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RealPolitik for Mac - Cartesian   (Nov 07, 2013, 1:23 pm)
Some of the Mac Users are now favouring JDip - free download from Source Forge, and in my opinion, better than RP.

[Reply]

RealPolitik for Mac - DocFlash   (Nov 07, 2013, 8:40 am)
given i can't find one, i'm assuming there is no working OSX version of RealPolitik. so no non-PowerPC mac users play this game now? that seems remarkable.

[Reply]

RealPolitik for Mac (Help & Suggestions) Cartesian Nov 07, 01:23 pm
Some of the Mac Users are now favouring JDip - free download from Source Forge, and in my opinion, better than RP.
RealPolitik for Mac (Help & Suggestions) garry.bledsoe Nov 13, 03:41 pm
DocFlash - what are you using? I use a MacBook Air and have a version of RP that works just fine. Although I am definitely going to check into the JDip that Cartesian mentions.
RealPolitik for Mac (Help & Suggestions) Slangers Nov 14, 01:45 pm
I couldn't find a version of RP that runs on OSX and so am running my games on JDip.
Outbound Emails - FuzzyLogic   (Sep 20, 2013, 10:23 am)
The instant (every email) subscriptions are now working... Digests should be functional, and we'll be testing the first "weekly" digest this weekend!

For those who don't know, you can go into your Profile, then SUBSCRIPTIONS and set to be automatically notified when something is posted. This is particularly useful if you want to be the first to know when a new game comes up or stay on top of any other topic. It's a way to bring diplomaticcorp right to your inbox.

[Reply]

Outbound Emails - EpicDip   (Sep 19, 2013, 5:44 pm)
I have subscriptions set up and don't seem to get any e-mails. Might be a setup issue on my part.

[Reply]

Outbound Emails (Help & Suggestions) FuzzyLogic Sep 20, 10:23 am
The instant (every email) subscriptions are now working... Digests should be functional, and we'll be testing the first "weekly" digest this weekend!

For those who don't know, you can go into your Profile, then SUBSCRIPTIONS and set to be automatically notified when something is posted. This is particularly useful if you want to be the first to know when a new game comes up or stay on top of any other topic. It's a way to bring diplomaticcorp right to your inbox.
Outbound Emails - FuzzyLogic   (Sep 19, 2013, 10:10 am)
After our migration to the new system, we're still testing some of the email functions of the site (sure are a lot of them!) so if you don't get an email that you think you should, or if you get one and it's not formatted properly, pls let us know. Thank you!

[Reply]

Outbound Emails (Help & Suggestions) EpicDip Sep 19, 05:44 pm
I have subscriptions set up and don't seem to get any e-mails. Might be a setup issue on my part.
Outbound Emails (Help & Suggestions) FuzzyLogic Sep 20, 10:23 am
The instant (every email) subscriptions are now working... Digests should be functional, and we'll be testing the first "weekly" digest this weekend!

For those who don't know, you can go into your Profile, then SUBSCRIPTIONS and set to be automatically notified when something is posted. This is particularly useful if you want to be the first to know when a new game comes up or stay on top of any other topic. It's a way to bring diplomaticcorp right to your inbox.
Realpolitik - Slangers   (Sep 17, 2013, 7:57 am)
Yes- no luck with that. Just won't run with the new OS. Annoying.

[Reply]

Realpolitik - FuzzyLogic   (Sep 17, 2013, 7:52 am)
Realpolitik for Mac is right there in Resources -> Downloads... Is that what you already tried? -mike

[Reply]

Realpolitik (Help & Suggestions) Slangers Sep 17, 07:57 am
Yes- no luck with that. Just won't run with the new OS. Annoying.
Realpolitik - Slangers   (Sep 17, 2013, 7:35 am)
Does anybody know where I can get hold of a version of Realpolitik that runs on Macintosh OSX. The free version that I have found does not work "because PowerPC applications are no longer supported". Would be great to get hold of it as I would like to GM a game.

[Reply]

Realpolitik (Help & Suggestions) FuzzyLogic Sep 17, 07:52 am
Realpolitik for Mac is right there in Resources -> Downloads... Is that what you already tried? -mike
Realpolitik (Help & Suggestions) Slangers Sep 17, 07:57 am
Yes- no luck with that. Just won't run with the new OS. Annoying.
Joining a game - Zoterik   (Apr 25, 2013, 1:28 am)
Welcome to DC!

