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dc442 Pirate EOG - jgramoll   (Apr 28, 2014, 1:36 pm)
Thank you all for a very interesting and enjoyable game, especially Mike for all his time and effort. This was my first Haven game and I felt I was fortunate to draw the Pirate position. Things started well except that the Nomads were insistent about taking Neverpeak Mtn and I think the Tom(Archers) encouraged them in order to keep them out of Duloc. So I forged an alliance with the Hobbits and Wizards and moved north in an effort to keep the Nomads from establishing a strong center. I was hopeful that after removing the Nomads from the area I could reach an agreement with the Archer/Gnome alliance, but alas this proved futile because the disarray in the north allowed the Archer/Gnome alliance to move south in force. It was all I could do to hold them back while I tried to get help. By this time the Barbarians and Faeries were both in trouble and were not able to take much pressure off me. However my alliance with the Wizards and Hobbits was strong and they were both in a position and promised to bring some help north.  That hope ended with the Hobbit stab of the Wizards, and while Derek’s stab was a tactical masterpiece, I believe strategically it was his (and my) undoing. BTW Warren I was not complicit in Derek’s stab, but after it was done I had no choice but to continue working with Derek, as he was my only hope for immediate help against the Archer/Gnomes. Then when Garry’s Elves stabbed the Hobbits my fate was sealed, but I fought on as best I could.  Couple of closing thoughts. Even though they were my nemesis, Tom (Archers) and Timmy(Gnomes) both did a great job with cooperating within their alliance. I enjoyed working with Warren and Derek. And Rolfs recovering from what I thought was a sure death was remarkable.  Thanks again to all for a great experience and I hope to engage you all again soon! Jim G  From: Michael Sims [mailto:mike(at)fuzzylogicllc.com]
Sent: Wednesday, April 16, 2014 4:50 PM
To: Éamon Driscoll
Cc: tom.s.holmes(at)gmail.com; Warren Fleming; Patrick Cloutier; diplomacy(at)diffell.net; Joe Babinsack; welsh_stroud(at)msn.com; Derek Eiler; Garry Bledsoe; Jason Koelewyn; Jerome Payne; Jim Gramoll; joral(at)darkenedpath.com; Jeff Hall; Mike Norton; timmygrainger(at)sympatico.ca; Michael Penner; Rolf Loschek; Roger Alan; dc442; rolf.loschek(at)t-online.de
Subject: dc442 s25 results - DRAW! There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days. It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years. EOG's are expected from all!   Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.Enjoy!!-mike 

[Reply]

dc442 Knights EOG - waschlappen   (Apr 28, 2014, 7:15 am)

[Reply]

dc442 Barbarians EOG - briandiffell   (Apr 19, 2014, 9:10 pm)
aticcorp.com>
Message-ID:
X-Sender: diplomacy(at)diffell.net
User-Agent: RoundCube Webmail/0.3.1
Content-Transfer-Encoding: 8bit
Content-Type: text/plain; charset=UTF-8
Now that I've read Hobbits and Elves EOGs I remember the HELP alliance.
I'd totally forgotten about the Pirates. Man this was a long game.
On Sat, 19 Apr 2014 15:38:52 -0400, Derek
wrote:
Congrats to all the winners! And also the survivors. Definitely seemed
to be a long hard fought battle.

Hobbits EOG (super high level that remember)

At the start of the games I quickly developed the habit of making allies
and then stabbing them really ruthlessly. It worked surprisingly well
and
I could believe my own luck and how fast I was growing. I know at one
point I had a great opportunity to stab the elves but decided that I had
been stabbing too many players and that I would stop stabbing people and
looking form a consolidated alliance.

In the south we formed the HELP alliance and in particular HELP was in a
great position to wrap the remaining players in the south and push hard
north before while the north was still a jumbled mess that hadn't
consolidated much. I looked to try and push things as quick as I could
and
definitely left myself quite exposed. Temptation proved to be too much
for
Garry and he stabbed me hard. Tried to convince the Leps to join me and
fight The elves but they stayed with the elves. I think we could have
succeeded and he would have been in a position to reap the lions share
of
the gains, but can't really begrudging him for siding with the elves.
He
was in a good position either way. Once that failed I resigned to make
myself as difficult to kill as possible. Sorry to the pirates for
stabbing
them. You were a good ally and I just stabbed you out of desperation.
Glad to hear I did a good job of making things difficult. In the end I
could only hold on do long and had to balance getting support from the
north while they wanted my centers more than they really wanted me
alive.

Was interesting to watch the knights stab. Really grew like crazy there
for a while.

Look forward to next time. Mike, hoping there can be a spot for me.
Thank you much for running the game Mike. I know it has to be a LOT of
work!

Also thanks to all the players for a great game!



Sent from my iPhone

> On Apr 19, 2014, at 10:53 AM, joe babinsack
> wrote:
>
>
>
> it's all a little fuzzy.
>
> From: Michael Penner
> To: joe babinsack ; Michael Sims
> ; ??amon Driscoll
> Cc: "tom.s.holmes(at)gmail.com" ; Warren Fleming
> ; Patrick Cloutier
> ; "diplomacy(at)diffell.net"
> ; "welsh_stroud(at)msn.com" ;
> Derek Eiler ; Garry Bledsoe
> ; Jason Koelewyn ; Jerome
> Payne ; Jim Gramoll ;
> "joral(at)darkenedpath.com" ; Jeff Hall
> ; Mike Norton ;
> "timmygrainger(at)sympatico.ca" ; Rolf Loschek
> ; Roger Alan ; dc442
> ; "rolf.loschek(at)t-online.de"
>
> Sent: Saturday, April 19, 2014 10:36 AM
> Subject: Re: dc442 Barbarians EOG
>
> Hey! Joe! I remember that. We tried to attack the Knights, but got
> swamped on both sides. Wonder how that turned out for everyone...
>
> On Saturday, April 19, 2014 9:33 AM, joe babinsack
> wrote:
>
>
> I did forget who I played... so long ago!
>
> All I remember is that I came off the previous Haven having done
> reasonably well, and was overconfident. I was also aware of the power
of
> the Knights, and my attempts to establish alliances (and pointing out
the
> danger of the Knights all the while wanting to seize control of that
> position) obviously fell flat.
>
> Congrats to those who stuck it out to the end, and thanks much Mike for
> an always enjoyable game.
>
> I'm looking forward to jumping in another one.
>
> --Joe
>
> From: Michael Sims
> To: ??amon Driscoll
> Cc: tom.s.holmes(at)gmail.com; Warren Fleming ;
> Patrick Cloutier ; diplomacy(at)diffell.net;
Joe
> Babinsack ; welsh_stroud(at)msn.com; Derek Eiler
> ; Garry Bledsoe ;
Jason
> Koelewyn ; Jerome Payne ; Jim
> Gramoll ; joral(at)darkenedpath.com; Jeff Hall
> ; Mike Norton ;
> timmygrainger(at)sympatico.ca; Michael Penner ; Rolf
> Loschek ; Roger Alan ;
> dc442 ; rolf.loschek(at)t-online.de
> Sent: Wednesday, April 16, 2014 6:50 PM
> Subject: dc442 s25 results - DRAW!
>
> There you have it! 24.5 years played, 4-way LEAK draw. Tim of the
> Gnomes and Pat of the Dwarves manage survivals. 483 days.
>
> It's the longest Haven game ever (by turns)... previous was dc224 at
> 20.5 years... but shorter in real life time, as dc224 took 575 days to
do
> those 20 years... about 100 days longer! This game falls shy of any
> "overall" records, as dc92 cleanly retains both, for a game that went
36
> years over 595 days. I think this game comes in at 3rd overall, behind
> dc92 at 36 years and dc122 at 29 years.
>
> EOG's are expected from all!
>
> Next we're heading to Disney World in about 3 weeks... After the return
> from that, I'll start up the next Haven. Smile Might open it before,
and
> let it gather joins up until it starts.
> Enjoy!!
> -mike
>
>
>
>
>
>
>

[Reply]

dc442 Barbarians EOG - derekthefeared2   (Apr 19, 2014, 2:38 pm)

[Reply]

dc442 Barbarians EOG - chaosonejoe   (Apr 19, 2014, 9:53 am)
  it's all a little fuzzy. 
From: Michael Penner
To: joe babinsack ; Michael Sims ;
Éamon Driscoll
Cc: "tom.s.holmes(at)gmail.com" ; Warren Fleming ; Patrick Cloutier ; "diplomacy(at)diffell.net" ; "welsh_stroud(at)msn.com" ; Derek Eiler ; Garry Bledsoe ; Jason Koelewyn ; Jerome Payne ; Jim Gramoll ; "joral(at)darkenedpath.com" ; Jeff Hall ; Mike Norton ; "timmygrainger(at)sympatico.ca" ; Rolf Loschek ; Roger Alan ; dc442 ; "rolf.loschek(at)t-online.de"

Sent: Saturday, April 19, 2014 10:36 AM
Subject: Re: dc442 Barbarians EOG

Hey! Joe! I remember that. We tried to attack the Knights, but got swamped on both sides. Wonder how that turned out for everyone...

On Saturday, April 19, 2014 9:33 AM, joe babinsack wrote:
  I did forget who I played... so long ago!  All I remember is that I came off the previous Haven having done reasonably well, and was overconfident. I was also aware of the power of the Knights, and my attempts to establish alliances (and pointing out the danger of the Knights all the while wanting to seize control of that position) obviously fell flat. Congrats to those who stuck it out
to the end, and thanks much Mike for an always enjoyable game. I'm looking forward to jumping in another one. --Joe  From: Michael Sims
To: Éamon Driscoll
Cc:
tom.s.holmes(at)gmail.com; Warren Fleming ; Patrick Cloutier ; diplomacy(at)diffell.net; Joe Babinsack ; welsh_stroud(at)msn.com; Derek Eiler ; Garry Bledsoe ; Jason Koelewyn ; Jerome Payne
; Jim Gramoll ; joral(at)darkenedpath.com; Jeff Hall ; Mike Norton ; timmygrainger(at)sympatico.ca; Michael Penner ; Rolf Loschek ; Roger Alan ; dc442 ; rolf.loschek(at)t-online.de
Sent: Wednesday, April 16, 2014 6:50 PM
Subject: dc442 s25 results - DRAW!






