patience is one of my best Dip traits, and it certainly served me well here. In being a supremely reliable and not greedy ally I earned an abundance of trust from France and Germany. I don't remember the point at which my working in perfect and genuine unison with them turned into also looking with a greedy eye for the right moment to stab, but in fall 1910 I decided to go for the solo. We had progressed significantly and were about to make breakthroughs that would certainly give multiple builds to each of us, builds which - almost certainly - would close the door on my being able to make a hopefully winning move in the future.
It was an effective stab, taking 6 centers including 3 from Germany, 2 from France and 1 from Austria - the players best-positioned to stop me. Unfortunately (for me) my antagonists smartly pulled together an effective coalition to stop me. At this point I did not think a solo would be in the cards anymore and I quickly retreated back, looking to bolster relationships that would ensure me a draw in the game, ideally with as few players as possible. However, schisms between the other players started to indicate that I might have another window to make a run for the gold. This situation was further enhanced by general player fatigue around the table. Doing so required a gentle stab of France (once again) and my new German ally as well. Doing so gave me the "hands around the throat" position to fully prosecute finishing the victory.
I really enjoyed playing with this group. I regret that France got so busy which work, which in part led to my decision to make the second stab. He is a fine fellow. It was nice to play again with Maslow again - if briefly - as he is a really creative and imaginative player. Austria is a professional player and, until he checked out at the end, was the kind of tough and unrelenting player that gives Diplomacy its deliciously ruthless reputation.
In any event, thanks to one and all for sticking with the game, and especially Adam for the stellar GM'ing. I hope to see all of you in another game soon!
Dirk/England

On Dec 20, 2011, at 4:45 PM, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans. A tactical gem here, a defensive brainstorm there - but in the end, the Austrian and French foes cancel each... er... excuse me... hold on a second... I have received a short missive marked "Priority" from the English centurion on the field of combat. Give me a second while I put on my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a peace, the generals went and claimed it on the field of battle. England wins. Let me repeat that: England wins. With the additions of Rumania and Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir triumphalis. Crown him with laurels. Parade him in triumph through the streets of London. Let there be displays of captured riches including elephants, Austrian double-headed eagles, German techno music, and Russian hats with furry ear-flaps. (Let a slave stand in his chariot and whisper, "All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this game. He stepped in as a replacement in Fall 1904 for Stephan who regretfully had to resign. Stephan left Dirk a fluid position which could have gone one of many ways. Dirk, deftly steered it through the ambiguous years to come and clearly emerged as the beast on the board. Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a game, many players have lost their zest for it), but defeat/failure is indeed the best teacher, and I think DC 373 would be an exemplary teaching game, featuring many common Diplomacy themes. There were disabused newbies, blood-curdling stabs, carebear alliances, puppets, attrition, victory, and above all, personalities. I invite you to share your reflections in end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received their own send-offs), I offer the following observation from Julius Caesar himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always grateful to replacement players. [Note: Matt O'Donnell did eventually contact me following his abandonment, but I decided that five days late for a deadline was too late, even though he was otherwise a reliable player - I was sorry to lose him]. Your decision to play for survival by playing loyal Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time you looked around for them, they were firmly in Dirk's grasp. I appreciated the many times you shared with me your perspective on the board and your plans - they made my experience infinitely more enjoyable. It also enabled me to better witness your transition from 'playing the board' to 'being played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you ended isolated and friendless after your allies were picked off one by one. Still, you dutifully submitted orders and soldiered on long after hope had left the building, and I appreciate that a lot. "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

[Reply]

DC 373: Fall 1917 Adjudication - AceRimmer   (Dec 20, 2011, 3:45 pm)
Well, so much for all the talk about building consensus. The endgame proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans. A tactical gem here, a defensive brainstorm there ??? but in the end, the Austrian and French foes cancel each... er... excuse me... hold on a second... I have received a short missive marked "Priority" from the English centurion on the field of combat. Give me a second while I put on my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a peace, the generals went and claimed it on the field of battle. England wins. Let me repeat that: England wins. With the additions of Rumania and Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir triumphalis. Crown him with laurels. Parade him in triumph through the streets of London. Let there be displays of captured riches including elephants, Austrian double-headed eagles, German techno music, and Russian hats with furry ear-flaps. (Let a slave stand in his chariot and whisper, "All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this game. He stepped in as a replacement in Fall 1904 for Stephan who regretfully had to resign. Stephan left Dirk a fluid position which could have gone one of many ways. Dirk, deftly steered it through the ambiguous years to come and clearly emerged as the beast on the board. Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don???t know how much you have enjoyed this game (usually, by the end of a game, many players have lost their zest for it), but defeat/failure is indeed the best teacher, and I think DC 373 would be an exemplary teaching game, featuring many common Diplomacy themes. There were disabused newbies, blood-curdling stabs, carebear alliances, puppets, attrition, victory, and above all, personalities. I invite you to share your reflections in end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received their own send-offs), I offer the following observation from Julius Caesar himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always grateful to replacement players. [Note: Matt O???Donnell did eventually contact me following his abandonment, but I decided that five days late for a deadline was too late, even though he was otherwise a reliable player ??? I was sorry to lose him]. Your decision to play for survival by playing loyal Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time you looked around for them, they were firmly in Dirk???s grasp. I appreciated the many times you shared with me your perspective on the board and your plans ??? they made my experience infinitely more enjoyable. It also enabled me to better witness your transition from 'playing the board' to 'being played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you ended isolated and friendless after your allies were picked off one by one. Still, you dutifully submitted orders and soldiered on long after hope had left the building, and I appreciate that a lot. "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again ??? end-of-game statements are welcomed, nay, encouraged. Caesar narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

[Reply]

DC 373: Fall 1917 Adjudication (dc373) dknemeyer Dec 20, 08:56 pm
Adam, thanks so much for GM'ing the game. Your Julius Caesar theme really added a lot of character, and your timely and professional adjudications are much appreciated. I very much hope to play in your games again.
I seek out replacement positions that appear challenging but are not hopeless, and I endeavour to improve on the position I've inherited. No delusions of grandeur, but no just competently filling the chair either. The board in this game supported that agenda nicely. England had lost out on the western triangle in the beginning. However, just before I joined, they had all patched up and in mid-1903 England sat with 5 SC, firm allies, and belligerence raging on the other side of the board. What a fine time to be an Englishman!
Initially, and for quite some time, I was certainly content to work with France and Germany. Both were nice guys who enjoyed talking strategy and made for a very pleasant play experience, one which was only bolstered by our slow-but-steady progress and Austria's ruthlessness in dismantling his neighbours when given the opening, creating tension that drove us all aggressively eastward.
I've been told that patience is one of my best Dip traits, and it certainly served me well here. In being a supremely reliable and not greedy ally I earned an abundance of trust from France and Germany. I don't remember the point at which my working in perfect and genuine unison with them turned into also looking with a greedy eye for the right moment to stab, but in fall 1910 I decided to go for the solo. We had progressed significantly and were about to make breakthroughs that would certainly give multiple builds to each of us, builds which - almost certainly - would close the door on my being able to make a hopefully winning move in the future.
It was an effective stab, taking 6 centers including 3 from Germany, 2 from France and 1 from Austria - the players best-positioned to stop me. Unfortunately (for me) my antagonists smartly pulled together an effective coalition to stop me. At this point I did not think a solo would be in the cards anymore and I quickly retreated back, looking to bolster relationships that would ensure me a draw in the game, ideally with as few players as possible. However, schisms between the other players started to indicate that I might have another window to make a run for the gold. This situation was further enhanced by general player fatigue around the table. Doing so required a gentle stab of France (once again) and my new German ally as well. Doing so gave me the "hands around the throat" position to fully prosecute finishing the victory.
I really enjoyed playing with this group. I regret that France got so busy which work, which in part led to my decision to make the second stab. He is a fine fellow. It was nice to play again with Maslow again - if briefly - as he is a really creative and imaginative player. Austria is a professional player and, until he checked out at the end, was the kind of tough and unrelenting player that gives Diplomacy its deliciously ruthless reputation.
In any event, thanks to one and all for sticking with the game, and especially Adam for the stellar GM'ing. I hope to see all of you in another game soon!
Dirk/England

