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DC190 - Persia EOG - Lequinian   (Jun 19, 2009, 6:19 pm)
dc190 - A retrospective

Its finally over.  The Mexicans rejoice, while their petty tirant fumes.  I coulda been a contender.

Mexico is a hard position in the original map.  NAm and Mexico are natural early enemies.  China, SAm, and Europe are just close enought to consider taking an easy piece for themselves.  Reminds me of WAf and Persia with no southern/northern wall to back up to.

Knowing that NAm was the natural expansion zone (and that he wasn't saying much on the diplomatic channel), I started the game talking to my other neighbors. SAm agreed to go our own ways, while China agreed to send forces to overwealm NAm.  WAf and Europe decided to play on their side of the ocean and I was happy to let them (little did I know Europe'd be ganged so early).

A 3 way alliance of C/M/SAm emerged and we jointly decided to move on Oceania (although conspitionous absent were the Chinese - something that bothered me at the time, but makes more sense in retrospect).  (Frank - sorry to have ticked you off with my negotiation style, hopefully I can do better next time) (Andrew is an absolutely great ally).

The joint C/M American conquest continued for a couple years with China taking ALA and VAN while Mexico liberated WPG and ILL (as I recall).  The redeployment of Russian troops came right as China deployed additional (and unrequested) troops to the America campaign.  An urgent plea went forth to concede centers to help counter the Russian advance.  Here's where China/Mexico split happened - from my POV the way to handle Russia was to return the army and let me finish off NAm.  China's was to build his way to protection.  China teamed with NAm and stabbed. 

Thus, the dark times.  I pulled back from an Oceania conquest, tried to finish off NAm  while holding China steady, waiting for the Russias to force him to retreat out of the Americas.  The loss of HON in the stab lead to the loss of an Atlantic fleet which let WAf wander toward my east coast.  My over-reaction to that let NAm stay around longer and led to a WAf/Mex shooting war in FLA and PAR.  For their own reasons, SAm and Russia decided not to wander in to NAm.  During this time there was nothing I could do to prevent it but try to make it a quagmire.  Their leaving me alone at this time left me in the game.

Eventually China removed the forces from America, and I finished off NAm and restarted the Oceania-SAm/Mexican fleet war. I also decide to move east to Europe, but with China down and WAf fighting SAf, Persia turned his focus to Europe at the same time I did.  Dumb on my part, I was content to bounce around there rather than taking gains in WAf. WAf and I fought Persia on two fronts, but this turned to my own quagmire that eventually stalled (mostly due to Russia's neutrality).  Eventually, WAf turned sides (either through a miscommunication or Persia's diplomatic skills) and The race for Africa was on.

So who's the non-draw voter(s)?  I was one of them.  For several reasons.  Mike's a great guy, great player (e.g. his playing Oceania and I against each other so well) and a wonderful GM, but I wanted China eliminated for the stab and whatever deal he struck with Persia to keep himself alive.  Petty yes, but Persia knew this requirement several, several turns before.

Second reason, I wanted to solo.  I wasn't going to attack Russia or SAm unless it'd win me the game, but I was one of the larger countries so we'd see what happens.

Third reason, I wanted a SAm/Russia/Mexico draw.  Nothing against Ian, he played a great game especially considering getting beaten on early on and Persia's rough opening position, but I didn't think he could hold his SCs if SAm and I got started, especially since Russia was holding.  And given reason 2, it gets me that much closer. I would have loved to finish this one out - especially considering whatever the surprise he had for me in the Indian and the ones I had for him (VAN->asia move coming next turn, fleet moving to MOR to start a conquest in to the MED).  Any chance of getting the moves released to see where we'd be?

Fourth reason, I wanted a SC on all the continents.  Why?  It amused me.  I wasn't going to hold the draw up for this one or make tactical cruddy moves, but it was in the back of my head.

Dinner guests just arrived, so I don't have time to really discuss the new map, but a few quick thoughts:  Michael - thanks for being a great GM.  Good map and interesting start.  I'm tempted to say leave Mexico as is.  The East/West just doesn't do it for me.

Thanks to all, sorry for the delay, looking forward to the next game with you all!

Scott
---

On Fri, Jun 19, 2009 at 8:01 AM, Ian <iangb_2000(at)yahoo.co.uk ([email]iangb_2000(at)yahoo.co.uk[/email])> wrote:

[quote:738162c51b]
I enjoyed this game a lot – we had a great GM and a dedicated set of players all of whom stuck with the game through to the end (or their end) – no frustrations from dropouts and replacements, nor from NMRs – the reminders and flexibility that our GM deployed are a model example of diplomatic GM-ing, particularly appropriate to a longer larger game…

 

Andrew’s comments on the map and the sea spaces are interesting – I’m a sucker for maps and attach again the ‘alternative’ version that I worked up at the beginning.  You can see from this that, unlike standard Dip, very few of the sea spaces in this game are ‘commanding’ ones that allow rapid movement and influence multiple land spaces (think MAO, NTH or ION in vanilla).  Indeed most are really no “larger” in impact than the land spaces, but there are a few exceptions that represent key strategic spots in this game – ATL, PAC, SCS, and to a lesser extent IND & COC.
 
Most of the nations start facing three or four neighbours  – Persia faces six, so it was pretty clear that I’d have to come out talking….and the talking pretty quickly changed the outline plan I’d got in my head from looking at the map. 
 
Since Persia would always be at risk with a strong Russia still in the game (sooner or later Russia would have to look south, I reckoned&hellipWink, my original thinking was  
 
A) Find someone to team up with against Russia,
B) Make sure the two Africans fell out, and
C) Make sure Oceania was worrying about his nautical neighbours (Sth Am/Sth Af) - who are actually much nearer than it seems – and so also get them interested in thinking about him.
 
B &C worked out fine but plan A came to grief when China didn’t bite on my early suggestions of a move on Russia (I was lucky these didn’t get used against me..), Europe proved hard to deal with (I respect the role-playing style but it does make it more difficult to build alliances particularly if you’re the only one doing it) - and he looked likely to be attacked by W Af early on anyhow - and Russia turned out to be the best of all my neighbours to deal with. 
 
So I found myself working with Russia and W Af against Europe.  Aware that if Europe was the starter I would make a tasty main course, I was still looking to put together some alliance against Russia after, particularly as Hamish didn’t at that stage seem too keen on moving together against China.  But with Ian being pulled back by African affairs, and North America going down across the Atlantic, this was starting to look more difficult – China was my only potential ally, but Mike is the kind of capable player who is good to deal with but never easy to trust.  Even so I proved too trusting, or naive - moving too many units westward and so Mike took advantage with his stab.  Without allies I didn’t think the stab made sense – the early gains he made were too small – but it soon became clear he had help on the horizon from both Oceania and South Af, and at that point I did think the odds were in his favour.
 
For a few turns I hung in the balance – Mike was pretty confident he would win through whatever Russia did, whereas I started to think that with Hamish’s help and some gameplay I’d stand a chance of pulling through – thankfully Hamish proved up for the challenge and from that point on the two of us had a great working relationship.  I really had to pull out all the stops against China – including avoiding being distracted by those units he got behind my lines, leaving them until after we had overrun China’s home base – and I wasn’t going to give up on my share of the spoils. 
 
This did mean that Hamish grew much faster than I did – and was good about not taking all his builds.  Quite possibly had Russia been ruthless and turned on me at the point China was more or less out we might be looking at a 3-way Rus/Mex/Sth Am finish, but on the other hand having an ally to his south did give Russia the freedom to expand out across the top of the map, and turning on me would clearly have risked a Mex/Sth Am walkover.
 
So my survival was secure and I was enjoying my position ‘in the middle’ – as well as talking to the others in the ‘big four’ I had a good deal going with Ian taking out St Af and then keeping him alive, worked out a deal with China (probably a couple of turns later than would have been ideal for both of us, but with him sacrificing even his home centres in order to hold units sitting in mine, peace was never going to be easy), and for the next turn I even had a little surprise for Mexico worked out with Frank.  So I’d have been very happy for the game to continue – but with Russia stepping back from expansion and no prospect of Russia himself not being there at the end, it was pretty obvious that a four-way was the best I could hope for and I voted for all the draw proposals, without exception.
 
If I’d have been playing China or Oceania – and probably even West Africa – I’d have voted against until my elimination, so cannot criticise if they did indeed exercise the veto, but since both Mexico and South Am were pushing forward until game end, there are clearly other possibilities, so unless someone wishes to come clean, I guess we shall never know…?
 
Thanks again guys, it was a great game - a whole year almost exactly from start to finish!!
 
Ian


[/quote:738162c51b]

[Reply]

DC190 - Spring 2015 - bielf11   (Jun 19, 2009, 4:04 pm)
LOVE IT.

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>

So here's a possibility for helping differentiate the units: flags.  I've spent this afternoon attempting that.

[Reply]

DC190 - Spring 2015 - DamienThryn   (Jun 19, 2009, 3:51 pm)
Nice.

On 6/19/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

So here's a possibility for helping differentiate the units: flags.  I've spent this afternoon attempting that.

[Reply]

DC190 - Spring 2015 - worldwidegm at gmail.com   (Jun 19, 2009, 2:41 pm)
So here's a possibility for helping differentiate the units: flags.  I've spent this afternoon attempting that.

[Reply]

DC190 - Spring 2015 - catsfather   (Jun 19, 2009, 1:18 pm)
It's over? Really? I've been getting more and more paranoid and had
convinced myself that a stab was coming this year.

What can I say about DC190? Well, firstly, thanks to our GM for running
it and running it well.

Those were probably the best opening years I've played. A combined
assault from me, Persia, and West Africa left Europe without a chance.
It was lovely. Well, I enjoyed it.

That left me with a problem. North America to the west was already
falling and too far away for me to grab more than a nibble, Persia to
the south was an ally, and China to the east (while not an ally) had
certainly been friendly and could easily have taken advantage of me in
the early years. In the end I went with continuing my alliance with
Persia and spread east. A good choice and it was a good alliance until
I went into hold-mode.

With China as good as gone and North America fallen there didn't seem
much left to do. I could stab Persia, but that would've been suicidal.
A couple of times I considered slipping some fleets south to see what
could be done, but I always decided it would be risk for little gain. I
went into hold-mode, settled for a draw, and went quiet (not that I'm
ever a great communicator).

The Paris problem and my worries towards the end could've ended the
four-way draw that finished, so I'm pleased with the result.

Did Russia have a strong opening position on the map? Certainly one of
the stronger positions. The globe circling Arctic Ocean will reduce
that. When there's a game recruiting for the new map then I'll put my
name down.

Hamish

Diplomacy Gamemaster wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!
In a meeting hosted by the Algerian president, the G4 (consisting of
Mexican, South American, Russian and Persian dignitaries) signed a
peace treaty, agreeing to end hostilities. This comes after 14 years
of bitter fighting and many attempts at reaching that elusive peace
deal. A signing ceremony is scheduled for tomorrow after official
documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw
between Mexico, South America, Persia and Russia, with West Africa and
Oceana getting survivals. Good game everyone... I look forward to
hearing more about it.

[Reply]

DC190 - Spring 2015 - worldwidegm at gmail.com   (Jun 19, 2009, 12:32 pm)
Oh, I almost forgot, we've tried to spice up the rules a bit to make the game perhaps a little quicker and more likely for someone to go for the solo:

1. Solo victory at 25 sc's
2. When a player gets eliminated, those powers controlling his home centers may trade their original building centers for one of the conquered centers.  So, for example, when China was eliminated, Russia could have given up the ability to build in Moscow for the ability to build in Taiwan.  This trading could only happen during the same winter in which a power is eliminated.