There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 

[Reply]

dc442 Barbarians EOG - Viper   (Apr 19, 2014, 9:36 am)
Hey! Joe! I remember that. We tried to attack the Knights, but got swamped on both sides. Wonder how that turned out for everyone...

On Saturday, April 19, 2014 9:33 AM, joe babinsack wrote:
  I did forget who I played... so long ago!  All I remember is that I came off the previous Haven having done reasonably well, and was overconfident. I was also aware of the power of the Knights, and my attempts to establish alliances (and pointing out the danger of the Knights all the while wanting to seize control of that position) obviously fell flat. Congrats to those who stuck it out to the end, and thanks much Mike for an always enjoyable game. I'm looking forward to jumping in another one. --Joe  From: Michael Sims
To: Éamon Driscoll
Cc: tom.s.holmes(at)gmail.com; Warren Fleming ; Patrick Cloutier ; diplomacy(at)diffell.net; Joe Babinsack ; welsh_stroud(at)msn.com; Derek Eiler ; Garry Bledsoe ; Jason Koelewyn ; Jerome Payne
; Jim Gramoll ; joral(at)darkenedpath.com; Jeff Hall ; Mike Norton ; timmygrainger(at)sympatico.ca; Michael Penner ; Rolf Loschek ; Roger Alan ; dc442 ; rolf.loschek(at)t-online.de
Sent: Wednesday, April 16, 2014 6:50 PM
Subject: dc442 s25 results - DRAW!






There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 

[Reply]

dc442 Barbarians EOG - chaosonejoe   (Apr 19, 2014, 9:33 am)
  I did forget who I played... so long ago!  All I remember is that I came off the previous Haven having done reasonably well, and was overconfident. I was also aware of the power of the Knights, and my attempts to establish alliances (and pointing out the danger of the Knights all the while wanting to seize control of that position) obviously fell flat. Congrats to those who stuck it out to the end, and thanks much Mike for an always enjoyable game. I'm looking forward to jumping in another one. --Joe  From: Michael Sims
To: Éamon Driscoll
Cc: tom.s.holmes(at)gmail.com; Warren Fleming ; Patrick Cloutier ; diplomacy(at)diffell.net; Joe Babinsack ; welsh_stroud(at)msn.com; Derek Eiler ; Garry Bledsoe ; Jason Koelewyn ; Jerome Payne
; Jim Gramoll ; joral(at)darkenedpath.com; Jeff Hall ; Mike Norton ; timmygrainger(at)sympatico.ca; Michael Penner ; Rolf Loschek ; Roger Alan ; dc442 ; rolf.loschek(at)t-online.de
Sent: Wednesday, April 16, 2014 6:50 PM
Subject: dc442 s25 results - DRAW!






There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 

[Reply]

dc442 Barbarians EOG (dc442) Viper Apr 19, 09:36 am
Hey! Joe! I remember that. We tried to attack the Knights, but got swamped on both sides. Wonder how that turned out for everyone...

On Saturday, April 19, 2014 9:33 AM, joe babinsack wrote:
  I did forget who I played... so long ago!  All I remember is that I came off the previous Haven having done reasonably well, and was overconfident. I was also aware of the power of the Knights, and my attempts to establish alliances (and pointing out the danger of the Knights all the while wanting to seize control of that position) obviously fell flat. Congrats to those who stuck it out to the end, and thanks much Mike for an always enjoyable game. I'm looking forward to jumping in another one. --Joe  From: Michael Sims
To: Éamon Driscoll
Cc: tom.s.holmes(at)gmail.com; Warren Fleming ; Patrick Cloutier ; diplomacy(at)diffell.net; Joe Babinsack ; welsh_stroud(at)msn.com; Derek Eiler ; Garry Bledsoe ; Jason Koelewyn ; Jerome Payne
; Jim Gramoll ; joral(at)darkenedpath.com; Jeff Hall ; Mike Norton ; timmygrainger(at)sympatico.ca; Michael Penner ; Rolf Loschek ; Roger Alan ; dc442 ; rolf.loschek(at)t-online.de
Sent: Wednesday, April 16, 2014 6:50 PM
Subject: dc442 s25 results - DRAW!






There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 
dc442 Barbarians EOG (dc442) chaosonejoe Apr 19, 09:53 am
  it's all a little fuzzy. 
From: Michael Penner
To: joe babinsack ; Michael Sims ;
Éamon Driscoll
Cc: "tom.s.holmes(at)gmail.com" ; Warren Fleming ; Patrick Cloutier ; "diplomacy(at)diffell.net" ; "welsh_stroud(at)msn.com" ; Derek Eiler ; Garry Bledsoe ; Jason Koelewyn ; Jerome Payne ; Jim Gramoll ; "joral(at)darkenedpath.com" ; Jeff Hall ; Mike Norton ; "timmygrainger(at)sympatico.ca" ; Rolf Loschek ; Roger Alan ; dc442 ; "rolf.loschek(at)t-online.de"

Sent: Saturday, April 19, 2014 10:36 AM
Subject: Re: dc442 Barbarians EOG

Hey! Joe! I remember that. We tried to attack the Knights, but got swamped on both sides. Wonder how that turned out for everyone...

On Saturday, April 19, 2014 9:33 AM, joe babinsack wrote:
  I did forget who I played... so long ago!  All I remember is that I came off the previous Haven having done reasonably well, and was overconfident. I was also aware of the power of the Knights, and my attempts to establish alliances (and pointing out the danger of the Knights all the while wanting to seize control of that position) obviously fell flat. Congrats to those who stuck it out
to the end, and thanks much Mike for an always enjoyable game. I'm looking forward to jumping in another one. --Joe  From: Michael Sims
To: Éamon Driscoll
Cc:
tom.s.holmes(at)gmail.com; Warren Fleming ; Patrick Cloutier ; diplomacy(at)diffell.net; Joe Babinsack ; welsh_stroud(at)msn.com; Derek Eiler ; Garry Bledsoe ; Jason Koelewyn ; Jerome Payne
; Jim Gramoll ; joral(at)darkenedpath.com; Jeff Hall ; Mike Norton ; timmygrainger(at)sympatico.ca; Michael Penner ; Rolf Loschek ; Roger Alan ; dc442 ; rolf.loschek(at)t-online.de
Sent: Wednesday, April 16, 2014 6:50 PM
Subject: dc442 s25 results - DRAW!






There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 
dc442 Barbarians EOG (dc442) derekthefeared2 Apr 19, 02:38 pm
dc442 Barbarians EOG (dc442) briandiffell Apr 19, 09:10 pm
aticcorp.com>
Message-ID:
X-Sender: diplomacy(at)diffell.net
User-Agent: RoundCube Webmail/0.3.1
Content-Transfer-Encoding: 8bit
Content-Type: text/plain; charset=UTF-8
Now that I've read Hobbits and Elves EOGs I remember the HELP alliance.
I'd totally forgotten about the Pirates. Man this was a long game.
On Sat, 19 Apr 2014 15:38:52 -0400, Derek
wrote:
Congrats to all the winners! And also the survivors. Definitely seemed
to be a long hard fought battle.

Hobbits EOG (super high level that remember)

At the start of the games I quickly developed the habit of making allies
and then stabbing them really ruthlessly. It worked surprisingly well
and
I could believe my own luck and how fast I was growing. I know at one
point I had a great opportunity to stab the elves but decided that I had
been stabbing too many players and that I would stop stabbing people and
looking form a consolidated alliance.

In the south we formed the HELP alliance and in particular HELP was in a
great position to wrap the remaining players in the south and push hard
north before while the north was still a jumbled mess that hadn't
consolidated much. I looked to try and push things as quick as I could
and
definitely left myself quite exposed. Temptation proved to be too much
for
Garry and he stabbed me hard. Tried to convince the Leps to join me and
fight The elves but they stayed with the elves. I think we could have
succeeded and he would have been in a position to reap the lions share
of
the gains, but can't really begrudging him for siding with the elves.
He
was in a good position either way. Once that failed I resigned to make
myself as difficult to kill as possible. Sorry to the pirates for
stabbing
them. You were a good ally and I just stabbed you out of desperation.
Glad to hear I did a good job of making things difficult. In the end I
could only hold on do long and had to balance getting support from the
north while they wanted my centers more than they really wanted me
alive.

Was interesting to watch the knights stab. Really grew like crazy there
for a while.

Look forward to next time. Mike, hoping there can be a spot for me.
Thank you much for running the game Mike. I know it has to be a LOT of
work!

Also thanks to all the players for a great game!



