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DC-134 Southlands EOG - Garry.Bledsoe at allte...   (Jun 01, 2008, 9:51 pm)
Okay...sorry to be last here. Been out of town and getting through both personal and work emails is proving challenging [oh yeah...and trying to reconnect in my current games].

I really enjoyed filling in in this game. I reluctantly took it because I had so many games going on but decided to try to help the cause. Plus, I honestly thought that the Whitecloaks were doomed and that it wouldn't take any time for me to bungle it further. The NMRs were unfortunate and I am sure that getting replacements was tough. I fortunately, as it ends up, wasn't in too bad of a place to pull a rabbit out. All in all I was quite happy to get/take the draw although I do think that I was definitely in a position to get part of a final 3-way. Unfortunately, like the rest, I felt that a Borderland replacement would have too dramatically altered the game.

Quick notes on the game itself:
Jorge - enjoyed working with him. He was first to offer an alliance and I saw no other alternative than to take it. We were able to work well together...unfortunately we just couldn't make progress. I think that the nature of the SeaFolk make them always an enabler unfortunately.

Stephen - always enjoy working with him. Not surprisingly, I quickly realized that not working with him would be foolish. At the minimum, he and I always had to have a bit of an agreement due to our proximity. However, in the end, I think that that strengthened things a bit.

Trout - {sigh}. You should have taken my offer a few turns back. Things might have turned out differently.

Sean - didn't get a chance really to do much with you given our schedules but our common work in the middle worked nicely.

Jules - sorry that someone had to be the odd man out and that that was you. I just couldn't see any scenario where we could work together and me gain on any front. Unfortunately that meant that I had to ally against you to get anywhere.

Notes on the map/variant:
1. Really liked the random Trollocs and Seanchan. Add a unique element.
2. Maybe should consider aberration builds for the game? I, for one, was constantly hamstrung by having nowhere to build [but did not seem to be true for BL/WL].
3. Agree with Trout's comments about the sea spaces. The SeaFolk can effectively lock down the coasts, especially with the rule about the Oceans being unpassable to all but them. Even if I had taken back Ebou Dar from Jorge I would never have been able to make any progress anywhere. As such, it was unlikely that I could ever see a way to stab.
4. Agree about some of the other spaces being constricted a bit. It honestly felt like I never had any way to stab Stephen had I wanted to because I could never bring forces to bear against him [because of the mountains]. That same thing made taking areas in the Midlands tough. The nature of the unpassables made several bottlenecks that truly would have made any solo really tough. Additionally, it seemed that they existed in some places and at some borders, but not at others [i.e. the Eastland/Midland/Southland/Whitecloak borders].
5. Might have been interesting to allow adjacent corners to be touching. There were several places where four areas came to a point but the two opposite corners could not "touch" one another. I understand the logic and nature of that but it still could have been interesting if several of them [say 3 of the 4] bordered one another.
6. I really think, without modifications, it could be very hard for anyone to solo on this board and it certainly will be hard to get down to less than three [and maybe four]. Nonetheless, it does have some interesting characteristics that would make it a fun game to play in again and certainly, with the right players, make a whale of a diplomacy battle.

The ending - who knows what could have happened? I cannot say for sure if I could have/would have swung to a Jorge/Trout alliance or not. I think that the comment that the game would swing on me in the future was correct, simply based on the position I had. Honestly the one thing I kept telling Trout and Jorge though was that I needed some real good reason to turn because I would be facing the brunt of the attack. Who knows if they would have been able to convince me or not? If so, the game could have lasted forever!

All the best to all who played and many thanks to Jason!

garry

-----Original Message-----
From: Former Trout [mailto:former.trout(at)gmail.com]
Sent: Mon 5/26/2008 9:43 AM
To: Jason K
Cc: dc134(at)diplomaticcorp.com; fixedbythepotter(at)yahoo.com; Bledsoe, Garry; Julien.Crawford(at)gmail.com; Stephen Lytton; Jorge Saralegui; thewizard.tim(at)gmail.com; wardus2274(at)hotmail.com; Michael Sims
Subject: DC-134 Southlands EOG


Hi Folks,

Well - here we are... A successful four-way draw with one survival. Not quite what I had in mind when I started my Captaincy of the Southlands, but a result I'm quite content with nontheless. Congratulations to my fellow draw-sharers, a tip o' the hat to Sean for his work in the Borderlands and my thanks to Julz and Tim for their efforts. (Julz - you deserved a better neighbour, that's for sure.)

Above all, a huge shout-out goes to Jason who designed and GM'd this exciting new game variant. It was a lot of fun to play, brother. I totally enjoyed it.

Although, I have to admit to being greatly frustrated - but this was mostly at myself. I am the first to volunteer that I did not pay the diplomacy in this game nearly the attention that it deserved. The biggest result of this was my long stalemate with Jorge and the Seafolk - a situation that finally began to resolve itself at the end of the game. (Surprisingly enough, it changed up when I wrote a few emails to him... Weird, eh?)

During the mid-game, I was once again stung by my failure to pay attention to the play. I think I had several opportunities to start working with Garry - all of which I squandered by timidity or lack of focus. I spent pretty much the entire mid-game propping up Julz against the West/Border/Whitecloaks alliance while trying to defend my own south from Jorge.

Things started to roll in the last turn - I managed to start talking to Jorge again and with some concessions made, he opened the front against the Westlands. If things had continued, and we had talked Garry into joining our northward-heading group, things could have gotten fairly interesting.

However, I agree with Steve when he points out that another replacement at this point would have blown. After the lack of attention I paid this one, I'm more than happy to be part of the draw - and I'd look forward to the next playtest where I can focus more on the game. =)

Map notes:

- I might open the sea zones up a little more by adding a few more over-lapping shallow water zones. With just two fleets, the Sea-folk can pin down three or four units for any nation with a coast.

- Windbiters Finger - make this a passable space?

- Another pass through the Mountains of Mist - sounds good... How about another through the Spine Of the World?

- Make the passes through the Spine of the world navigable by players and open up part of the Aiel Waste for traffic.. This would help eliminate part of the stalemate-ness of the board and take away the 'Southern Fortress' aspect.

Those are my thoughts. Thanks for the game everyone! And once again, nice work Jason...

Trout



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[Reply]

DC 134 - WOT - Deadline change - Githraine   (Apr 08, 2008, 7:49 am)
By popular demand, the deadline is extended to Monday, April 14th



Jason



You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.

[Reply]

DC 134 - WOT - Winter 1002-1003 Builds - Githraine   (Mar 21, 2008, 8:28 am)
I did not mean to send that!
Next Spring Due Wednesday, March 26th (at) 9pm

Sorry for all the delays this week!

Jason

----- Original Message ----
From: Jason K <githraine(at)yahoo.com>
To: dc134(at)diplomaticcorp.com; fixedbythepotter(at)yahoo.com; garry.bledsoe(at)alltel.com; Julien.Crawford(at)gmail.com; Stephen Lytton <stevelytton(at)hotmail.com>; Jorge Saralegui <jorgesaralegui(at)verizon.net>; thewizard.tim(at)gmail.com; Former Trout <former.trout(at)gmail.com>; wardus2274(at)hotmail.com
Sent: Friday, March 21, 2008 9:16:32 AM
Subject: DC 134 - WOT - Winter 1002-1003 Builds

Ok The Borderlands waive their build this year, so we will move on.
The Seafolk build their first Army, and the Westlands add one as well.