I think these rule changes would make the game much more interesting in the later stages of the game.

mvp

[Reply]

DC190 - Spring 2015 - DamienThryn   (Jun 19, 2009, 12:19 pm)
West America/East America, or Pacific/Atlantica?
 
Yeah, I'm boring
 
I thought of Antarctica as just an empty space.
 
My only thought with South America is that WA can hit Ascension from turn one with two, and SA can hit St Helena with two.  No matter what, SA can lose one, and when one goes the other is likely to follow.
 
Just a thought.  If you've seen more games where SA has done fine all is well!
 


 
On 6/19/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

I've thought about adding Antarctica, but the map I used to build this off of didn't have it and also with the concept of choosing starting spots, I'd have to decide whose spot that would be to begin with.  If I added Antarctica it would just be as a space to land, much like Greenland or Iceland.

Just so you know some of the things that went into thinking the map over:

1. No power's starting spot is next to another players starting spot (which is why Sudan wouldn't be an sc, because it's right next to Cairo).

2. Any sea space that is shared by more than one power is shared equally at the beginning.  So the Red Sea borders one sc each from Persia, WAf, and SAf; the Gulf of Mexico borders two sc's each from Mex and NAm (in lieu of better names).

The idea of the Arctic Ocean was an attempt to make Russia more vulnerable to attack... every game that was played on the other map had a strong Russia, so I figured something probably had to be done about it.

I'll work on making more differentiable units, if that was the main problem... but for now, does anyone have ideas as to how I can name these powers?  It doesn't really make sense to call them Mexico and North America any more...

mvp

[Reply]

DC190 - Spring 2015 - worldwidegm at gmail.com   (Jun 19, 2009, 12:11 pm)
I've thought about adding Antarctica, but the map I used to build this off of didn't have it and also with the concept of choosing starting spots, I'd have to decide whose spot that would be to begin with.  If I added Antarctica it would just be as a space to land, much like Greenland or Iceland.

Just so you know some of the things that went into thinking the map over:

1. No power's starting spot is next to another players starting spot (which is why Sudan wouldn't be an sc, because it's right next to Cairo).

2. Any sea space that is shared by more than one power is shared equally at the beginning.  So the Red Sea borders one sc each from Persia, WAf, and SAf; the Gulf of Mexico borders two sc's each from Mex and NAm (in lieu of better names).

The idea of the Arctic Ocean was an attempt to make Russia more vulnerable to attack... every game that was played on the other map had a strong Russia, so I figured something probably had to be done about it.

I'll work on making more differentiable units, if that was the main problem... but for now, does anyone have ideas as to how I can name these powers?  It doesn't really make sense to call them Mexico and North America any more...

mvp

[Reply]

DC190 - Spring 2015 - DamienThryn   (Jun 19, 2009, 10:37 am)
Nice new map!  Again, having only played South America I can only speak to my experience there, and I suspect that many of the other powers had similar concerns - but SA does seem more than others to have the potential to get stuck in mid game or easily crushed by an early WA/SA push west - by end of the first year its probably that alliance could take the Sandwich, St Helena, and Ascencion Seas and maybe even drop an army into the Amazon.  That happens and South America is effectively done year 2 - and there's not really anyone who can directly help.  And since WA and SA look to me to be natural allies as long as they have any trust, I think they could pull that off and be in amazingly good position versus everyone else.
 
Any way there could be an additional sea space south of ARG - maybe allow transit of the Antarctic waters?  If we're talking global warming perhaps even Antarctica as a ownable space could pull Oceania, South Africa, and South America into an interesting triangle...
 
Maybe Sudan could be an SC for South Africa in place of Luanda or Dar Es Salaam?  Might allow for a bit more tension in Africa and entice South Africa to look more north?  Would make the Red Sea awful funSmile
 
I actually didn't get that frustrated with playing SA - just once the Africas were under control and Mexico was allied, my choices of outlets were few.  But hey, I got to influence in a minor way the war over China so hey, can't complain!
 
Just thoughts though - I've zero experience building these maps (though I'm getting tempted to try my hand).
 
Thanks again!
 
Andrew
 
On 6/19/09, Ian Shaw <ianxshaw(at)gmail.com ([email]ianxshaw(at)gmail.com[/email])> wrote:

Thank you all, gentlemen, for an intriguing game.  I'm not as experienced as most of you guys seem to be, and I thought I made a few avoidable errors - so I was happy to have survived at all.  The Russian/Persian/W African alliance worked very well at the start, but then I got into a fight with S Africa (which I tried to avoid, and then had to dive into with a fatal compromise with S Am).  Persia was propping me up at the end.

Favourite moment was landing in Mexica.  Nice burritos.

Really enjoyed it, so thanks to everyone for playing, and I raise a glass in appreciation for Mike's excellent GM work.  Like the new map as well, and I agree on the unit differentiation.

Well done to the big four.  West Africa signing off.

Ian

On Jun 19, 2009, at 07:33, F Bielschowsky wrote:

[quote:664eb97dba]Wow, that map has so much improved.
I like the idea of the Artic Ocean; what I like in particular is that its ownership gives control over the only northern passageway but at the same time make that person very vulnerable to joint attacks; no fewer than 13 (!) spaces border the Arctic Ocean.
Just as nice is the new setup for N-Am and Mex. Only downside I see is for Mexico as it will be hard to move east from its home soil with N-Am in control of Miami and Havana. Perhaps a swap of Nunavut to N-Am and Havana to Mex offers a better balance.

The colours of the map are fine; it's the units I was struggling with . The smaller the image the more the various units' colours were starting to look alike.
If the colours alone don't work then perhaps add a letter to each unit's image representing its Power?

When we can we test-play the new map?

Frank

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>
[quote:664eb97dba]Hey there everyone, now that I have time to actually put forth some of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work in progress and the latest version is much different.  Any comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you (Austria in the standard, Europe in the this particular game).  I have to admit, there were certain powers for whom I was cheering, simply because I've played this map a few times and there are some who always seem to get the short end of the stick.  I'm starting to think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're right, it's tough to get yourself into places, but you were starting to get there.

South America: I might agree with you on needing more ocean spaces.  We kept the big ones on purpose because we wanted the game to get off to a quick start... don't think I'll change those.  But it might be a good idea to add some small shoreline spaces... we'll see.  Mid-game I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good progress into Europe and I thought SAf had SAm on the ropes, but it wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I actually managed to solo from there once... it's a tough place to defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would eventually work together, after meeting over NAm, but my prediction definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies, but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies... eventually people start eating away at your territory... but I know Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a little tedious because nothing was really happening.  Rules say I can't tell you what was actually going on, but maybe it'll come out in an EOG somewhere.

A quick question about the colours... I've tried to make them as distinct as I can... but it's kinda tough to find 10 distinct colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm right away, but makes it tough to come up with names for those powers.
2) Global warming has made it easier to attack using the Arctic Ocean, which goes across the entire north of the map.
 3) I've made more attempts to try to help Europe in the attempt to hold off Russia... don't know if it'll work.

This map has yet to be played.

[/quote:664eb97dba]

[/quote:664eb97dba]

[Reply]

DC190 - Spring 2015 - Ghandi   (Jun 19, 2009, 9:34 am)
Thank you all, gentlemen, for an intriguing game. I'm not as
experienced as most of you guys seem to be, and I thought I made a few
avoidable errors - so I was happy to have survived at all. The
Russian/Persian/W African alliance worked very well at the start, but
then I got into a fight with S Africa (which I tried to avoid, and then
had to dive into with a fatal compromise with S Am). Persia was
propping me up at the end.

Favourite moment was landing in Mexica. Nice burritos.

Really enjoyed it, so thanks to everyone for playing, and I raise a
glass in appreciation for Mike's excellent GM work. Like the new map
as well, and I agree on the unit differentiation.

Well done to the big four. West Africa signing off.

Ian

On Jun 19, 2009, at 07:33, F Bielschowsky wrote:

Wow, that map has so much improved.
I like the idea of the Artic Ocean; what I like in particular is that
its ownership gives control over the only northern passageway but at
the same time make that person very vulnerable to joint attacks; no
fewer than 13 (!) spaces border the Arctic Ocean.
Just as nice is the new setup for N-Am and Mex. Only downside I see is
for Mexico as it will be hard to move east from its home soil with
N-Am in control of Miami and Havana. Perhaps a swap of Nunavut to N-Am
and Havana to Mex offers a better balance.

The colours of the map are fine; it's the units I was struggling with
. The smaller the image the more the various units' colours were
starting to look alike.
If the colours alone don't work then perhaps add a letter to each
unit's image representing its Power?

When we can we test-play the new map?

Frank

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com>
[quote:678f1fcbd0]Hey there everyone, now that I have time to actually put forth some
of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work
in progress and the latest version is much different.  Any
comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you
(Austria in the standard, Europe in the this particular game).  I
have to admit, there were certain powers for whom I was cheering,
simply because I've played this map a few times and there are some
who always seem to get the short end of the stick.  I'm starting to
think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're
right, it's tough to get yourself into places, but you were starting
to get there.

South America: I might agree with you on needing more ocean spaces. 
We kept the big ones on purpose because we wanted the game to get off
to a quick start... don't think I'll change those.  But it might be a
good idea to add some small shoreline spaces... we'll see.  Mid-game
I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good
progress into Europe and I thought SAf had SAm on the ropes, but it
wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I
actually managed to solo from there once... it's a tough place to
defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would
eventually work together, after meeting over NAm, but my prediction
definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies,
but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies...
eventually people start eating away at your territory... but I know
Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a
little tedious because nothing was really happening.  Rules say I
can't tell you what was actually going on, but maybe it'll come out
in an EOG somewhere.

A quick question about the colours... I've tried to make them as
distinct as I can... but it's kinda tough to find 10 distinct
colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm
right away, but makes it tough to come up with names for those
powers.
2) Global warming has made it easier to attack using the Arctic
Ocean, which goes across the entire north of the map.
3) I've made more attempts to try to help Europe in the attempt to
hold off Russia... don't know if it'll work.

This map has yet to be played.

[/quote:678f1fcbd0]

[Reply]

DC190 - Persia EOG - luckyllama   (Jun 19, 2009, 7:02 am)


I enjoyed this game a lot - we had a great GM and a dedicated set of players all of whom stuck with the game through to the end (or their end) - no frustrations from dropouts and replacements, nor from NMRs - the reminders and flexibility that our GM deployed are a model example of diplomatic GM-ing, particularly appropriate to a longer larger game...

Andrew's comments on the map and the sea spaces are interesting -I'm a sucker for maps and attach again the "alternative" version that I worked up at the beginning. You can see from this that, unlike standard Dip, very few of the sea spaces in this game are "commanding" ones that allow rapid movement and influence multiple land spaces (think MAO, NTH or ION in vanilla). Indeed most are really no "larger" in impact than the land spaces, but there are a few exceptions that represent key strategic spots in this game - ATL, PAC, SCS, and to a lesser extent IND & COC.

Most of the nations start facing three or four neighbours - Persia faces six, so it was pretty clear that I'd have to come out talking....and the talking pretty quickly changed the outline plan I'd got in my head from looking at the map.

