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Realpolitik variant creation - help - dknemeyer   (Apr 12, 2011, 9:34 am)
The variant file. I've emailed it to you.

[Reply]

Realpolitik variant creation - help (Variants) FuzzyLogic Apr 12, 10:57 am
Made some changes so it will launch... Will post here in case anyone else runs across similar problems..

I don't know about the Mac stuff. I ignored that folder.

* Had to remove the + from the name, it was invalid
* Txt file was too big. This needs to be a brief pointer to online rules, not full on rules within.
* Var file should only have the names, you had these listed w folders
* Rgn file had an invalid header line, this should point to the installed loc of the rgn file.
* Gam file was good, tho cleaned up the + in the name
* Your borders map was saved in 16M colors. Should be reduced to 8bit 256-color. I don't know how you got that to go thru the region tool.


Some suggestions...
* Dont use both Red and Crimson. For 10% of males they are too similar. You could use Tan instead of Crimson.

* I would suggest Charcoal instead of Black. Black on solid fill is too black.

* Reduce your bitmap by about 1/3. Right now you're 1532x1242, this should be no more than 850 high so it will fit on a standard screen (4:3 1280x1024, or 13:9 1400x900). In either case if you stay under 850 high, then you will not have to scroll the screen to see the full map. It sounds trivial, but it will annoy GMs if they are always scrolling.

* Consider giving each nation a unique fill. Again for those w less than a full complement of color-perceiving cones in their eyes, having the varying fills makes things easier to see. Sparse, Hatch, Quilt, and Random are nice.

* Add into the text file, something along the lines of... Play online at Diplomaticcorp. www.diplomaticcorp.com. (since this will ultimately get distributed around)

Voila, it works!
Smile
-mike

The variant file. I've emailed it to you.

Realpolitik variant creation - help - FuzzyLogic   (Apr 12, 2011, 9:23 am)
Did you mean the variant file remains unstable or the creators remain unstable?

If it's the variant file, what seems to be the problem?

Over the past week Robert Stein and I have put an unseemly amount of time into creating a Realpolitik module for the legendary Ambition & Empire variant. We have done everything that is required, double-checked (or triple-checked) all of our data entry, and followed the instructions to the letter. However, the variant file remains unstable.

Can someone who is relatively expert in Realpolitik get in touch with me to try and help bring this home the last mile? It will be of significant benefit to the Dip community, and I suspect for someone who really understands the variant creation process getting this to work will not be too arduous. Many thanks in advance!

[Reply]

Realpolitik variant creation - help (Variants) dknemeyer Apr 12, 09:34 am
The variant file. I've emailed it to you.
Realpolitik variant creation - help (Variants) FuzzyLogic Apr 12, 10:57 am
Made some changes so it will launch... Will post here in case anyone else runs across similar problems..

I don't know about the Mac stuff. I ignored that folder.

* Had to remove the + from the name, it was invalid
* Txt file was too big. This needs to be a brief pointer to online rules, not full on rules within.
* Var file should only have the names, you had these listed w folders
* Rgn file had an invalid header line, this should point to the installed loc of the rgn file.
* Gam file was good, tho cleaned up the + in the name
* Your borders map was saved in 16M colors. Should be reduced to 8bit 256-color. I don't know how you got that to go thru the region tool.


Some suggestions...
* Dont use both Red and Crimson. For 10% of males they are too similar. You could use Tan instead of Crimson.

* I would suggest Charcoal instead of Black. Black on solid fill is too black.

* Reduce your bitmap by about 1/3. Right now you're 1532x1242, this should be no more than 850 high so it will fit on a standard screen (4:3 1280x1024, or 13:9 1400x900). In either case if you stay under 850 high, then you will not have to scroll the screen to see the full map. It sounds trivial, but it will annoy GMs if they are always scrolling.

* Consider giving each nation a unique fill. Again for those w less than a full complement of color-perceiving cones in their eyes, having the varying fills makes things easier to see. Sparse, Hatch, Quilt, and Random are nice.

* Add into the text file, something along the lines of... Play online at Diplomaticcorp. www.diplomaticcorp.com. (since this will ultimately get distributed around)

Voila, it works!
Smile
-mike

The variant file. I've emailed it to you.

Realpolitik variant creation - help - dknemeyer   (Apr 12, 2011, 9:16 am)
Over the past week Robert Stein and I have put an unseemly amount of time into creating a Realpolitik module for the legendary Ambition & Empire variant. We have done everything that is required, double-checked (or triple-checked) all of our data entry, and followed the instructions to the letter. However, the variant file remains unstable.

Can someone who is relatively expert in Realpolitik get in touch with me to try and help bring this home the last mile? It will be of significant benefit to the Dip community, and I suspect for someone who really understands the variant creation process getting this to work will not be too arduous. Many thanks in advance!

[Reply]

Realpolitik variant creation - help (Variants) FuzzyLogic Apr 12, 09:23 am
Did you mean the variant file remains unstable or the creators remain unstable?

If it's the variant file, what seems to be the problem?

Over the past week Robert Stein and I have put an unseemly amount of time into creating a Realpolitik module for the legendary Ambition & Empire variant. We have done everything that is required, double-checked (or triple-checked) all of our data entry, and followed the instructions to the letter. However, the variant file remains unstable.