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[Reply]

DC 134 - WOT - Winter 1002-1003 Builds - Githraine   (Mar 21, 2008, 8:26 am)
Ok The Borderlands waive their build this year, so we will move on.
The Seafolk build their first Army, and the Westlands add one as well.




Looking for last minute shopping deals? Find them fast with Yahoo! Search.

[Reply]

DC 134 - WOT - Winter 1002-1003 Builds (dc134) Githraine Mar 21, 08:28 am
I did not mean to send that!
Next Spring Due Wednesday, March 26th (at) 9pm

Sorry for all the delays this week!

Jason

----- Original Message ----
From: Jason K <githraine(at)yahoo.com>
To: dc134(at)diplomaticcorp.com; fixedbythepotter(at)yahoo.com; garry.bledsoe(at)alltel.com; Julien.Crawford(at)gmail.com; Stephen Lytton <stevelytton(at)hotmail.com>; Jorge Saralegui <jorgesaralegui(at)verizon.net>; thewizard.tim(at)gmail.com; Former Trout <former.trout(at)gmail.com>; wardus2274(at)hotmail.com
Sent: Friday, March 21, 2008 9:16:32 AM
Subject: DC 134 - WOT - Winter 1002-1003 Builds

Ok The Borderlands waive their build this year, so we will move on.
The Seafolk build their first Army, and the Westlands add one as well.




Looking for last minute shopping deals? Find them fast with Yahoo! Search.




Looking for last minute shopping deals? Find them fast with Yahoo! Search.
DC 134 - WOT - GM in the Dog House - Githraine   (Mar 17, 2008, 10:13 am)
Well, it was bound to happen,
Rush to get the Adj out and Fubar it up!
There are 2 mistakes caught already, The southlands moved to Cairhien, not Caemlyn and the Seafolk move out to the Aryth ocean, not Arad Doman.
Oh, and now I see that Bream wood supported Aringill to Cair not Caemlyn.
Man I must have smoked something good this morning!
So the Southlands dont build, and the Midlands only disband one.





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[Reply]

DC 134 - WOT - Fall 1002 results - Githraine   (Mar 17, 2008, 7:30 am)
It took a while, but I think it was worth the wait!
Quite a few changes to the map this winter as the Southlands surge forward and the Midlands fall back on two fronts.
The only retreat necessary is Baerlon, which can only go to Whitebridge, so I have ordered thus.
Lets get the builds in by Wednesday, March 19 (at) 9PM
SeaFolk build 1
Borderlands build 1
Westlands build 1
Southlands Build 1
Midlands Disband 2

Trollocs:
A Tarwin's Gap - The Blasted Lands

SeaFolk:
F Aile Dashar Sea - Arad Doman (*Bounce*)
F Aile Jafar - Eastern Aryth Ocean
F Kabal Deep - Illian (*Fails*)
F Ebou Dar Supports A Salidar

Borderlands:
A Fal Dara Hold
A Kandor Supports A Maradon
A Maradon Supports A Shadar Logoth
A The Black Hills Supports A Tar Valon
A Almoren Supports A Tar Valon
A Tar Valon Supports A Cairhien

WestLands:
A Dhagon - Arad Doman (*Bounce*)
A Almoth Plain Supports A Tarabon
A Tarabon Hold
A Shadar Logoth Supports A Emond's Field - Baerlon
A Cairhien Supports A Braem Wood - Aringill (*Void*)

Southlands:
F The Fingers of the Dragon Supports F Cindalking
F Cindalking Supports F The Fingers of the Dragon
A Illian Supports A Malden - Salidar (*Cut*)
A Plains of Maredo Supports A Illian
A Aringill - Caemlyn
A Tear - Far Madding

Midlands:
A Baerlon - Shadar Logoth (*Dislodged*)
A Caralain Grass Supports A Baerlon - Shadar Logoth
A Braem Wood Supports A Aringill - Caemlyn
A Lugard Supports A Malden - Salidar
A Malden - Salidar (*Fails*)

WhiteCloaks:
A Elmora Hold
A Amadacia Supports A Salidar
A Emond's Field - Baerlon
A Salidar Supports F Kabal Deep - Illian (*Cut*)



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[Reply]

DC134 - The Wheel Of Time IP- GameStart - test_gm   (Sep 13, 2007, 12:00 am)
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
The wind blew down the rugged slopes of the Mountains of Mist, thick with the smell of winter though Spring was long overdue. It flowed across the river Taren and deep into the Caralain grass.
It whipped the flags of seven small armed encampments as the leaders of the new Seven Confederations walked to the Council tent.
Davram Bashere, High Seat of House Bashere, Lord of Bashere, Tyr and Sidona, Guardian of the Blightborder, Defender of the Heartland, and Marshal-General to Queen Tenobia of Saldaea and Lord Agelmar of House Jagad of Fal Dara represent the Unified Borderlands. Siuan Sanche, Watcher of the Seals, Flame of Tar Valon, The Amyrlin Seat with the Warders Coulin Gaidin and Hammar Gaidin represent the Eastland Confederation, Tar Valon taking command of the chaos in Cairhien. Morgase Trakand, by the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand and Gareth Bryne, Captain-General of the Queen's Guard represent the Midlands, mighty Andor and recently conquered Murandy. King Mattin Stepaneos den Balgar, having finally crushed his southern rivals in Tear commands all the Southlands, while Pedron Niall, Lord Captain Commander of the Children of the Light controls Amadacia, Ghealdan and Altara. Lord Rodel Ituralde, the Wolf, has unified Arad Domon and Tarabon under his great baner. Finally, Nesta din Reas Two Moons, Malin din Toral Breaking Wave, Mistress of the Ships to the Atha'an Miere and her Master of the Blades Baroc with their multi-tiered parasols fluttering, represent all the naval power of the Sea Folk.
All present know the stakes. The Dark One is breaking free. The never-ending winter is proof for anyone who cares to look. All agree that mankind must be united to face the Last Battle. What cannot be agreed upon is who should command the great host. With angry shouts and threats of violence, the Compact of the Seven Confederations is broken before it can even form. As the tent empties a shadow resolves itself into a too-tall Myrddraal holding two spears, one short, the other tasseled. He Laughs as the spears blacken and turn to ash. This time it will be too easy Shadar Haran thinks as he fades back into the shadows.
Let the Lord of Chaos Rule!