On Dec 20, 2011, at 4:45 PM, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans. A tactical gem here, a defensive brainstorm there - but in the end, the Austrian and French foes cancel each... er... excuse me... hold on a second... I have received a short missive marked "Priority" from the English centurion on the field of combat. Give me a second while I put on my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a peace, the generals went and claimed it on the field of battle. England wins. Let me repeat that: England wins. With the additions of Rumania and Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir triumphalis. Crown him with laurels. Parade him in triumph through the streets of London. Let there be displays of captured riches including elephants, Austrian double-headed eagles, German techno music, and Russian hats with furry ear-flaps. (Let a slave stand in his chariot and whisper, "All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this game. He stepped in as a replacement in Fall 1904 for Stephan who regretfully had to resign. Stephan left Dirk a fluid position which could have gone one of many ways. Dirk, deftly steered it through the ambiguous years to come and clearly emerged as the beast on the board. Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a game, many players have lost their zest for it), but defeat/failure is indeed the best teacher, and I think DC 373 would be an exemplary teaching game, featuring many common Diplomacy themes. There were disabused newbies, blood-curdling stabs, carebear alliances, puppets, attrition, victory, and above all, personalities. I invite you to share your reflections in end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received their own send-offs), I offer the following observation from Julius Caesar himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always grateful to replacement players. [Note: Matt O'Donnell did eventually contact me following his abandonment, but I decided that five days late for a deadline was too late, even though he was otherwise a reliable player - I was sorry to lose him]. Your decision to play for survival by playing loyal Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time you looked around for them, they were firmly in Dirk's grasp. I appreciated the many times you shared with me your perspective on the board and your plans - they made my experience infinitely more enjoyable. It also enabled me to better witness your transition from 'playing the board' to 'being played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you ended isolated and friendless after your allies were picked off one by one. Still, you dutifully submitted orders and soldiered on long after hope had left the building, and I appreciate that a lot. "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)
DC 373: Fall 1917 Adjudication (dc373) Blueraider0 Dec 20, 09:54 pm
Dear all,
Package intercepted...... Point of Departure: Stockholm, Sweden......
Packing label in German....... Language deemed barbaric...........
Translating to English
.......
.......
......

Hullo? Hello, anyone out there? Ahem, well, since we have taken
Rumania, we can now mix the sexy appeal of Sweden with the vampire
atmosphere of Transylvania and the industrious strength of the
Germans. Tell Chancellor Maslow that all is well, and we will soon
launch our surprise attack against the English, claiming Edinburgh and
declaring Scottish independence from the Empire. We will dominate
(that area)!
*End*

Drat! Our master plan has been foiled!
Before anything else, thanks of course to Adam, for GMing so
wonderfully - spot on!
Dirk mentioned I am an "imaginative and creative" player. I thank him
for the kind words, and this game has certainly re-sparked my interest
in taking the Light Cavalry's mission seriously, and taking up truly
desperate positions, partially to ensure the games go on, but also as
a fun place to experiment with crazy ideas. Germany had Munich and
Sweden. Seems like a fertile board for some experimentation.
I always aim high. When I took over this position I decided my goal
was to retake all of Germany. Read that again. I decided to take my
two units and throw myself against the English forces. It seemed like
a good idea, actually! Dirk was deficient on armies in Germany, and I
generally thought he had overbuilt on fleets. The trick was to stab
him in such a way that he couldn't take Sweden in the appropriate
fall, essentially giving me an extra unit and some room to manuever.
But Jack and I never quite hit it off, and my plan to "convince" Dirk
I was his ally turned into.......... an alliance. Jack just stopped
responding (so I stopped bothering) and soon it became clear that
fighting Dirk, while great and heroic, was foolish and he would simply
eliminate me. Maybe it was always so.
Mark never really talked to me and I was convinced Dirk and I were the
only players talking. But Dirk kept saying he heard from France about
this or that - I just assumed he was lying.
Then I got an e-mail from Mark to me and Dirk about some tactics.
During the previous turn or so, I had suggested to Dirk he could solo,
and he said he wasn't interested. That very turn Dirk took Warsaw
without helping me into Rumania (which he very well could have done),
so I lost a unit. I threw a bit of a fit (I was upset Dirk had lied
to me about his solo ambitions - I thought I had made it clear that if
that's what he wanted I'd help him out) and considered obstructing
Dirk with my one unit (I mean........ it was something!) but then Dirk
said I had shown myself to be untrustworthy. Turns out he thought I
complained to Mark I was being left out, and that's what led to the
3-way e-mail. I had thought Dirk had encouraged Mark to e-mail me, so
I'd stop bugging him about it. Well, once we settled that I realized
Jack still wasn't talking to me and Dirk could just as easily take me
out, so I offered my services again and suggested it might be fun if I
end the game with 1 unit and two supply depots, neither in Germany.
He agreed, but clearly that didn't happen. Oh well. Sweden is just
as well!
Also, I think I accidentally vetoed a few draws by not submitting
votes. Whoops!
A fun game and a fun position to take over. I hope to see you all in
a game soon!
-Maslow