Can someone who is relatively expert in Realpolitik get in touch with me to try and help bring this home the last mile? It will be of significant benefit to the Dip community, and I suspect for someone who really understands the variant creation process getting this to work will not be too arduous. Many thanks in advance!

Realpolitik variant creation - help (Variants) dknemeyer Apr 12, 09:34 am
The variant file. I've emailed it to you.
Realpolitik variant creation - help (Variants) FuzzyLogic Apr 12, 10:57 am
Made some changes so it will launch... Will post here in case anyone else runs across similar problems..

I don't know about the Mac stuff. I ignored that folder.

* Had to remove the + from the name, it was invalid
* Txt file was too big. This needs to be a brief pointer to online rules, not full on rules within.
* Var file should only have the names, you had these listed w folders
* Rgn file had an invalid header line, this should point to the installed loc of the rgn file.
* Gam file was good, tho cleaned up the + in the name
* Your borders map was saved in 16M colors. Should be reduced to 8bit 256-color. I don't know how you got that to go thru the region tool.


Some suggestions...
* Dont use both Red and Crimson. For 10% of males they are too similar. You could use Tan instead of Crimson.

* I would suggest Charcoal instead of Black. Black on solid fill is too black.

* Reduce your bitmap by about 1/3. Right now you're 1532x1242, this should be no more than 850 high so it will fit on a standard screen (4:3 1280x1024, or 13:9 1400x900). In either case if you stay under 850 high, then you will not have to scroll the screen to see the full map. It sounds trivial, but it will annoy GMs if they are always scrolling.

* Consider giving each nation a unique fill. Again for those w less than a full complement of color-perceiving cones in their eyes, having the varying fills makes things easier to see. Sparse, Hatch, Quilt, and Random are nice.

* Add into the text file, something along the lines of... Play online at Diplomaticcorp. www.diplomaticcorp.com. (since this will ultimately get distributed around)

Voila, it works!
Smile
-mike

The variant file. I've emailed it to you.

CROWDED - vegas_iwish   (Feb 24, 2011, 7:02 pm)
Anarchist still bugging me for a game. This is latest 1 he has expressed interest in. Maybe we can make him Balkans to see if he still has the old touchSmile Interest?

[Reply]

1900 or Ambition & Empire - FuzzyLogic   (Feb 22, 2011, 9:54 am)
1900 is an awesome variant! One of my favorites...
-mike

[Reply]

1900 or Ambition & Empire (Variants) Douglas_E_Fresh Apr 12, 10:51 am
Still 3 places left in re003! Hurry Hurry! Roll Up Roll Up!
1900 or Ambition & Empire (Variants) bielf11 Apr 12, 04:31 pm
Ah, wish I could join. But with a 3-week trip ahead I'm afraid I won't be able to live up to the commitment needed.
UNLESS of course you decide to stall the kick-off until after May 8? Please?

Frank
1900 or Ambition & Empire (Variants) Douglas_E_Fresh Apr 13, 03:30 am
I'm confident we'll have a full compliment by then Frank, but you never know. Maybe when you get back from your trip there will still be space for an empire-builder such as yourself Smile
1900 or Ambition & Empire - Douglas_E_Fresh   (Feb 20, 2011, 10:43 pm)
I am also keen to GM a game of 1900. I am afk pretty continually until April though - but once April comes around, I plan to be GMing 1900 here, or on Redscape.

[Reply]

1900 or Ambition & Empire (Variants) FuzzyLogic Feb 22, 09:54 am
1900 is an awesome variant! One of my favorites...
-mike
1900 or Ambition & Empire (Variants) Douglas_E_Fresh Apr 12, 10:51 am
Still 3 places left in re003! Hurry Hurry! Roll Up Roll Up!
1900 or Ambition & Empire (Variants) bielf11 Apr 12, 04:31 pm
Ah, wish I could join. But with a 3-week trip ahead I'm afraid I won't be able to live up to the commitment needed.
UNLESS of course you decide to stall the kick-off until after May 8? Please?

Frank
1900 or Ambition & Empire (Variants) Douglas_E_Fresh Apr 13, 03:30 am
I'm confident we'll have a full compliment by then Frank, but you never know. Maybe when you get back from your trip there will still be space for an empire-builder such as yourself Smile
Suggestions for map/paint program - z93blom   (Jan 10, 2011, 1:49 pm)
May I suggest Paint.Net? It's free and supports layers.

[Reply]

Suggestions for map/paint program - FuzzyLogic   (Jan 09, 2011, 11:00 pm)
What’s the problem?  Loaded right up on Windows 7 for me.

-mike

 

 



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, January 09, 2011 10:32 PM
To: Michael Sims
Subject: Suggestions for map/paint program [post:18968]



 

Charlesf posted in Variants. The message was...



>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.



Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the [post:18968] in the subject line so your message is routed to the appropriate forum.

You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.

[Reply]

Suggestions for map/paint program - charlesf   (Jan 09, 2011, 10:28 pm)
>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.

[Reply]

Suggestions for map/paint program (Variants) FuzzyLogic Jan 09, 11:00 pm
What’s the problem?  Loaded right up on Windows 7 for me.