Since Persia would always be at risk with a strong Russia still in the game (sooner or later Russia would have to look south, I reckoned..), my original thinking was:

A) Find someone to team up with against Russia,
B) Make sure the two Africans fell out, and
C) Make sure Oceania was worrying about his nautical neighbours (Sth Am/Sth Af) - who are actually much nearer than it seems, and so also get them interested in thinking about him.

B &C worked out fine but plan A came to grief when China didn't bite on my early suggestions of a move on Russia (I was lucky these didn't get used against me..), Europe proved hard to deal with (I respect the role-playing style but it does make it more difficult to build alliances particularly if you're the only one doing it) - and he looked likely to be attacked by W Af early on anyhow - and Russia turned out to be the best of all my neighbours to deal with.

So I found myself working with Russia and W Af against Europe. Aware that if Europe was the starter I would make a tasty main course, I was still looking to put together some alliance against Russia after, particularly as Hamish didn't at that stage seem too keen on moving together against China. But with Ian being pulled back by African affairs, and North America going down across the Atlantic, this was starting to look more difficult. China was my only potential ally, but Mike is the kind of capable player who is good to deal with but never easy to trust. Even so I proved too trusting, or naive - moving too many units westward and so Mike took advantage with his stab. Without allies I didn't think the stab made sense - the early gains he made were too small - but it soon became clear he had help on the horizon from both Oceania and South Af, and at that point I did think the odds were in his favour.

For a few turns I hung in the balance - Mike was pretty confident he would win through whatever Russia did, whereas I started to think that with Hamish's help and some gameplay I'd stand a chance of pulling through - thankfully Hamish proved up for the challenge and from that point on the two of us had a great working relationship. I really had to pull out all the stops against China (including avoiding being distracted by those units he got behind my lines, leaving them until after we had overrun China's home base) and I wasn't going to give up on my share of the spoils.

This did mean that Hamish grew much faster than I did - and was good about not taking all his builds. Quite possibly had Russia been ruthless and turned on me at the point China was more or less out we might be looking at a 3-way Rus/Mex/Sth Am finish, but on the other hand having an ally to his south did give Russia the freedom to expand out across the top of the map, and turning on me would clearly have risked a Mex/Sth Am walkover.

So my survival was secure and I was enjoying my position 'in the middle' - as well as talking to the others in the 'big four' I had a good deal going with Ian taking out St Af and then keeping him alive, worked out a deal with China (probably a couple of turns later than would have been ideal for both of us, but with him sacrificing even his home centres in order to hold units sitting in mine, peace was never going to be easy), and for the next turn I even had a little surprise for Mexico worked out with Frank. So I'd have been very happy for the game to continue - but with Russia stepping back from expansion and no prospect of Russia himself not being there at the end, it was pretty obvious that a four-way was the best I could hope for and I voted for all the draw proposals, without exception.

If I'd have been playing China or Oceania - and probably even West Africa - I'd have voted against until my elimination, so cannot criticise if they did indeed exercise the veto, but since both Mexico and South Am were pushing forward until game end, there are clearly other possibilities, so unless someone wishes to come clean, I guess we shall never know..... (edit after Scott's post...see, I told you it was Mexico all along.... !)



Thanks again guys, it was a great game - a whole year almost exactly from start to finish!!



Ian


[Reply]

DC190 - Persia EOG (dc190) Lequinian Jun 19, 06:19 pm
dc190 - A retrospective

Its finally over.  The Mexicans rejoice, while their petty tirant fumes.  I coulda been a contender.

Mexico is a hard position in the original map.  NAm and Mexico are natural early enemies.  China, SAm, and Europe are just close enought to consider taking an easy piece for themselves.  Reminds me of WAf and Persia with no southern/northern wall to back up to.

Knowing that NAm was the natural expansion zone (and that he wasn't saying much on the diplomatic channel), I started the game talking to my other neighbors. SAm agreed to go our own ways, while China agreed to send forces to overwealm NAm.  WAf and Europe decided to play on their side of the ocean and I was happy to let them (little did I know Europe'd be ganged so early).

A 3 way alliance of C/M/SAm emerged and we jointly decided to move on Oceania (although conspitionous absent were the Chinese - something that bothered me at the time, but makes more sense in retrospect).  (Frank - sorry to have ticked you off with my negotiation style, hopefully I can do better next time) (Andrew is an absolutely great ally).

The joint C/M American conquest continued for a couple years with China taking ALA and VAN while Mexico liberated WPG and ILL (as I recall).  The redeployment of Russian troops came right as China deployed additional (and unrequested) troops to the America campaign.  An urgent plea went forth to concede centers to help counter the Russian advance.  Here's where China/Mexico split happened - from my POV the way to handle Russia was to return the army and let me finish off NAm.  China's was to build his way to protection.  China teamed with NAm and stabbed. 

Thus, the dark times.  I pulled back from an Oceania conquest, tried to finish off NAm  while holding China steady, waiting for the Russias to force him to retreat out of the Americas.  The loss of HON in the stab lead to the loss of an Atlantic fleet which let WAf wander toward my east coast.  My over-reaction to that let NAm stay around longer and led to a WAf/Mex shooting war in FLA and PAR.  For their own reasons, SAm and Russia decided not to wander in to NAm.  During this time there was nothing I could do to prevent it but try to make it a quagmire.  Their leaving me alone at this time left me in the game.

Eventually China removed the forces from America, and I finished off NAm and restarted the Oceania-SAm/Mexican fleet war. I also decide to move east to Europe, but with China down and WAf fighting SAf, Persia turned his focus to Europe at the same time I did.  Dumb on my part, I was content to bounce around there rather than taking gains in WAf. WAf and I fought Persia on two fronts, but this turned to my own quagmire that eventually stalled (mostly due to Russia's neutrality).  Eventually, WAf turned sides (either through a miscommunication or Persia's diplomatic skills) and The race for Africa was on.

So who's the non-draw voter(s)?  I was one of them.  For several reasons.  Mike's a great guy, great player (e.g. his playing Oceania and I against each other so well) and a wonderful GM, but I wanted China eliminated for the stab and whatever deal he struck with Persia to keep himself alive.  Petty yes, but Persia knew this requirement several, several turns before.

Second reason, I wanted to solo.  I wasn't going to attack Russia or SAm unless it'd win me the game, but I was one of the larger countries so we'd see what happens.

Third reason, I wanted a SAm/Russia/Mexico draw.  Nothing against Ian, he played a great game especially considering getting beaten on early on and Persia's rough opening position, but I didn't think he could hold his SCs if SAm and I got started, especially since Russia was holding.  And given reason 2, it gets me that much closer. I would have loved to finish this one out - especially considering whatever the surprise he had for me in the Indian and the ones I had for him (VAN->asia move coming next turn, fleet moving to MOR to start a conquest in to the MED).  Any chance of getting the moves released to see where we'd be?

Fourth reason, I wanted a SC on all the continents.  Why?  It amused me.  I wasn't going to hold the draw up for this one or make tactical cruddy moves, but it was in the back of my head.

Dinner guests just arrived, so I don't have time to really discuss the new map, but a few quick thoughts:  Michael - thanks for being a great GM.  Good map and interesting start.  I'm tempted to say leave Mexico as is.  The East/West just doesn't do it for me.

Thanks to all, sorry for the delay, looking forward to the next game with you all!

Scott
---

On Fri, Jun 19, 2009 at 8:01 AM, Ian <iangb_2000(at)yahoo.co.uk ([email]iangb_2000(at)yahoo.co.uk[/email])> wrote:

[quote:738162c51b]
I enjoyed this game a lot – we had a great GM and a dedicated set of players all of whom stuck with the game through to the end (or their end) – no frustrations from dropouts and replacements, nor from NMRs – the reminders and flexibility that our GM deployed are a model example of diplomatic GM-ing, particularly appropriate to a longer larger game…

 

Andrew’s comments on the map and the sea spaces are interesting – I’m a sucker for maps and attach again the ‘alternative’ version that I worked up at the beginning.  You can see from this that, unlike standard Dip, very few of the sea spaces in this game are ‘commanding’ ones that allow rapid movement and influence multiple land spaces (think MAO, NTH or ION in vanilla).  Indeed most are really no “larger” in impact than the land spaces, but there are a few exceptions that represent key strategic spots in this game – ATL, PAC, SCS, and to a lesser extent IND & COC.
 
Most of the nations start facing three or four neighbours  – Persia faces six, so it was pretty clear that I’d have to come out talking….and the talking pretty quickly changed the outline plan I’d got in my head from looking at the map. 
 
Since Persia would always be at risk with a strong Russia still in the game (sooner or later Russia would have to look south, I reckoned&hellipWink, my original thinking was  
 
A) Find someone to team up with against Russia,
B) Make sure the two Africans fell out, and
C) Make sure Oceania was worrying about his nautical neighbours (Sth Am/Sth Af) - who are actually much nearer than it seems – and so also get them interested in thinking about him.
 
B &C worked out fine but plan A came to grief when China didn’t bite on my early suggestions of a move on Russia (I was lucky these didn’t get used against me..), Europe proved hard to deal with (I respect the role-playing style but it does make it more difficult to build alliances particularly if you’re the only one doing it) - and he looked likely to be attacked by W Af early on anyhow - and Russia turned out to be the best of all my neighbours to deal with. 
 
So I found myself working with Russia and W Af against Europe.  Aware that if Europe was the starter I would make a tasty main course, I was still looking to put together some alliance against Russia after, particularly as Hamish didn’t at that stage seem too keen on moving together against China.  But with Ian being pulled back by African affairs, and North America going down across the Atlantic, this was starting to look more difficult – China was my only potential ally, but Mike is the kind of capable player who is good to deal with but never easy to trust.  Even so I proved too trusting, or naive - moving too many units westward and so Mike took advantage with his stab.  Without allies I didn’t think the stab made sense – the early gains he made were too small – but it soon became clear he had help on the horizon from both Oceania and South Af, and at that point I did think the odds were in his favour.
 
For a few turns I hung in the balance – Mike was pretty confident he would win through whatever Russia did, whereas I started to think that with Hamish’s help and some gameplay I’d stand a chance of pulling through – thankfully Hamish proved up for the challenge and from that point on the two of us had a great working relationship.  I really had to pull out all the stops against China – including avoiding being distracted by those units he got behind my lines, leaving them until after we had overrun China’s home base – and I wasn’t going to give up on my share of the spoils. 
 
This did mean that Hamish grew much faster than I did – and was good about not taking all his builds.  Quite possibly had Russia been ruthless and turned on me at the point China was more or less out we might be looking at a 3-way Rus/Mex/Sth Am finish, but on the other hand having an ally to his south did give Russia the freedom to expand out across the top of the map, and turning on me would clearly have risked a Mex/Sth Am walkover.
 
So my survival was secure and I was enjoying my position ‘in the middle’ – as well as talking to the others in the ‘big four’ I had a good deal going with Ian taking out St Af and then keeping him alive, worked out a deal with China (probably a couple of turns later than would have been ideal for both of us, but with him sacrificing even his home centres in order to hold units sitting in mine, peace was never going to be easy), and for the next turn I even had a little surprise for Mexico worked out with Frank.  So I’d have been very happy for the game to continue – but with Russia stepping back from expansion and no prospect of Russia himself not being there at the end, it was pretty obvious that a four-way was the best I could hope for and I voted for all the draw proposals, without exception.
 
If I’d have been playing China or Oceania – and probably even West Africa – I’d have voted against until my elimination, so cannot criticise if they did indeed exercise the veto, but since both Mexico and South Am were pushing forward until game end, there are clearly other possibilities, so unless someone wishes to come clean, I guess we shall never know…?
 