On 12/20/11, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame
proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans.
A tactical gem here, a defensive brainstorm there - but in the end, the
Austrian and French foes cancel each... er... excuse me... hold on a
second... I have received a short missive marked "Priority" from the
English centurion on the field of combat. Give me a second while I put on
my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a
peace, the generals went and claimed it on the field of battle. England
wins. Let me repeat that: England wins. With the additions of Rumania and
Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir
triumphalis. Crown him with laurels. Parade him in triumph through the
streets of London. Let there be displays of captured riches including
elephants, Austrian double-headed eagles, German techno music, and Russian
hats with furry ear-flaps. (Let a slave stand in his chariot and whisper,
"All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this
game. He stepped in as a replacement in Fall 1904 for Stephan who
regretfully had to resign. Stephan left Dirk a fluid position which could
have gone one of many ways. Dirk, deftly steered it through the ambiguous
years to come and clearly emerged as the beast on the board.
Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a
game, many players have lost their zest for it), but defeat/failure is
indeed the best teacher, and I think DC 373 would be an exemplary teaching
game, featuring many common Diplomacy themes. There were disabused newbies,
blood-curdling stabs, carebear alliances, puppets, attrition, victory, and
above all, personalities. I invite you to share your reflections in
end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received
their own send-offs), I offer the following observation from Julius Caesar
himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I
did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without
the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you
with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always
grateful to replacement players. [Note: Matt O'Donnell did eventually
contact me following his abandonment, but I decided that five days late for
a deadline was too late, even though he was otherwise a reliable player - I
was sorry to lose him]. Your decision to play for survival by playing loyal
Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time
you looked around for them, they were firmly in Dirk's grasp. I appreciated
the many times you shared with me your perspective on the board and your
plans - they made my experience infinitely more enjoyable. It also enabled
me to better witness your transition from 'playing the board' to 'being
played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you
ended isolated and friendless after your allies were picked off one by one.
Still, you dutifully submitted orders and soldiered on long after hope had
left the building, and I appreciate that a lot. "It is easier to find men
who will volunteer to die, than to find those who are willing to endure pain
with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar
narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
DC 373: Fall Reminder - AceRimmer   (Dec 19, 2011, 10:32 am)
Orders are due tomorrow. I do not have them from all players.
Please include votes with your orders for:
English Solo
EF Draw
EFG Draw

[Reply]

DC 373: Spring 1917 Adjudication - archimedes   (Dec 16, 2011, 1:15 pm)
Adam,


 


I propose both a EF draw and a EFG draw, I have voted for every draw proposal.


 


Mark


 


 












From: Alex Maslow <blueraider0(at)gmail.com>
To: Jack McHugh <jwmchughjr(at)gmail.com>
Cc: Adam Martin-Schwarze <smegdwarf(at)yahoo.com>; Jack Cope <jackcope(at)btinternet.com>; DC 373 <dc373(at)diplomaticcorp.com>; Dirk Knemeyer <dirk(at)knemeyer.com>; Mark Mizak <archimedeslives(at)yahoo.com>
Sent: Friday, December 16, 2011 2:14 PM
Subject: Re: DC 373: Spring 1917
Adjudication

Who keeps vetoing these draws??


Also, I'd like this game over before the 20th, because while you all
are celebrating JC's birthday, I'll be on the 5th night of
"Cha-noo-ka."  And we all know its bad luck to play Diplomacy while
drinking every night and gambling chocolate coins using a spinning
top.



On 12/16/11, Jack McHugh <jwmchughjr(at)gmail.com> wrote:
> reterat both units OTB...and please vote for the damn draws already
>
> On Fri, Dec 16, 2011 at 12:06 PM, Adam Martin-Schwarze
> <smegdwarf(at)yahoo.com>wrote:
>
>> No peace.
>>
>> No justice.
>>
>> No peace.
>>
>> No justice.
>>
>> No
peace.
>>
>> If you ask me, there has been a recurring failure to build a consensus
>> behind any single endgame proposal.  Oh, sure, it???s easy to propose, but
>> do
>> you have the commitment to say, ???I do????  Well, until you all get over your
>> commitment jitters, the war must go on!
>>
>> If you play this game long enough, you???ll witness everything.  For
>> example, consider Spring 1917.  Austria *triple-supports* A Bud-Tri.
>> Dude,
>> that guy really wants to re-take Trieste.  *All three* supports are cut.
>>  Jimminy %&#^ing Cricket!!!  Dude, that sucks!  But wait!  The move
>> succeeds anyway.  [Phew.]  Because France moved unopposed into Serbia.
>>  [Nerts.]
>>
>> The Austrian Front is pretty much crumbling everywhere.  England
seizes
>> Sevastopol.  Berlin -> Silesia -> Galicia -> Ukraine comes off without a
>> hitch.  Austrians are driven from Venice and Ionian Sea.  The valiant
>> resistance can only be waged so long before steadfast alliance overwhelms
>> it.
>>
>> Two retreats are due:
>> Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or
>> oblivion.
>> Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.
>>
>> If I could get those orders today, it???d be fabu.  Then, you know,
>> Christmas is coming soon.  If you???re looking for a suitable gift for your
>> opponents, you might try this:
>>
>>
>> http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819
>>
>> Or, you can peruse Zazzle???s whole collection of JC
items at:
>>
>> http://www.zazzle.com/julius+caesar+ornaments
>>
>> I???d like to have Fall 1917 due next Tuesday.  I think we can squeeze in
>> one more season between now and the birthday party for the other JC.
>>
>>
>> Spring 1917 Adjudication
>>
>> Austria:
>> a bud-tri
>> a rum-bul (*Fails*)
>> a bul- gre (*Fails*)
>> a alb s a bud-tri (*Cut*)
>> f eme-aeg
>> f ion s f eme-aeg (*Dislodged*)
>> f apu-adr
>> a tyr s a bud-tri (*Cut*)
>> a ven s a bud-tri (*Dislodged*)
>>
>> England:
>> F Bal - Den
>> A Ber - Sil
>> F BOT - Bal
>> A Edi - Kie
>> F Eng C Lon - Bel
>> F Hel C Edi - Kie
>> A Lon - Bel
>> A LVN -
Mos
>> A Mos - Sev
>> A Mun - Tyrolia (*Fails*)
>> F NAO - MAO
>> F NTH C Edi - Kie
>> A Sil - Gal
>> F Tun - ION
>> A Vie S Mun - Tyrolia
>> A War S Gal - Ukr
>>
>> France:
>> Army Brest HOLD
>> Fleet Piedmont HOLD
>> Fleet Tuscany Move To Tyrhennian Sea
>> Army Rome Support Fleet Adriatic Move To Venice
>> Fleet Adriatic Sea Move to Venice
>> Fleet Naples Support English Fleet Tunis Move To Ionian Sea
>> Fleet Greece Move To Albania (*Fails*)
>> Triest Move To Serbia
>>
>> Germany:
>> Gal to Ukr
>


--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it
was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 373: Spring 1917 Adjudication - Blueraider0   (Dec 16, 2011, 1:14 pm)
Who keeps vetoing these draws??

Also, I'd like this game over before the 20th, because while you all
are celebrating JC's birthday, I'll be on the 5th night of
"Cha-noo-ka." And we all know its bad luck to play Diplomacy while
drinking every night and gambling chocolate coins using a spinning
top.