-mike

 

 



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, January 09, 2011 10:32 PM
To: Michael Sims
Subject: Suggestions for map/paint program [post:18968]



 

Charlesf posted in Variants. The message was...



>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.



Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the [post:18968] in the subject line so your message is routed to the appropriate forum.

You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.
Suggestions for map/paint program - sgttodd   (Jan 09, 2011, 9:19 pm)
Doesn't 7 have a "compatibility mode" like XP had?



On 1/9/2011 10:13 PM, variants(at)diplomaticcorp.com wrote:



Suggestions for map/paint program [post:18965]


Charlesf posted in Variants. The message was...



I'm also a PSP7 fan. Works for me. I designed all my variant
maps with it.

Unfortunately PSP7 doesn't work on my new Windows7 computer, so
right

now I'm firing up my old one for PSP graphics work. A real
bugger.

I think PSP7 does a very good job at combining vectors,
pixel-images and

layering. Ideal for my purposes. I've tried various other
programs, but

haven't so far lucked out in finding something better. Kinda a
bummer

since I need something Windows7-compatible. Any ideas?

Charles

[Reply]

Suggestions for map/paint program (Variants) charlesf Jan 09, 10:28 pm
>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.
Suggestions for map/paint program (Variants) FuzzyLogic Jan 09, 11:00 pm
What’s the problem?  Loaded right up on Windows 7 for me.

-mike

 

 



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, January 09, 2011 10:32 PM
To: Michael Sims
Subject: Suggestions for map/paint program [post:18968]



 

Charlesf posted in Variants. The message was...



>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.



Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the [post:18968] in the subject line so your message is routed to the appropriate forum.

You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.
Suggestions for map/paint program - charlesf   (Jan 09, 2011, 9:09 pm)
I'm also a PSP7 fan. Works for me. I designed all my variant maps with it.
Unfortunately PSP7 doesn't work on my new Windows7 computer, so right
now I'm firing up my old one for PSP graphics work. A real bugger.
I think PSP7 does a very good job at combining vectors, pixel-images and
layering. Ideal for my purposes. I've tried various other programs, but
haven't so far lucked out in finding something better. Kinda a bummer
since I need something Windows7-compatible. Any ideas?
Charles

[Reply]

Suggestions for map/paint program (Variants) sgttodd Jan 09, 09:19 pm
Doesn't 7 have a "compatibility mode" like XP had?



On 1/9/2011 10:13 PM, variants(at)diplomaticcorp.com wrote:



Suggestions for map/paint program [post:18965]


Charlesf posted in Variants. The message was...



I'm also a PSP7 fan. Works for me. I designed all my variant
maps with it.

Unfortunately PSP7 doesn't work on my new Windows7 computer, so
right

now I'm firing up my old one for PSP graphics work. A real
bugger.

I think PSP7 does a very good job at combining vectors,
pixel-images and

layering. Ideal for my purposes. I've tried various other
programs, but

haven't so far lucked out in finding something better. Kinda a
bummer

since I need something Windows7-compatible. Any ideas?

Charles
Suggestions for map/paint program (Variants) charlesf Jan 09, 10:28 pm
>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.
Suggestions for map/paint program (Variants) FuzzyLogic Jan 09, 11:00 pm
What’s the problem?  Loaded right up on Windows 7 for me.

-mike

 

 



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, January 09, 2011 10:32 PM
To: Michael Sims
Subject: Suggestions for map/paint program [post:18968]



 

Charlesf posted in Variants. The message was...



>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.



Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the [post:18968] in the subject line so your message is routed to the appropriate forum.

You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.
Suggestions for map/paint program - FuzzyLogic   (Jan 07, 2011, 3:25 pm)
PSP7? Wow that's so... new. Smile I use PSP5. I have PSP6, but I'm just faster at doing things in the old standby.


I use Paint Shop Pro 7 (current is 11, but I didn't like versions after 7) for it's layering feature. Using layers allows you to edit the map much more easily later - and you will. I also still resort back to MS Paint because something are just easier there.
variants(at)diplomaticcorp.com wrote:
|Laxrulz777 posted in Variants. The message was...
|
|I'm trying to create a map for a new variant and wondered if anyone had any suggestions regarding mapping/graphics programs that they use. Free is the best choice Smile Thanks

_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com

[Reply]

Suggestions for map/paint program (Variants) charlesf Jan 09, 09:09 pm
I'm also a PSP7 fan. Works for me. I designed all my variant maps with it.
Unfortunately PSP7 doesn't work on my new Windows7 computer, so right
now I'm firing up my old one for PSP graphics work. A real bugger.
I think PSP7 does a very good job at combining vectors, pixel-images and
layering. Ideal for my purposes. I've tried various other programs, but
haven't so far lucked out in finding something better. Kinda a bummer
since I need something Windows7-compatible. Any ideas?
Charles
Suggestions for map/paint program (Variants) sgttodd Jan 09, 09:19 pm
Doesn't 7 have a "compatibility mode" like XP had?



On 1/9/2011 10:13 PM, variants(at)diplomaticcorp.com wrote:



Suggestions for map/paint program [post:18965]


Charlesf posted in Variants. The message was...



I'm also a PSP7 fan. Works for me. I designed all my variant
maps with it.

Unfortunately PSP7 doesn't work on my new Windows7 computer, so
right

now I'm firing up my old one for PSP graphics work. A real
bugger.