It's rather straightforward to join a game: at the top of the page there are links for Home, Games, Community, etc. Go to the Games link; when the drop-down box emerges, click on Open Games. There you are presented with a list of recruiting games. You can join a game directly from there with the "Join this game!" bold text, or look at the game itself (click the Game ID# or More Info), and there you also have the opportunity to join the game towards the bottom of the game information on the left-hand side.

Good luck!

[Reply]

Joining a game - ajpaolello   (Apr 23, 2013, 7:40 pm)
How do you join a game? I feel stupid asking this.

[Reply]

Joining a game (Help & Suggestions) Zoterik Apr 25, 01:28 am
Welcome to DC!

It's rather straightforward to join a game: at the top of the page there are links for Home, Games, Community, etc. Go to the Games link; when the drop-down box emerges, click on Open Games. There you are presented with a list of recruiting games. You can join a game directly from there with the "Join this game!" bold text, or look at the game itself (click the Game ID# or More Info), and there you also have the opportunity to join the game towards the bottom of the game information on the left-hand side.

Good luck!
GMs open their own games? - Blueraider0   (Aug 20, 2012, 4:44 pm)
In that case I think the moderator helps. Making a game isn't terribly involving, but RUNNING one certainly is, and I think ensuring everyone goes through you is a subtle way to say "This is kind of a serious commitment." Dropping a game as a player is a drag, but dropping a game as a GM is a real hassle. But then again I've GM'd for a while. Maybe needing to go through a moderator is scaring off potential new GMs?

[Reply]

How to change my username? - FuzzyLogic   (Aug 16, 2012, 11:36 am)
To change your name just write Garry or myself privately and we'd change it for you...

[Reply]

GMs open their own games? - FuzzyLogic   (Aug 16, 2012, 11:35 am)
No, I rarely if ever turn down requests... I was just wondering if ppl having to go thru a moderator is a choke point. Maybe this casuses ppl who might otherwise see a create a game option to not create a game thinking maybe more is involved. The burden is not an issue at all.

[Reply]

GMs open their own games? (Help & Suggestions) Blueraider0 Aug 20, 04:44 pm
In that case I think the moderator helps. Making a game isn't terribly involving, but RUNNING one certainly is, and I think ensuring everyone goes through you is a subtle way to say "This is kind of a serious commitment." Dropping a game as a player is a drag, but dropping a game as a GM is a real hassle. But then again I've GM'd for a while. Maybe needing to go through a moderator is scaring off potential new GMs?
GMs open their own games? - Blueraider0   (Aug 15, 2012, 8:54 pm)
I agree 100%, but theoretically only GMs could make games, so it isn't EVERYONE. Mike et al would still need to approve someone to be a GM, and could revoke that right if they spammed the open games list. So I agree, but don't think the problems pointed out are that relevant.

Mike, do you often turn down GM requests to run games?

[Reply]

GMs open their own games? (Help & Suggestions) FuzzyLogic Aug 16, 11:35 am
No, I rarely if ever turn down requests... I was just wondering if ppl having to go thru a moderator is a choke point. Maybe this casuses ppl who might otherwise see a create a game option to not create a game thinking maybe more is involved. The burden is not an issue at all.
GMs open their own games? (Help & Suggestions) Blueraider0 Aug 20, 04:44 pm
In that case I think the moderator helps. Making a game isn't terribly involving, but RUNNING one certainly is, and I think ensuring everyone goes through you is a subtle way to say "This is kind of a serious commitment." Dropping a game as a player is a drag, but dropping a game as a GM is a real hassle. But then again I've GM'd for a while. Maybe needing to go through a moderator is scaring off potential new GMs?
GMs open their own games? - Zoterik   (Aug 13, 2012, 2:20 pm)
I agree with Corrino on all points.

[Reply]

GMs open their own games? - Corrino   (Aug 09, 2012, 12:59 pm)
No, not unless you consider it a burden on you to create the games.

I think having a gatekeeper is a very good thing. He can vet the GM and the game parameters prior to it appearing on the forum. It is only a minor delay, from the GM'S perspective, and it is both a check on and a reassurance to the GM to know that a VRP (very responsible person) is keeping an eye on everything.

The problem with giving everyone the power to set up games on their own is that "everyone" includes a lot of idiots, which is to say not only the blatantly stupid and malicious people, but also all the nice folks who think they know what they're doing right up until the moment they totally screw everything up.