Sent from my iPhone

> On Apr 19, 2014, at 10:53 AM, joe babinsack
> wrote:
>
>
>
> it's all a little fuzzy.
>
> From: Michael Penner
> To: joe babinsack ; Michael Sims
> ; ??amon Driscoll
> Cc: "tom.s.holmes(at)gmail.com" ; Warren Fleming
> ; Patrick Cloutier
> ; "diplomacy(at)diffell.net"
> ; "welsh_stroud(at)msn.com" ;
> Derek Eiler ; Garry Bledsoe
> ; Jason Koelewyn ; Jerome
> Payne ; Jim Gramoll ;
> "joral(at)darkenedpath.com" ; Jeff Hall
> ; Mike Norton ;
> "timmygrainger(at)sympatico.ca" ; Rolf Loschek
> ; Roger Alan ; dc442
> ; "rolf.loschek(at)t-online.de"
>
> Sent: Saturday, April 19, 2014 10:36 AM
> Subject: Re: dc442 Barbarians EOG
>
> Hey! Joe! I remember that. We tried to attack the Knights, but got
> swamped on both sides. Wonder how that turned out for everyone...
>
> On Saturday, April 19, 2014 9:33 AM, joe babinsack
> wrote:
>
>
> I did forget who I played... so long ago!
>
> All I remember is that I came off the previous Haven having done
> reasonably well, and was overconfident. I was also aware of the power
of
> the Knights, and my attempts to establish alliances (and pointing out
the
> danger of the Knights all the while wanting to seize control of that
> position) obviously fell flat.
>
> Congrats to those who stuck it out to the end, and thanks much Mike for
> an always enjoyable game.
>
> I'm looking forward to jumping in another one.
>
> --Joe
>
> From: Michael Sims
> To: ??amon Driscoll
> Cc: tom.s.holmes(at)gmail.com; Warren Fleming ;
> Patrick Cloutier ; diplomacy(at)diffell.net;
Joe
> Babinsack ; welsh_stroud(at)msn.com; Derek Eiler
> ; Garry Bledsoe ;
Jason
> Koelewyn ; Jerome Payne ; Jim
> Gramoll ; joral(at)darkenedpath.com; Jeff Hall
> ; Mike Norton ;
> timmygrainger(at)sympatico.ca; Michael Penner ; Rolf
> Loschek ; Roger Alan ;
> dc442 ; rolf.loschek(at)t-online.de
> Sent: Wednesday, April 16, 2014 6:50 PM
> Subject: dc442 s25 results - DRAW!
>
> There you have it! 24.5 years played, 4-way LEAK draw. Tim of the
> Gnomes and Pat of the Dwarves manage survivals. 483 days.
>
> It's the longest Haven game ever (by turns)... previous was dc224 at
> 20.5 years... but shorter in real life time, as dc224 took 575 days to
do
> those 20 years... about 100 days longer! This game falls shy of any
> "overall" records, as dc92 cleanly retains both, for a game that went
36
> years over 595 days. I think this game comes in at 3rd overall, behind
> dc92 at 36 years and dc122 at 29 years.
>
> EOG's are expected from all!
>
> Next we're heading to Disney World in about 3 weeks... After the return
> from that, I'll start up the next Haven. Smile Might open it before,
and
> let it gather joins up until it starts.
> Enjoy!!
> -mike
>
>
>
>
>
>
>
dc442 DRAW! Elvish EGS - garry.bledsoe   (Apr 18, 2014, 11:36 am)
Wow. I had 861 messages saved from this game and that probably doesn't include some deleted by accident. I know this because I had to go back to look at what exactly happened early on in the game and try to figure out how we got to where we ended. I remembered some bigger parts that shaped the mid-late game (i.e. my stab of the Hobbits) but couldn't remember the earlier parts. And now I remember why...

 

At the time I signed up things were relatively calm in real life but that would all change with the first email about gamestart. Literally that email arrived and things went into overdrive at home - winter storms arrived right on Christmas day and knocked out my home power for a week, the house we had been trying to sell for months suddenly got an attractive offer (during the power outage no less) and with the sale of the house came a move across country and the need to purchase a new house. All just in time for Spring 01. The insanity lasted through around S03...

 

I provide that commentary because I think it helped influence some of what happened early on and where my mind was. Also an influence was my previous experience with the Elf/Ogre dynamic (different game) and some of what I saw happening around me. I started simply wanting to avoid being outflanked by my neighbors and to see if I could gain enough security to stick around for a while. So gladly I made a DMZ with the Ogres, played nice with the Leps and had a loose agreement to attack the Shades (hey whatever had the L/O looking away from me!). My moves to the Central Isle ultimately set me up for a nice conversation/agreement with the Leps about Ter/Old that ultimately may have cemented our long-term alliance.

 

In Spring02 I went completely rogue for the first time (only happened twice - the second was the upcoming stab of the Hobbits). I had no idea where to go this turn and had even less time to communicate much with neighbors. I admit I was somewhat worried that the lack of communication on my part meant a stab was forthcoming from someone and figured it would come from the Ogres (not because of anything about Jerome but rather because I figured expanding north is ALWAYS attractive to the Ogres). So I moved against the Ogres hard. I lucked up and it happened to coincide with the Shades striking out at the Ogres too so things were looking up. And that brought me several opportunities for friends - the Leps were on board to split some of the spoils (plus now we shared a common goal around Ter as I moved to that side of the Central Isle) and the newly-formed HWP alliance reached out to see if I was interested in working together against the Nomads and the Shades. Seemed perfect for me because it meant that only one alliance was with a neighbor that had units standing on top of my units (the Leps). HWP lasted exactly a year as Derek decided it was time to surprise the Wizards. Seeing where that was going I cut a deal with him to get Cos and maybe Zhe while he took the other SC's. That plus agreement to work against the remaining Nomad/Shade/Ogre units in the south and watching the holes in the ground for the Dwarves meant we were well on our way.

 

04-Spring 06 saw my two alliances start to work together as the Wizards were replaced by the Leps and we officially were the HELP alliance. Derek, Brian and I worked effectively in the south against the remaining forces there and we started to push north into the center as well. Brian and I exchanged SC's as we had previously agreed and stayed the course. As we stretched north and south I began to get a bit worried that I was both getting units far from home AND that I was the delicious filling in a LH sandwich. Irrational really since neither Derek nor Brian gave me any cause to believe that; but, what's Diplomacy without a little paranoia? Hadn't Derek just gutted the Wizards 3 years back? Wasn't there still chaos in the north at this point? Isn't his Dip-handle derekthefeared? And he was growing awfully fast....

 

{sigh} I don't have to be proud of it but it happens. It's Diplomacy and we play to win. So I stabbed Derek. I honestly felt like I was simply beating him to the punch, especially since he was relatively insulated from other action by the Pirates (thus a stab of me would have not put him in a multi-front war). So I decided that was just as good of a reason for me to stab. Not sure but somewhere in the mix I might have been able to stab Brian but I was already nervous about Derek stabbing me and was thinking about hitting him so I just never saw a way to hit Brian. And he and I were working so well together at that point that I just felt like it was the relationship I would want until late in the game. That proved a very smart decision (not that Derek wouldn't have proven likewise). I will deviate here to praise Brian as a great ally and a perfect person to work with in this type of game where a larger strategy is needed along with tactics because of the immensity of the board and players.

 

Derek said I would regret the stab and he was almost 100% right. I am not sure he wasn't still 75% right in the end because HEL could have become the southern version of AGK and we had the advantage of uniting much earlier than they did (until I messed it up). Derek took my stab in stride and had to stab Jim to gain Pirate SC's to minimize the impact (well-played Derek). And honestly Derek's defense of his homeland almost cost Brian and I the game. It took from 07-13 to finally eliminate Derek and that was with the combined might of EL. Unfortunately while that was happening, AGKD became a unified alliance in the north and had pretty much eliminated everyone leaving me and Brian by ourselves. Derek's defense cause it to take longer than I ever expected to eliminate him and was probably 1 year away from giving AGKD the time it needed to overwhelm and start to eliminate EL.

 

But somehow we broke through just in time and Brian and I fought to create a stalemate line. Yes, a stalemate line in Haven is a bit like a Unicorn...that race doesn't exist. Nonetheless I was convinced that I could create one. Years 14-18 were just plain boring as each side traded punches and didn't really get anywhere. Somewhere around year 15/16 a KAGLE draw was proposed. For the record, I was voting YES until somewhere around Fall19. In Fall of 18 the Knights pushed us back but slightly around the Undead peninsula BUT by then I had found a stalemate line and Brian and I were entrenched on it. To be transparent, the stalemate line did have one flaw because a F in place of an A on one of the AGKD spaces would have spelled disaster. However it didn't impact us because a} I don't think they realized it and b} they couldn't get a F in place of that A without leaving a huge gap in the line.

 

So 19 and 20 became about the stalemate. We had LONG been talking to Rolf to get him to turn on the Archers and Gnomes. Once the stalemate seemed locked, it looked like he might at last do it and the plan was to go for an ELK finish. So, in hope that he would stab, I voted NO for the KAGLE in both F19 and S20. The Knight stab came in F20 and the game was afoot again. I honestly held hope at this point that things could get real interesting BUT the Gnomes had a few NMR turns and didn't disband and rebuild at home. When that happened and Rolf wouldn't stop his assault NOR give Brian and I SC's to keep the balance of power from him getting a runaway solo, we freaked. Brian and I immediately started talking seriously with Tom (Archers) about leaving him alone and trying to flow around him to help stop the Knights advance. Years 21-25 became about stopping the solo and we just managed. Unfortunately the Magicians became a casualty in this process but fortunately the Dwarves did not (their last unit became key to locking in a NEW war front - I am not calling it a stalemate line because I am not 100% sure that it was that in fact). I think we had Rolf stopped and there was no way he was going to get the 5 he needed to solo and I am quite sure that we couldn't make much progress against him. I agreed to the LEAK because there was no real hope of ALE making progress against Rolf and I felt like there really wasn't much left in the game at this point.

 

Thanks to all for playing and for an amazing game. That to me is what Dip is all about. And congrats to my fellow draw participants and to G/D who someone managed to hang on and still impact the endgame.

 

Thanks as always Mike!