Here are our players and their Nations:
Nation Diplomaticcorp ID RL Name E-Mail Address
Borderlands drake892 Eric Bellman raiderfan676(at)q.com ([email]raiderfan676(at)q.com[/email])
Eastlands flowerpet56 John Strain flowerpet56(at)yahoo.com ([email]flowerpet56(at)yahoo.com[/email])
Westlands felix388 Felix KamChung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])
Midlands garion22 Bill Lutz garion22(at)gmail.com ([email]garion22(at)gmail.com[/email])
Southlands Presto Tim Miller thewizard.tim(at)gmail.com ([email]thewizard.tim(at)gmail.com[/email])
Whitecloaks outsider101 VJ Singh vjsingh34(at)hotmail.com ([email]vjsingh34(at)hotmail.com[/email])
Sea Folk former.trout None former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

Feel free to assume the persona of one of the suggested leaders from your nation in all press and negotiations. (Or another appropriate character, no Rand Mat and Perrin are not appropriate) Please read my house rules and ask questions about rules or the map sooner rather then later. To reiterate a few points though:
1. Please CC me on all communications. This is something several Variant creators have mentioned as being a big help finding problems with the map and rules.
2. All suggestions will be held for future modifications. Unless the map proves unplayable, I plan to play this through with the rules as stated.
3. I will be lenient on abbreviations, but please see the master list on the appendix of my house rules, or in RP if you use RP.
4. For RP users, I ‘plan’ to send an RP file with the final winter Adj. each year. To read this file, please note that you need the most recent version of RP

Our DC game number is DC134. Please remember to subscribe to our game list.
Spring orders for the year 998AB will be due Friday November 9th.

Walk in the Light.
Jason “The DragonReborn” Koelewyn

Notes:
Please let me know if you have issues with the army/fleet icons. If they are too confusing/distracting I can revert them to the standard Icons for the maps.

Ownership:
Trollocs: Shayol Ghul
SeaFolk: Qaim, Chodan Kal, Tremalking
Borderlands: Shienar, Arafel, Kandor
WestLands: Arad Domon, Katar, Tarabon
SouthLands: Illian, Tear, Godon
Midlands: Caemlyn, Four Kings, Whitebridge, Lugard
Eastlands: Tar Valon, Cairhien, Dragonmount*Whitecloaks: Amadacia, Salidar, Ebou Dar




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[Reply]

DC134 - The Wheel Of Time IP- GameStart - test_gm   (Sep 13, 2007, 12:00 am)
Tick tock tick tockwhere we go
is where we knock!


On Nov 6, 2007, at 9:00 AM, Jason K wrote:

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
The wind blew down the rugged slopes of the Mountains of Mist, thick with the smell of winter though Spring was long overdue.  It flowed across the river Taren and deep into the Caralain grass.
It whipped the flags of seven small armed encampments as the leaders of the new Seven Confederations walked to the Council tent. 
Davram Bashere, High Seat of House Bashere, Lord of Bashere, Tyr and Sidona, Guardian of the Blightborder, Defender of the Heartland, and Marshal-General to Queen Tenobia of Saldaea and Lord Agelmar of House Jagad of Fal Dara represent the Unified Borderlands. Siuan Sanche, Watcher of the Seals, Flame of Tar Valon, The Amyrlin Seat with the Warders Coulin Gaidin and Hammar Gaidin represent the Eastland Confederation, Tar Valon taking command of the chaos in Cairhien.  Morgase Trakand, by the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand and Gareth Bryne, Captain-General of the Queen's Guard represent the Midlands, mighty Andor and recently conquered Murandy.  King Mattin Stepaneos den Balgar, having finally crushed his southern rivals in Tear commands all the Southlands, while Pedron Niall, Lord Captain Commander of the Children of the Light controls Amadacia, Ghealdan and Altara.  Lord Rodel Ituralde, the Wolf, has unified Arad Domon and Tarabon under his great baner.  Finally, Nesta din Reas Two Moons, Malin din Toral Breaking Wave, Mistress of the Ships to the Atha'an Miere and her Master of the Blades Baroc with their multi-tiered parasols fluttering, represent all the naval power of the Sea Folk.
All present know the stakes.  The Dark One is breaking free.  The never-ending winter is proof for anyone who cares to look.  All agree that mankind must be united to face the Last Battle.  What cannot be agreed upon is who should command the great host.  With angry shouts and threats of violence, the Compact of the Seven Confederations is broken before it can even form.  As the tent empties a shadow resolves itself into a too-tall Myrddraal holding two spears, one short, the other tasseled. He Laughs as the spears blacken and turn to ash.  This time it will be too easy Shadar Haran thinks as he fades back into the shadows.
Let the Lord of Chaos Rule!

 Here are our players and their Nations:
Nation                    Diplomaticcorp ID                RL Name                                E-Mail Address
Borderlands           drake892                                Eric Bellman                          raiderfan676(at)q.com ([email]raiderfan676(at)q.com[/email])
Eastlands                flowerpet56                           John Strain                           flowerpet56(at)yahoo.com ([email]flowerpet56(at)yahoo.com[/email])
Westlands              felix388                                  Felix KamChung                   felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])
Midlands                garion22                                Bill Lutz                                 garion22(at)gmail.com ([email]garion22(at)gmail.com[/email])
Southlands             Presto                                   Tim Miller                              thewizard.tim(at)gmail.com ([email]thewizard.tim(at)gmail.com[/email])
Whitecloaks           outsider101                          VJ Singh                                vjsingh34(at)hotmail.com ([email]vjsingh34(at)hotmail.com[/email])
Sea Folk                  former.trout                          None                                      former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

 Feel free to assume the persona of one of the suggested leaders from your nation in all press and negotiations.  (Or another appropriate character, no Rand Mat and Perrin are not appropriate)  Please read my house rules and ask questions about rules or the map sooner rather then later.  To reiterate a few points though:
1.                   Please CC me on all communications.  This is something several Variant creators have mentioned as being a big help finding problems with the map and rules.
2.                   All suggestions will be held for future modifications. Unless the map proves unplayable, I plan to play this through with the rules as stated.
3.                   I will be lenient on abbreviations, but please see the master list on the appendix of my house rules, or in RP if you use RP.
4.                   For RP users, I ‘plan’ to send an RP file with the final winter Adj. each year.  To read this file, please note that you need the most recent version of RP

 Our DC game number is DC134. Please remember to subscribe to our game list.
Spring orders for the year 998AB will be due Friday November 9th.

 Walk in the Light.
Jason “The DragonReborn” Koelewyn

 Notes:
Please let me know if you have issues with the army/fleet icons.  If they are too confusing/distracting I can revert them to the standard Icons for the maps.

 Ownership:
Trollocs: Shayol Ghul
SeaFolk: Qaim, Chodan Kal, Tremalking
Borderlands: Shienar, Arafel, Kandor
WestLands: Arad Domon, Katar, Tarabon
SouthLands: Illian, Tear, Godon
Midlands: Caemlyn, Four Kings, Whitebridge, Lugard
Eastlands: Tar Valon, Cairhien, Dragonmount*
Whitecloaks: Amadacia, Salidar, Ebou Dar




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Tired of spam? Yahoo! Mail has the best spam protection around
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[Reply]

DC134 - The Wheel Of Time IP- GameStart - test_gm   (Sep 13, 2007, 12:00 am)
Just realized I never set a time for the deadline.
So if there are no objections I am going to call it 8pm Eastern US Time, on Friday.
So you can call this a 36 hour warning.
I have 1 set of orders and a few in character negoations.
Please remember to cc me on your conversations.