On 12/16/11, Jack McHugh wrote:
reterat both units OTB...and please vote for the damn draws already

On Fri, Dec 16, 2011 at 12:06 PM, Adam Martin-Schwarze
wrote:

> No peace.
>
> No justice.
>
> No peace.
>
> No justice.
>
> No peace.
>
> If you ask me, there has been a recurring failure to build a consensus
> behind any single endgame proposal. Oh, sure, it's easy to propose, but
> do
> you have the commitment to say, "I do"? Well, until you all get over your
> commitment jitters, the war must go on!
>
> If you play this game long enough, you'll witness everything. For
> example, consider Spring 1917. Austria *triple-supports* A Bud-Tri.
> Dude,
> that guy really wants to re-take Trieste. *All three* supports are cut.
> Jimminy %&#^ing Cricket!!! Dude, that sucks! But wait! The move
> succeeds anyway. [Phew.] Because France moved unopposed into Serbia.
> [Nerts.]
>
> The Austrian Front is pretty much crumbling everywhere. England seizes
> Sevastopol. Berlin -> Silesia -> Galicia -> Ukraine comes off without a
> hitch. Austrians are driven from Venice and Ionian Sea. The valiant
> resistance can only be waged so long before steadfast alliance overwhelms
> it.
>
> Two retreats are due:
> Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or
> oblivion.
> Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.
>
> If I could get those orders today, it'd be fabu. Then, you know,
> Christmas is coming soon. If you're looking for a suitable gift for your
> opponents, you might try this:
>
>
> http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819
>
> Or, you can peruse Zazzle's whole collection of JC items at:
>
> http://www.zazzle.com/julius+caesar+ornaments
>
> I'd like to have Fall 1917 due next Tuesday. I think we can squeeze in
> one more season between now and the birthday party for the other JC.
>
>
> Spring 1917 Adjudication
>
> Austria:
> a bud-tri
> a rum-bul (*Fails*)
> a bul- gre (*Fails*)
> a alb s a bud-tri (*Cut*)
> f eme-aeg
> f ion s f eme-aeg (*Dislodged*)
> f apu-adr
> a tyr s a bud-tri (*Cut*)
> a ven s a bud-tri (*Dislodged*)
>
> England:
> F Bal - Den
> A Ber - Sil
> F BOT - Bal
> A Edi - Kie
> F Eng C Lon - Bel
> F Hel C Edi - Kie
> A Lon - Bel
> A LVN - Mos
> A Mos - Sev
> A Mun - Tyrolia (*Fails*)
> F NAO - MAO
> F NTH C Edi - Kie
> A Sil - Gal
> F Tun - ION
> A Vie S Mun - Tyrolia
> A War S Gal - Ukr
>
> France:
> Army Brest HOLD
> Fleet Piedmont HOLD
> Fleet Tuscany Move To Tyrhennian Sea
> Army Rome Support Fleet Adriatic Move To Venice
> Fleet Adriatic Sea Move to Venice
> Fleet Naples Support English Fleet Tunis Move To Ionian Sea
> Fleet Greece Move To Albania (*Fails*)
> Triest Move To Serbia
>
> Germany:
> Gal to Ukr


--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 373: Spring 1917 Retreats - AceRimmer   (Dec 16, 2011, 12:15 pm)
Well, I think you've all seen the latest.?? The Austrians disband rather than retreat.

There is an English solo publicly proposed by England.

Orders and votes are due by Tuesday, December 16, 2:00 p.m. CST.





--- On Fri, 12/16/11, Dirk Knemeyer
wrote:

From: Dirk Knemeyer

Subject: Re: DC 373: Spring 1917 Adjudication
To: "Jack McHugh"
Cc: "Adam Martin-Schwarze" , "Jack Cope" , "DC 373" , "Alex Maslow" , "Mark Mizak"
Date: Friday, December 16, 2011, 12:00 PM

Hi Jack,
I proposed an English solo and will certainly vote for it.
Dirk

On Dec 16, 2011, at 12:45 PM, Jack McHugh wrote:
reterat both units OTB...and please vote for the damn draws already

On Fri, Dec 16, 2011 at 12:06 PM, Adam Martin-Schwarze wrote:

No peace.



No justice.



No peace.



No justice.



No peace.



If you ask me, there has been a recurring failure to build a consensus behind any single endgame proposal. ??Oh, sure, it???s easy to propose, but do you have the commitment to say, ???I do???? ??Well, until you all get over your commitment jitters, the war must go on!




If you play this game long enough, you???ll witness everything. ??For example, consider Spring 1917. ??Austria *triple-supports* A Bud-Tri. ??Dude, that guy really wants to re-take Trieste. ??*All three* supports are cut. ??Jimminy %&#^ing Cricket!!! ??Dude, that sucks! ??But wait! ??The move succeeds anyway. ??[Phew.] ??Because France moved unopposed into Serbia. ??[Nerts.]




The Austrian Front is pretty much crumbling everywhere. ??England seizes Sevastopol. ??Berlin -> Silesia -> Galicia -> Ukraine comes off without a hitch. ??Austrians are driven from Venice and Ionian Sea. ??The valiant resistance can only be waged so long before steadfast alliance overwhelms it.




Two retreats are due:

Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or oblivion.

Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.



If I could get those orders today, it???d be fabu. ??Then, you know, Christmas is coming soon. ??If you???re looking for a suitable gift for your opponents, you might try this:



http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819



Or, you can peruse Zazzle???s whole collection of JC items at:



http://www.zazzle.com/julius+caesar+ornaments



I???d like to have Fall 1917 due next Tuesday. ??I think we can squeeze in one more season between now and the birthday party for the other JC.





Spring 1917 Adjudication



Austria:

a bud-tri

a rum-bul (*Fails*)

a bul- gre (*Fails*)

a alb s a bud-tri (*Cut*)

f eme-aeg

f ion s f eme-aeg (*Dislodged*)

f apu-adr

a tyr s a bud-tri (*Cut*)

a ven s a bud-tri (*Dislodged*)



England:

F Bal - Den

A Ber - Sil

F BOT - Bal

A Edi - Kie

F Eng C Lon - Bel

F Hel C Edi - Kie

A Lon - Bel

A LVN - Mos

A Mos - Sev

A Mun - Tyrolia (*Fails*)

F NAO - MAO

F NTH C Edi - Kie

A Sil - Gal

F Tun - ION

A Vie S Mun - Tyrolia

A War S Gal - Ukr



France:

Army Brest HOLD

Fleet Piedmont HOLD

Fleet Tuscany Move To Tyrhennian Sea

Army Rome Support Fleet Adriatic Move To Venice

Fleet Adriatic Sea Move to Venice

Fleet Naples Support English Fleet Tunis Move To Ionian Sea

Fleet Greece Move To Albania (*Fails*)

Triest Move To Serbia



Germany:

Gal to Ukr

[Reply]

DC 373: Spring 1917 Adjudication - dknemeyer   (Dec 16, 2011, 12:00 pm)
Hi Jack,



I proposed an English solo and will certainly vote for it.




Dirk







On Dec 16, 2011, at 12:45 PM, Jack McHugh wrote:


reterat both units OTB...and please vote for the damn draws already


On Fri, Dec 16, 2011 at 12:06 PM, Adam Martin-Schwarze <smegdwarf(at)yahoo.com> wrote:


No peace.



No justice.



No peace.



No justice.



No peace.



If you ask me, there has been a recurring failure to build a consensus behind any single endgame proposal.  Oh, sure, it's easy to propose, but do you have the commitment to say, "I do"?  Well, until you all get over your commitment jitters, the war must go on!