I think PSP7 does a very good job at combining vectors,
pixel-images and

layering. Ideal for my purposes. I've tried various other
programs, but

haven't so far lucked out in finding something better. Kinda a
bummer

since I need something Windows7-compatible. Any ideas?

Charles
Suggestions for map/paint program (Variants) charlesf Jan 09, 10:28 pm
>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.
Suggestions for map/paint program (Variants) FuzzyLogic Jan 09, 11:00 pm
What’s the problem?  Loaded right up on Windows 7 for me.

-mike

 

 



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, January 09, 2011 10:32 PM
To: Michael Sims
Subject: Suggestions for map/paint program [post:18968]



 

Charlesf posted in Variants. The message was...



>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.



Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the [post:18968] in the subject line so your message is routed to the appropriate forum.

You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.
Suggestions for map/paint program - sgttodd   (Jan 07, 2011, 3:10 pm)
I use Paint Shop Pro 7 (current is 11, but I didn't like versions after 7) for it's layering feature. Using layers allows you to edit the map much more easily later - and you will. I also still resort back to MS Paint because something are just easier there.
variants(at)diplomaticcorp.com wrote:
|Laxrulz777 posted in Variants. The message was...
|
|I'm trying to create a map for a new variant and wondered if anyone had any suggestions regarding mapping/graphics programs that they use. Free is the best choice Smile Thanks

_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com

[Reply]

Suggestions for map/paint program (Variants) FuzzyLogic Jan 07, 03:25 pm
PSP7? Wow that's so... new. Smile I use PSP5. I have PSP6, but I'm just faster at doing things in the old standby.


I use Paint Shop Pro 7 (current is 11, but I didn't like versions after 7) for it's layering feature. Using layers allows you to edit the map much more easily later - and you will. I also still resort back to MS Paint because something are just easier there.
variants(at)diplomaticcorp.com wrote:
|Laxrulz777 posted in Variants. The message was...
|
|I'm trying to create a map for a new variant and wondered if anyone had any suggestions regarding mapping/graphics programs that they use. Free is the best choice Smile Thanks

_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com

Suggestions for map/paint program (Variants) charlesf Jan 09, 09:09 pm
I'm also a PSP7 fan. Works for me. I designed all my variant maps with it.
Unfortunately PSP7 doesn't work on my new Windows7 computer, so right
now I'm firing up my old one for PSP graphics work. A real bugger.
I think PSP7 does a very good job at combining vectors, pixel-images and
layering. Ideal for my purposes. I've tried various other programs, but
haven't so far lucked out in finding something better. Kinda a bummer
since I need something Windows7-compatible. Any ideas?
Charles
Suggestions for map/paint program (Variants) sgttodd Jan 09, 09:19 pm
Doesn't 7 have a "compatibility mode" like XP had?



On 1/9/2011 10:13 PM, variants(at)diplomaticcorp.com wrote:



Suggestions for map/paint program [post:18965]


Charlesf posted in Variants. The message was...



I'm also a PSP7 fan. Works for me. I designed all my variant
maps with it.

Unfortunately PSP7 doesn't work on my new Windows7 computer, so
right

now I'm firing up my old one for PSP graphics work. A real
bugger.

I think PSP7 does a very good job at combining vectors,
pixel-images and

layering. Ideal for my purposes. I've tried various other
programs, but

haven't so far lucked out in finding something better. Kinda a
bummer

since I need something Windows7-compatible. Any ideas?

Charles
Suggestions for map/paint program (Variants) charlesf Jan 09, 10:28 pm
>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.
Suggestions for map/paint program (Variants) FuzzyLogic Jan 09, 11:00 pm
What’s the problem?  Loaded right up on Windows 7 for me.

-mike

 

 



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, January 09, 2011 10:32 PM
To: Michael Sims
Subject: Suggestions for map/paint program [post:18968]



 

Charlesf posted in Variants. The message was...



>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.



Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the [post:18968] in the subject line so your message is routed to the appropriate forum.

You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.
Suggestions for map/paint program (Variants) z93blom Jan 10, 01:49 pm
May I suggest Paint.Net? It's free and supports layers.
Suggestions for map/paint program - laxrulz777   (Jan 07, 2011, 2:25 pm)
I'm trying to create a map for a new variant and wondered if anyone had any suggestions regarding mapping/graphics programs that they use. Free is the best choice Smile

Thanks

[Reply]

Suggestions for map/paint program (Variants) sgttodd Jan 07, 03:10 pm
I use Paint Shop Pro 7 (current is 11, but I didn't like versions after 7) for it's layering feature. Using layers allows you to edit the map much more easily later - and you will. I also still resort back to MS Paint because something are just easier there.
variants(at)diplomaticcorp.com wrote:
|Laxrulz777 posted in Variants. The message was...
|
|I'm trying to create a map for a new variant and wondered if anyone had any suggestions regarding mapping/graphics programs that they use. Free is the best choice Smile Thanks

_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com
Suggestions for map/paint program (Variants) FuzzyLogic Jan 07, 03:25 pm
PSP7? Wow that's so... new. Smile I use PSP5. I have PSP6, but I'm just faster at doing things in the old standby.