Jason


----- Original Message ----
From: Jason K <githraine(at)yahoo.com>
To: mike(at)diplomaticcorp.com; Michael Sims <mike(at)southwall.com>; raiderfan676(at)q.com; flowerpet56(at)yahoo.com; felixkamchung(at)mac.com; garion22(at)gmail.com; thewizard.tim(at)gmail.com; vj singh <vjsingh34(at)hotmail.com>; Former Trout <former.trout(at)gmail.com>; dc134(at)diplomaticcorp.com
Sent: Tuesday, November 6, 2007 12:00:48 PM
Subject: DC134 - The Wheel Of Time IP- GameStart


The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
The wind blew down the rugged slopes of the Mountains of Mist, thick with the smell of winter though Spring was long overdue. It flowed across the river Taren and deep into the Caralain grass.
It whipped the flags of seven small armed encampments as the leaders of the new Seven Confederations walked to the Council tent.
Davram Bashere, High Seat of House Bashere, Lord of Bashere, Tyr and Sidona, Guardian of the Blightborder, Defender of the Heartland, and Marshal-General to Queen Tenobia of Saldaea and Lord Agelmar of House Jagad of Fal Dara represent the Unified Borderlands. Siuan Sanche, Watcher of the Seals, Flame of Tar Valon, The Amyrlin Seat with the Warders Coulin Gaidin and Hammar Gaidin represent the Eastland Confederation, Tar Valon taking command of the chaos in Cairhien. Morgase Trakand, by the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand and Gareth Bryne, Captain-General of the Queen's Guard represent the Midlands, mighty Andor and recently conquered Murandy. King Mattin Stepaneos den Balgar, having finally crushed his southern rivals in Tear commands all the Southlands, while Pedron Niall, Lord Captain Commander of the Children of the Light controls Amadacia, Ghealdan and Altara. Lord Rodel Ituralde, the Wolf, has unified Arad Domon and Tarabon under his great baner. Finally, Nesta din Reas Two Moons, Malin din Toral Breaking Wave, Mistress of the Ships to the Atha'an Miere and her Master of the Blades Baroc with their multi-tiered parasols fluttering, represent all the naval power of the Sea Folk.
All present know the stakes. The Dark One is breaking free. The never-ending winter is proof for anyone who cares to look. All agree that mankind must be united to face the Last Battle. What cannot be agreed upon is who should command the great host. With angry shouts and threats of violence, the Compact of the Seven Confederations is broken before it can even form. As the tent empties a shadow resolves itself into a too-tall Myrddraal holding two spears, one short, the other tasseled. He Laughs as the spears blacken and turn to ash. This time it will be too easy Shadar Haran thinks as he fades back into the shadows.
Let the Lord of Chaos Rule!

Here are our players and their Nations:
Nation Diplomaticcorp ID RL Name E-Mail Address
Borderlands drake892 Eric Bellman raiderfan676(at)q.com ([email]raiderfan676(at)q.com[/email])
Eastlands flowerpet56 John Strain flowerpet56(at)yahoo.com ([email]flowerpet56(at)yahoo.com[/email])
Westlands felix388 Felix KamChung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])
Midlands garion22 Bill Lutz garion22(at)gmail.com ([email]garion22(at)gmail.com[/email])
Southlands Presto Tim Miller thewizard.tim(at)gmail.com ([email]thewizard.tim(at)gmail.com[/email])
Whitecloaks outsider101 VJ Singh vjsingh34(at)hotmail.com ([email]vjsingh34(at)hotmail.com[/email])
Sea Folk former.trout None former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

Feel free to assume the persona of one of the suggested leaders from your nation in all press and negotiations. (Or another appropriate character, no Rand Mat and Perrin are not appropriate) Please read my house rules and ask questions about rules or the map sooner rather then later. To reiterate a few points though:
1. Please CC me on all communications. This is something several Variant creators have mentioned as being a big help finding problems with the map and rules.
2. All suggestions will be held for future modifications. Unless the map proves unplayable, I plan to play this through with the rules as stated.
3. I will be lenient on abbreviations, but please see the master list on the appendix of my house rules, or in RP if you use RP.
4. For RP users, I ‘plan’ to send an RP file with the final winter Adj. each year. To read this file, please note that you need the most recent version of RP

Our DC game number is DC134. Please remember to subscribe to our game list.
Spring orders for the year 998AB will be due Friday November 9th.

Walk in the Light.
Jason “The DragonReborn” Koelewyn

Notes:
Please let me know if you have issues with the army/fleet icons. If they are too confusing/distracting I can revert them to the standard Icons for the maps.

Ownership:
Trollocs: Shayol Ghul
SeaFolk: Qaim, Chodan Kal, Tremalking
Borderlands: Shienar, Arafel, Kandor
WestLands: Arad Domon, Katar, Tarabon
SouthLands: Illian, Tear, Godon
Midlands: Caemlyn, Four Kings, Whitebridge, Lugard
Eastlands: Tar Valon, Cairhien, Dragonmount*Whitecloaks: Amadacia, Salidar, Ebou Dar




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[Reply]

DC134 - The Wheel Of Time IP- Spring 998 Final War... - test_gm   (Sep 13, 2007, 12:00 am)
I have 4 sets of Orders, waiting on 3 more.




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[Reply]

DC134 WOT 998AB Spring NMRs - test_gm   (Sep 13, 2007, 12:00 am)
Well, our first season has come and I have 2 NMRs.
VJ and Bill, you have used your 1 freebie, there will be a 24 hr extension.
After that I will have to look for replacements for these slots.

Jason


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[Reply]

DC134 - The Wheel Of Time IP- GameStart Take 2 - test_gm   (Sep 13, 2007, 12:00 am)
The Wheel of Time continues to turn, and Ages come and pass over and over, leaving too many memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
The wind blew down the rugged slopes of the Mountains of Mist, thick with the smell of winter though Spring was long overdue. It flowed across the river Taren and deep into the Caralain grass.
It whipped the flags of seven small armed encampments as the leaders of the new Seven Confederations walked to the Council tent.
Davram Bashere, High Seat of House Bashere, Lord of Bashere, Tyr and Sidona, Guardian of the Blightborder, Defender of the Heartland, and Marshal-General to Queen Tenobia of Saldaea and Lord Agelmar of House Jagad of Fal Dara represent the Unified Borderlands. Siuan Sanche, Watcher of the Seals, Flame of Tar Valon, The Amyrlin Seat with the Warders Coulin Gaidin and Hammar Gaidin represent the Eastland Confederation, Tar Valon taking command of the chaos in Cairhien. Morgase Trakand, by the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand and Gareth Bryne, Captain-General of the Queen's Guard represent the Midlands, mighty Andor and recently conquered Murandy. King Mattin Stepaneos den Balgar, having finally crushed his southern rivals in Tear commands all the Southlands, while Pedron Niall, Lord Captain Commander of the Children of the Light controls Amadacia, Ghealdan and Altara. Lord Rodel Ituralde, the Wolf, has unified Arad Domon and Tarabon under his great baner. Finally, Nesta din Reas Two Moons, Malin din Toral Breaking Wave, Mistress of the Ships to the Atha'an Miere and her Master of the Blades Baroc with their multi-tiered parasols fluttering, represent all the naval power of the Sea Folk.
All present know the stakes. The Dark One is breaking free. The never-ending winter is proof for anyone who cares to look. All agree that mankind must be united to face the Last Battle. What cannot be agreed upon is who should command the great host. With angry shouts and threats of violence, the Compact of the Seven Confederations is broken before it can even form. As the tent empties a shadow resolves itself into a too-tall Myrddraal holding two spears, one short, the other tasseled. He Laughs as the spears blacken and turn to ash. This time it will be too easy Shadar Haran thinks as he fades back into the shadows.
Let the Lord of Chaos Rule!