If you play this game long enough, you'll witness everything.  For example, consider Spring 1917.  Austria *triple-supports* A Bud-Tri.  Dude, that guy really wants to re-take Trieste.  *All three* supports are cut.  Jimminy %&#^ing Cricket!!!  Dude, that sucks!  But wait!  The move succeeds anyway.  [Phew.]  Because France moved unopposed into Serbia.  [Nerts.]



The Austrian Front is pretty much crumbling everywhere.  England seizes Sevastopol.  Berlin -> Silesia -> Galicia -> Ukraine comes off without a hitch.  Austrians are driven from Venice and Ionian Sea.  The valiant resistance can only be waged so long before steadfast alliance overwhelms it.



Two retreats are due:

Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or oblivion.

Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.



If I could get those orders today, it'd be fabu.  Then, you know, Christmas is coming soon.  If you're looking for a suitable gift for your opponents, you might try this:



http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819



Or, you can peruse Zazzle's whole collection of JC items at:



http://www.zazzle.com/julius+caesar+ornaments



I'd like to have Fall 1917 due next Tuesday.  I think we can squeeze in one more season between now and the birthday party for the other JC.





Spring 1917 Adjudication



Austria:

a bud-tri

a rum-bul (*Fails*)

a bul- gre (*Fails*)

a alb s a bud-tri (*Cut*)

f eme-aeg

f ion s f eme-aeg (*Dislodged*)

f apu-adr

a tyr s a bud-tri (*Cut*)

a ven s a bud-tri (*Dislodged*)



England:

F Bal - Den

A Ber - Sil

F BOT - Bal

A Edi - Kie

F Eng C Lon - Bel

F Hel C Edi - Kie

A Lon - Bel

A LVN - Mos

A Mos - Sev

A Mun - Tyrolia (*Fails*)

F NAO - MAO

F NTH C Edi - Kie

A Sil - Gal

F Tun - ION

A Vie S Mun - Tyrolia

A War S Gal - Ukr



France:

Army Brest HOLD

Fleet Piedmont HOLD

Fleet Tuscany Move To Tyrhennian Sea

Army Rome Support Fleet Adriatic Move To Venice

Fleet Adriatic Sea Move to Venice

Fleet Naples Support English Fleet Tunis Move To Ionian Sea

Fleet Greece Move To Albania (*Fails*)

Triest Move To Serbia



Germany:

Gal to Ukr

[Reply]

DC 373: Spring 1917 Adjudication - FlapJack   (Dec 16, 2011, 11:45 am)

[Reply]

DC 373: Spring 1917 Adjudication - AceRimmer   (Dec 16, 2011, 11:06 am)
No peace.

No justice.

No peace.

No justice.

No peace.

If you ask me, there has been a recurring failure to build a consensus behind any single endgame proposal. Oh, sure, it???s easy to propose, but do you have the commitment to say, ???I do???? Well, until you all get over your commitment jitters, the war must go on!

If you play this game long enough, you???ll witness everything. For example, consider Spring 1917. Austria *triple-supports* A Bud-Tri. Dude, that guy really wants to re-take Trieste. *All three* supports are cut. Jimminy %&#^ing Cricket!!! Dude, that sucks! But wait! The move succeeds anyway. [Phew.] Because France moved unopposed into Serbia. [Nerts.]

The Austrian Front is pretty much crumbling everywhere. England seizes Sevastopol. Berlin -> Silesia -> Galicia -> Ukraine comes off without a hitch. Austrians are driven from Venice and Ionian Sea. The valiant resistance can only be waged so long before steadfast alliance overwhelms it.

Two retreats are due:
Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or oblivion.
Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.

If I could get those orders today, it???d be fabu. Then, you know, Christmas is coming soon. If you???re looking for a suitable gift for your opponents, you might try this:

http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819

Or, you can peruse Zazzle???s whole collection of JC items at:

http://www.zazzle.com/julius+caesar+ornaments

I???d like to have Fall 1917 due next Tuesday. I think we can squeeze in one more season between now and the birthday party for the other JC.


Spring 1917 Adjudication

Austria:
a bud-tri
a rum-bul (*Fails*)
a bul- gre (*Fails*)
a alb s a bud-tri (*Cut*)
f eme-aeg
f ion s f eme-aeg (*Dislodged*)
f apu-adr
a tyr s a bud-tri (*Cut*)
a ven s a bud-tri (*Dislodged*)

England:
F Bal - Den
A Ber - Sil
F BOT - Bal
A Edi - Kie
F Eng C Lon - Bel
F Hel C Edi - Kie
A Lon - Bel
A LVN - Mos
A Mos - Sev
A Mun - Tyrolia (*Fails*)
F NAO - MAO
F NTH C Edi - Kie
A Sil - Gal
F Tun - ION
A Vie S Mun - Tyrolia
A War S Gal - Ukr

France:
Army Brest HOLD
Fleet Piedmont HOLD
Fleet Tuscany Move To Tyrhennian Sea
Army Rome Support Fleet Adriatic Move To Venice
Fleet Adriatic Sea Move to Venice
Fleet Naples Support English Fleet Tunis Move To Ionian Sea
Fleet Greece Move To Albania (*Fails*)
Triest Move To Serbia

Germany:
Gal to Ukr

[Reply]

DC 373: Spring 1917 Adjudication (dc373) FlapJack Dec 16, 11:45 am
DC 373: Spring 1917 Adjudication (dc373) dknemeyer Dec 16, 12:00 pm
Hi Jack,



I proposed an English solo and will certainly vote for it.




Dirk







On Dec 16, 2011, at 12:45 PM, Jack McHugh wrote:


reterat both units OTB...and please vote for the damn draws already


On Fri, Dec 16, 2011 at 12:06 PM, Adam Martin-Schwarze <smegdwarf(at)yahoo.com> wrote:


No peace.



No justice.



No peace.



No justice.



No peace.



If you ask me, there has been a recurring failure to build a consensus behind any single endgame proposal.  Oh, sure, it's easy to propose, but do you have the commitment to say, "I do"?  Well, until you all get over your commitment jitters, the war must go on!



If you play this game long enough, you'll witness everything.  For example, consider Spring 1917.  Austria *triple-supports* A Bud-Tri.  Dude, that guy really wants to re-take Trieste.  *All three* supports are cut.  Jimminy %&#^ing Cricket!!!  Dude, that sucks!  But wait!  The move succeeds anyway.  [Phew.]  Because France moved unopposed into Serbia.  [Nerts.]



The Austrian Front is pretty much crumbling everywhere.  England seizes Sevastopol.  Berlin -> Silesia -> Galicia -> Ukraine comes off without a hitch.  Austrians are driven from Venice and Ionian Sea.  The valiant resistance can only be waged so long before steadfast alliance overwhelms it.



Two retreats are due:

Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or oblivion.

Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.



If I could get those orders today, it'd be fabu.  Then, you know, Christmas is coming soon.  If you're looking for a suitable gift for your opponents, you might try this:



http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819



Or, you can peruse Zazzle's whole collection of JC items at:



http://www.zazzle.com/julius+caesar+ornaments



I'd like to have Fall 1917 due next Tuesday.  I think we can squeeze in one more season between now and the birthday party for the other JC.