Garry

 

 

[Reply]

DC 442 Leprechauns EOG - briandiffell   (Apr 18, 2014, 12:31 am)
B3C5F543B3C3509688B309011E6C7A(at)fuzzy.diplomaticcorp.com>





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Anyone who's played with me knows I write long EOGs, so buckle up. Where
to start with this one?
Ok, the game lasted at least five years too long. I???m really interested
in what was going on with the failed KAGLEs and the failed ELKs during the
last decade of this game. Can people who write EOGs please let us know at
which point they began voting for draws or more accurately, which ones they
were against?
Wedged in the corner with a convenient access point to the underground I
determined early on to take on two priorities: 1) to make short work of at
least one neighbor, and 2) to make a move underground. I quickly cut a deal
with the Magicians to dismember the Undead. I didn???t really intend to get
involved in fights with the Ogres or Shades, but I fell in with the Hobbits
and Elves around the time they absolutely gored the Wizards and the three
of us joined to wipe out the Ogres and (after a long delay) the Shades. I
then followed the next step of my plan and went Underground to take on the
Dwarves, but that didn???t pan out at all.
Here???s an aside. In the Winter of 03, Roger (Undead) had one center left
and through disbands, had the chance to keep a fleet in Thunderhead with a
guarantee of capturing one of my centers in Tua and from there, wreaking
havoc in my other home centers. Instead he disbanded that unit and kept a
useless one in Nec that couldn???t do anything. If the Undead had kept that
unit and forced me to turn all my units around to take him out, I am fully
confident I would have been toast by 05. I???d love any explanation from
Roger on why he didn???t tear me up that turn.
Clearly my key partnership this game was with the Elves. Garry (Elves)
and I were communicating early on and worked the deal that took down the
Shades and Ogres. But real-life issues were interfering with Garry???s
ability to focus on the game and cooperate effectively, and I didn???t think
he had the attention to be the right partner in those early years. My best
partnership early on was probably with the Hobbits. We developed a loose
three-way HEL with an even looser third wheel in the form of the Magicians.
The partnership lasted until Garry brought down the hammer on Derek
(Hobbits) in the Fall of 06. That presented me with a tough decision and,
by a razor???s edge, I sided with the Elves. Derek, you should know how
close I came to buying into your plan to hit the Elves. But weirdly, I was
really focused on finishing off the Shades??? one last center, which had
lasted like two years longer than it should have. The plan to finish the
Shades tipped the scales toward the Elves and changed the course of the
game for me.
It???s worth noting that both before and after he stabbed the Hobbits, Garry
had opportunities to stab me hard and put me out of the game in short
order. I think I would have done it if I were him. But he stuck to the
game plan we were developing and once I stuck with him against the Hobbits
we worked hand-in-glove.
It was already becoming clear by 07 that Gary and I, along with Jeff
(Magicians), were going to become the dominant partnership in the southern
hemisphere. The Archers and Gnomes and resurgent Knights were clearly
dominating the north. The Dwarves were an X factor, but weren???t big fans
of mine because of a couple of ham-handed stabs I performed on him
Underground, and my subsequent capture of Jul. So by 07 we already had the
clear outlines of the eventual draw scenario. Garry and I knew that the
dying Hobbits had tossed their lot with the Archers and we needed to focus
like a laser on finishing off the Hobbits so we could position to counter
the growing alliance against us.
By 10, Garry and I were still grinding down the Hobbits, but our partner
Jeff was about to confront the Knights head-on and it wasn???t going to be
pretty. I???d been communicating with Rolf (Knights) for several turns.
There was a ridiculous war of attrition going on in the Central Sea between
the Dwarves/Archers and me and I felt I had the upper hand. We had to at
least fight to a draw in the Central Sea or things were going to turn sour
everywhere. With the Knights sweeping down through Tilva Straits, I knew
their arrival in the Central Sea would drastically upset the balance there.
I was determined to work a deal with the Knights and pursued it
relentlessly.
This deal really became my White Whale. I doubt that Rolf was ever really
serious about it, but he played along very, very well. I offered to
totally capsize the game???s trajectory by stabbing first the Magicians and
then the Elves while he took on the Gnomes, Dwarves, and Archers. In 11,
my end of the deal began with a stab of the Magicians, which I did without
warning the Elves. My hope was it would convince Rolf to go along with the
plan. But the same turn, the Knights captured my center in Dim and it
became clear the plan was not going to happen. I kept at it with Rolf,
trying to work other angles, but by 13 it was over and the long, slow slog
to the KAGLE draw effort began.
In 19 the game stalemated along KAG-LE lines with the Dwarves as a
middling but lynchpin KAG partner. Things stayed stalemated for two turns.
KAGLEs were proposed and failed. I am intensely interested in who defeated
these proposals. The game should have ended before 20.
It was Garry who cut the deal that turned the Knights against the AGD
partnership. My role was to stab and eliminate the Magicians, whom the
Knights feared would reestablish their homeland in Knight territory if Rolf
was distracted. Small price to pay ??? sorry Jeff.
The massive stab occurred in 20. At first everything went great. The
Knights caught the allies napping. But in Winter 21 the Gnomes NMRd on a
major adjustment phase and everything changed. Rather than building units
to parry the Knights, the Gnomes opened the door for a massive pickup and
the Knight attack turned into a total rout. He began picking up four and
five centers a year. Our ELK draw proposals, which were the purported goal
of our partnership, were failing even though everyone was claiming to vote
for them. Garry and I started waving caution flags. I asked Rolf if he
would consider allowing me to occupy some of the territories he captured in
order to even out the gains, but he demurred.
Garry and I had to act swiftly and partner with the Archers to stem the
Knight advance. We quickly abandoned our plans to take down the Archer
centers from the south as we???d agreed to do with Rolf and began shuttling
units through Archer territory to support Tom???s (Archer???s) front lines. We
offered Tom a part in a new draw proposal, LEAK. Tom was the one of us who
could bring the Dwarves along and he did. It???s a good thing. The Dwarves
could have used their last remaining fleet to undermine us in the Central
Sea and would have probably thrown the game to the Knights, even as late as
23.
The Gnomes were overwhelmingly frustrating, NMRing several times in final
turns, but taking him out would have benefited the Knights, so we bore
through it.
The stalemate line was about to lock by 24 and Rolf knew it. Finally a
draw came through in the form of LEAK.
I tip my hat to a lot of players in this game. Of course to Garry, my
strategic partner. We schemed together for the last year and made it
count. We both studied this map hard and usually caught each other???s
mistakes (usually ??? we both made a couple of whoppers). Rolf played
brilliantly and nearly won. He???s a very shrewd player. I didn???t cover it
in my EOG, because I can only see it as colors on a map, but Rolf only had
his original three centers as late as 03 before he began growing. I???d love
to hear what went on the north in those early years. Whatever it was, he
pursued a good plan and almost, almost pulled it off. Jeff was a solid
ally for a long time and I felt guilty when I did him in. Patrick
(Dwarves) was a worthy foe for most of the game and I stabbed him more
often than I think I have anyone in any game. Yet he still saw it in his
interest to loosely partner with me at the end to secure the draw. Tom did
a nice turnabout in pivoting to block the Knights with our help ??? he
deserved a place in the draw.
Thanks to everyone for a great game and to Mike for running it. Look
forward to the next one!
Brian (Leps)

On Wed, 16 Apr 2014 17:50:04 -0500, "Michael Sims"
wrote:
There you have it! 24.5 years played, 4-way LEAK draw. Tim of the
Gnomes
and Pat of the Dwarves manage survivals. 483 days.

It's the longest Haven game ever (by turns)... previous was dc224 at
20.5
years... but shorter in real life time, as dc224 took 575 days to do
those
20 years... about 100 days longer! This game falls shy of any "overall"
records, as dc92 cleanly retains both, for a game that went 36 years
over
595 days. I think this game comes in at 3rd overall, behind dc92 at 36
years and dc122 at 29 years.

EOG's are expected from all!

Next we're heading to Disney World in about 3 weeks... After the return
from that, I'll start up the next Haven. Smile Might open it before, and
let it gather joins up until it starts.
Enjoy!!
-mike

[Reply]

dc442 s25 results - DRAW! - BaronVonPWN   (Apr 16, 2014, 11:31 pm)

[Reply]

dc442 s25 results - DRAW! - Githraine   (Apr 16, 2014, 7:33 pm)
Holy crap it is about time!!Count me in for the next one.  I need to redeem my performance!
Congrats all!
Jason

Sent from my iPhone
On Apr 16, 2014, at 6:50 PM, "Michael Sims" wrote:




There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 

[Reply]

dc442 s25 results - DRAW! - FuzzyLogic   (Apr 16, 2014, 5:50 pm)
There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 

[Reply]

dc442 s25 results - DRAW! (dc442) Githraine Apr 16, 07:33 pm
Holy crap it is about time!!Count me in for the next one.  I need to redeem my performance!
Congrats all!
Jason

Sent from my iPhone
On Apr 16, 2014, at 6:50 PM, "Michael Sims" wrote:




There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 
dc442 s25 results - DRAW! (dc442) BaronVonPWN Apr 16, 11:31 pm
dc442 w24 builds! - FuzzyLogic   (Apr 15, 2014, 7:56 am)
Well well well here we are again a Happy Haven Tuesday morning... Get'em in!
-mike
 





From: Michael Sims
Sent: Wed 4/9/2014 2:29 PM

LEAK draw is on the table. 


 
Tho not how I normally handle things, for the remainder of the game I'm going to consider an NMR to be an agreement to any proposed draws.
 
Archers:
Build A Myth Drannor
Knights:
Build F Dargaard Keep
Build F Grimpen Ward
 
NEXT is Tuesday!  4/15, 3pm Central!
 
 

[Reply]

dc442 w24 builds! - FuzzyLogic   (Apr 09, 2014, 2:29 pm)
LEAK draw is on the table. 
 
Tho not how I normally handle things, for the remainder of the game I'm going to consider an NMR to be an agreement to any proposed draws.
 
Archers:
Build A Myth Drannor
Knights:
Build F Dargaard Keep
Build F Grimpen Ward
 
NEXT is Tuesday!  4/15, 3pm Central!
 
 

[Reply]

dc442 w24 builds! (dc442) FuzzyLogic Apr 15, 07:56 am
Well well well here we are again a Happy Haven Tuesday morning... Get'em in!
-mike
 





From: Michael Sims
Sent: Wed 4/9/2014 2:29 PM

LEAK draw is on the table. 


 
Tho not how I normally handle things, for the remainder of the game I'm going to consider an NMR to be an agreement to any proposed draws.
 
Archers:
Build A Myth Drannor
Knights:
Build F Dargaard Keep
Build F Grimpen Ward
 
NEXT is Tuesday!  4/15, 3pm Central!
 
 
dc442 f24 results! - FuzzyLogic   (Apr 07, 2014, 10:08 am)
A couple retreats, but both only had one option so I just moved them:
 
Elves GRR to Cam
Knights Aca to Ele
 
That's it!  BUILDS tomorrow / Tuesday 3pm Central:
 
Archers +1
Knights +2
 
You read it right, that's the Archers getting a build for the first time in a long time.
 
New LEAK is proposed.
 