Here are our players and their Nations:
Nation Diplomaticcorp ID RL Name E-Mail Address<?xml:namespace prefix = o ns = "urn:schemas-microsoft-comSurprisedfficeSurprisedffice" />
Borderlands Wardus Sean Ward wardus2274(at)hotmail.com ([email]wardus2274(at)hotmail.com[/email])
Eastlands Presto Tim Miller thewizard.tim(at)gmail.com ([email]thewizard.tim(at)gmail.com[/email])
Westlands Deathblade_penguin Stephen Lytton stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email])
<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-comSurprisedffice:smarttags" />Midlands flowerpet56 John Strain flowerpet56(at)yahoo.com ([email]flowerpet56(at)yahoo.com[/email])
Southlands former.trout None former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])
Whitecloaks felix388 Felix KamChung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])
Sea Folk luck2582 Nei Luceno luck2582(at)yahoo.com ([email]luck2582(at)yahoo.com[/email])


Feel free to assume the persona of one of the suggested leaders from your nation in all press and negotiations. (Or another appropriate character, no Rand Mat and Perrin are not appropriate) Please read my house rules and ask questions about rules or the map sooner rather then later. To reiterate a few points though:
1. Please CC me on all communications. This is something several Variant creators have mentioned as being a big help finding problems with the map and rules.
2. All suggestions will be held for future modifications. Unless the map proves unplayable, I plan to play this through with the rules as stated.
3. I will be lenient on abbreviations, but please see the master list on the appendix of my house rules, or in RP if you use RP.
4. For RP users, I ‘plan’ to send an RP file with the final winter Adj. each year. To read this file, please note that you need the most recent version of RP

Our DC game number is DC134. Please remember to subscribe to our game list.
Spring orders for the year 998AB will be due Friday November 23rd.

Walk in the Light.
Jason “The DragonReborn” Koelewyn

Notes:
Please let me know if you have issues with the army/fleet icons. If they are too confusing/distracting I can revert them to the standard Icons for the maps.

Ownership:
Trollocs: Shayol Ghul
SeaFolk: Qaim, Chodan Kal, Tremalking
Borderlands: Shienar, Arafel, Kandor
WestLands: Arad Domon, Katar, Tarabon
SouthLands: Illian, Tear, Godon
Midlands: Caemlyn, Four Kings, Whitebridge, Lugard
Eastlands: Tar Valon, Cairhien, Dragonmount*Whitecloaks: Amadacia, Salidar, Ebou Dar




__________________________________________________
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[Reply]

DC134 - The Wheel Of Time IP- GameStart Take 2 - test_gm   (Sep 13, 2007, 12:00 am)
Dear all,

The Lady Basene has demanded a meeting with me. I have to attend to her so i am unable to send or answer missives about this war
until i return (which should be in a couple of days_

Lord Rodel Ituralde


*****************
ie I'm overworked and cant write emails for 2 days sorry.



Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com




Date: Tue, 20 Nov 2007 05:28:19 -0800
From: githraine(at)yahoo.com
Subject: DC134 - The Wheel Of Time IP- GameStart Take 2
To: dc134(at)diplomaticcorp.com; felixkamchung(at)mac.com; flowerpet56(at)yahoo.com; luck2582(at)yahoo.com; stevelytton(at)hotmail.com; mike(at)southwall.com; thewizard.tim(at)gmail.com; former.trout(at)gmail.com; wardus2274(at)hotmail.com

.ExternalClass DIV {;}
The Wheel of Time continues to turn, and Ages come and pass over and over, leaving too many memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.
The wind blew down the rugged slopes of the Mountains of Mist, thick with the smell of winter though Spring was long overdue. It flowed across the river Taren and deep into the Caralain grass.
It whipped the flags of seven small armed encampments as the leaders of the new Seven Confederations walked to the Council tent.
Davram Bashere, High Seat of House Bashere, Lord of Bashere, Tyr and Sidona, Guardian of the Blightborder, Defender of the Heartland, and Marshal-General to Queen Tenobia of Saldaea and Lord Agelmar of House Jagad of Fal Dara represent the Unified Borderlands. Siuan Sanche, Watcher of the Seals, Flame of Tar Valon, The Amyrlin Seat with the Warders Coulin Gaidin and Hammar Gaidin represent the Eastland Confederation, Tar Valon taking command of the chaos in Cairhien. Morgase Trakand, by the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand and Gareth Bryne, Captain-General of the Queen's Guard represent the Midlands, mighty Andor and recently conquered Murandy. King Mattin Stepaneos den Balgar, having finally crushed his southern rivals in Tear commands all the Southlands, while Pedron Niall, Lord Captain Commander of the Children of the Light controls Amadacia, Ghealdan and Altara. Lord Rodel Ituralde, the Wolf, has unified Arad Domon and Tarabon under his great baner. Finally, Nesta din Reas Two Moons, Malin din Toral Breaking Wave, Mistress of the Ships to the Atha'an Miere and her Master of the Blades Baroc with their multi-tiered parasols fluttering, represent all the naval power of the Sea Folk.
All present know the stakes. The Dark One is breaking free. The never-ending winter is proof for anyone who cares to look. All agree that mankind must be united to face the Last Battle. What cannot be agreed upon is who should command the great host. With angry shouts and threats of violence, the Compact of the Seven Confederations is broken before it can even form. As the tent empties a shadow resolves itself into a too-tall Myrddraal holding two spears, one short, the other tasseled. He Laughs as the spears blacken and turn to ash. This time it will be too easy Shadar Haran thinks as he fades back into the shadows.
Let the Lord of Chaos Rule!