Thanks again guys, it was a great game - a whole year almost exactly from start to finish!!
 
Ian


[/quote:738162c51b]
DC190 - Spring 2015 - bielf11   (Jun 19, 2009, 1:33 am)
Wow, that map has so much improved.I like the idea of the Artic Ocean; what I like in particular is that its ownership gives control over the only northern passageway but at the same time make that person very vulnerable to joint attacks; no fewer than 13 (!) spaces border the Arctic Ocean.
Just as nice is the new setup for N-Am and Mex. Only downside I see is for Mexico as it will be hard to move east from its home soil with N-Am in control of Miami and Havana. Perhaps a swap of Nunavut to N-Am and Havana to Mex offers a better balance.


The colours of the map are fine; it's the units I was struggling with . The smaller the image the more the various units' colours were starting to look alike.
If the colours alone don't work then perhaps add a letter to each unit's image representing its Power?


When we can we test-play the new map?


Frank

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>

Hey there everyone, now that I have time to actually put forth some of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work in progress and the latest version is much different.  Any comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you (Austria in the standard, Europe in the this particular game).  I have to admit, there were certain powers for whom I was cheering, simply because I've played this map a few times and there are some who always seem to get the short end of the stick.  I'm starting to think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're right, it's tough to get yourself into places, but you were starting to get there.

South America: I might agree with you on needing more ocean spaces.  We kept the big ones on purpose because we wanted the game to get off to a quick start... don't think I'll change those.  But it might be a good idea to add some small shoreline spaces... we'll see.  Mid-game I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good progress into Europe and I thought SAf had SAm on the ropes, but it wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I actually managed to solo from there once... it's a tough place to defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would eventually work together, after meeting over NAm, but my prediction definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies, but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies... eventually people start eating away at your territory... but I know Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a little tedious because nothing was really happening.  Rules say I can't tell you what was actually going on, but maybe it'll come out in an EOG somewhere.

A quick question about the colours... I've tried to make them as distinct as I can... but it's kinda tough to find 10 distinct colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm right away, but makes it tough to come up with names for those powers.
2) Global warming has made it easier to attack using the Arctic Ocean, which goes across the entire north of the map.
3) I've made more attempts to try to help Europe in the attempt to hold off Russia... don't know if it'll work.

This map has yet to be played.

[Reply]

DC190 - Spring 2015 - worldwidegm at gmail.com   (Jun 18, 2009, 11:49 pm)
Hey there everyone, now that I have time to actually put forth some of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work in progress and the latest version is much different.  Any comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you (Austria in the standard, Europe in the this particular game).  I have to admit, there were certain powers for whom I was cheering, simply because I've played this map a few times and there are some who always seem to get the short end of the stick.  I'm starting to think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're right, it's tough to get yourself into places, but you were starting to get there.

South America: I might agree with you on needing more ocean spaces.  We kept the big ones on purpose because we wanted the game to get off to a quick start... don't think I'll change those.  But it might be a good idea to add some small shoreline spaces... we'll see.  Mid-game I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good progress into Europe and I thought SAf had SAm on the ropes, but it wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I actually managed to solo from there once... it's a tough place to defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would eventually work together, after meeting over NAm, but my prediction definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies, but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies... eventually people start eating away at your territory... but I know Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a little tedious because nothing was really happening.  Rules say I can't tell you what was actually going on, but maybe it'll come out in an EOG somewhere.

A quick question about the colours... I've tried to make them as distinct as I can... but it's kinda tough to find 10 distinct colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm right away, but makes it tough to come up with names for those powers.
2) Global warming has made it easier to attack using the Arctic Ocean, which goes across the entire north of the map.
3) I've made more attempts to try to help Europe in the attempt to hold off Russia... don't know if it'll work.

This map has yet to be played.

[Reply]

DC190 - Spring 2015 - DamienThryn   (Jun 18, 2009, 10:07 pm)
As for my EGS - thanks to Michael for running this throughout and putting up with my last minute orderingSmile  

For an EGS...whew.  Since this game began I've changed my state, job, car, and kept adding animals.  For the lack of diplomacy at far too many points with many of you - my apologies.  I normally try to remain more involved, and having gone into 4 simultaneous games while all that was going on didn't help.


But thanks for all for being patient and working with me (or providing opponents to tax my thought!).  


Loved the map, although I'd have liked just a tad more ocean space - just divide ATL, PAC, TON, and SAN in half would yaSmile - but thats not a criticism, just a personal preference - packing together like that drew us into conflict and made things mad from the start!


As to the course of the game...initially I looked for allies and found, to my dismay, that everyone was too friendly for me to want to attack outright - so I intended to play it slow.  A promising non aggression pact with Mexico and promises of neutrality from all my neighbors left me in a spot...but not for long.  My worst nightmare came about when South and West Africa pushed off my shores after both agreeing to DMZs - and after I made most of my buildable centers on the west coast.  Point against my logic there.


From there I pretty much planned to go down fighting - until to my amazement, the joint attack didn't materialize and Africa quickly turned towards squabbling.  Naturally I pressed my advantage and took the seas back - and then dithered.  I couldn't decide which I wanted to back, and contact seemed sporadic with both.  Having talked very little to Oceania (my own fault, and sorry about that Frank) I naturally leaned towards Pacific expansion, and I admit that had been my tendency all along.  


But somewhere amongst my in game dithering and real life chaos I saw that China was pushing for footholds in North America and seemed happily allied with, well, everyone but Mexico and North America.  Europe was fast falling and so I figured Mexico was soon to get hit from two sides, after seeing North America slowly get eaten by China.  So I figured, heck - why not see if South America could keep China honest and maybe even lead an attack on him.  I admit I made it a bit of a project to see if I could actively do anything to harm China - from whom I was separated by a big wide ocean.  Didn't hurt that he stabbed Persia...


Well, that worked - my fleets flopped around while I kept switching sides in the African wars, and eventually Mexico had North America and Europe was gone.  I pushed everyone to hit China, and probably independently of my pushing they all did - except for Oceania.  While I liked his tenacity in sticking with his ally...I got frustrated that he wouldn't finish China off.  So I started moving on him with a willing Mexico helping.  About the same time the deal I cut with South Africa to take a couple of his centers in exchange for hitting West Africa took shape, and then a combination of lack of communication from him and my own greedy temptation led me to turn and hit HIM.  


From seemingly certain defeat I somehow was in a dominant position versus three neighbors, and that continued.  I started proposing 4 way draws when it became apparent that Persia and Russia would not fight, and I honestly voted for them every time.  Heck, I'd vote a DIAS at game start if I could actually convince everyone to go for it.  I and Mexico raced Persia for Africa and tried to get Mexico on every continent.  And just as Mexico and I might have actually broken through in Africa and the Indian (was going for CON and IND and hoping to establish the final stalemate line from Egypt - Mumbai) the draw was voted in.


Good playing with you all and I'd be happy to game with you again.  Take care and thanks!


Andrew

On Thu, Jun 18, 2009 at 7:15 PM, F Bielschowsky <bielschowsky.f(at)googlemail.com ([email]bielschowsky.f(at)googlemail.com[/email])> wrote:

Couldn't agree more on the colours!Absolutely enjoyed the game until perhaps 4 turns ago. As another player with only few units left, I kept moving them around trying to postpone the worst. Was surprised how little use was made of the power of the small Powers! Would have made it more interesting, I think. Like Mike said, why did we have to wait until now to get all Aye's on the votes? No substantial gains were made since we started voting.


Oceania seemed to do well while allied with China. From the start Mexico and S-America had picked me as their target. My communication with S-America was polite and straightforward. With Mexico however I experienced the opposite. From that moment on Mexico was my one and only enemy. China and I tried our luck at Persia but he impressed me with clever orders to resist our efforts. Russia and Persia in the end gave China such a hard time that he ended up loosing SCs. When China started to go down, Oceania was left facing Mexico and S-America alone. I tried to convince S-America to drop his alliance with Mexico but he wasn't to be persuaded. I tried one more dash at S-America, although had I been able to attack Mexico I certainly would have preferred that, but as expected this foolery of mine only give me a very short-lived victory over a local lord at the cost of my units around New-Zealand.


Early in the game I had tried to get South-Africa to join me and China but hardly ever heard anything back (too many balls in the air, right?).
Loved the map and the flexibility of picking Home SCs. Not as easy as it seems and definitely impacts the game further on.
Michael did a great job as GM; always timely with adjudications and never too bothered with late orders (thanks for all the reminders).
I would definitely sign up again for one of your games.


Frank


2009/6/18 Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

[quote:b5a3642b75] Also just to add, very nice map.  I enjoyed the early game a lot, with the choosing of home centers.  That was a neat twist that I havent seen in any other variant.  If there is one thing to fix, it would be to make Persia and China substantially different colors.  For us red-green deficient ones, those two looked way too close, along with W.Africa.


From: Michael Sims
Sent: Thu 6/18/2009 8:23 PM
To: Andrew Tanner; Diplomacy Gamemaster
Subject: RE: DC190 - Spring 2015



Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago?  Who voted it down?
-mike
Ethiopia
 


From: Andrew Tanner [mailto:damienthryn(at)gmail.com ([email]damienthryn(at)gmail.com[/email])]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all!  Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote: [quote:b5a3642b75]For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!  In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities.  This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal.  A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals.  Good game everyone... I look forward to hearing more about it.








[/quote:b5a3642b75]




[/quote:b5a3642b75]

[Reply]

DC190 - Spring 2015 - bielf11   (Jun 18, 2009, 9:16 pm)
Couldn't agree more on the colours!Absolutely enjoyed the game until perhaps 4 turns ago. As another player with only few units left, I kept moving them around trying to postpone the worst. Was surprised how little use was made of the power of the small Powers! Would have made it more interesting, I think. Like Mike said, why did we have to wait until now to get all Aye's on the votes? No substantial gains were made since we started voting.


Oceania seemed to do well while allied with China. From the start Mexico and S-America had picked me as their target. My communication with S-America was polite and straightforward. With Mexico however I experienced the opposite. From that moment on Mexico was my one and only enemy. China and I tried our luck at Persia but he impressed me with clever orders to resist our efforts. Russia and Persia in the end gave China such a hard time that he ended up loosing SCs. When China started to go down, Oceania was left facing Mexico and S-America alone. I tried to convince S-America to drop his alliance with Mexico but he wasn't to be persuaded. I tried one more dash at S-America, although had I been able to attack Mexico I certainly would have preferred that, but as expected this foolery of mine only give me a very short-lived victory over a local lord at the cost of my units around New-Zealand.


Early in the game I had tried to get South-Africa to join me and China but hardly ever heard anything back (too many balls in the air, right?).
Loved the map and the flexibility of picking Home SCs. Not as easy as it seems and definitely impacts the game further on.
Michael did a great job as GM; always timely with adjudications and never too bothered with late orders (thanks for all the reminders).
I would definitely sign up again for one of your games.


Frank


2009/6/18 Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

Also just to add, very nice map.  I enjoyed the early game a lot, with the choosing of home centers.  That was a neat twist that I havent seen in any other variant.  If there is one thing to fix, it would be to make Persia and China substantially different colors.  For us red-green deficient ones, those two looked way too close, along with W.Africa.


From: Michael Sims
Sent: Thu 6/18/2009 8:23 PM
To: Andrew Tanner; Diplomacy Gamemaster
Subject: RE: DC190 - Spring 2015



Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago?  Who voted it down?
-mike
Ethiopia
 


From: Andrew Tanner [mailto:damienthryn(at)gmail.com ([email]damienthryn(at)gmail.com[/email])]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all!  Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote: [quote:f6819b81b4]For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!  In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities.  This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal.  A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals.  Good game everyone... I look forward to hearing more about it.