Spring 1917 Adjudication



Austria:

a bud-tri

a rum-bul (*Fails*)

a bul- gre (*Fails*)

a alb s a bud-tri (*Cut*)

f eme-aeg

f ion s f eme-aeg (*Dislodged*)

f apu-adr

a tyr s a bud-tri (*Cut*)

a ven s a bud-tri (*Dislodged*)



England:

F Bal - Den

A Ber - Sil

F BOT - Bal

A Edi - Kie

F Eng C Lon - Bel

F Hel C Edi - Kie

A Lon - Bel

A LVN - Mos

A Mos - Sev

A Mun - Tyrolia (*Fails*)

F NAO - MAO

F NTH C Edi - Kie

A Sil - Gal

F Tun - ION

A Vie S Mun - Tyrolia

A War S Gal - Ukr



France:

Army Brest HOLD

Fleet Piedmont HOLD

Fleet Tuscany Move To Tyrhennian Sea

Army Rome Support Fleet Adriatic Move To Venice

Fleet Adriatic Sea Move to Venice

Fleet Naples Support English Fleet Tunis Move To Ionian Sea

Fleet Greece Move To Albania (*Fails*)

Triest Move To Serbia



Germany:

Gal to Ukr
DC 373: Spring 1917 Adjudication (dc373) Blueraider0 Dec 16, 01:14 pm
Who keeps vetoing these draws??

Also, I'd like this game over before the 20th, because while you all
are celebrating JC's birthday, I'll be on the 5th night of
"Cha-noo-ka." And we all know its bad luck to play Diplomacy while
drinking every night and gambling chocolate coins using a spinning
top.

On 12/16/11, Jack McHugh wrote:
reterat both units OTB...and please vote for the damn draws already

On Fri, Dec 16, 2011 at 12:06 PM, Adam Martin-Schwarze
wrote:

> No peace.
>
> No justice.
>
> No peace.
>
> No justice.
>
> No peace.
>
> If you ask me, there has been a recurring failure to build a consensus
> behind any single endgame proposal. Oh, sure, it's easy to propose, but
> do
> you have the commitment to say, "I do"? Well, until you all get over your
> commitment jitters, the war must go on!
>
> If you play this game long enough, you'll witness everything. For
> example, consider Spring 1917. Austria *triple-supports* A Bud-Tri.
> Dude,
> that guy really wants to re-take Trieste. *All three* supports are cut.
> Jimminy %&#^ing Cricket!!! Dude, that sucks! But wait! The move
> succeeds anyway. [Phew.] Because France moved unopposed into Serbia.
> [Nerts.]
>
> The Austrian Front is pretty much crumbling everywhere. England seizes
> Sevastopol. Berlin -> Silesia -> Galicia -> Ukraine comes off without a
> hitch. Austrians are driven from Venice and Ionian Sea. The valiant
> resistance can only be waged so long before steadfast alliance overwhelms
> it.
>
> Two retreats are due:
> Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or
> oblivion.
> Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.
>
> If I could get those orders today, it'd be fabu. Then, you know,
> Christmas is coming soon. If you're looking for a suitable gift for your
> opponents, you might try this:
>
>
> http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819
>
> Or, you can peruse Zazzle's whole collection of JC items at:
>
> http://www.zazzle.com/julius+caesar+ornaments
>
> I'd like to have Fall 1917 due next Tuesday. I think we can squeeze in
> one more season between now and the birthday party for the other JC.
>
>
> Spring 1917 Adjudication
>
> Austria:
> a bud-tri
> a rum-bul (*Fails*)
> a bul- gre (*Fails*)
> a alb s a bud-tri (*Cut*)
> f eme-aeg
> f ion s f eme-aeg (*Dislodged*)
> f apu-adr
> a tyr s a bud-tri (*Cut*)
> a ven s a bud-tri (*Dislodged*)
>
> England:
> F Bal - Den
> A Ber - Sil
> F BOT - Bal
> A Edi - Kie
> F Eng C Lon - Bel
> F Hel C Edi - Kie
> A Lon - Bel
> A LVN - Mos
> A Mos - Sev
> A Mun - Tyrolia (*Fails*)
> F NAO - MAO
> F NTH C Edi - Kie
> A Sil - Gal
> F Tun - ION
> A Vie S Mun - Tyrolia
> A War S Gal - Ukr
>
> France:
> Army Brest HOLD
> Fleet Piedmont HOLD
> Fleet Tuscany Move To Tyrhennian Sea
> Army Rome Support Fleet Adriatic Move To Venice
> Fleet Adriatic Sea Move to Venice
> Fleet Naples Support English Fleet Tunis Move To Ionian Sea
> Fleet Greece Move To Albania (*Fails*)
> Triest Move To Serbia
>
> Germany:
> Gal to Ukr


--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
DC 373: Spring 1917 Adjudication (dc373) archimedes Dec 16, 01:15 pm
Adam,


 


I propose both a EF draw and a EFG draw, I have voted for every draw proposal.


 


Mark


 


 












From: Alex Maslow <blueraider0(at)gmail.com>
To: Jack McHugh <jwmchughjr(at)gmail.com>
Cc: Adam Martin-Schwarze <smegdwarf(at)yahoo.com>; Jack Cope <jackcope(at)btinternet.com>; DC 373 <dc373(at)diplomaticcorp.com>; Dirk Knemeyer <dirk(at)knemeyer.com>; Mark Mizak <archimedeslives(at)yahoo.com>
Sent: Friday, December 16, 2011 2:14 PM
Subject: Re: DC 373: Spring 1917
Adjudication

Who keeps vetoing these draws??


Also, I'd like this game over before the 20th, because while you all
are celebrating JC's birthday, I'll be on the 5th night of
"Cha-noo-ka."  And we all know its bad luck to play Diplomacy while
drinking every night and gambling chocolate coins using a spinning
top.