Here are our players and their Nations:
Nation Diplomaticcorp ID RL Name E-Mail Address
Borderlands Wardus Sean Ward wardus2274(at)hotmail.com ([email]wardus2274(at)hotmail.com[/email])
Eastlands Presto Tim Miller thewizard.tim(at)gmail.com ([email]thewizard.tim(at)gmail.com[/email])
Westlands Deathblade_penguin Stephen Lytton stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email])
Midlands flowerpet56 John Strain flowerpet56(at)yahoo.com ([email]flowerpet56(at)yahoo.com[/email])
Southlands former.trout None former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])
Whitecloaks felix388 Felix KamChung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])
Sea Folk luck2582 Nei Luceno luck2582(at)yahoo.com ([email]luck2582(at)yahoo.com[/email])


Feel free to assume the persona of one of the suggested leaders from your nation in all press and negotiations. (Or another appropriate character, no Rand Mat and Perrin are not appropriate) Please read my house rules and ask questions about rules or the map sooner rather then later. To reiterate a few points though:
1. Please CC me on all communications. This is something several Variant creators have mentioned as being a big help finding problems with the map and rules.
2. All suggestions will be held for future modifications. Unless the map proves unplayable, I plan to play this through with the rules as stated.
3. I will be lenient on abbreviations, but please see the master list on the appendix of my house rules, or in RP if you use RP.
4. For RP users, I ‘plan’ to send an RP file with the final winter Adj. each year. To read this file, please note that you need the most recent version of RP

Our DC game number is DC134. Please remember to subscribe to our game list.
Spring orders for the year 998AB will be due Friday November 23rd.

Walk in the Light.
Jason “The DragonReborn” Koelewyn

Notes:
Please let me know if you have issues with the army/fleet icons. If they are too confusing/distracting I can revert them to the standard Icons for the maps.

Ownership:
Trollocs: Shayol Ghul
SeaFolk: Qaim, Chodan Kal, Tremalking
Borderlands: Shienar, Arafel, Kandor
WestLands: Arad Domon, Katar, Tarabon
SouthLands: Illian, Tear, Godon
Midlands: Caemlyn, Four Kings, Whitebridge, Lugard
Eastlands: Tar Valon, Cairhien, Dragonmount*Whitecloaks: Amadacia, Salidar, Ebou Dar




__________________________________________________
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[Reply]

DC 134 WOT Spring 998 Results - test_gm   (Sep 13, 2007, 12:00 am)
Well, it took a while, but the opening moves were worth the wait!
Four contested districts are the scene of engagements, one a Four army Battle Royal!
I will not subject you all to bad poetry, but I will tell you that the Guardians of the Blight Border, and the Guardians of the Light are already at eachothers throats. The Dark One is very happy!

Please let me k now if you see any mistakes, or if there is info you want that I have not included here.

No retreats are necessary, so we will move straight into the Fall.

Our next deadline will be Monday, December 3rd (at) 9PM East Coast US Time

Press:
here we come to save the day!!
mighty mouse is here to stay!!
wonder woman don't be stubborn!!
smurfs shall make some ambrosia!!

Um... Lets try to keep the press in Character....


As Ordered:
Trollocs:
A Shayol Ghul - The Blasted Lands

SeaFolk:
F The Aryth Ocean - Aile Dashar Sea
F Sea of Storms - Kabal Deep
F Tremalking - Sea of Storms

Borderlands:
A Shienar - Almoren
A Arafel Supports A Shienar - Almoren
A Kandor - Maradon

WestLands:
A Arad Doman - Dhagon
A Katar - Arad Doman
A Tarabon - Amadacia

Southlands:
A Illian - Far Madding
A Tear - Far Madding
A Godon - Mayene

Midlands:
A Caemlyn Supports A Four Kings - Braem Wood
A Four Kings - Braem Wood
A Whitebridge - Malden
A Lugard - Illian

Eastlands:
A The Black Hills - Maradon
A Tar Valon - Almoren
A Cairhien Supports A Tar Valon - Almoren

WhiteCloaks:
A Amadacia - Elmora
A Salidar Hold
A Ebou Dar - The Shadow Coast

As Adjucated:
Trollocs:
A sg - tbl

SeaFolk:
F tao - ads
F sos - kd
F tre - sos

Borderlands:
A shi - alm (*Bounce*)
A ara Supports A shi - alm
A kan - mar (*Bounce*)

WestLands:
A ad - dha
A kat - ad
A tar - ama

Southlands:
A ill - fmd (*Bounce*)
A tea - fmd (*Bounce*)
A god - may

Midlands:
A cae Supports A fki - brw
A fki - brw
A wbr - mal
A lug - ill (*Fails*)

Eastlands:
A tbh - mar (*Bounce*)
A tv - alm (*Bounce*)
A cai Supports A tv - alm

WhiteCloaks:
A ama - elm
A sal Hold
A ebd - tsc



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[Reply]

DC 134 WOT Spring 998 Results - test_gm   (Sep 13, 2007, 12:00 am)
Jason,

My .dpy file won't open, even in RP. It says there's
a data error in the file. Could you fix it, or send
me a file in a different format?

Thanks, Jorge


--- dc134 <dc134(at)diplomaticcorp.com> wrote:

Well, it took a while, but the opening moves were
worth the wait!
Four contested districts are the scene of
engagements, one a Four army Battle Royal!
I will not subject you all to bad poetry, but I will
tell you that the Guardians of the Blight Border,
and the Guardians of the Light are already at
eachothers throats. The Dark One is very happy!

Please let me k now if you see any mistakes, or if
there is info you want that I have not included
here.

No retreats are necessary, so we will move straight
into the Fall.

Our next deadline will be Monday, December 3rd (at) 9PM
East Coast US Time

Press:
here we come to save the day!!
mighty mouse is here to stay!!
wonder woman don't be stubborn!!
smurfs shall make some ambrosia!!

Um... Lets try to keep the press in Character....


As Ordered:
Trollocs:
A Shayol Ghul - The Blasted Lands

SeaFolk:
F The Aryth Ocean - Aile Dashar Sea
F Sea of Storms - Kabal Deep
F Tremalking - Sea of Storms

Borderlands:
A Shienar - Almoren
A Arafel Supports A Shienar - Almoren
A Kandor - Maradon

WestLands:
A Arad Doman - Dhagon
A Katar - Arad Doman
A Tarabon - Amadacia

Southlands:
A Illian - Far Madding
A Tear - Far Madding
A Godon - Mayene

Midlands:
A Caemlyn Supports A Four Kings - Braem Wood
A Four Kings - Braem Wood
A Whitebridge - Malden
A Lugard - Illian

Eastlands:
A The Black Hills - Maradon
A Tar Valon - Almoren
A Cairhien Supports A Tar Valon - Almoren

WhiteCloaks:
A Amadacia - Elmora
A Salidar Hold
A Ebou Dar - The Shadow Coast

As Adjucated:
Trollocs:
A sg - tbl

SeaFolk:
F tao - ads
F sos - kd
F tre - sos

Borderlands:
A shi - alm (*Bounce*)
A ara Supports A shi - alm
A kan - mar (*Bounce*)

WestLands:
A ad - dha
A kat - ad
A tar - ama

Southlands:
A ill - fmd (*Bounce*)
A tea - fmd (*Bounce*)
A god - may

Midlands:
A cae Supports A fki - brw
A fki - brw
A wbr - mal
A lug - ill (*Fails*)

Eastlands:
A tbh - mar (*Bounce*)
A tv - alm (*Bounce*)
A cai Supports A tv - alm

WhiteCloaks:
A ama - elm
A sal Hold
A ebd - tsc



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[Reply]

DC134 WOT Fall 998 Results - test_gm   (Sep 13, 2007, 12:00 am)
Well, one NMR for our central power. Other then that, there is a lot going on! We have one retreat due, but the Westlands army in Amadaca can only retreat North into Ghealdan, So I will make that move. Stephen, please let me know if you would prefer to OTB that army.