[/quote:f6819b81b4]

[Reply]

DC190 - Spring 2015 - mike at southwall.com   (Jun 18, 2009, 8:33 pm)
Also just to add, very nice map. I enjoyed the early game a lot, with the choosing of home centers. That was a neat twist that I havent seen in any other variant. If there is one thing to fix, it would be to make Persia and China substantially different colors. For us red-green deficient ones, those two looked way too close, along with W.Africa.


From: Michael Sims
Sent: Thu 6/18/2009 8:23 PM
To: Andrew Tanner; Diplomacy Gamemaster
Subject: RE: DC190 - Spring 2015


Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago? Who voted it down?
-mike
Ethiopia



From: Andrew Tanner [mailto:damienthryn(at)gmail.com]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all! Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end! In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities. This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal. A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals. Good game everyone... I look forward to hearing more about it.

[Reply]

DC190 - Spring 2015 - mike at southwall.com   (Jun 18, 2009, 8:25 pm)
Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago? Who voted it down?
-mike
Ethiopia



From: Andrew Tanner [mailto:damienthryn(at)gmail.com]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all! Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end! In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities. This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal. A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals. Good game everyone... I look forward to hearing more about it.

[Reply]

DC190 - Spring 2015 - DamienThryn   (Jun 18, 2009, 5:12 pm)
Good game to you all!  Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!  In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities.  This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal.  A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals.  Good game everyone... I look forward to hearing more about it.

[Reply]

DC190 - Spring 2015 - worldwidegm at gmail.com   (Jun 18, 2009, 4:09 pm)
For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!  In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities.  This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal.  A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals.  Good game everyone... I look forward to hearing more about it.

[Reply]

DC190 - Spring 2015 (dc190) DamienThryn Jun 18, 05:12 pm
Good game to you all!  Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!  In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities.  This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal.  A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals.  Good game everyone... I look forward to hearing more about it.

DC190 - Spring 2015 (dc190) mike at southwall.com Jun 18, 08:25 pm
Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago? Who voted it down?
-mike
Ethiopia



From: Andrew Tanner [mailto:damienthryn(at)gmail.com]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all! Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end! In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities. This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal. A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals. Good game everyone... I look forward to hearing more about it.

DC190 - Spring 2015 (dc190) mike at southwall.com Jun 18, 08:33 pm
Also just to add, very nice map. I enjoyed the early game a lot, with the choosing of home centers. That was a neat twist that I havent seen in any other variant. If there is one thing to fix, it would be to make Persia and China substantially different colors. For us red-green deficient ones, those two looked way too close, along with W.Africa.


From: Michael Sims
Sent: Thu 6/18/2009 8:23 PM
To: Andrew Tanner; Diplomacy Gamemaster
Subject: RE: DC190 - Spring 2015


Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago? Who voted it down?
-mike
Ethiopia



From: Andrew Tanner [mailto:damienthryn(at)gmail.com]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all! Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end! In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities. This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal. A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals. Good game everyone... I look forward to hearing more about it.

DC190 - Spring 2015 (dc190) bielf11 Jun 18, 09:16 pm
Couldn't agree more on the colours!Absolutely enjoyed the game until perhaps 4 turns ago. As another player with only few units left, I kept moving them around trying to postpone the worst. Was surprised how little use was made of the power of the small Powers! Would have made it more interesting, I think. Like Mike said, why did we have to wait until now to get all Aye's on the votes? No substantial gains were made since we started voting.


Oceania seemed to do well while allied with China. From the start Mexico and S-America had picked me as their target. My communication with S-America was polite and straightforward. With Mexico however I experienced the opposite. From that moment on Mexico was my one and only enemy. China and I tried our luck at Persia but he impressed me with clever orders to resist our efforts. Russia and Persia in the end gave China such a hard time that he ended up loosing SCs. When China started to go down, Oceania was left facing Mexico and S-America alone. I tried to convince S-America to drop his alliance with Mexico but he wasn't to be persuaded. I tried one more dash at S-America, although had I been able to attack Mexico I certainly would have preferred that, but as expected this foolery of mine only give me a very short-lived victory over a local lord at the cost of my units around New-Zealand.


Early in the game I had tried to get South-Africa to join me and China but hardly ever heard anything back (too many balls in the air, right?).
Loved the map and the flexibility of picking Home SCs. Not as easy as it seems and definitely impacts the game further on.
Michael did a great job as GM; always timely with adjudications and never too bothered with late orders (thanks for all the reminders).
I would definitely sign up again for one of your games.


Frank


2009/6/18 Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

Also just to add, very nice map.  I enjoyed the early game a lot, with the choosing of home centers.  That was a neat twist that I havent seen in any other variant.  If there is one thing to fix, it would be to make Persia and China substantially different colors.  For us red-green deficient ones, those two looked way too close, along with W.Africa.


From: Michael Sims
Sent: Thu 6/18/2009 8:23 PM
To: Andrew Tanner; Diplomacy Gamemaster
Subject: RE: DC190 - Spring 2015



Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago?  Who voted it down?
-mike
Ethiopia
 


From: Andrew Tanner [mailto:damienthryn(at)gmail.com ([email]damienthryn(at)gmail.com[/email])]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all!  Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote: [quote:f6819b81b4]For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!  In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities.  This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal.  A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals.  Good game everyone... I look forward to hearing more about it.








[/quote:f6819b81b4]
DC190 - Spring 2015 (dc190) DamienThryn Jun 18, 10:07 pm
As for my EGS - thanks to Michael for running this throughout and putting up with my last minute orderingSmile  

For an EGS...whew.  Since this game began I've changed my state, job, car, and kept adding animals.  For the lack of diplomacy at far too many points with many of you - my apologies.  I normally try to remain more involved, and having gone into 4 simultaneous games while all that was going on didn't help.


But thanks for all for being patient and working with me (or providing opponents to tax my thought!).  


Loved the map, although I'd have liked just a tad more ocean space - just divide ATL, PAC, TON, and SAN in half would yaSmile - but thats not a criticism, just a personal preference - packing together like that drew us into conflict and made things mad from the start!


As to the course of the game...initially I looked for allies and found, to my dismay, that everyone was too friendly for me to want to attack outright - so I intended to play it slow.  A promising non aggression pact with Mexico and promises of neutrality from all my neighbors left me in a spot...but not for long.  My worst nightmare came about when South and West Africa pushed off my shores after both agreeing to DMZs - and after I made most of my buildable centers on the west coast.  Point against my logic there.


From there I pretty much planned to go down fighting - until to my amazement, the joint attack didn't materialize and Africa quickly turned towards squabbling.  Naturally I pressed my advantage and took the seas back - and then dithered.  I couldn't decide which I wanted to back, and contact seemed sporadic with both.  Having talked very little to Oceania (my own fault, and sorry about that Frank) I naturally leaned towards Pacific expansion, and I admit that had been my tendency all along.  


But somewhere amongst my in game dithering and real life chaos I saw that China was pushing for footholds in North America and seemed happily allied with, well, everyone but Mexico and North America.  Europe was fast falling and so I figured Mexico was soon to get hit from two sides, after seeing North America slowly get eaten by China.  So I figured, heck - why not see if South America could keep China honest and maybe even lead an attack on him.  I admit I made it a bit of a project to see if I could actively do anything to harm China - from whom I was separated by a big wide ocean.  Didn't hurt that he stabbed Persia...


Well, that worked - my fleets flopped around while I kept switching sides in the African wars, and eventually Mexico had North America and Europe was gone.  I pushed everyone to hit China, and probably independently of my pushing they all did - except for Oceania.  While I liked his tenacity in sticking with his ally...I got frustrated that he wouldn't finish China off.  So I started moving on him with a willing Mexico helping.  About the same time the deal I cut with South Africa to take a couple of his centers in exchange for hitting West Africa took shape, and then a combination of lack of communication from him and my own greedy temptation led me to turn and hit HIM.  


From seemingly certain defeat I somehow was in a dominant position versus three neighbors, and that continued.  I started proposing 4 way draws when it became apparent that Persia and Russia would not fight, and I honestly voted for them every time.  Heck, I'd vote a DIAS at game start if I could actually convince everyone to go for it.  I and Mexico raced Persia for Africa and tried to get Mexico on every continent.  And just as Mexico and I might have actually broken through in Africa and the Indian (was going for CON and IND and hoping to establish the final stalemate line from Egypt - Mumbai) the draw was voted in.


Good playing with you all and I'd be happy to game with you again.  Take care and thanks!


Andrew

On Thu, Jun 18, 2009 at 7:15 PM, F Bielschowsky <bielschowsky.f(at)googlemail.com ([email]bielschowsky.f(at)googlemail.com[/email])> wrote:

Couldn't agree more on the colours!Absolutely enjoyed the game until perhaps 4 turns ago. As another player with only few units left, I kept moving them around trying to postpone the worst. Was surprised how little use was made of the power of the small Powers! Would have made it more interesting, I think. Like Mike said, why did we have to wait until now to get all Aye's on the votes? No substantial gains were made since we started voting.


Oceania seemed to do well while allied with China. From the start Mexico and S-America had picked me as their target. My communication with S-America was polite and straightforward. With Mexico however I experienced the opposite. From that moment on Mexico was my one and only enemy. China and I tried our luck at Persia but he impressed me with clever orders to resist our efforts. Russia and Persia in the end gave China such a hard time that he ended up loosing SCs. When China started to go down, Oceania was left facing Mexico and S-America alone. I tried to convince S-America to drop his alliance with Mexico but he wasn't to be persuaded. I tried one more dash at S-America, although had I been able to attack Mexico I certainly would have preferred that, but as expected this foolery of mine only give me a very short-lived victory over a local lord at the cost of my units around New-Zealand.


Early in the game I had tried to get South-Africa to join me and China but hardly ever heard anything back (too many balls in the air, right?).
Loved the map and the flexibility of picking Home SCs. Not as easy as it seems and definitely impacts the game further on.
Michael did a great job as GM; always timely with adjudications and never too bothered with late orders (thanks for all the reminders).
I would definitely sign up again for one of your games.


Frank


2009/6/18 Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

[quote:b5a3642b75] Also just to add, very nice map.  I enjoyed the early game a lot, with the choosing of home centers.  That was a neat twist that I havent seen in any other variant.  If there is one thing to fix, it would be to make Persia and China substantially different colors.  For us red-green deficient ones, those two looked way too close, along with W.Africa.


From: Michael Sims
Sent: Thu 6/18/2009 8:23 PM
To: Andrew Tanner; Diplomacy Gamemaster
Subject: RE: DC190 - Spring 2015



Good game, tho the ending was a bit drawn out - why not agree to the same draw 10 turns ago?  Who voted it down?
-mike
Ethiopia
 


From: Andrew Tanner [mailto:damienthryn(at)gmail.com ([email]damienthryn(at)gmail.com[/email])]
Sent: Thu 6/18/2009 5:11 PM
Subject: Re: DC190 - Spring 2015


Good game to you all!  Glad to play with everyone and thanks for the fun!

On 6/18/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote: [quote:b5a3642b75]For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!  In a meeting hosted by the Algerian president, the G4 (consisting of Mexican, South American, Russian and Persian dignitaries) signed a peace treaty, agreeing to end hostilities.  This comes after 14 years of bitter fighting and many attempts at reaching that elusive peace deal.  A signing ceremony is scheduled for tomorrow after official documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw between Mexico, South America, Persia and Russia, with West Africa and Oceana getting survivals.  Good game everyone... I look forward to hearing more about it.