I use Paint Shop Pro 7 (current is 11, but I didn't like versions after 7) for it's layering feature. Using layers allows you to edit the map much more easily later - and you will. I also still resort back to MS Paint because something are just easier there.
variants(at)diplomaticcorp.com wrote:
|Laxrulz777 posted in Variants. The message was...
|
|I'm trying to create a map for a new variant and wondered if anyone had any suggestions regarding mapping/graphics programs that they use. Free is the best choice Smile Thanks

_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com

Suggestions for map/paint program (Variants) charlesf Jan 09, 09:09 pm
I'm also a PSP7 fan. Works for me. I designed all my variant maps with it.
Unfortunately PSP7 doesn't work on my new Windows7 computer, so right
now I'm firing up my old one for PSP graphics work. A real bugger.
I think PSP7 does a very good job at combining vectors, pixel-images and
layering. Ideal for my purposes. I've tried various other programs, but
haven't so far lucked out in finding something better. Kinda a bummer
since I need something Windows7-compatible. Any ideas?
Charles
Suggestions for map/paint program (Variants) sgttodd Jan 09, 09:19 pm
Doesn't 7 have a "compatibility mode" like XP had?



On 1/9/2011 10:13 PM, variants(at)diplomaticcorp.com wrote:



Suggestions for map/paint program [post:18965]


Charlesf posted in Variants. The message was...



I'm also a PSP7 fan. Works for me. I designed all my variant
maps with it.

Unfortunately PSP7 doesn't work on my new Windows7 computer, so
right

now I'm firing up my old one for PSP graphics work. A real
bugger.

I think PSP7 does a very good job at combining vectors,
pixel-images and

layering. Ideal for my purposes. I've tried various other
programs, but

haven't so far lucked out in finding something better. Kinda a
bummer

since I need something Windows7-compatible. Any ideas?

Charles
Suggestions for map/paint program (Variants) charlesf Jan 09, 10:28 pm
>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.
Suggestions for map/paint program (Variants) FuzzyLogic Jan 09, 11:00 pm
What’s the problem?  Loaded right up on Windows 7 for me.

-mike

 

 



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, January 09, 2011 10:32 PM
To: Michael Sims
Subject: Suggestions for map/paint program [post:18968]



 

Charlesf posted in Variants. The message was...



>> Doesn't 7 have a "compatibility mode" like XP had?
Do tell.



Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the [post:18968] in the subject line so your message is routed to the appropriate forum.

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Suggestions for map/paint program (Variants) z93blom Jan 10, 01:49 pm
May I suggest Paint.Net? It's free and supports layers.
Haven map change - laxrulz777   (Jan 07, 2011, 10:41 am)
What I see as the two changes needed (note, this is slightly from a Barbarian point of view but I think I'm being appropriately "neutral"Wink

I would make two slight tweaks to the map

1) The Barbarians biggest problem is that they are essentially FORCED to telegraph their moves. Every move out of their starting centers is unambiguous and it greatly reduces their ability to engage in diplomacy. While this may be flavorful, it is greatly exaggerated and not really in keeping with the spirit of the game. To this end, I would "massage" Eridu somewhat (possibly removing it altogether). Pendarin woods or Andarien Plains should be made to touch Gwynir (possibly both?). That gives the Barbarians some room for options and negotiations.

2) I think natural relations between the Fairies and their neighbors are too friendly. The Fairies have a very, very good chance of getting three builds (it would really take a concerted Knight/Rogue effort to keep them even to 1 build... and that's only doable if the Rogue sacrifices any hope of two builds by being willing to bounce in Gurgi and Dimmsdale). I considered the possibility of making Grimheim touch Gurgi. But this seems too god. A better choice might just be to make Daisy Meadows an SC. Something to create some friction between the two would be nice. Currently, only Dimmsdale does this but it's removed from both Fairy and Rogue home SCs so it's of limited use in that regard. The other possibility is to stretch WMO to touch Dimmsdale and switch Julianthes and Dimmsdale making Dimmsdale an Eternal Build Center. This would draw both the Dwarves and the Nomads in (This has the added benefit of making churning Rock not adjacent to two eternal build centers. This might make the Fairies TOO weak, however.

[Reply]

Haven map change (Variants) orathaic Jan 15, 09:50 pm
I saw a request to inform Michael sims if Haven had spread beyond dip corp, so i might present: http://www.vdiplomacy.com/variants.php?variantID=51

I'm pretty sure there's a bit of a division between web-client diplomacy players an older pbem crowd, but here is an implementation.

As it stands i don't think it has any special rules, just the basic (3d) geography, and eternal builds....
Haven map change - laxrulz777   (Jan 06, 2011, 3:22 pm)
I'm playing in the newest Haven game (go Barbarians!). The Icereach to Devil's Canyon link strikes me as a really basic stalemate line. One unit holds it easily. It ends up having a weird dynamic where the Knights are trying to ally with whoever DOESN'T hold Devil's Canyon and whoever holds Devil's Canyon is trying to ally with the Barbarians/Centaurs. So it kind of encourages a 2v2 type arrangement... Not necessarily a good or bad thing but something to think about.

If you REALLY wanted to encourage that interaction, you could make Icereach and Devil's Canyon the same zone (taking it from simple stalemate line to nearly undefendable.