Archers:
F Llyr - Loxley (*Fails*)
A Travers Town - Fantastica
A Slightly Gulch Supports F Critter Country - Groves of Academe
F Duloc Supports A Neverpeak Mtn - Critter Country
F Gumdrop Isle Supports F RUGGED COAST
A Maze of Regrets - Neverpeak Mtn
F Critter Country - Groves of Academe
F Port Ghaast Supports F RUGGED COAST
F RUGGED COAST Supports F HORNED BAY - CHOCOLATE RIVER (*Cut*)
F HORNED BAY - CHOCOLATE RIVER (*Fails*)
 
Dwarves:
F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Fails*)
 
Elves:
A Hollow Earth Supports A Carpantha
A Fantastica - Endor
F Baldurs Gate - RESTLESS WATERS (*Fails*)
A Devils Canyon Supports A Snow Witch
F Never Never Land Supports F HIGH SEAS
A Neverpeak Mtn - Critter Country
F Myth Drannor - Cliffs of Insanity
A Zhentil Keep Hold
A Terabithia - Dhunia
A Uhl Belk Supports A Skellington
A Parce Pass Hold
A Dragon Coast - Great Glacier
A Temple of Doom Supports A Carpantha
A Snow Witch Supports A Hollow Earth
A Undermountain Supports A Venatori Umbrarum
A Venatori Umbrarum Supports A Temple of Doom
F GRIEF REEF Supports F Critter Country - Groves of Academe (*Dislodged*)
F ALL SAINTS BAY - Timberlands (*Fails*)
F WEST MIRIANIC Supports F EAST MIRIANIC - NORTH MIRIANIC (*Cut*)
F RIFT CANYON - RUGGED COAST (*Bounce*)
F RESTLESS WATERS - RIFT CANYON (*Fails*)
F RAZORS EDGE - CHURNING REACH (*Fails*)
F NORTH RAINBOW LAKE Hold
 
Gnomes:
F Riku, no move received
 
Knights:
A Prydain Supports A Elephant Graveyard - Loxley
A Diamond Mines Supports A Carpantha
A Oz Hold
F Ella Supports F NORTH MIRIANIC OCEAN (*Ordered to Move*)
A Hundred Acre Wood - Newa River
F Newa River - GRIEF REEF
F Tarsis Supports F WEST SEA OF SHADOWS
A To-Gai-Ru Supports F Timberlands
A Grimheim Hold
A Ashan - Kender
A Kahvi Hold
A Skullcap Supports F Timberlands
A Everglot Supports A Skullcap
F Orboros - TROG BOG
A Grendel Hold
A Cyriss Hold
F Dargaard Keep - Lost Woods(sc)
A Avalon - Westmark (*Fails*)
A Kingdom of Hearts Hold
A Spiral Castle - Dragons Teeth Mtns
F Dimmsdale Supports F NORTH MIRIANIC OCEAN (*Ordered to Move*)
A Cave of Ordeals Supports A Hidden Grotto
F Abby Normal Supports F Newa River - GRIEF REEF
F Immoren - HIGH SEAS (*Fails*)
A Kender - Corona
F Walk of Clouds Supports A To-Gai-Ru
F Timberlands Supports A Skullcap (*Cut*)
A Istar Supports A Skullcap
A Groves of Academe - Critter Country (*Dislodged*)
A Elephant Graveyard - Loxley
A Westmark Supports A Elephant Graveyard - Loxley
A Strawberry Fields Supports A Prydain
A Tymwyvenne - Diamond Mines (*Fails*)
A Knurremurre Supports A Tymwyvenne - Diamond Mines (*Fails*)
A Khaz Modan Supports A Diamond Mines - Carpantha (*Void*)
A Hidden Grotto Supports A Khaz Modan
A Yggdrasil - Spirit Pond (*Fails*)
F CELESTIAL DELTA - Land of Sweets
F SUNLESS SEA - BEAVERSDAM
F TILVA STRAIT - WEST MIRIANIC OCEAN (*Fails*)
F THON THALAS Supports F Newa River - GRIEF REEF
F WEST SEA OF SHADOWS Supports F Immoren - HIGH SEAS
F EAST SEA OF SHADOWS Supports A Everglot
F NORTH MIRIANIC OCEAN - RUGGED COAST (*Bounce*)
F CHOCOLATE RIVER - HORNED BAY (*Fails*)
 
Leprechauns:
F Mount Nimro Supports F WEST MIRIANIC OCEAN
F Krynn Supports F HIGH SEAS
F Pans Labyrinth - MERMAIDS LAGOON
A Skellington Supports A Uhl Belk
F The Julianthes Supports F WEST MIRIANIC OCEAN
A Spirit Pond Hold
F Ithin'Carthia(wc) Supports F HIGH SEAS
F Myrtle - Terabithia
A Hoarluk - Ancient Necropolis
F Far Far Away Supports F HIGH SEAS
A Carpantha Supports A Temple of Doom
A Twisted Tunnels Supports A Spirit Pond
F HIGH SEAS Supports F GRIEF REEF (*Cut*)
F THE MAW - Ansalon
F RIVER STYX Supports A Skellington
F THUNDERHEAD Supports A Uhl Belk
F SAVAGE SEA Supports F ALL SAINTS BAY - Timberlands
F ZEBOIMS DEEP - ALL SAINTS BAY (*Fails*)
F CHURNING REACH - EAST MIRIANIC OCEAN (*Fails*)
 
 
 

[Reply]

dc442 s24 Results! - FuzzyLogic   (Apr 03, 2014, 3:29 pm)
Don't forget - tomorrow is Friday!
-mike



From: Michael Sims
Sent: Mon 3/31/2014 8:41 AM
Subject: dc442 s24 Results!




The Knight expansion stops abruptly this turn... as most everything LEA does works, and most everything the Knights attempt fails.  Knights do get a little victory in Westmark disbanding the Archer, but everywhere else it's losing ground.  Two Knights are disbanded and Slg is dislodged to Aca.
 
LEAK fails.
 
NEXT is Friday!  4/4, 3pm Central!
Enjoy,
-mike
 
Archers:
F Loxley - Llyr
A The Neverwood - Maze of Regrets
A Travers Town Supports A The Neverwood - Maze of Regrets
A Neverpeak Mtn - Slightly Gulch
F Gumdrop Isle Supports F RUGGED COAST
F Myth Drannor - Port Ghaast
F Critter Country Supports A Neverpeak Mtn - Slightly Gulch
F Endor - Duloc
A Westmark - Loxley (*Disbanded*)
F RUGGED COAST Supports F Myth Drannor - Port Ghaast (*Cut*)
F HORNED BAY Supports A Westmark - Loxley
 
Dwarves:
F EAST MIRIANIC OCEAN Supports F CHURNING REACH - WEST MIRIANIC 
 
Elves:
A Hollow Earth Supports A Spirit Pond - Carpantha
A Baldurs Gate - Fantastica
A Devils Canyon Supports A Snow Witch
F Never Never Land Supports F HIGH SEAS
A Great Glacier - Dragon Coast
A Zhentil Keep Hold
A Uhl Belk Supports A Skellington
A Myrtle - Terabithia
A Nowwhat - Undermountain
A Parce Pass - Camelittle (*Bounce*)
A Temple of Doom Supports A Spirit Pond - Carpantha
A Snow Witch Supports A Hollow Earth
A Undermountain - Venatori Umbrarum
A Venatori Umbrarum - Neverpeak Mtn
F MERMAIDS LAGOON - GRIEF REEF
F ALL SAINTS BAY Supports F SAVAGE SEA - Timberlands
F CHURNING REACH - WEST MIRIANIC OCEAN
F RIFT CANYON Convoys A Baldurs Gate - Fantastica
F RESTLESS WATERS Convoys A Baldurs Gate - Fantastica
F GULF OF LUHN - Baldurs Gate
F RAZORS EDGE - Myth Drannor
F RIVER OF THE DAWN - RAZORS EDGE
F SOUTH RAINBOW LAKE - NORTH RAINBOW LAKE
 
Gnomes:
F Riku, no move received
 
Knights:
A Prydain Supports A Elephant Graveyard - Loxley
A Diamond Mines Supports A Yggdrasil
A Oz Hold
F Ella Supports F WEST MIRIANIC - NORTH MIRIANIC (*Fails*)
F Hundred Acre Wood(ec) - Newa River
A Khemri - Hundred Acre Wood
A Grimpen Ward - Grimheim
F Tarsis Supports F WEST SEA OF SHADOWS - HIGH SEAS
A To-Gai-Ru Hold
A Grimheim - Ashan
A Ashan - Kender
F Sorrows End - Abby Normal
A Niflheim - Kahvi
A Kahvi - Grendel
A Skullcap Supports F Timberlands
A Everglot Supports A Skullcap
F Telmar - SUNLESS SEA
A Grendel - Cyriss
F Dargaard Keep - Lost Woods (*Fails Requires Coast*)
A Slightly Gulch Supports A Maze of Regrets - Camelittle (*Dislodged*)
A Avalon Supports A Drynwyn - Westmark
A Ice Reach - Tymwyvenne
A Kingdom of Hearts Supports A Prydain
A Spiral Castle Hold
F Dimmsdale Supports F WEST MIRIANIC - NORTH MIRIANIC (*Fails*)
A Cave of Ordeals - Hidden Grotto
F Immoren Supports F WEST SEA OF SHADOWS - HIGH SEAS
F Walk of Clouds Supports A To-Gai-Ru
F Timberlands Supports A Skullcap (*Cut*)
A Istar Supports A Everglot
A Maze of Regrets - Camelittle (*Disbanded*)
A Elephant Graveyard - Loxley (*Bounce*)
A Drynwyn - Westmark
A Strawberry Fields Supports A Prydain
A Tymwyvenne - Cave of Ordeals
A Knurremurre Supports A Diamond Mines
A Khaz Modan Supports A Cave of Ordeals - Hidden Grotto
A Yggdrasil Supports A Cave of Ordeals - Hidden Grotto
F CELESTIAL DELTA Convoys A Grimpen Ward - Grimheim
F SUNLESS SEA - Orboros
F BEAVERSDAM - TILVA STRAIT
F THON THALAS Supports F WEST SEA OF SHADOWS - HIGH SEAS
F WEST SEA OF SHADOWS - HIGH SEAS (*Fails*)
F EAST SEA OF SHADOWS - WEST SEA OF SHADOWS (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Disbanded*)
F NORTH MIRIANIC OCEAN - RUGGED COAST (*Fails*)
F CHOCOLATE RIVER Supports F NORTH MIRIANIC OCEAN - RUGGED COAST
 