[/quote:b5a3642b75]




[/quote:b5a3642b75]
DC190 - Spring 2015 (dc190) worldwidegm at gmail.com Jun 18, 11:49 pm
Hey there everyone, now that I have time to actually put forth some of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work in progress and the latest version is much different.  Any comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you (Austria in the standard, Europe in the this particular game).  I have to admit, there were certain powers for whom I was cheering, simply because I've played this map a few times and there are some who always seem to get the short end of the stick.  I'm starting to think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're right, it's tough to get yourself into places, but you were starting to get there.

South America: I might agree with you on needing more ocean spaces.  We kept the big ones on purpose because we wanted the game to get off to a quick start... don't think I'll change those.  But it might be a good idea to add some small shoreline spaces... we'll see.  Mid-game I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good progress into Europe and I thought SAf had SAm on the ropes, but it wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I actually managed to solo from there once... it's a tough place to defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would eventually work together, after meeting over NAm, but my prediction definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies, but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies... eventually people start eating away at your territory... but I know Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a little tedious because nothing was really happening.  Rules say I can't tell you what was actually going on, but maybe it'll come out in an EOG somewhere.

A quick question about the colours... I've tried to make them as distinct as I can... but it's kinda tough to find 10 distinct colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm right away, but makes it tough to come up with names for those powers.
2) Global warming has made it easier to attack using the Arctic Ocean, which goes across the entire north of the map.
3) I've made more attempts to try to help Europe in the attempt to hold off Russia... don't know if it'll work.

This map has yet to be played.
DC190 - Spring 2015 (dc190) bielf11 Jun 19, 01:33 am
Wow, that map has so much improved.I like the idea of the Artic Ocean; what I like in particular is that its ownership gives control over the only northern passageway but at the same time make that person very vulnerable to joint attacks; no fewer than 13 (!) spaces border the Arctic Ocean.
Just as nice is the new setup for N-Am and Mex. Only downside I see is for Mexico as it will be hard to move east from its home soil with N-Am in control of Miami and Havana. Perhaps a swap of Nunavut to N-Am and Havana to Mex offers a better balance.


The colours of the map are fine; it's the units I was struggling with . The smaller the image the more the various units' colours were starting to look alike.
If the colours alone don't work then perhaps add a letter to each unit's image representing its Power?


When we can we test-play the new map?


Frank

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>

Hey there everyone, now that I have time to actually put forth some of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work in progress and the latest version is much different.  Any comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you (Austria in the standard, Europe in the this particular game).  I have to admit, there were certain powers for whom I was cheering, simply because I've played this map a few times and there are some who always seem to get the short end of the stick.  I'm starting to think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're right, it's tough to get yourself into places, but you were starting to get there.

South America: I might agree with you on needing more ocean spaces.  We kept the big ones on purpose because we wanted the game to get off to a quick start... don't think I'll change those.  But it might be a good idea to add some small shoreline spaces... we'll see.  Mid-game I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good progress into Europe and I thought SAf had SAm on the ropes, but it wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I actually managed to solo from there once... it's a tough place to defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would eventually work together, after meeting over NAm, but my prediction definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies, but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies... eventually people start eating away at your territory... but I know Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a little tedious because nothing was really happening.  Rules say I can't tell you what was actually going on, but maybe it'll come out in an EOG somewhere.

A quick question about the colours... I've tried to make them as distinct as I can... but it's kinda tough to find 10 distinct colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm right away, but makes it tough to come up with names for those powers.
2) Global warming has made it easier to attack using the Arctic Ocean, which goes across the entire north of the map.
3) I've made more attempts to try to help Europe in the attempt to hold off Russia... don't know if it'll work.

This map has yet to be played.

DC190 - Spring 2015 (dc190) Ghandi Jun 19, 09:34 am
Thank you all, gentlemen, for an intriguing game. I'm not as
experienced as most of you guys seem to be, and I thought I made a few
avoidable errors - so I was happy to have survived at all. The
Russian/Persian/W African alliance worked very well at the start, but
then I got into a fight with S Africa (which I tried to avoid, and then
had to dive into with a fatal compromise with S Am). Persia was
propping me up at the end.

Favourite moment was landing in Mexica. Nice burritos.

Really enjoyed it, so thanks to everyone for playing, and I raise a
glass in appreciation for Mike's excellent GM work. Like the new map
as well, and I agree on the unit differentiation.

Well done to the big four. West Africa signing off.

Ian

On Jun 19, 2009, at 07:33, F Bielschowsky wrote:

Wow, that map has so much improved.
I like the idea of the Artic Ocean; what I like in particular is that
its ownership gives control over the only northern passageway but at
the same time make that person very vulnerable to joint attacks; no
fewer than 13 (!) spaces border the Arctic Ocean.
Just as nice is the new setup for N-Am and Mex. Only downside I see is
for Mexico as it will be hard to move east from its home soil with
N-Am in control of Miami and Havana. Perhaps a swap of Nunavut to N-Am
and Havana to Mex offers a better balance.

The colours of the map are fine; it's the units I was struggling with
. The smaller the image the more the various units' colours were
starting to look alike.
If the colours alone don't work then perhaps add a letter to each
unit's image representing its Power?

When we can we test-play the new map?

Frank

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com>
[quote:678f1fcbd0]Hey there everyone, now that I have time to actually put forth some
of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work
in progress and the latest version is much different.  Any
comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you
(Austria in the standard, Europe in the this particular game).  I
have to admit, there were certain powers for whom I was cheering,
simply because I've played this map a few times and there are some
who always seem to get the short end of the stick.  I'm starting to
think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're
right, it's tough to get yourself into places, but you were starting
to get there.

South America: I might agree with you on needing more ocean spaces. 
We kept the big ones on purpose because we wanted the game to get off
to a quick start... don't think I'll change those.  But it might be a
good idea to add some small shoreline spaces... we'll see.  Mid-game
I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good
progress into Europe and I thought SAf had SAm on the ropes, but it
wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I
actually managed to solo from there once... it's a tough place to
defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would
eventually work together, after meeting over NAm, but my prediction
definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies,
but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies...
eventually people start eating away at your territory... but I know
Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a
little tedious because nothing was really happening.  Rules say I
can't tell you what was actually going on, but maybe it'll come out
in an EOG somewhere.

A quick question about the colours... I've tried to make them as
distinct as I can... but it's kinda tough to find 10 distinct
colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm
right away, but makes it tough to come up with names for those
powers.
2) Global warming has made it easier to attack using the Arctic
Ocean, which goes across the entire north of the map.
3) I've made more attempts to try to help Europe in the attempt to
hold off Russia... don't know if it'll work.

This map has yet to be played.

[/quote:678f1fcbd0]
DC190 - Spring 2015 (dc190) DamienThryn Jun 19, 10:37 am
Nice new map!  Again, having only played South America I can only speak to my experience there, and I suspect that many of the other powers had similar concerns - but SA does seem more than others to have the potential to get stuck in mid game or easily crushed by an early WA/SA push west - by end of the first year its probably that alliance could take the Sandwich, St Helena, and Ascencion Seas and maybe even drop an army into the Amazon.  That happens and South America is effectively done year 2 - and there's not really anyone who can directly help.  And since WA and SA look to me to be natural allies as long as they have any trust, I think they could pull that off and be in amazingly good position versus everyone else.
 
Any way there could be an additional sea space south of ARG - maybe allow transit of the Antarctic waters?  If we're talking global warming perhaps even Antarctica as a ownable space could pull Oceania, South Africa, and South America into an interesting triangle...
 
Maybe Sudan could be an SC for South Africa in place of Luanda or Dar Es Salaam?  Might allow for a bit more tension in Africa and entice South Africa to look more north?  Would make the Red Sea awful funSmile
 
I actually didn't get that frustrated with playing SA - just once the Africas were under control and Mexico was allied, my choices of outlets were few.  But hey, I got to influence in a minor way the war over China so hey, can't complain!
 
Just thoughts though - I've zero experience building these maps (though I'm getting tempted to try my hand).
 
Thanks again!
 
Andrew
 
On 6/19/09, Ian Shaw <ianxshaw(at)gmail.com ([email]ianxshaw(at)gmail.com[/email])> wrote:

Thank you all, gentlemen, for an intriguing game.  I'm not as experienced as most of you guys seem to be, and I thought I made a few avoidable errors - so I was happy to have survived at all.  The Russian/Persian/W African alliance worked very well at the start, but then I got into a fight with S Africa (which I tried to avoid, and then had to dive into with a fatal compromise with S Am).  Persia was propping me up at the end.

Favourite moment was landing in Mexica.  Nice burritos.

Really enjoyed it, so thanks to everyone for playing, and I raise a glass in appreciation for Mike's excellent GM work.  Like the new map as well, and I agree on the unit differentiation.

Well done to the big four.  West Africa signing off.

Ian

On Jun 19, 2009, at 07:33, F Bielschowsky wrote:

[quote:664eb97dba]Wow, that map has so much improved.
I like the idea of the Artic Ocean; what I like in particular is that its ownership gives control over the only northern passageway but at the same time make that person very vulnerable to joint attacks; no fewer than 13 (!) spaces border the Arctic Ocean.
Just as nice is the new setup for N-Am and Mex. Only downside I see is for Mexico as it will be hard to move east from its home soil with N-Am in control of Miami and Havana. Perhaps a swap of Nunavut to N-Am and Havana to Mex offers a better balance.

The colours of the map are fine; it's the units I was struggling with . The smaller the image the more the various units' colours were starting to look alike.
If the colours alone don't work then perhaps add a letter to each unit's image representing its Power?

When we can we test-play the new map?

Frank

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>
[quote:664eb97dba]Hey there everyone, now that I have time to actually put forth some of my thoughts I think I will do so...

First of all, thanks for helping me test the map.  It's still a work in progress and the latest version is much different.  Any comments/suggestions are quite welcome.

Wow... sucks to be the guy that sees three people gang up on you (Austria in the standard, Europe in the this particular game).  I have to admit, there were certain powers for whom I was cheering, simply because I've played this map a few times and there are some who always seem to get the short end of the stick.  I'm starting to think that's the map and not the players. 

Good job by Mexico in getting armies all over the place... you're right, it's tough to get yourself into places, but you were starting to get there.

South America: I might agree with you on needing more ocean spaces.  We kept the big ones on purpose because we wanted the game to get off to a quick start... don't think I'll change those.  But it might be a good idea to add some small shoreline spaces... we'll see.  Mid-game I got to play SAm for the first time and got kinda frustrated myself.

Africa: Too bad you two couldn't get along.  WAf was making good progress into Europe and I thought SAf had SAm on the ropes, but it wasn't meant to be, I suppose.

Oceania: That spot holds a special place in my heart because I actually managed to solo from there once... it's a tough place to defend though... not sure how to fix that.

Russia & China: Another place where I was convinced you would eventually work together, after meeting over NAm, but my prediction definitely never came to pass there.

Persia: Well done on the diplomacy... Persia can have many enemies, but also many allies... you balanced it well.

North America: Tough playing this game when you don't have allies... eventually people start eating away at your territory... but I know Dan, and he's used to that by now...

I certainly enjoyed GMing most of the time... toward the end it got a little tedious because nothing was really happening.  Rules say I can't tell you what was actually going on, but maybe it'll come out in an EOG somewhere.