The other ideas are interesting, but if you do that, it's probably time to clean up the map a little. It's already a bit confusing and adding some sort of north south wrapping along with location specific links might make some peoples heads pop. I think it would be a bit more interesting if the location links were NOT SCs... creating a strategic item to fight over that isn't an SC would be an interesting dynamic.

Also, mages can double convoy (SAB->WSS->ESS-KEE). Also unlikely but technically possible (and probably slightly more likely then the mage and undead player collaborating in Y1.

[Reply]

Haven map change (Variants) laxrulz777 Jan 07, 10:41 am
What I see as the two changes needed (note, this is slightly from a Barbarian point of view but I think I'm being appropriately "neutral"Wink

I would make two slight tweaks to the map

1) The Barbarians biggest problem is that they are essentially FORCED to telegraph their moves. Every move out of their starting centers is unambiguous and it greatly reduces their ability to engage in diplomacy. While this may be flavorful, it is greatly exaggerated and not really in keeping with the spirit of the game. To this end, I would "massage" Eridu somewhat (possibly removing it altogether). Pendarin woods or Andarien Plains should be made to touch Gwynir (possibly both?). That gives the Barbarians some room for options and negotiations.

2) I think natural relations between the Fairies and their neighbors are too friendly. The Fairies have a very, very good chance of getting three builds (it would really take a concerted Knight/Rogue effort to keep them even to 1 build... and that's only doable if the Rogue sacrifices any hope of two builds by being willing to bounce in Gurgi and Dimmsdale). I considered the possibility of making Grimheim touch Gurgi. But this seems too god. A better choice might just be to make Daisy Meadows an SC. Something to create some friction between the two would be nice. Currently, only Dimmsdale does this but it's removed from both Fairy and Rogue home SCs so it's of limited use in that regard. The other possibility is to stretch WMO to touch Dimmsdale and switch Julianthes and Dimmsdale making Dimmsdale an Eternal Build Center. This would draw both the Dwarves and the Nomads in (This has the added benefit of making churning Rock not adjacent to two eternal build centers. This might make the Fairies TOO weak, however.
Haven map change (Variants) orathaic Jan 15, 09:50 pm
I saw a request to inform Michael sims if Haven had spread beyond dip corp, so i might present: http://www.vdiplomacy.com/variants.php?variantID=51

I'm pretty sure there's a bit of a division between web-client diplomacy players an older pbem crowd, but here is an implementation.

As it stands i don't think it has any special rules, just the basic (3d) geography, and eternal builds....
Haven map change - laxrulz777   (Jan 06, 2011, 3:22 pm)
I'm playing in the newest Haven game (go Barbarians!). The Icereach to Devil's Canyon link strikes me as a really basic stalemate line. One unit holds it easily. It ends up having a weird dynamic where the Knights are trying to ally with whoever DOESN'T hold Devil's Canyon and whoever holds Devil's Canyon is trying to ally with the Barbarians/Centaurs. So it kind of encourages a 2v2 type arrangement... Not necessarily a good or bad thing but something to think about.

If you REALLY wanted to encourage that interaction, you could make Icereach and Devil's Canyon the same zone (taking it from simple stalemate line to nearly undefendable.

The other ideas are interesting, but if you do that, it's probably time to clean up the map a little. It's already a bit confusing and adding some sort of north south wrapping along with location specific links might make some peoples heads pop. I think it would be a bit more interesting if the location links were NOT SCs... creating a strategic item to fight over that isn't an SC would be an interesting dynamic.

Also, mages can double convoy (SAB->WSS->ESS-KEE). Also unlikely but technically possible (and probably slightly more likely then the mage and undead player collaborating in Y1.

[Reply]

Haven map change - Krazick   (Dec 31, 2010, 7:34 am)
Mike,

Prowling around the forum, and I found your note from January 2010 (almost a year back) about possible changes to the Haven Map. And you make a point that Dargaard Keep is in the middle of 5 powers, but that none of which can reach it with a land unit in 01 --

This is not quite true. I see two ways to get an Army there in Fall 01:

1. Rogue Fleet Ashan -> Pool of Radiance, Turn 2 Fleet Pool Radiance convoy Convoy Rogue Army to Dargaard Keep (from Moominvally/The Silver City/Ashan - take your pick).
2. Magi Fleet Ergoth -> ESS, Turn 2 Fleet ESS Convoy Undead Army to Dargaard Keep from either Evergoth or Ishtar.

The second is less likely, since it requires cooperation between players.

Having only studied the games that have been played so far, and starting up in DC354, I can't say I am much of an authority on these suggestions. But I would feel a link for Devils Canyon to Ice Reach provides a back door into both the north and south -- Requires at least one unit to sit and defend... I would say something like:

Break Devils Canyon into to regions (East/West), and place two connections (one from Ice Reach, other from Cathal to each.

This would require more coordinated assaults and defense... and less "Edges" to have at anyone's back.

Krazick

[Reply]

Haven map change (Variants) laxrulz777 Jan 06, 03:22 pm
I'm playing in the newest Haven game (go Barbarians!). The Icereach to Devil's Canyon link strikes me as a really basic stalemate line. One unit holds it easily. It ends up having a weird dynamic where the Knights are trying to ally with whoever DOESN'T hold Devil's Canyon and whoever holds Devil's Canyon is trying to ally with the Barbarians/Centaurs. So it kind of encourages a 2v2 type arrangement... Not necessarily a good or bad thing but something to think about.