On 12/16/11, Jack McHugh <jwmchughjr(at)gmail.com> wrote:
> reterat both units OTB...and please vote for the damn draws already
>
> On Fri, Dec 16, 2011 at 12:06 PM, Adam Martin-Schwarze
> <smegdwarf(at)yahoo.com>wrote:
>
>> No peace.
>>
>> No justice.
>>
>> No peace.
>>
>> No justice.
>>
>> No
peace.
>>
>> If you ask me, there has been a recurring failure to build a consensus
>> behind any single endgame proposal.  Oh, sure, it???s easy to propose, but
>> do
>> you have the commitment to say, ???I do????  Well, until you all get over your
>> commitment jitters, the war must go on!
>>
>> If you play this game long enough, you???ll witness everything.  For
>> example, consider Spring 1917.  Austria *triple-supports* A Bud-Tri.
>> Dude,
>> that guy really wants to re-take Trieste.  *All three* supports are cut.
>>  Jimminy %&#^ing Cricket!!!  Dude, that sucks!  But wait!  The move
>> succeeds anyway.  [Phew.]  Because France moved unopposed into Serbia.
>>  [Nerts.]
>>
>> The Austrian Front is pretty much crumbling everywhere.  England
seizes
>> Sevastopol.  Berlin -> Silesia -> Galicia -> Ukraine comes off without a
>> hitch.  Austrians are driven from Venice and Ionian Sea.  The valiant
>> resistance can only be waged so long before steadfast alliance overwhelms
>> it.
>>
>> Two retreats are due:
>> Austrian fleet Ionian Sea may retreat to Apulia, Eastern Mediterranean, or
>> oblivion.
>> Austrian army Venice may retreat to Apulia, Tuscany, or oblivion.
>>
>> If I could get those orders today, it???d be fabu.  Then, you know,
>> Christmas is coming soon.  If you???re looking for a suitable gift for your
>> opponents, you might try this:
>>
>>
>> http://www.zazzle.com/cry_havoc_and_let_slip_the_dogs_of_war_ornament-175850067299422819
>>
>> Or, you can peruse Zazzle???s whole collection of JC
items at:
>>
>> http://www.zazzle.com/julius+caesar+ornaments
>>
>> I???d like to have Fall 1917 due next Tuesday.  I think we can squeeze in
>> one more season between now and the birthday party for the other JC.
>>
>>
>> Spring 1917 Adjudication
>>
>> Austria:
>> a bud-tri
>> a rum-bul (*Fails*)
>> a bul- gre (*Fails*)
>> a alb s a bud-tri (*Cut*)
>> f eme-aeg
>> f ion s f eme-aeg (*Dislodged*)
>> f apu-adr
>> a tyr s a bud-tri (*Cut*)
>> a ven s a bud-tri (*Dislodged*)
>>
>> England:
>> F Bal - Den
>> A Ber - Sil
>> F BOT - Bal
>> A Edi - Kie
>> F Eng C Lon - Bel
>> F Hel C Edi - Kie
>> A Lon - Bel
>> A LVN -
Mos
>> A Mos - Sev
>> A Mun - Tyrolia (*Fails*)
>> F NAO - MAO
>> F NTH C Edi - Kie
>> A Sil - Gal
>> F Tun - ION
>> A Vie S Mun - Tyrolia
>> A War S Gal - Ukr
>>
>> France:
>> Army Brest HOLD
>> Fleet Piedmont HOLD
>> Fleet Tuscany Move To Tyrhennian Sea
>> Army Rome Support Fleet Adriatic Move To Venice
>> Fleet Adriatic Sea Move to Venice
>> Fleet Naples Support English Fleet Tunis Move To Ionian Sea
>> Fleet Greece Move To Albania (*Fails*)
>> Triest Move To Serbia
>>
>> Germany:
>> Gal to Ukr
>


--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it
was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
DC 373: Adjudication in Limbo - AceRimmer   (Dec 15, 2011, 1:27 pm)
I am still missing one set of orders. Collection agents have been sent 'round to "make inquiries".

[Reply]

DC 373: Winter 1916 Adjudication - AceRimmer   (Dec 08, 2011, 2:49 pm)
1917. Germany declares unrestricted submarine warfare. Britain intercepts the Zimmerman Telegram, proposing a German-Mexican alliance (it was to be celebrated over tacos and bratwurst). In spite of an earlier abdication by Tsar Nicholas II, Hegelian forces lead to the Russian Revolution. The Yanks enter the war. And Peter O'Toole takes Aquaba.
Here, we commemorate 1917 in our peculiar manner by building and disbanding armies...
Austria: Removes Army Ukraine
England: Builds Army Edinburgh and Army London
France: Builds Army Brest
Germany: Removes Army Prussia
Remember, there are proposals for EF and EFG draws.
Votes are due with Spring 1917 orders on Tuesday.

[Reply]

DC 373: F1916 Retreat - AceRimmer   (Dec 06, 2011, 4:36 pm)
France retreats F Ionian Sea - Greece
Germany retreats A Warsaw - Prussia
That leaves:
Austria: 1 disband
England: 2 builds
France: 1 build
Germany: 1 disband
Orders due on Thursday. No new map until then (I'm sure you rugged gents will cope).

[Reply]

DC 373: Fall 1916 Adjudication - AceRimmer   (Dec 06, 2011, 3:11 pm)
There is no agreement to end the game. Soldier on!
For a season in such a developed game, I found this adjudication to have more than its share of intriguing events.
Austria leaves Albania idle, whilst it could easily have either supported Trieste (which gets destroyed) or defended Greece. Austria does storm Venice and the Ionian Sea (which could easily have been defended by England's idle Tunisian fleet).
England moves into North Atlantic and the English Channel. He also seizes Warsaw... but leaves Sweden untouched.
Despite the loss of Tunis, France can gain a center; or, should he retreat OTB, he can gain a build all the same.
The Germans in Galicia getted clonged on both sides -- from a stampeding heard of English rhinoceroses and by marauding hordes of Austrian elephants. The result is standstill.
There are two retreats. The German army in Warsaw auto-retreats to Prussia.
The French fleet in Ionian Sea may retreat to Greece, Tyrrhenian Sea, or off the board.
Please send that retreat quickly, Mr. Mizak.
Winter 1916 orders will follow immediately. This season, everybody has something to do (the following assumes that France retreats to Greece... if he does not so retreat, then Austria has no disband upcoming... if France retreats to Tyrrhenian Sea, then he has no build upcoming).
Austria: Supp 9 Unit 10 Remove 1
England: Supp 16 Unit 14 Build 2
France: Supp 8 Unit 7 Build 1
Germany: Supp 1 Unit 2 Remove 1
Winter will hopefully be done by Thursday, setting up Spring 1917 next Tuesday. For Spring 1917, we already have EF and EFG draw proposals. I will accept others (such as IRT) until the Winter adjudication.

Austria:
a ukr-war (*Fails*)
a rum-gal (*Bounce*)
a bul-rum (*Bounce*)
a bud s rum-gal
f tri s a tus-ven (*Disbanded*)
f apu s a tus-ven (*Cut*)
a tus-ven
a tyr s a tus-ven
a alb h
f aeg-ion
f eme s f aeg-ion
England:
F BOT H
F Hel H
A Kie - Ber
A LVN S Mos - War
A Mos - War
A Mun H
F NRG - NAO
F NTH H
F Pru - Bal
A Sil - Gal (*Bounce*)
A StP - Mos
F Tun H
A Vie S Sil - Gal
F Wal - Eng
France:
Army Rome Support Fleet Tyrhennian Sea Move to Tuscany
Army Venice Move to Trieste
Fleet Piedmont Support Fleet Tyrhennian Sea Move To Tuscany
Fleet Tyrhennian Sea Move to Tuscany
Fleet Naples Move To Apulia (*Fails*)
Fleet Ionian Sea Support Fleet Naples Move To Apulia (*Dislodged*)
Fleet Adriatic support Army Venice move to Trieste
Germany:
War to Ukr (*Dislodged*)
Gal to Rum (*Bounce*)

[Reply]

DC 373: Spring 1916 - AceRimmer   (Nov 29, 2011, 3:22 pm)
"Jus belli, ut qui vicissent, iis quos vicissent, quemadmodum vellent, imperarent."
- Julius Caesar

The EFG coalition surges forward into Galicia and Venice. The Austrian army in Venice auto-retreats to Tuscany, where they feast upon the simple delights of bread, oil, tomatoes, and tasty beans. This little army may yet vex the French, with all their too-buttery chefsmanship.