If you do want to get out from under having to set up every game yourself, I think you should (a) try to find another volunteer (no, not me) to do the job for you, or (b) modify your game-setup app so that anyone can set up a game but it still needs to be signed off by a VRP before being posted publicly.

[Reply]

GMs open their own games? (Help & Suggestions) Zoterik Aug 13, 02:20 pm
I agree with Corrino on all points.
GMs open their own games? (Help & Suggestions) Blueraider0 Aug 15, 08:54 pm
I agree 100%, but theoretically only GMs could make games, so it isn't EVERYONE. Mike et al would still need to approve someone to be a GM, and could revoke that right if they spammed the open games list. So I agree, but don't think the problems pointed out are that relevant.

Mike, do you often turn down GM requests to run games?
GMs open their own games? (Help & Suggestions) FuzzyLogic Aug 16, 11:35 am
No, I rarely if ever turn down requests... I was just wondering if ppl having to go thru a moderator is a choke point. Maybe this casuses ppl who might otherwise see a create a game option to not create a game thinking maybe more is involved. The burden is not an issue at all.
GMs open their own games? (Help & Suggestions) Blueraider0 Aug 20, 04:44 pm
In that case I think the moderator helps. Making a game isn't terribly involving, but RUNNING one certainly is, and I think ensuring everyone goes through you is a subtle way to say "This is kind of a serious commitment." Dropping a game as a player is a drag, but dropping a game as a GM is a real hassle. But then again I've GM'd for a while. Maybe needing to go through a moderator is scaring off potential new GMs?
GMs open their own games? - FuzzyLogic   (Aug 07, 2012, 7:36 am)
Poll... should we open up dc to allow GMs to create games themselves on the Open Games list? Pros / Cons?
-mike

[Reply]

GMs open their own games? (Help & Suggestions) Corrino Aug 09, 12:59 pm
No, not unless you consider it a burden on you to create the games.

I think having a gatekeeper is a very good thing. He can vet the GM and the game parameters prior to it appearing on the forum. It is only a minor delay, from the GM'S perspective, and it is both a check on and a reassurance to the GM to know that a VRP (very responsible person) is keeping an eye on everything.

The problem with giving everyone the power to set up games on their own is that "everyone" includes a lot of idiots, which is to say not only the blatantly stupid and malicious people, but also all the nice folks who think they know what they're doing right up until the moment they totally screw everything up.

If you do want to get out from under having to set up every game yourself, I think you should (a) try to find another volunteer (no, not me) to do the job for you, or (b) modify your game-setup app so that anyone can set up a game but it still needs to be signed off by a VRP before being posted publicly.
GMs open their own games? (Help & Suggestions) Zoterik Aug 13, 02:20 pm
I agree with Corrino on all points.
GMs open their own games? (Help & Suggestions) Blueraider0 Aug 15, 08:54 pm
I agree 100%, but theoretically only GMs could make games, so it isn't EVERYONE. Mike et al would still need to approve someone to be a GM, and could revoke that right if they spammed the open games list. So I agree, but don't think the problems pointed out are that relevant.

Mike, do you often turn down GM requests to run games?
GMs open their own games? (Help & Suggestions) FuzzyLogic Aug 16, 11:35 am
No, I rarely if ever turn down requests... I was just wondering if ppl having to go thru a moderator is a choke point. Maybe this casuses ppl who might otherwise see a create a game option to not create a game thinking maybe more is involved. The burden is not an issue at all.
GMs open their own games? (Help & Suggestions) Blueraider0 Aug 20, 04:44 pm
In that case I think the moderator helps. Making a game isn't terribly involving, but RUNNING one certainly is, and I think ensuring everyone goes through you is a subtle way to say "This is kind of a serious commitment." Dropping a game as a player is a drag, but dropping a game as a GM is a real hassle. But then again I've GM'd for a while. Maybe needing to go through a moderator is scaring off potential new GMs?
Point/Counterpoint - Blueraider0   (Jun 08, 2012, 8:45 pm)
Hey hey! Diplomacy World is introducing a new article this issue - Point/Counterpoint. Two people take opposing side of a single topic and write articles why their side is correct.

I've got some topic ideas:

What's more interesting, the early game or mid game or late game
Arguing for/against a certain opening set

Also, maybe some topics that complement each other:

How to lie effectively/why you must tell the truth as much as possible


If you're interested in any of them - or if you have your own awesome idea - definitely e-mail me so I can let Doug know how much content to plan for.