If you REALLY wanted to encourage that interaction, you could make Icereach and Devil's Canyon the same zone (taking it from simple stalemate line to nearly undefendable.

The other ideas are interesting, but if you do that, it's probably time to clean up the map a little. It's already a bit confusing and adding some sort of north south wrapping along with location specific links might make some peoples heads pop. I think it would be a bit more interesting if the location links were NOT SCs... creating a strategic item to fight over that isn't an SC would be an interesting dynamic.

Also, mages can double convoy (SAB->WSS->ESS-KEE). Also unlikely but technically possible (and probably slightly more likely then the mage and undead player collaborating in Y1.
Haven map change (Variants) laxrulz777 Jan 06, 03:22 pm
I'm playing in the newest Haven game (go Barbarians!). The Icereach to Devil's Canyon link strikes me as a really basic stalemate line. One unit holds it easily. It ends up having a weird dynamic where the Knights are trying to ally with whoever DOESN'T hold Devil's Canyon and whoever holds Devil's Canyon is trying to ally with the Barbarians/Centaurs. So it kind of encourages a 2v2 type arrangement... Not necessarily a good or bad thing but something to think about.

If you REALLY wanted to encourage that interaction, you could make Icereach and Devil's Canyon the same zone (taking it from simple stalemate line to nearly undefendable.

The other ideas are interesting, but if you do that, it's probably time to clean up the map a little. It's already a bit confusing and adding some sort of north south wrapping along with location specific links might make some peoples heads pop. I think it would be a bit more interesting if the location links were NOT SCs... creating a strategic item to fight over that isn't an SC would be an interesting dynamic.

Also, mages can double convoy (SAB->WSS->ESS-KEE). Also unlikely but technically possible (and probably slightly more likely then the mage and undead player collaborating in Y1.
Haven map change (Variants) laxrulz777 Jan 07, 10:41 am
What I see as the two changes needed (note, this is slightly from a Barbarian point of view but I think I'm being appropriately "neutral"Wink

I would make two slight tweaks to the map

1) The Barbarians biggest problem is that they are essentially FORCED to telegraph their moves. Every move out of their starting centers is unambiguous and it greatly reduces their ability to engage in diplomacy. While this may be flavorful, it is greatly exaggerated and not really in keeping with the spirit of the game. To this end, I would "massage" Eridu somewhat (possibly removing it altogether). Pendarin woods or Andarien Plains should be made to touch Gwynir (possibly both?). That gives the Barbarians some room for options and negotiations.

2) I think natural relations between the Fairies and their neighbors are too friendly. The Fairies have a very, very good chance of getting three builds (it would really take a concerted Knight/Rogue effort to keep them even to 1 build... and that's only doable if the Rogue sacrifices any hope of two builds by being willing to bounce in Gurgi and Dimmsdale). I considered the possibility of making Grimheim touch Gurgi. But this seems too god. A better choice might just be to make Daisy Meadows an SC. Something to create some friction between the two would be nice. Currently, only Dimmsdale does this but it's removed from both Fairy and Rogue home SCs so it's of limited use in that regard. The other possibility is to stretch WMO to touch Dimmsdale and switch Julianthes and Dimmsdale making Dimmsdale an Eternal Build Center. This would draw both the Dwarves and the Nomads in (This has the added benefit of making churning Rock not adjacent to two eternal build centers. This might make the Fairies TOO weak, however.
Haven map change (Variants) orathaic Jan 15, 09:50 pm
I saw a request to inform Michael sims if Haven had spread beyond dip corp, so i might present: http://www.vdiplomacy.com/variants.php?variantID=51

I'm pretty sure there's a bit of a division between web-client diplomacy players an older pbem crowd, but here is an implementation.

As it stands i don't think it has any special rules, just the basic (3d) geography, and eternal builds....
Loeb9 anyone? SA5.2? - garry.bledsoe   (Dec 28, 2010, 10:21 pm)
I have a SAS Brazil position that I am now recruiting for. It is still pre-Gamestart.
Have interested parties contact me at kielmarch{at}hotmail.com

[Reply]

Loeb9 anyone? SA5.2? - vegas_iwish   (Dec 27, 2010, 3:38 am)
I know almost WB time & would actually like to see a South America 5.2 but that didn't fill last time. Dan the Anarchist looking for a game so whatever can be done would be interestingSmile I'll sit back & listen vis a vis interest.

[Reply]

Loeb9 anyone? SA5.2? (Variants) garry.bledsoe Dec 28, 10:21 pm
I have a SAS Brazil position that I am now recruiting for. It is still pre-Gamestart.
Have interested parties contact me at kielmarch{at}hotmail.com
Imperial 1841 - sgttodd   (Dec 20, 2010, 12:56 pm)
I looked at the RP/RW files for DC193 & DC130 and Holland was doing quite well in DC130 because, I think, he saw his strength as a Pacific power and basically played as Japan.
In DC193 Spain, France, England, and China all combined against Holland - especially in the Pacific - he was pretty much doomed.

The current Holland has gotten a somewhat similar treatment - but looking at it now, it's not the variant, it's the player interaction; the diplomacy. Which is the intention, right?