Leprechauns:
F Mount Nimro Supports F CHURNING REACH - WEST MIRIANIC
F Knockshegowna - THE MAW
A Lubrick - Hoarluk
F Fitzgibbon - Myrtle
F Krynn Supports F HIGH SEAS
A Skellington Supports A Uhl Belk
F The Julianthes Supports F CHURNING REACH - WEST MIRIANIC
A Spirit Pond - Carpantha
F Ithin'Carthia(wc) Supports F HIGH SEAS
F Far Far Away Supports F HIGH SEAS
F Pwyll - CHURNING REACH
A Ancient Necropolis - Spirit Pond
A Twisted Tunnels Supports A Ancient Necropolis - Spirit Pond
F HIGH SEAS Hold
F RIVER STYX Supports A Skellington
F THUNDERHEAD Supports A Uhl Belk
F SAVAGE SEA - Timberlands (*Fails*)
F ZEBOIMS DEEP Supports F ALL SAINTS BAY
F PIRATE SHOALS - Pans Labyrinth
 
 
 

[Reply]

dc442 s24 Results! - FuzzyLogic   (Mar 31, 2014, 8:41 am)
The Knight expansion stops abruptly this turn... as most everything LEA does works, and most everything the Knights attempt fails.  Knights do get a little victory in Westmark disbanding the Archer, but everywhere else it's losing ground.  Two Knights are disbanded and Slg is dislodged to Aca.
 
LEAK fails.
 
NEXT is Friday!  4/4, 3pm Central!
Enjoy,
-mike
 
Archers:
F Loxley - Llyr
A The Neverwood - Maze of Regrets
A Travers Town Supports A The Neverwood - Maze of Regrets
A Neverpeak Mtn - Slightly Gulch
F Gumdrop Isle Supports F RUGGED COAST
F Myth Drannor - Port Ghaast
F Critter Country Supports A Neverpeak Mtn - Slightly Gulch
F Endor - Duloc
A Westmark - Loxley (*Disbanded*)
F RUGGED COAST Supports F Myth Drannor - Port Ghaast (*Cut*)
F HORNED BAY Supports A Westmark - Loxley
 
Dwarves:
F EAST MIRIANIC OCEAN Supports F CHURNING REACH - WEST MIRIANIC 
 
Elves:
A Hollow Earth Supports A Spirit Pond - Carpantha
A Baldurs Gate - Fantastica
A Devils Canyon Supports A Snow Witch
F Never Never Land Supports F HIGH SEAS
A Great Glacier - Dragon Coast
A Zhentil Keep Hold
A Uhl Belk Supports A Skellington
A Myrtle - Terabithia
A Nowwhat - Undermountain
A Parce Pass - Camelittle (*Bounce*)
A Temple of Doom Supports A Spirit Pond - Carpantha
A Snow Witch Supports A Hollow Earth
A Undermountain - Venatori Umbrarum
A Venatori Umbrarum - Neverpeak Mtn
F MERMAIDS LAGOON - GRIEF REEF
F ALL SAINTS BAY Supports F SAVAGE SEA - Timberlands
F CHURNING REACH - WEST MIRIANIC OCEAN
F RIFT CANYON Convoys A Baldurs Gate - Fantastica
F RESTLESS WATERS Convoys A Baldurs Gate - Fantastica
F GULF OF LUHN - Baldurs Gate
F RAZORS EDGE - Myth Drannor
F RIVER OF THE DAWN - RAZORS EDGE
F SOUTH RAINBOW LAKE - NORTH RAINBOW LAKE
 
Gnomes:
F Riku, no move received
 
Knights:
A Prydain Supports A Elephant Graveyard - Loxley
A Diamond Mines Supports A Yggdrasil
A Oz Hold
F Ella Supports F WEST MIRIANIC - NORTH MIRIANIC (*Fails*)
F Hundred Acre Wood(ec) - Newa River
A Khemri - Hundred Acre Wood
A Grimpen Ward - Grimheim
F Tarsis Supports F WEST SEA OF SHADOWS - HIGH SEAS
A To-Gai-Ru Hold
A Grimheim - Ashan
A Ashan - Kender
F Sorrows End - Abby Normal
A Niflheim - Kahvi
A Kahvi - Grendel
A Skullcap Supports F Timberlands
A Everglot Supports A Skullcap
F Telmar - SUNLESS SEA
A Grendel - Cyriss
F Dargaard Keep - Lost Woods (*Fails Requires Coast*)
A Slightly Gulch Supports A Maze of Regrets - Camelittle (*Dislodged*)
A Avalon Supports A Drynwyn - Westmark
A Ice Reach - Tymwyvenne
A Kingdom of Hearts Supports A Prydain
A Spiral Castle Hold
F Dimmsdale Supports F WEST MIRIANIC - NORTH MIRIANIC (*Fails*)
A Cave of Ordeals - Hidden Grotto
F Immoren Supports F WEST SEA OF SHADOWS - HIGH SEAS
F Walk of Clouds Supports A To-Gai-Ru
F Timberlands Supports A Skullcap (*Cut*)
A Istar Supports A Everglot
A Maze of Regrets - Camelittle (*Disbanded*)
A Elephant Graveyard - Loxley (*Bounce*)
A Drynwyn - Westmark
A Strawberry Fields Supports A Prydain
A Tymwyvenne - Cave of Ordeals
A Knurremurre Supports A Diamond Mines
A Khaz Modan Supports A Cave of Ordeals - Hidden Grotto
A Yggdrasil Supports A Cave of Ordeals - Hidden Grotto
F CELESTIAL DELTA Convoys A Grimpen Ward - Grimheim
F SUNLESS SEA - Orboros
F BEAVERSDAM - TILVA STRAIT
F THON THALAS Supports F WEST SEA OF SHADOWS - HIGH SEAS
F WEST SEA OF SHADOWS - HIGH SEAS (*Fails*)
F EAST SEA OF SHADOWS - WEST SEA OF SHADOWS (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Disbanded*)
F NORTH MIRIANIC OCEAN - RUGGED COAST (*Fails*)
F CHOCOLATE RIVER Supports F NORTH MIRIANIC OCEAN - RUGGED COAST
 
Leprechauns:
F Mount Nimro Supports F CHURNING REACH - WEST MIRIANIC
F Knockshegowna - THE MAW
A Lubrick - Hoarluk
F Fitzgibbon - Myrtle
F Krynn Supports F HIGH SEAS
A Skellington Supports A Uhl Belk
F The Julianthes Supports F CHURNING REACH - WEST MIRIANIC
A Spirit Pond - Carpantha
F Ithin'Carthia(wc) Supports F HIGH SEAS
F Far Far Away Supports F HIGH SEAS
F Pwyll - CHURNING REACH
A Ancient Necropolis - Spirit Pond
A Twisted Tunnels Supports A Ancient Necropolis - Spirit Pond
F HIGH SEAS Hold
F RIVER STYX Supports A Skellington
F THUNDERHEAD Supports A Uhl Belk
F SAVAGE SEA - Timberlands (*Fails*)
F ZEBOIMS DEEP Supports F ALL SAINTS BAY
F PIRATE SHOALS - Pans Labyrinth
 
 
 

[Reply]

dc442 s24 Results! (dc442) FuzzyLogic Apr 03, 03:29 pm
Don't forget - tomorrow is Friday!
-mike



From: Michael Sims
Sent: Mon 3/31/2014 8:41 AM
Subject: dc442 s24 Results!




The Knight expansion stops abruptly this turn... as most everything LEA does works, and most everything the Knights attempt fails.  Knights do get a little victory in Westmark disbanding the Archer, but everywhere else it's losing ground.  Two Knights are disbanded and Slg is dislodged to Aca.
 
LEAK fails.
 
NEXT is Friday!  4/4, 3pm Central!
Enjoy,
-mike
 
Archers:
F Loxley - Llyr
A The Neverwood - Maze of Regrets
A Travers Town Supports A The Neverwood - Maze of Regrets
A Neverpeak Mtn - Slightly Gulch
F Gumdrop Isle Supports F RUGGED COAST
F Myth Drannor - Port Ghaast
F Critter Country Supports A Neverpeak Mtn - Slightly Gulch
F Endor - Duloc
A Westmark - Loxley (*Disbanded*)
F RUGGED COAST Supports F Myth Drannor - Port Ghaast (*Cut*)
F HORNED BAY Supports A Westmark - Loxley
 
Dwarves:
F EAST MIRIANIC OCEAN Supports F CHURNING REACH - WEST MIRIANIC 
 
Elves:
A Hollow Earth Supports A Spirit Pond - Carpantha
A Baldurs Gate - Fantastica
A Devils Canyon Supports A Snow Witch
F Never Never Land Supports F HIGH SEAS
A Great Glacier - Dragon Coast
A Zhentil Keep Hold
A Uhl Belk Supports A Skellington
A Myrtle - Terabithia
A Nowwhat - Undermountain
A Parce Pass - Camelittle (*Bounce*)
A Temple of Doom Supports A Spirit Pond - Carpantha
A Snow Witch Supports A Hollow Earth
A Undermountain - Venatori Umbrarum
A Venatori Umbrarum - Neverpeak Mtn
F MERMAIDS LAGOON - GRIEF REEF
F ALL SAINTS BAY Supports F SAVAGE SEA - Timberlands
F CHURNING REACH - WEST MIRIANIC OCEAN
F RIFT CANYON Convoys A Baldurs Gate - Fantastica
F RESTLESS WATERS Convoys A Baldurs Gate - Fantastica
F GULF OF LUHN - Baldurs Gate
F RAZORS EDGE - Myth Drannor
F RIVER OF THE DAWN - RAZORS EDGE
F SOUTH RAINBOW LAKE - NORTH RAINBOW LAKE
 