My e-mail is BlueRaider0(at)gmail.com

Thanks!
-Maslow

[Reply]

dc404 GM not found - Zoterik   (May 26, 2012, 8:38 am)
I'd be willing to take up the banner for a DC404 GM.

[Reply]

How to change my username? - catsfather   (May 26, 2012, 2:02 am)
Is the simplest way of changing my username just to create a new profile, or is there a way to edit my existing name on the website?

[Reply]

How to change my username? (Help & Suggestions) FuzzyLogic Aug 16, 11:36 am
To change your name just write Garry or myself privately and we'd change it for you...
dc404 GM not found - catsfather   (May 26, 2012, 2:00 am)
Our GM's disappeared. That means...

1) Someone's disappeared which is a worry;

and 2) we at dc404 need a GM to step in and let us finish off Turkey ... the game! We need a GM to step in and let us finish off the game. It should only take a couple of seasons.

[Reply]

dc404 GM not found (Help & Suggestions) Zoterik May 26, 08:38 am
I'd be willing to take up the banner for a DC404 GM.
auto-Judges and Grace period for NMRs - DucatiRider   (Feb 07, 2012, 1:22 pm)
Well I'm just offering up a suggestion based upon my preference.

[Reply]

auto-Judges and Grace period for NMRs - FuzzyLogic   (Feb 02, 2012, 1:19 pm)
Blue had a lot of good points. In fact I don't think I could have expressed them better.

As to dc, we were created to be a friendly gaming group, not an automated move submission "system". Because people get personally vested in these games, I think it leads to a higher caliber of game than what you'll find on one of the automated submission sites.

Remember Dip is at heart, an interpersonal game.

A "system" could be more methodical in many ways. Always on time, never making mistakes -- But board games do not generally exist w such dynamics. I don't know how much you play Face to Face... but in those games, things get hectic. There are people complaining about someone turning in moves past the buzzer, ppl arguing about legibility, and so on. It is human-judgement oriented. We have strived to deliberately keep that human element to the game.

In any case, here another fundamental is that every GM sets his or her own rules. This leads to a diverse array of styles being enjoyed.

Some GM's will give grace periods. Some will run faster games. Personally I like games that move at about a week per turn - around 5 days for the spring / fall and 2 days for the retreats / builds. That seems a good balance of keeping the game hopping and edgy yet still allowing everyone time for real life.

Then there is the WB, which has speedy 2-day turnarounds! How come you aren't playing in that? It seems like just what you're looking for. You might not like the NMR rules tho, of not waiting for missed orders.

If you want to run a game per your style - 24 hour turnarounds and grace periods for missed results, just fill out the "GM a game" form and we'll make it happen! It has been done before, Felix was always a fan of the speedy game, and he had no trouble GM'ing them to a fast schedule.

[Reply]

auto-Judges and Grace period for NMRs (Help & Suggestions) DucatiRider Feb 07, 01:22 pm
Well I'm just offering up a suggestion based upon my preference.
auto-Judges and Grace period for NMRs - DucatiRider   (Feb 02, 2012, 9:39 am)

There are a lot of websites that use automated judges.



You sure? Where? There are a lot of judges that you submit orders to. But very few actual website based judge sites. The only one I know of is playdiplomacy.com. But they exclusively use CD for NMRs.

I don't see the need for exclusivity. Why can't this site run both judge based games for those that like quicker deadlines as well as human based judges? Why can't it have CD NMR games as well as grace period NMR games? Why the need for just one version?

There are pros and cons to both NMR systems. Really no need to debate the differences. Both are systems used in the Diplomacy world so why not allow for both?

[Reply]

auto-Judges and Grace period for NMRs (Help & Suggestions) FuzzyLogic Feb 02, 01:19 pm
Blue had a lot of good points. In fact I don't think I could have expressed them better.

As to dc, we were created to be a friendly gaming group, not an automated move submission "system". Because people get personally vested in these games, I think it leads to a higher caliber of game than what you'll find on one of the automated submission sites.

Remember Dip is at heart, an interpersonal game.

A "system" could be more methodical in many ways. Always on time, never making mistakes -- But board games do not generally exist w such dynamics. I don't know how much you play Face to Face... but in those games, things get hectic. There are people complaining about someone turning in moves past the buzzer, ppl arguing about legibility, and so on. It is human-judgement oriented. We have strived to deliberately keep that human element to the game.