Please let me know if you see any mistakes, or if there is info you want that I have not included here.

No retreats are necessary, so we will move straight into the Fall.

Our next deadline (Winter Builds) will be Monday, December 10th (at) 9PM East Coast US Time

Trollocs:
A The Blasted Lands - Tarwin's Gap

SeaFolk:
F Aile Dashar Sea - Aile Dashar
F Sea of Storms - Ebou Dar Bay
F Kabal Deep Hold

Borderlands:
A Shienar - Almoren
A Arafel - Fal Dara
A Kandor - Maradon (*Bounce*)

WestLands:
A Dhagon - Shadar Logoth
A Arad Doman - Falme
A Amadacia - Tarabon (*Dislodged*) ** Retreat to Ghealdan

Southlands:
A Illian Supports A Tear - Far Madding
A Tear - Far Madding
A Mayene Hold

Midlands:
A Braem Wood, no move received
A Caemlyn, no move received
A Lugard, no move received
A Malden, no move received

Eastlands:
A The Black Hills - Maradon (*Bounce*)
A Tar Valon - Braem Wood (*Fails*)
A Cairhien - Aringill

WhiteCloaks:
A Elmora - Tarabon (*Bounce*)
A The Shadow Coast Supports A Salidar - Amadacia
A Salidar - Amadacia

Builds:
SeaFolk:
Build One

Borderlands:
Build One

WestLands:
Build Three

Southlands:
Build Two

Eastlands:
Build One

WhiteCloaks:
Build One



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[Reply]

DC134 WOT Raider Question - test_gm   (Sep 13, 2007, 12:00 am)
Raiders will appear with the rest of the builds. You will not learn ahead of time that they will be building. So the answer to your question is they can still show up this winter. You will find out Monday night when all builds are exposed.

----- Original Message ----
From: Jorge Saralegui <jorgesaralegui(at)verizon.net>
To: Jason K <githraine(at)yahoo.com>
Sent: Saturday, December 8, 2007 6:00:52 AM
Subject: Re: DC134 WOT Fall 998 Results

Jason, should I assume that the Seanchans now won't
appear this cycle, since they have no builds listed,
or is this the turn where they very well might?


--- Jason K <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])> wrote:

Well, one NMR for our central power. Other then
that, there is a lot going on! We have one retreat
due, but the Westlands army in Amadaca can only
retreat North into Ghealdan, So I will make that
move. Stephen, please let me know if you would
prefer to OTB that army.

Please let me know if you see any mistakes, or if
there is info you want that I have not included
here.

No retreats are necessary, so we will move straight
into the Fall.

Our next deadline (Winter Builds) will be Monday,
December 10th (at) 9PM East Coast US Time

Trollocs:
A The Blasted Lands - Tarwin's Gap

SeaFolk:
F Aile Dashar Sea - Aile Dashar
F Sea of Storms - Ebou Dar Bay
F Kabal Deep Hold

Borderlands:
A Shienar - Almoren
A Arafel - Fal Dara
A Kandor - Maradon (*Bounce*)

WestLands:
A Dhagon - Shadar Logoth
A Arad Doman - Falme
A Amadacia - Tarabon (*Dislodged*) ** Retreat to
Ghealdan

Southlands:
A Illian Supports A Tear - Far Madding
A Tear - Far Madding
A Mayene Hold

Midlands:
A Braem Wood, no move received
A Caemlyn, no move received
A Lugard, no move received
A Malden, no move received

Eastlands:
A The Black Hills - Maradon (*Bounce*)
A Tar Valon - Braem Wood (*Fails*)
A Cairhien - Aringill

WhiteCloaks:
A Elmora - Tarabon (*Bounce*)
A The Shadow Coast Supports A Salidar - Amadacia
A Salidar - Amadacia


Builds:
SeaFolk:
Build One

Borderlands:
Build One

WestLands:
Build Three

Southlands:
Build Two

Eastlands:
Build One

WhiteCloaks:
Build One




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inside Yahoo! Mail. See how.




____________________________________________________________________________________

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[Reply]

DC 134 WOT Winter 998 Builds Results - test_gm   (Sep 13, 2007, 12:00 am)
All orders are in,

Hark! To the West! Strange ships with ribbed sails have been sighted beyond the Seafolk Isles!
Hark! To th East! The Aiel scouting parties have sighted from the walls of Cairhien!

Remember, while the raiders cannot be negotiated with, their moves can be supported by unscrupulous commanders.

Spring 999 orders due Friday Dec 14th (at) 9pm East Coast US Time

Please get your prelim orders in, Dont risk another NMR!!!

SeaFolk:
Build F Chodon Kal

Borderlands:
Build A Shienar

WestLands:
Build A Arad Doman
Build A Katar
Build A Tarabon

Southlands:
Build F Godon
Build A Tear

Eastlands:
Build A Cairhien

WhiteCloaks:
Build A Salidar




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[Reply]

DC 134 WOT Winter 998 Builds Results - Update - test_gm   (Sep 13, 2007, 12:00 am)
I have gotten a few messages that the deadlines are a little short.
I will reset the next deadline for Monday, December 17th
I hope that works better for all you slow typers Wink

Jason


----- Original Message ----
From: Stephen Lytton <stevelytton(at)hotmail.com>
To: Jason K <githraine(at)yahoo.com>
Sent: Tuesday, December 11, 2007 4:05:56 AM
Subject: RE: DC 134 WOT Winter 998 Builds Results

.hmmessage P { margin:0px;padding:0px;} body.hmmessage { FONT-SIZE:10pt;FONT-FAMILY:Tahoma;} Jason

I am finding these deadlines quite short... next deadline is in 4 days for me.. not a lot of time to send emails etc...


Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com




Date: Mon, 10 Dec 2007 18:04:06 -0800
From: githraine(at)yahoo.com
Subject: DC 134 WOT Winter 998 Builds Results
To: dc134(at)diplomaticcorp.com; felixkamchung(at)mac.com; flowerpet56(at)yahoo.com; stevelytton(at)hotmail.com; jorgesaralegui(at)verizon.net; mike(at)southwall.com; thewizard.tim(at)gmail.com; former.trout(at)gmail.com; wardus2274(at)hotmail.com

.ExternalClass DIV {} All orders are in,

Hark! To the West! Strange ships with ribbed sails have been sighted beyond the Seafolk Isles!
Hark! To th East! The Aiel scouting parties have sighted from the walls of Cairhien!

Remember, while the raiders cannot be negotiated with, their moves can be supported by unscrupulous commanders.

Spring 999 orders due Friday Dec 14th (at) 9pm East Coast US Time

Please get your prelim orders in, Dont risk another NMR!!!

SeaFolk:
Build F Chodon Kal

Borderlands:
Build A Shienar

WestLands:
Build A Arad Doman
Build A Katar
Build A Tarabon

Southlands:
Build F Godon
Build A Tear

Eastlands:
Build A Cairhien

WhiteCloaks:
Build A Salidar




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[Reply]

DC 134 WOT Winter 998 Builds Results - Update - test_gm   (Sep 13, 2007, 12:00 am)
Thank you!