Holland just requires some effort to play, but then I don't see any power as particularly easy in this one. There's some that may appear to the others as "too strong" which may attract more attention than they might want.

Maybe we can start up another one when DC342 is done to get more plays and better stats. Wanna GM that one? (I wouldn't mind playing in one.)

[Reply]

Imperial 1841 - FuzzyLogic   (Dec 20, 2010, 9:29 am)
I kinda like Holland in it. In dc193, they went into CD, so it wasn't a fair playtest of Holland. In dc130, Holland shared in the final draw. So what's the motivation behind removing them? It's a fairly requisite balancing power that G.Br and France in check, no? That whole 3-way rock-paper-scissors dynamic seems important to that game.
-mike

[Reply]

Imperial 1841 (Variants) sgttodd Dec 20, 12:56 pm
I looked at the RP/RW files for DC193 & DC130 and Holland was doing quite well in DC130 because, I think, he saw his strength as a Pacific power and basically played as Japan.
In DC193 Spain, France, England, and China all combined against Holland - especially in the Pacific - he was pretty much doomed.

The current Holland has gotten a somewhat similar treatment - but looking at it now, it's not the variant, it's the player interaction; the diplomacy. Which is the intention, right?

Holland just requires some effort to play, but then I don't see any power as particularly easy in this one. There's some that may appear to the others as "too strong" which may attract more attention than they might want.

Maybe we can start up another one when DC342 is done to get more plays and better stats. Wanna GM that one? (I wouldn't mind playing in one.)
Imperial 1841 - sgttodd   (Dec 18, 2010, 5:02 pm)
So...
The current game of Imperial1841 got me thinking and I decided to examine removing Holland from the mix by having France absorb 3 'home' centers and the rest becoming neutral.
The map will then appear so.

[Reply]

Imperial 1841 (Variants) FuzzyLogic Dec 20, 09:29 am
I kinda like Holland in it. In dc193, they went into CD, so it wasn't a fair playtest of Holland. In dc130, Holland shared in the final draw. So what's the motivation behind removing them? It's a fairly requisite balancing power that G.Br and France in check, no? That whole 3-way rock-paper-scissors dynamic seems important to that game.
-mike
Imperial 1841 (Variants) sgttodd Dec 20, 12:56 pm
I looked at the RP/RW files for DC193 & DC130 and Holland was doing quite well in DC130 because, I think, he saw his strength as a Pacific power and basically played as Japan.
In DC193 Spain, France, England, and China all combined against Holland - especially in the Pacific - he was pretty much doomed.

The current Holland has gotten a somewhat similar treatment - but looking at it now, it's not the variant, it's the player interaction; the diplomacy. Which is the intention, right?

Holland just requires some effort to play, but then I don't see any power as particularly easy in this one. There's some that may appear to the others as "too strong" which may attract more attention than they might want.

Maybe we can start up another one when DC342 is done to get more plays and better stats. Wanna GM that one? (I wouldn't mind playing in one.)
Pericles - corrections - FuzzyLogic   (Nov 01, 2010, 8:29 am)
Pericles - corrections [post:18340]

Just send the the new zip file to one of us admins and we'll put it on the site.  Tho it would also be good to put some literature out there on how to update variants and such on the variants page in case anyone else is wondering.



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sat 10/30/2010 1:48 PM
To: Michael Sims
Subject: Pericles - corrections [post:18340]



Bielf11 posted in Variants. The message was...


During DC327 - Pericles - gameplay we encountered some errors in the Variant files. We have made corrections in the Variant files and of course would like to share these with the DIP community.
Question: how do we preserve these corrected files and share them?

Frank


Read or reply to this post online.
You can also reply to this post via email. If you do, be sure to leave the [post:18340] in the subject line so your message is routed to the appropriate forum.
You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.

[Reply]

Pericles - corrections - bielf11   (Oct 30, 2010, 1:48 pm)
During DC327 - Pericles - gameplay we encountered some errors in the Variant files. We have made corrections in the Variant files and of course would like to share these with the DIP community.
Question: how do we preserve these corrected files and share them?

Frank

[Reply]

Pericles - corrections (Variants) FuzzyLogic Nov 01, 08:29 am
Pericles - corrections [post:18340]

Just send the the new zip file to one of us admins and we'll put it on the site.  Tho it would also be good to put some literature out there on how to update variants and such on the variants page in case anyone else is wondering.



From: variants(at)diplomaticcorp.com [mailto:variants(at)diplomaticcorp.com]
Sent: Sat 10/30/2010 1:48 PM
To: Michael Sims
Subject: Pericles - corrections [post:18340]



Bielf11 posted in Variants. The message was...


During DC327 - Pericles - gameplay we encountered some errors in the Variant files. We have made corrections in the Variant files and of course would like to share these with the DIP community.
Question: how do we preserve these corrected files and share them?

Frank


Read or reply to this post online.
You can also reply to this post via email. If you do, be sure to leave the [post:18340] in the subject line so your message is routed to the appropriate forum.
You received this message because you subscribed to the Variants forum at diplomaticcorp.com. If you do not wish to receive future posts, you may change your subscriptions in your profile. If you are unable to discontinue undesired messages, please notify feedback-at-diplomaticcorp.com.

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