In any case, here another fundamental is that every GM sets his or her own rules. This leads to a diverse array of styles being enjoyed.

Some GM's will give grace periods. Some will run faster games. Personally I like games that move at about a week per turn - around 5 days for the spring / fall and 2 days for the retreats / builds. That seems a good balance of keeping the game hopping and edgy yet still allowing everyone time for real life.

Then there is the WB, which has speedy 2-day turnarounds! How come you aren't playing in that? It seems like just what you're looking for. You might not like the NMR rules tho, of not waiting for missed orders.

If you want to run a game per your style - 24 hour turnarounds and grace periods for missed results, just fill out the "GM a game" form and we'll make it happen! It has been done before, Felix was always a fan of the speedy game, and he had no trouble GM'ing them to a fast schedule.
auto-Judges and Grace period for NMRs (Help & Suggestions) DucatiRider Feb 07, 01:22 pm
Well I'm just offering up a suggestion based upon my preference.
auto-Judges and Grace period for NMRs - Blueraider0   (Feb 01, 2012, 11:39 pm)
There are a lot of websites that use automated judges. DC was founded as an alternative, so ALL games are run by humans. If you want automated games, go check out one of the other sites. Please don't take what I've said as a brush off. It's sort of like going to a butcher for pears. "That ain't what we serve here."

As for grace period, a few (very few) GMs do this. I used to do it, but it can get complicated (can another player use a grace period to update his orders, what if two players are late, etc) and so now I send reminder e-mails 24 hours before the deadline to players whose orders I'm missing. Most GMs send at least general reminders.

As for holding the game because of a single missed turn, Diplomacy is supposed to reflect the real world, and in the real world sometimes people are late. This doesn't really create "cheap wins", as it could happen to anybody, and at any rate you still need to fight with the other 5 players. They will ALSO try to exploit the situation.

Also, holding games up ruins the sense of pace - I've seen multiple games die while waiting for a replacement, even if its only a day or two. Everyone plays it out, but its more out of a sense of duty than a sense of fun.

[Reply]

auto-Judges and Grace period for NMRs (Help & Suggestions) DucatiRider Feb 02, 09:39 am

There are a lot of websites that use automated judges.



You sure? Where? There are a lot of judges that you submit orders to. But very few actual website based judge sites. The only one I know of is playdiplomacy.com. But they exclusively use CD for NMRs.

I don't see the need for exclusivity. Why can't this site run both judge based games for those that like quicker deadlines as well as human based judges? Why can't it have CD NMR games as well as grace period NMR games? Why the need for just one version?

There are pros and cons to both NMR systems. Really no need to debate the differences. Both are systems used in the Diplomacy world so why not allow for both?
auto-Judges and Grace period for NMRs (Help & Suggestions) FuzzyLogic Feb 02, 01:19 pm
Blue had a lot of good points. In fact I don't think I could have expressed them better.

As to dc, we were created to be a friendly gaming group, not an automated move submission "system". Because people get personally vested in these games, I think it leads to a higher caliber of game than what you'll find on one of the automated submission sites.

Remember Dip is at heart, an interpersonal game.

A "system" could be more methodical in many ways. Always on time, never making mistakes -- But board games do not generally exist w such dynamics. I don't know how much you play Face to Face... but in those games, things get hectic. There are people complaining about someone turning in moves past the buzzer, ppl arguing about legibility, and so on. It is human-judgement oriented. We have strived to deliberately keep that human element to the game.

In any case, here another fundamental is that every GM sets his or her own rules. This leads to a diverse array of styles being enjoyed.

Some GM's will give grace periods. Some will run faster games. Personally I like games that move at about a week per turn - around 5 days for the spring / fall and 2 days for the retreats / builds. That seems a good balance of keeping the game hopping and edgy yet still allowing everyone time for real life.

Then there is the WB, which has speedy 2-day turnarounds! How come you aren't playing in that? It seems like just what you're looking for. You might not like the NMR rules tho, of not waiting for missed orders.

If you want to run a game per your style - 24 hour turnarounds and grace periods for missed results, just fill out the "GM a game" form and we'll make it happen! It has been done before, Felix was always a fan of the speedy game, and he had no trouble GM'ing them to a fast schedule.
auto-Judges and Grace period for NMRs (Help & Suggestions) DucatiRider Feb 07, 01:22 pm
Well I'm just offering up a suggestion based upon my preference.

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