A quick question about the colours... I've tried to make them as distinct as I can... but it's kinda tough to find 10 distinct colours... any suggestions?

mvp

ps. I'll attach the newest version of the map... a few things to note:

1) it solves the problem of Mexico being stuck between NAm and SAm right away, but makes it tough to come up with names for those powers.
2) Global warming has made it easier to attack using the Arctic Ocean, which goes across the entire north of the map.
 3) I've made more attempts to try to help Europe in the attempt to hold off Russia... don't know if it'll work.

This map has yet to be played.

[/quote:664eb97dba]

[/quote:664eb97dba]
DC190 - Spring 2015 (dc190) worldwidegm at gmail.com Jun 19, 12:11 pm
I've thought about adding Antarctica, but the map I used to build this off of didn't have it and also with the concept of choosing starting spots, I'd have to decide whose spot that would be to begin with.  If I added Antarctica it would just be as a space to land, much like Greenland or Iceland.

Just so you know some of the things that went into thinking the map over:

1. No power's starting spot is next to another players starting spot (which is why Sudan wouldn't be an sc, because it's right next to Cairo).

2. Any sea space that is shared by more than one power is shared equally at the beginning.  So the Red Sea borders one sc each from Persia, WAf, and SAf; the Gulf of Mexico borders two sc's each from Mex and NAm (in lieu of better names).

The idea of the Arctic Ocean was an attempt to make Russia more vulnerable to attack... every game that was played on the other map had a strong Russia, so I figured something probably had to be done about it.

I'll work on making more differentiable units, if that was the main problem... but for now, does anyone have ideas as to how I can name these powers?  It doesn't really make sense to call them Mexico and North America any more...

mvp
DC190 - Spring 2015 (dc190) DamienThryn Jun 19, 12:19 pm
West America/East America, or Pacific/Atlantica?
 
Yeah, I'm boring
 
I thought of Antarctica as just an empty space.
 
My only thought with South America is that WA can hit Ascension from turn one with two, and SA can hit St Helena with two.  No matter what, SA can lose one, and when one goes the other is likely to follow.
 
Just a thought.  If you've seen more games where SA has done fine all is well!
 


 
On 6/19/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

I've thought about adding Antarctica, but the map I used to build this off of didn't have it and also with the concept of choosing starting spots, I'd have to decide whose spot that would be to begin with.  If I added Antarctica it would just be as a space to land, much like Greenland or Iceland.

Just so you know some of the things that went into thinking the map over:

1. No power's starting spot is next to another players starting spot (which is why Sudan wouldn't be an sc, because it's right next to Cairo).

2. Any sea space that is shared by more than one power is shared equally at the beginning.  So the Red Sea borders one sc each from Persia, WAf, and SAf; the Gulf of Mexico borders two sc's each from Mex and NAm (in lieu of better names).

The idea of the Arctic Ocean was an attempt to make Russia more vulnerable to attack... every game that was played on the other map had a strong Russia, so I figured something probably had to be done about it.

I'll work on making more differentiable units, if that was the main problem... but for now, does anyone have ideas as to how I can name these powers?  It doesn't really make sense to call them Mexico and North America any more...

mvp

DC190 - Spring 2015 (dc190) worldwidegm at gmail.com Jun 19, 12:32 pm
Oh, I almost forgot, we've tried to spice up the rules a bit to make the game perhaps a little quicker and more likely for someone to go for the solo:

1. Solo victory at 25 sc's
2. When a player gets eliminated, those powers controlling his home centers may trade their original building centers for one of the conquered centers.  So, for example, when China was eliminated, Russia could have given up the ability to build in Moscow for the ability to build in Taiwan.  This trading could only happen during the same winter in which a power is eliminated.

I think these rule changes would make the game much more interesting in the later stages of the game.

mvp
DC190 - Spring 2015 (dc190) catsfather Jun 19, 01:18 pm
It's over? Really? I've been getting more and more paranoid and had
convinced myself that a stab was coming this year.

What can I say about DC190? Well, firstly, thanks to our GM for running
it and running it well.

Those were probably the best opening years I've played. A combined
assault from me, Persia, and West Africa left Europe without a chance.
It was lovely. Well, I enjoyed it.

That left me with a problem. North America to the west was already
falling and too far away for me to grab more than a nibble, Persia to
the south was an ally, and China to the east (while not an ally) had
certainly been friendly and could easily have taken advantage of me in
the early years. In the end I went with continuing my alliance with
Persia and spread east. A good choice and it was a good alliance until
I went into hold-mode.

With China as good as gone and North America fallen there didn't seem
much left to do. I could stab Persia, but that would've been suicidal.
A couple of times I considered slipping some fleets south to see what
could be done, but I always decided it would be risk for little gain. I
went into hold-mode, settled for a draw, and went quiet (not that I'm
ever a great communicator).

The Paris problem and my worries towards the end could've ended the
four-way draw that finished, so I'm pleased with the result.

Did Russia have a strong opening position on the map? Certainly one of
the stronger positions. The globe circling Arctic Ocean will reduce
that. When there's a game recruiting for the new map then I'll put my
name down.

Hamish

Diplomacy Gamemaster wrote:

For immediate release:

ALGIERS - Sources indicate that the war has finally come to an end!
In a meeting hosted by the Algerian president, the G4 (consisting of
Mexican, South American, Russian and Persian dignitaries) signed a
peace treaty, agreeing to end hostilities. This comes after 14 years
of bitter fighting and many attempts at reaching that elusive peace
deal. A signing ceremony is scheduled for tomorrow after official
documents have been prepared.

Michael Penner, Associated Press.

-----------------------

Just to make it clear to everyone: we've agreed to a four-way draw
between Mexico, South America, Persia and Russia, with West Africa and
Oceana getting survivals. Good game everyone... I look forward to
hearing more about it.

DC190 - Spring 2015 (dc190) worldwidegm at gmail.com Jun 19, 02:41 pm
So here's a possibility for helping differentiate the units: flags.  I've spent this afternoon attempting that.
DC190 - Spring 2015 (dc190) DamienThryn Jun 19, 03:51 pm
Nice.

On 6/19/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

So here's a possibility for helping differentiate the units: flags.  I've spent this afternoon attempting that.

DC190 - Spring 2015 (dc190) bielf11 Jun 19, 04:04 pm
LOVE IT.

2009/6/19 Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>

So here's a possibility for helping differentiate the units: flags.  I've spent this afternoon attempting that.

DC190 - Winter 2014 - DamienThryn   (Jun 14, 2009, 12:00 am)
Well, yeah.

On Sat, Jun 13, 2009 at 6:02 PM, <lequinian(at)gmail.com ([email]lequinian(at)gmail.com[/email])> wrote:

1) Yes
2) Absolutely not


Sent from my Verizon Wireless BlackBerry


-----Original Message-----
From: Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>

Date: Sat, 13 Jun 2009 19:33:30
To: Andrew Tanner<damienthryn(at)gmail.com ([email]damienthryn(at)gmail.com[/email])>; Frank Bielschowsky<bielschowsky.f(at)gmail.com ([email]bielschowsky.f(at)gmail.com[/email])>; Hamish Williams<catsfather(at)gmail.com ([email]catsfather(at)gmail.com[/email])>; Ian Bond<iangb_2000(at)yahoo.co.uk ([email]iangb_2000(at)yahoo.co.uk[/email])>; Ian Shaw<ianxshaw(at)gmail.com ([email]ianxshaw(at)gmail.com[/email])>; Michael Sims<mike(at)southwall.com ([email]mike(at)southwall.com[/email])>; Scott Hickey<thase+dipcorp(at)dalarin.net ([email]thase%2Bdipcorp(at)dalarin.net[/email])>
Cc: dc190<dc190(at)diplomaticcorp.com ([email]dc190(at)diplomaticcorp.com[/email])>
Subject: DC190 - Winter 2014


Alrighty then, here we go off into the Spring of 2015.  As some of you
may have suspected, there is another set of EOG proposals to be voted
on.

Draw 1: 4-way between Mexico, South America, Russia and Persia

You will be familiar with this one, because we've been voting on it
for a while now.

Draw 2: 2-way between Persia and Russia

This is a new one... haven't had it on the table before.

Please send in your votes with your orders (and for those of you who
have already sent in prelims, let me know how you're voting).

Here we have the builds of Winter 2014:

South America:
Build F Argentina
Build A Rio de Janeiro
Build A Bolivia

Russia:
Build Waived

Persia:
Build F Pakistan

Next Deadline: Spring 2015 is due Thursday, June 18, 2200GMT.

ps. Sorry about the miscount with Mexico's units... I don't think it
affected the gameplay, so I'm happy for that.  Now we're all even up
again.



[Reply]

DC190 - Winter 2014 - lequinian at gmail.com   (Jun 13, 2009, 7:51 pm)
1) Yes
2) Absolutely not


Sent from my Verizon Wireless BlackBerry

-----Original Message-----
From: Diplomacy Gamemaster <worldwidegm(at)gmail.com>

Date: Sat, 13 Jun 2009 19:33:30
To: Andrew Tanner<damienthryn(at)gmail.com>; Frank Bielschowsky<bielschowsky.f(at)gmail.com>; Hamish Williams<catsfather(at)gmail.com>; Ian Bond<iangb_2000(at)yahoo.co.uk>; Ian Shaw<ianxshaw(at)gmail.com>; Michael Sims<mike(at)southwall.com>; Scott Hickey<thase+dipcorp(at)dalarin.net>
Cc: dc190<dc190(at)diplomaticcorp.com>
Subject: DC190 - Winter 2014


Alrighty then, here we go off into the Spring of 2015. As some of you
may have suspected, there is another set of EOG proposals to be voted
on.

Draw 1: 4-way between Mexico, South America, Russia and Persia

You will be familiar with this one, because we've been voting on it
for a while now.

Draw 2: 2-way between Persia and Russia

This is a new one... haven't had it on the table before.

Please send in your votes with your orders (and for those of you who
have already sent in prelims, let me know how you're voting).

Here we have the builds of Winter 2014:

South America:
Build F Argentina
Build A Rio de Janeiro
Build A Bolivia

Russia:
Build Waived

Persia:
Build F Pakistan

Next Deadline: Spring 2015 is due Thursday, June 18, 2200GMT.

ps. Sorry about the miscount with Mexico's units... I don't think it
affected the gameplay, so I'm happy for that. Now we're all even up
again.

[Reply]

DC190 - Winter 2014 - worldwidegm at gmail.com   (Jun 13, 2009, 7:34 pm)
Alrighty then, here we go off into the Spring of 2015. As some of you
may have suspected, there is another set of EOG proposals to be voted
on.

Draw 1: 4-way between Mexico, South America, Russia and Persia

You will be familiar with this one, because we've been voting on it
for a while now.

Draw 2: 2-way between Persia and Russia

This is a new one... haven't had it on the table before.

Please send in your votes with your orders (and for those of you who
have already sent in prelims, let me know how you're voting).

Here we have the builds of Winter 2014:

South America:
Build F Argentina
Build A Rio de Janeiro
Build A Bolivia

Russia:
Build Waived

Persia:
Build F Pakistan

Next Deadline: Spring 2015 is due Thursday, June 18, 2200GMT.

ps. Sorry about the miscount with Mexico's units... I don't think it
affected the gameplay, so I'm happy for that. Now we're all even up
again.