Gnomes:
F Riku, no move received
 
Knights:
A Prydain Supports A Elephant Graveyard - Loxley
A Diamond Mines Supports A Yggdrasil
A Oz Hold
F Ella Supports F WEST MIRIANIC - NORTH MIRIANIC (*Fails*)
F Hundred Acre Wood(ec) - Newa River
A Khemri - Hundred Acre Wood
A Grimpen Ward - Grimheim
F Tarsis Supports F WEST SEA OF SHADOWS - HIGH SEAS
A To-Gai-Ru Hold
A Grimheim - Ashan
A Ashan - Kender
F Sorrows End - Abby Normal
A Niflheim - Kahvi
A Kahvi - Grendel
A Skullcap Supports F Timberlands
A Everglot Supports A Skullcap
F Telmar - SUNLESS SEA
A Grendel - Cyriss
F Dargaard Keep - Lost Woods (*Fails Requires Coast*)
A Slightly Gulch Supports A Maze of Regrets - Camelittle (*Dislodged*)
A Avalon Supports A Drynwyn - Westmark
A Ice Reach - Tymwyvenne
A Kingdom of Hearts Supports A Prydain
A Spiral Castle Hold
F Dimmsdale Supports F WEST MIRIANIC - NORTH MIRIANIC (*Fails*)
A Cave of Ordeals - Hidden Grotto
F Immoren Supports F WEST SEA OF SHADOWS - HIGH SEAS
F Walk of Clouds Supports A To-Gai-Ru
F Timberlands Supports A Skullcap (*Cut*)
A Istar Supports A Everglot
A Maze of Regrets - Camelittle (*Disbanded*)
A Elephant Graveyard - Loxley (*Bounce*)
A Drynwyn - Westmark
A Strawberry Fields Supports A Prydain
A Tymwyvenne - Cave of Ordeals
A Knurremurre Supports A Diamond Mines
A Khaz Modan Supports A Cave of Ordeals - Hidden Grotto
A Yggdrasil Supports A Cave of Ordeals - Hidden Grotto
F CELESTIAL DELTA Convoys A Grimpen Ward - Grimheim
F SUNLESS SEA - Orboros
F BEAVERSDAM - TILVA STRAIT
F THON THALAS Supports F WEST SEA OF SHADOWS - HIGH SEAS
F WEST SEA OF SHADOWS - HIGH SEAS (*Fails*)
F EAST SEA OF SHADOWS - WEST SEA OF SHADOWS (*Fails*)
F WEST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN (*Disbanded*)
F NORTH MIRIANIC OCEAN - RUGGED COAST (*Fails*)
F CHOCOLATE RIVER Supports F NORTH MIRIANIC OCEAN - RUGGED COAST
 
Leprechauns:
F Mount Nimro Supports F CHURNING REACH - WEST MIRIANIC
F Knockshegowna - THE MAW
A Lubrick - Hoarluk
F Fitzgibbon - Myrtle
F Krynn Supports F HIGH SEAS
A Skellington Supports A Uhl Belk
F The Julianthes Supports F CHURNING REACH - WEST MIRIANIC
A Spirit Pond - Carpantha
F Ithin'Carthia(wc) Supports F HIGH SEAS
F Far Far Away Supports F HIGH SEAS
F Pwyll - CHURNING REACH
A Ancient Necropolis - Spirit Pond
A Twisted Tunnels Supports A Ancient Necropolis - Spirit Pond
F HIGH SEAS Hold
F RIVER STYX Supports A Skellington
F THUNDERHEAD Supports A Uhl Belk
F SAVAGE SEA - Timberlands (*Fails*)
F ZEBOIMS DEEP Supports F ALL SAINTS BAY
F PIRATE SHOALS - Pans Labyrinth
 
 
 
dc442 w23 Builds! - FuzzyLogic   (Mar 27, 2014, 9:07 am)
I had this dream last night that...
ALL YOUR UNITS HELD
Because it's Thursday.



From: Michael Sims
Sent: Mon 3/24/2014 11:01 AM
Subject: RE: dc442 w23 Builds!




Make that an Army in Lubrick, not a fleet.  No new map just for this, but note the correction.



New map, with the WMO correction and additional Leprechaun build of F Lubrick...


-mike



RETREAT!


 
Archers: F RIFT CANYON - Endor
Gnomes: disband F HIGH SEAS
Knights: F ALL SAINTS BAY - Timberlands
Leprechauns: F WEST SEA OF SHADOWS - RIVER STYX
 
BUILD!
 
Dwarves:
Remove A Carpantha
 
Gnomes:
Remove F GRIEF REEF
 
Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon
 
Next shall be Thursday - 3/27, 3pm Central!
An LEAK draw is proposed.
Enjoy,
-mike
 

[Reply]

dc442 w23 Builds! - FuzzyLogic   (Mar 24, 2014, 11:01 am)
Make that an Army in Lubrick, not a fleet.  No new map just for this, but note the correction.



New map, with the WMO correction and additional Leprechaun build of F Lubrick...


-mike



RETREAT!


 
Archers: F RIFT CANYON - Endor
Gnomes: disband F HIGH SEAS
Knights: F ALL SAINTS BAY - Timberlands
Leprechauns: F WEST SEA OF SHADOWS - RIVER STYX
 
BUILD!
 
Dwarves:
Remove A Carpantha
 
Gnomes:
Remove F GRIEF REEF
 
Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon
 
Next shall be Thursday - 3/27, 3pm Central!
An LEAK draw is proposed.
Enjoy,
-mike
 

[Reply]

dc442 w23 Builds! - FuzzyLogic   (Mar 24, 2014, 9:01 am)
New map, with the WMO correction and additional Leprechaun build of F Lubrick...
-mike



RETREAT!


 
Archers: F RIFT CANYON - Endor
Gnomes: disband F HIGH SEAS
Knights: F ALL SAINTS BAY - Timberlands
Leprechauns: F WEST SEA OF SHADOWS - RIVER STYX
 
BUILD!
 
Dwarves:
Remove A Carpantha
 
Gnomes:
Remove F GRIEF REEF
 
Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon
 
Next shall be Thursday - 3/27, 3pm Central!
An LEAK draw is proposed.
Enjoy,
-mike
 

[Reply]

dc442 w23 Builds! - FuzzyLogic   (Mar 22, 2014, 8:59 am)
Dwarves ordered to Nim, not CHU.  Nim support was cut and the Knights take WMO, disbanding the Leprechaun fleet there.  Net result is Leprechauns get one more build…-mike  From: Michael Sims
Sent: Friday, March 21, 2014 11:59 AM
To: Éamon Driscoll
Cc: tom.s.holmes(at)gmail.com; Warren Fleming; Patrick Cloutier; diplomacy(at)diffell.net; Joe Babinsack; welsh_stroud(at)msn.com; Derek Eiler; Garry Bledsoe; Jason Koelewyn; Jerome Payne; Jim Gramoll; joral(at)darkenedpath.com; Jeff Hall; Mike Norton; timmygrainger(at)sympatico.ca; Michael Penner; Rolf Loschek; Roger Alan; dc442; rolf.loschek(at)t-online.de
Subject: dc442 w23 Builds! RETREAT! Archers: F RIFT CANYON - EndorGnomes: disband F HIGH SEASKnights: F ALL SAINTS BAY - TimberlandsLeprechauns: F WEST SEA OF SHADOWS - RIVER STYX BUILD! Dwarves:
Remove A Carpantha Gnomes:
Remove F GRIEF REEF Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon Next shall be Thursday - 3/27, 3pm Central!An LEAK draw is proposed.Enjoy,-mike 

[Reply]

dc442 w23 Builds! - FuzzyLogic   (Mar 21, 2014, 11:59 am)
RETREAT!
 
Archers: F RIFT CANYON - Endor
Gnomes: disband F HIGH SEAS
Knights: F ALL SAINTS BAY - Timberlands
Leprechauns: F WEST SEA OF SHADOWS - RIVER STYX
 
BUILD!
 
Dwarves:
Remove A Carpantha
 
Gnomes:
Remove F GRIEF REEF
 
Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon
 
Next shall be Thursday - 3/27, 3pm Central!
An LEAK draw is proposed.
Enjoy,
-mike
 

[Reply]

dc442 w23 Builds! (dc442) FuzzyLogic Mar 22, 08:59 am
Dwarves ordered to Nim, not CHU.  Nim support was cut and the Knights take WMO, disbanding the Leprechaun fleet there.  Net result is Leprechauns get one more build…-mike  From: Michael Sims
Sent: Friday, March 21, 2014 11:59 AM
To: Éamon Driscoll
Cc: tom.s.holmes(at)gmail.com; Warren Fleming; Patrick Cloutier; diplomacy(at)diffell.net; Joe Babinsack; welsh_stroud(at)msn.com; Derek Eiler; Garry Bledsoe; Jason Koelewyn; Jerome Payne; Jim Gramoll; joral(at)darkenedpath.com; Jeff Hall; Mike Norton; timmygrainger(at)sympatico.ca; Michael Penner; Rolf Loschek; Roger Alan; dc442; rolf.loschek(at)t-online.de
Subject: dc442 w23 Builds! RETREAT! Archers: F RIFT CANYON - EndorGnomes: disband F HIGH SEASKnights: F ALL SAINTS BAY - TimberlandsLeprechauns: F WEST SEA OF SHADOWS - RIVER STYX BUILD! Dwarves:
Remove A Carpantha Gnomes:
Remove F GRIEF REEF Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon Next shall be Thursday - 3/27, 3pm Central!An LEAK draw is proposed.Enjoy,-mike 
dc442 w23 Builds! (dc442) FuzzyLogic Mar 24, 09:01 am
New map, with the WMO correction and additional Leprechaun build of F Lubrick...
-mike



RETREAT!


 
Archers: F RIFT CANYON - Endor
Gnomes: disband F HIGH SEAS
Knights: F ALL SAINTS BAY - Timberlands
Leprechauns: F WEST SEA OF SHADOWS - RIVER STYX
 
BUILD!
 