I, also, appreciate the extra few days...

Trout

On Dec 11, 2007 6:43 AM, Jason K <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])> wrote:

I have gotten a few messages that the deadlines are a little short.
I will reset the next deadline for Monday, December 17th
I hope that works better for all you slow typers Wink

Jason


----- Original Message ----
From: Stephen Lytton <stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]) >
To: Jason K <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>
Sent: Tuesday, December 11, 2007 4:05:56 AM
Subject: RE: DC 134 WOT Winter 998 Builds Results

Jason

I am finding these deadlines quite short... next deadline is in 4 days for me.. not a lot of time to send emails etc...


Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com




[quote:c7861e8000] Date: Mon, 10 Dec 2007 18:04:06 -0800
From: githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])
Subject: DC 134 WOT Winter 998 Builds Results
To: dc134(at)diplomaticcorp.com ([email]dc134(at)diplomaticcorp.com[/email]); felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email]); flowerpet56(at)yahoo.com ([email]flowerpet56(at)yahoo.com[/email]); stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]); jorgesaralegui(at)verizon.net ([email]jorgesaralegui(at)verizon.net[/email]); mike(at)southwall.com ([email]mike(at)southwall.com[/email]); thewizard.tim(at)gmail.com ([email]thewizard.tim(at)gmail.com[/email]); former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]); wardus2274(at)hotmail.com ([email]wardus2274(at)hotmail.com[/email])

All orders are in,

Hark! To the West! Strange ships with ribbed sails have been sighted beyond the Seafolk Isles!
Hark! To th East! The Aiel scouting parties have sighted from the walls of Cairhien!

Remember, while the raiders cannot be negotiated with, their moves can be supported by unscrupulous commanders.

Spring 999 orders due Friday Dec 14th (at) 9pm East Coast US Time

Please get your prelim orders in, Dont risk another NMR!!!

SeaFolk:
Build F Chodon Kal

Borderlands:
Build A Shienar

WestLands:
Build A Arad Doman
Build A Katar
Build A Tarabon

Southlands:
Build F Godon
Build A Tear

Eastlands:
Build A Cairhien

WhiteCloaks:
Build A Salidar




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[/quote:c7861e8000]

[Reply]

DC 134 Fall Resigning Position John Strain - test_gm   (Sep 13, 2007, 12:00 am)
Well, I made the wrong call, I apologize to those who advised me to cut our losses.
We will open again for a new Midlands.

----- Forwarded Message ----
From: JohnD <flowerpet56(at)yahoo.com>
To: Jason K <githraine(at)yahoo.com>
Sent: Thursday, December 13, 2007 4:10:31 PM
Subject: Re: DC 134 Fall Resigning Position John Strain

Jason,

Regrets - withdrawing from game, hobby, online dippy
play - maybe forever If I'm still in this (at)#(at)#!(at)
state of the Union.

John Daniel Strain


____________________________________________________________________________________
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[Reply]

DC 134 - test_gm   (Sep 13, 2007, 12:00 am)
Hey all.
We have an offer for a new player, but there are some concerns that I want to open up before I talk to thi guy.
He is a new potential player, and is known in RL to 2 existing players (which is how he got interested)
This would give the game 3 players who know and see eachother in the real world, all bordering one of our existing players.
While not a guarentee, thsi could easily spell big trouble for that player.
Please send me your opinions, if there are ANY reservations we will wait for a non-related player.
(If that occurs this player will be first on the list for the next WOT game.)

Jason



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[Reply]

DC 134 - test_gm   (Sep 13, 2007, 12:00 am)
I'd be happy with Mr. Magoo if he showed up to play. Jorge and I have a solid alliance right now, and we're ready to take on the world. =)

Trout

On Dec 14, 2007 1:23 PM, Jason K < githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])> wrote:

Hey all.
We have an offer for a new player, but there are some concerns that I want to open up before I talk to thi guy.
He is a new potential player, and is known in RL to 2 existing players (which is how he got interested)
This would give the game 3 players who know and see eachother in the real world, all bordering one of our existing players.
While not a guarentee, thsi could easily spell big trouble for that player.
Please send me your opinions, if there are ANY reservations we will wait for a non-related player.
(If that occurs this player will be first on the list for the next WOT game.)

Jason




Never miss a thing. Make Yahoo your homepage.

[Reply]

DC 134 - test_gm   (Sep 13, 2007, 12:00 am)
If it works for my man Trout, it works for me. Also,
it can't be me who's surrounded.

Jorge


--- Former Trout <former.trout(at)gmail.com> wrote:

I'd be happy with Mr. Magoo if he showed up to play.
Jorge and I have a
solid alliance right now, and we're ready to take on
the world. =)

Trout

On Dec 14, 2007 1:23 PM, Jason K
<githraine(at)yahoo.com> wrote:

[quote:3fe9474a82]Hey all.
We have an offer for a new player, but there are

some concerns that I want

to open up before I talk to thi guy.
He is a new potential player, and is known in RL

to 2 existing players

(which is how he got interested)
This would give the game 3 players who know and

see eachother in the real

world, all bordering one of our existing players.
While not a guarentee, thsi could easily spell big

trouble for that

player.
Please send me your opinions, if there are ANY

reservations we will wait

for a non-related player.
(If that occurs this player will be first on the

list for the next WOT

game.)

Jason


------------------------------
Never miss a thing. Make Yahoo your


[/quote:3fe9474a82]homepage.<http://us.rd.yahoo.com/evt=51438/*http://www.yahoo.com/r/hs>

[Reply]

DC 134 - test_gm   (Sep 13, 2007, 12:00 am)
it is probably me
so i say sure why not
kill me!!
kill me!!!!


On Dec 14, 2007, at 1:23 PM, Jorge Saralegui wrote:

If it works for my man Trout, it works for me. Also,
it can't be me who's surrounded.

Jorge


--- Former Trout <former.trout(at)gmail.com> wrote:

[quote:943b905b19]I'd be happy with Mr. Magoo if he showed up to play.
Jorge and I have a
solid alliance right now, and we're ready to take on
the world. =)

Trout

On Dec 14, 2007 1:23 PM, Jason K
<githraine(at)yahoo.com> wrote:

[quote:943b905b19]Hey all.
We have an offer for a new player, but there are

some concerns that I want

to open up before I talk to thi guy.
He is a new potential player, and is known in RL

to 2 existing players

(which is how he got interested)
This would give the game 3 players who know and

see eachother in the real

world, all bordering one of our existing players.
While not a guarentee, thsi could easily spell big

trouble for that

player.
Please send me your opinions, if there are ANY

reservations we will wait

for a non-related player.
(If that occurs this player will be first on the

list for the next WOT

game.)

Jason


------------------------------
Never miss a thing. Make Yahoo your


[/quote:943b905b19]homepage.<http://us.rd.yahoo.com/evt=51438/*http://www.yahoo.com/r/hs>

[/quote:943b905b19]

[Reply]

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