Somebody standing behind the curtain has proposed (drumroll): an English solo. Remember to vote when you submit orders for Fall 1916, due Tuesday, December 6 (St. Nicholas??? Day).


Spring 1916 Adjudication

Austria:
a ven h (*Dislodged*)
f tri-adr (*Fails*)
f apu s f tri-adr (*Cut*)
a alb-gre (*Bounce*)
f aeg-ion (*Bounce*)
f smy-eme
a tyr h
a bud h
a gal-rum
a rum-bul
a ukr h

England:
F Ber - Pru
F BOT H
A Edi - Kie
F Hel C Edi - Kie
A LVN S War
A Mos - Ukr (*Fails*)
A Mun - Tyrolia (*Fails*)
F NAf - Tun
F NRG H
F NTH C Edi - Kie
A Sil - Gal (*Fails*)
A StP - Mos (*Fails*)
S Vie - Bud (*Fails*)
F Wal H

France:
Army Piedmont-Venice
Army Rome Support Army Piedmont-Venice
Fleet Adriatic - Trieste (*Fails*)
Fleet Naples - Apulia (*Fails*)
Fleet Tyrhennian - Ionian Sea (*Bounce*)
Fleet Ionian Sea - Greece (*Bounce*)
Fleet Tuscany - Piedmont

Germany:
Boh to Gal
War supports Boh to Gal

[Reply]

DC 373: Winter 1915 - AceRimmer   (Nov 21, 2011, 9:48 am)
England builds and army in Edinburgh.
This sets up Spring 1916, which I'm going to set for Tuesday, November 29th.

[Reply]

DC 373: Fall 1915 Adjudication - AceRimmer   (Nov 18, 2011, 4:35 pm)
Thanks to a doctor's visit and the demands of my job, I am hastening to get out an adjudication before I depart for the day. No doubt, I will make a mistake, but I don't have the time to -- as expressed by Augustus Caesar and related by my good Roman historian Suetonius -- make haste slowly.
The main news of import: there is no draw.
Nor is there much appreciable advance by France.
Nor does Austria succeed in recapturing Vienna (equally supported movements offset, dontcha know).
And there are no retreats.
So, Dirk, please send us your build. I'll adjudicate it early next week. And then we can all get a few days off for Thanksgiving.
The current standings are:
Austria: Supp 11 Unit 11 Build 0
England: Supp 14 Unit 13 Build 1
France: Supp 7 Unit 7 Build 0
Germany: Supp 2 Unit 2 Build 0

Fall 1915 Adjudication (sorry, but no time to compile orders):
Austria:
F Aegean Sea - Ionian Sea (*Fails*)
A Albania - Trieste (*Fails*)
F Apulia Supports F Trieste - Adriatic Sea (*Cut*)
A Budapest Supports A Galicia - Vienna
F Constantinople - Smyrna
A Galicia - Vienna (*Fails*)
A Sevastopol - Rumania
F Trieste - Adriatic Sea (*Fails*)
A Tyrolia - Vienna (*Fails*)
A Ukraine - Galicia (*Fails*)
A Venice Hold
England:
F Barents Sea - Norwegian Sea
F Berlin Hold
F Gulf of Bothnia Hold
A Livonia Supports A St Petersburg - Moscow (*Fails*)
F Mid-Atlantic Ocean - North Africa
A Moscow - Ukraine (*Fails*)
A Munich - Silesia
F North Sea - Helgoland Bight
F Norwegian Sea - North Sea
A Ruhr - Munich
A St Petersburg - Moscow (*Fails*)
A Vienna - Galicia (*Fails*)
F Wales Hold
France:
F Adriatic Sea Supports A Rome - Venice (*Cut*)
F Ionian Sea - Aegean Sea (*Fails*)
A Marseilles - Piedmont
F Naples - Apulia (*Fails*)
F Piedmont - Tuscany
A Rome - Venice (*Fails*)
F Tuscany - Tyrrhenian Sea
Germany:
A Bohemia - Tyrolia (*Fails*)
A Warsaw Supports A Vienna - Galicia

[Reply]

DC 373: Waiting - Blueraider0   (Nov 17, 2011, 2:19 pm)

[Reply]

DC 373: Waiting - AceRimmer   (Nov 17, 2011, 2:17 pm)
Cannot adjudicate without multiple sets of orders...

[Reply]

DC 373: Waiting (dc373) Blueraider0 Nov 17, 02:19 pm
DC 373: Reminder - AceRimmer   (Nov 16, 2011, 10:11 am)
Votes and orders due tomorrow. I have two sets in... meaning that two sets are still absent.

[Reply]

DC 373: Draw Proposals, too - AceRimmer   (Nov 14, 2011, 10:04 am)
I forgot to mention in my last adjudication that there are fresh end-game proposals:
EF
EFG
EFGA
Please include votes with your orders for Thursday.

[Reply]

DC 373: Spring 1915 - AceRimmer   (Nov 10, 2011, 4:40 pm)
Funny thing - I received draw votes from multiple players, but there were no draw proposals on the table! Just to review the process:
First, somebody proposes a draw.
THEN you vote!

For today???s bit of Julius Caesar, I am attaching a classic comic cover. You can see that???s Dirk on the left and Jack on the right.

Normally, one would think that a disbanded army in Vienna would be the talk of the town, but to some degree, Jack has an opportunity to counteract that, especially with Austrian gains in Galicia.
The main story, as I see it, is the Austrian fleet in Eastern Mediterranean. Austrian fleet in Eastern Mediterranean?!? What Austrian fleet? Precisely. There is no fleet. So, it cannot obey Austrian orders to seize the Ionian Sea. And therefore, the French snail-eaters from Tunis advance unopposed.

There are no retreats required, so Fall 1915 is due on Thursday, November 17 at 2:00 p.m. CST.


Spring 1915 Adjudication

Austria:
f tri-adr (*Fails*)
f apu s f tri-adr (*Cut*)
a tyr-ven (*Bounce*)
a ven-rom (*Fails*)
a vie s a bud (*Disbanded*)
a bud s a rum-gal
a gre-alb
f eme-ion (*No such unit*)
f ank-con
f aeg s f eme-ion (*Void*)
a rum-gal
a sev s a ukr
a ukr s a rum-gal

England:
F Bar C Edi - StP
F Ber H
A Edi - StP
F Eng - Wal
A Gal - Vie
A Kie - Mun
A LVN S Mos
A Mos S Sil - War
F NRG C Edi - StP
F NTH H
F Por - MAO
A Ruh S Kie - Mun
F StP ??? BOT

France:
Army Gascony Move To Marseilles
Army Rome Move To Venice (*Bounce*)
Fleet Tunis Move To Ionian Sea
Fleet Adriatic Support Army Rome Move To Venice (*Cut*)
Fleet Naples Move To Apulia (*Fails*)
Fleet Tyhennian Sea Move To Tuscany
Fleet Piedmont HOLD

Germany:
Boh supports Gal to Vie
Sil to War

[Reply]

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