Dwarves:
Remove A Carpantha
 
Gnomes:
Remove F GRIEF REEF
 
Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon
 
Next shall be Thursday - 3/27, 3pm Central!
An LEAK draw is proposed.
Enjoy,
-mike
 
dc442 w23 Builds! (dc442) FuzzyLogic Mar 24, 11:01 am
Make that an Army in Lubrick, not a fleet.  No new map just for this, but note the correction.



New map, with the WMO correction and additional Leprechaun build of F Lubrick...


-mike



RETREAT!


 
Archers: F RIFT CANYON - Endor
Gnomes: disband F HIGH SEAS
Knights: F ALL SAINTS BAY - Timberlands
Leprechauns: F WEST SEA OF SHADOWS - RIVER STYX
 
BUILD!
 
Dwarves:
Remove A Carpantha
 
Gnomes:
Remove F GRIEF REEF
 
Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon
 
Next shall be Thursday - 3/27, 3pm Central!
An LEAK draw is proposed.
Enjoy,
-mike
 
dc442 w23 Builds! (dc442) FuzzyLogic Mar 27, 09:07 am
I had this dream last night that...
ALL YOUR UNITS HELD
Because it's Thursday.



From: Michael Sims
Sent: Mon 3/24/2014 11:01 AM
Subject: RE: dc442 w23 Builds!




Make that an Army in Lubrick, not a fleet.  No new map just for this, but note the correction.



New map, with the WMO correction and additional Leprechaun build of F Lubrick...


-mike



RETREAT!


 
Archers: F RIFT CANYON - Endor
Gnomes: disband F HIGH SEAS
Knights: F ALL SAINTS BAY - Timberlands
Leprechauns: F WEST SEA OF SHADOWS - RIVER STYX
 
BUILD!
 
Dwarves:
Remove A Carpantha
 
Gnomes:
Remove F GRIEF REEF
 
Knights:
Build A Spiral Castle
Build F Telmar
Build F Dargaard Keep
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build F Knockshegowna
Build F Fitzgibbon
 
Next shall be Thursday - 3/27, 3pm Central!
An LEAK draw is proposed.
Enjoy,
-mike
 
dc442 f23 Results! - FuzzyLogic   (Mar 20, 2014, 3:58 pm)
Lots of action... since one retreat has multiple options, I have to pose the entire group.  So retreats by tomorrow if we can please!
 
RETREAT!
 
Gnome F HIGH SEAS can retreat to Abby Normal.
Leprechaun F WEST SEA OF SHADOWS can retreat to RIVER STYX.
Knight F ALL SAINTS BAY can retreat to Timberlands.
Archer F RIFT CANYON can retreat to Endor or Cliffs of Insanity.
 
Also Dwarves are -1, Gnomes are -2, Leprechauns are +2, and Knights are +5. Turn those in too!
Archers can build 1 if they take their retreat OTB.
 
ORDERS!
 
Archers:
F Loxley Supports A Westmark - Prydain (*Cut*)
A The Neverwood Supports A Pans Labyrinth - Parce Pass
A Travers Town - Fantastica (*Bounce*)
A Neverpeak Mtn, no move received
F Myth Drannor Hold
F Critter Country - Duloc (*Bounce*)
A Westmark - Prydain (*Fails*)
F Port Ghaast - Gumdrop Isle
F CHOCOLATE RIVER - HORNED BAY
F RUGGED COAST Supports F Port Ghaast - Gumdrop Isle (*Cut*)
F RIFT CANYON - Fantastica (*Dislodged*)
 
Dwarves:
A Carpantha Supports A Knurremurre - Khaz Modan (*Cut*)
F EAST MIRIANIC OCEAN - CHURNING REACH (*Fails*)
 
Elves:
A Hollow Earth Supports F Mount Nimro
A Pans Labyrinth - Parce Pass
F Baldurs Gate - RESTLESS WATERS
A Devils Canyon - Twisted Tunnels (*Fails*)
A Krikkit - Nowwhat
F Never Never Land Supports F Far Far Away - HIGH SEAS (*Void*)
F Great Glacier - CHURNING REACH
A Zhentil Keep Hold
A Uhl Belk Supports F WEST SEA OF SHADOWS - Everglot
A Florin - Myrtle
A Nowwhat - Snow Witch
F Kara-Tur - RIVER OF THE DAWN
A Rivendell - Baldurs Gate
F The High Way - MERMAIDS LAGOON
A Dragon Coast - Great Glacier
A Temple of Doom Supports A Spirit Pond - Carpantha
A Undermountain Supports A Hollow Earth
A Venatori Umbrarum Supports A Neverpeak Mtn
F SAVAGE SEA - ALL SAINTS BAY
F RESTLESS WATERS - RIFT CANYON
F GULF OF LUHN Convoys A Rivendell - Baldurs Gate
F RAZORS EDGE Supports F RESTLESS WATERS - RIFT CANYON
F SOUTH RAINBOW LAKE Convoys A Florin - Myrtle
 
Gnomes:
F Riku Supports F HIGH SEAS - GRIEF REEF (*Fails*)
F GRIEF REEF - Newa River (*Bounce*)
F HIGH SEAS - GRIEF REEF (*Dislodged*)
 
Knights:
A Prydain Supports A Elephant Graveyard - Loxley (*Cut*)
A Diamond Mines Supports A Carpantha
F Vinyaya - CHOCOLATE RIVER
A Oz Supports F Ella
F Ella Supports F Vinyaya - CHOCOLATE RIVER
F Hundred Acre Wood(ec) - Newa River (*Bounce*)
A Khemri - Hundred Acre Wood (*Fails*)
A Grimpen Ward - Grimheim
F Tarsis Supports F Ergoth - WEST SEA OF SHADOWS
F Ergoth - WEST SEA OF SHADOWS
A To-Gai-Ru Hold
A Grimheim - Ashan
A Kahvi Hold
A Skullcap Supports A Everglot
A Everglot Hold
A Grendel Hold
A Starkadh - Drynwyn
A Ice Reach - Knurremurre
A Kingdom of Hearts Supports A Prydain
F Dimmsdale - NORTH MIRIANIC OCEAN (*Fails*)
A Cave of Ordeals Supports A Yggdrasil
A Abby Normal - Niflheim
F Immoren, no move received
F Walk of Clouds Supports F TILVA STRAIT - WEST MIRIANIC OCEAN
A Istar Supports A Skullcap
A Maze of Regrets - Duloc (*Bounce*)
A Groves of Academe - Slightly Gulch
A Elephant Graveyard - Loxley (*Fails*)
A Drynwyn - Avalon
A Strawberry Fields Supports A Prydain
A Tymwyvenne Supports A Diamond Mines
A Knurremurre - Khaz Modan
A Yggdrasil Supports A Diamond Mines
F MIST MARSH - SUNLESS SEA
F CELESTIAL DELTA Convoys A Grimpen Ward - Grimheim
F SUNLESS SEA - BEAVERSDAM
F TILVA STRAIT - WEST MIRIANIC OCEAN (*Fails*)
F TROG BOG - Sorrows End
F THON THALAS Supports F Riku - HIGH SEAS (*Void*)
F EAST SEA OF SHADOWS Supports A Everglot
F ALL SAINTS BAY - The Julianthes (*Dislodged*)
F NORTH MIRIANIC OCEAN - RUGGED COAST (*Fails*)
 
Leprechauns:
F Mount Nimro Supports F WEST MIRIANIC OCEAN
F Krynn Supports F WAY THE HECK - HIGH SEAS
A Skellington Supports F WEST SEA OF SHADOWS - Everglot
F Ansalon - Ithin'Carthia(wc)
F Terabithia - SAVAGE SEA
F The Julianthes Supports F WEST MIRIANIC OCEAN (*Cut*)
A Spirit Pond - Carpantha (*Fails*)
F Far Far Away Supports F WAY THE HECK - HIGH SEAS
F Pwyll Supports F Great Glacier - CHURNING REACH
A Ancient Necropolis Supports A Twisted Tunnels - Spirit Pond (*Fails*)
A Twisted Tunnels - Spirit Pond (*Fails*)
F WAY THE HECK - HIGH SEAS
F THE MAW - THUNDERHEAD
F WEST SEA OF SHADOWS - Everglot (*Dislodged*)
F ZEBOIMS DEEP Supports F SAVAGE SEA - ALL SAINTS BAY
F WEST MIRIANIC Supports F SAVAGE SEA - ALL SAINTS BAY (*Cut*)
F PIRATE SHOALS Hold

 

[Reply]

dc442 s23 Retreats! - FuzzyLogic   (Mar 19, 2014, 7:52 am)
This is it!  The big day!  Get'em in!



From: Michael Sims
Sent: Thu 3/13/2014 2:49 PM
To: Éamon Driscoll
Subject: dc442 s23 Retreats!




NEXT is Wednesday!  3/19, 3pm Central.
Enjoy!
-mike
 
Knights:
F WEST SEA OF SHADOWS - Ergoth
F WEST MIRIANIC OCEAN - Walk of Clouds
 
Leprechauns:
F HIGH SEAS - Far Far Away
 
 
 

[Reply]

dc442 s23 Retreats! - FuzzyLogic   (Mar 13, 2014, 2:49 pm)
NEXT is Wednesday!  3/19, 3pm Central.
Enjoy!
-mike
 
Knights:
F WEST SEA OF SHADOWS - Ergoth
F WEST MIRIANIC OCEAN - Walk of Clouds
 
Leprechauns:
F HIGH SEAS - Far Far Away
 
 
 

[Reply]

dc442 s23 Retreats! (dc442) FuzzyLogic Mar 19, 07:52 am
This is it!  The big day!  Get'em in!



From: Michael Sims
Sent: Thu 3/13/2014 2:49 PM
To: Éamon Driscoll
Subject: dc442 s23 Retreats!




NEXT is Wednesday!  3/19, 3pm Central.
Enjoy!
-mike
 
Knights:
F WEST SEA OF SHADOWS - Ergoth
F WEST MIRIANIC OCEAN - Walk of Clouds
 
Leprechauns:
F HIGH SEAS - Far Far Away
 
 
 

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