[Reply]

DC190 - Winter 2014 (dc190) lequinian at gmail.com Jun 13, 07:51 pm
1) Yes
2) Absolutely not


Sent from my Verizon Wireless BlackBerry

-----Original Message-----
From: Diplomacy Gamemaster <worldwidegm(at)gmail.com>

Date: Sat, 13 Jun 2009 19:33:30
To: Andrew Tanner<damienthryn(at)gmail.com>; Frank Bielschowsky<bielschowsky.f(at)gmail.com>; Hamish Williams<catsfather(at)gmail.com>; Ian Bond<iangb_2000(at)yahoo.co.uk>; Ian Shaw<ianxshaw(at)gmail.com>; Michael Sims<mike(at)southwall.com>; Scott Hickey<thase+dipcorp(at)dalarin.net>
Cc: dc190<dc190(at)diplomaticcorp.com>
Subject: DC190 - Winter 2014


Alrighty then, here we go off into the Spring of 2015. As some of you
may have suspected, there is another set of EOG proposals to be voted
on.

Draw 1: 4-way between Mexico, South America, Russia and Persia

You will be familiar with this one, because we've been voting on it
for a while now.

Draw 2: 2-way between Persia and Russia

This is a new one... haven't had it on the table before.

Please send in your votes with your orders (and for those of you who
have already sent in prelims, let me know how you're voting).

Here we have the builds of Winter 2014:

South America:
Build F Argentina
Build A Rio de Janeiro
Build A Bolivia

Russia:
Build Waived

Persia:
Build F Pakistan

Next Deadline: Spring 2015 is due Thursday, June 18, 2200GMT.

ps. Sorry about the miscount with Mexico's units... I don't think it
affected the gameplay, so I'm happy for that. Now we're all even up
again.
DC190 - Winter 2014 (dc190) DamienThryn Jun 14, 12:00 am
Well, yeah.

On Sat, Jun 13, 2009 at 6:02 PM, <lequinian(at)gmail.com ([email]lequinian(at)gmail.com[/email])> wrote:

1) Yes
2) Absolutely not


Sent from my Verizon Wireless BlackBerry


-----Original Message-----
From: Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])>

Date: Sat, 13 Jun 2009 19:33:30
To: Andrew Tanner<damienthryn(at)gmail.com ([email]damienthryn(at)gmail.com[/email])>; Frank Bielschowsky<bielschowsky.f(at)gmail.com ([email]bielschowsky.f(at)gmail.com[/email])>; Hamish Williams<catsfather(at)gmail.com ([email]catsfather(at)gmail.com[/email])>; Ian Bond<iangb_2000(at)yahoo.co.uk ([email]iangb_2000(at)yahoo.co.uk[/email])>; Ian Shaw<ianxshaw(at)gmail.com ([email]ianxshaw(at)gmail.com[/email])>; Michael Sims<mike(at)southwall.com ([email]mike(at)southwall.com[/email])>; Scott Hickey<thase+dipcorp(at)dalarin.net ([email]thase%2Bdipcorp(at)dalarin.net[/email])>
Cc: dc190<dc190(at)diplomaticcorp.com ([email]dc190(at)diplomaticcorp.com[/email])>
Subject: DC190 - Winter 2014


Alrighty then, here we go off into the Spring of 2015.  As some of you
may have suspected, there is another set of EOG proposals to be voted
on.

Draw 1: 4-way between Mexico, South America, Russia and Persia

You will be familiar with this one, because we've been voting on it
for a while now.

Draw 2: 2-way between Persia and Russia

This is a new one... haven't had it on the table before.

Please send in your votes with your orders (and for those of you who
have already sent in prelims, let me know how you're voting).

Here we have the builds of Winter 2014:

South America:
Build F Argentina
Build A Rio de Janeiro
Build A Bolivia

Russia:
Build Waived

Persia:
Build F Pakistan

Next Deadline: Spring 2015 is due Thursday, June 18, 2200GMT.

ps. Sorry about the miscount with Mexico's units... I don't think it
affected the gameplay, so I'm happy for that.  Now we're all even up
again.



DC190 - Fall 2014 - DamienThryn   (Jun 11, 2009, 5:54 pm)
Hi,
 
Please build me:
 
F ARG
 
A RIO
 
A BOL
 
Vote for the Mex/South America/Persia/Russia Draw.
 
Vote NO to the Mex/Russia draw.

 
On 6/9/09, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

Well, well, well... so the regular computer is just as mysteriously back online, so I waited long enough to get back onto the real map.  A few developments this turn: Russia orders units to move (though none of them actually get anywhere) and Africa gets just a little bit darker (green).  This season also brought the official close to the Chinese campaign as the Independent State of Ethiopia fell to the Persians.  Thanks to Mike for sticking it out.

There are no retreats necessary, so we move straight on into the winter of 2014.  Since it's a winter season, we won't be voting on any proposals, but the fun will resume when we get into the spring.

Your orders:

Mexico:
F Alaska Supports F Pacific Ocean
F Nunavut Supports F Alaska
A Vancouver Holds
F Pacific Ocean Supports F Micronesian Sea
F Quebec Holds
F Halifax Supports F Florida - Atlantic Ocean
F Atlantic Ocean - Cape Verde Sea
F Florida - Atlantic Ocean
F Caribbean Sea - Trinidad & Tobago
F Canary Sea Supports A Morocco
F Iberia Supports F Paris
A Paris Supports A Berlin - Rome (*cut*)
A Morocco Supports F Iberia
A Dakar Supports A Ouagadougou
A Ouagadougou Supports F Yaounde - Lagos
F South China Sea - Jakarta
F Micronesian Sea Supports F Pacific Ocean
F Philippines Sea Supports F Micronesian Sea
F Manila Supports F Philippines Sea
F Arafura Sea Supports F South China Sea - Jakarta
F Jayapura Supports F Philippines Sea

South America:
F Hong Kong Supports F Manila - East China Sea (*disbanded*)
F Bay of Bengal - Siam (*fails*)
F Cocos Sea - Indian Ocean (*fails*)
F Perth Supports F Great Australian Bight - Cocos Sea
F Great Australian Bight - Cocos Sea (*fails*)
F Sydney - Tasman Sea
F Skeleton Coast - Perth (*invalid*)
F Nosy Barrens - Dar es Salaam
A Maputo Supports F Nosy Barrens - Dar es Salaam
A Zambezi Supports F Nosy Barrens - Dar es Salaam
A Angola - Congo (*fails*)
F Sandwich Sea Supports A Angola - Congo
F Yaounde - Lagos
F Gulf of Guinea Supports F Yaounde - Lagos

Russia:
F Beaufort Sea Supports F Bering Sea
F Labrador Sea Supports F English Channel
F English Channel Supports F Labrador Sea
F Arctic Ocean Supports F Labrador Sea
A London Holds
A Holland Supports A Berlin
A Berlin Holds
A Irkutsk - Vladivostok (*bounce*)
A Ulaanbaatar - Vladivostok (*bounce*)
A Beijing - Shanghai (*bounce*)
F Honshu Supports F East China Sea (*unit ordered to move*)
F East China Sea - Shanghai (*bounce*)
F Taiwan - South China Sea (*bounce*)

West Africa:
A Algeria Holds
F Lagos Supports A N'Djamena - Yaounde (*disbanded*)

Persia:
A Vietnam Supports A Shanghai - Hong Kong
A Shanghai - Hong Kong
A Calcutta - Himalaya
A Addis Ababa Supports A Nairobi
F Arabian Sea - Mumbai
F Tyrrhenian Sea - Paris (*fails*)
A Rome Supports F Tyrrhenian Sea - Paris
F Ionian Sea - Aegean Sea
A Niamey Supports F Lagos
A N'Djamena - Yaounde
F Tunis Supports A Algeria
A Khartoum Supports A Congo
A Dar es Salaam Supports A Congo (*disbanded*)
A Congo Supports A N'Djamena - Yaounde (*cut*)
F Zanzibar Sea Supports A Dar es Salaam
A Nairobi Supports A Congo
F Indian Ocean - Cocos Sea (*fails*)

Oceania:
F Siam - South China Sea (*bounce*)
F Jakarta Supports F Siam - South China Sea (*disbanded*)

Statistics:
Mex: 20 sc's - 20 units = even
SAm: 16 sc's - 13 units = build 3
Rus: 15 sc's - 14 units = build 1
WAf: 1 sc - 1 unit = even
Per: 17 sc's - 16 units = build 1
Chi: 0 sc's - 0 unit = thanks for playing
Oce: 1 sc - 1 unit = even

Next deadline:
Winter Builds are due Saturday, June 13, 2200GMT.

[Reply]

DC190 - Fall 2014 - bielf11   (Jun 09, 2009, 10:40 pm)
Think that such honesty disqualifies you for the title of Dip-Champ  Wink

2009/6/9 Scott Hickey <thase+dipcorp(at)dalarin.net ([email]thase%2Bdipcorp(at)dalarin.net[/email])>

Just to call foul on myself, but while trying to figure out why I don't get a build, I realized I had 19 SCs last round and 20 units.  Backtracked it to winter 2013 - GM asked for 2 builds and I supplied.  Oops on all of us cause we didn't catch it - don't think it made a difference either way.

No worries, but just to be straight up.

Scott
---


On Tue, Jun 9, 2009 at 3:43 PM, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:
[quote:d6938fbe41]Well, well, well... so the regular computer is just as mysteriously back online, so I waited long enough to get back onto the real map.  A few developments this turn: Russia orders units to move (though none of them actually get anywhere) and Africa gets just a little bit darker (green).  This season also brought the official close to the Chinese campaign as the Independent State of Ethiopia fell to the Persians.  Thanks to Mike for sticking it out.

There are no retreats necessary, so we move straight on into the winter of 2014.  Since it's a winter season, we won't be voting on any proposals, but the fun will resume when we get into the spring.

Your orders:

Mexico:
F Alaska Supports F Pacific Ocean
F Nunavut Supports F Alaska
A Vancouver Holds
F Pacific Ocean Supports F Micronesian Sea
F Quebec Holds
F Halifax Supports F Florida - Atlantic Ocean
F Atlantic Ocean - Cape Verde Sea
F Florida - Atlantic Ocean
F Caribbean Sea - Trinidad & Tobago
F Canary Sea Supports A Morocco
F Iberia Supports F Paris
A Paris Supports A Berlin - Rome (*cut*)
A Morocco Supports F Iberia
A Dakar Supports A Ouagadougou
A Ouagadougou Supports F Yaounde - Lagos
F South China Sea - Jakarta
F Micronesian Sea Supports F Pacific Ocean
F Philippines Sea Supports F Micronesian Sea
F Manila Supports F Philippines Sea
F Arafura Sea Supports F South China Sea - Jakarta
F Jayapura Supports F Philippines Sea

South America:
F Hong Kong Supports F Manila - East China Sea (*disbanded*)
F Bay of Bengal - Siam (*fails*)
F Cocos Sea - Indian Ocean (*fails*)
F Perth Supports F Great Australian Bight - Cocos Sea
F Great Australian Bight - Cocos Sea (*fails*)
F Sydney - Tasman Sea
F Skeleton Coast - Perth (*invalid*)
F Nosy Barrens - Dar es Salaam
A Maputo Supports F Nosy Barrens - Dar es Salaam
A Zambezi Supports F Nosy Barrens - Dar es Salaam
A Angola - Congo (*fails*)
F Sandwich Sea Supports A Angola - Congo
F Yaounde - Lagos
F Gulf of Guinea Supports F Yaounde - Lagos

Russia:
F Beaufort Sea Supports F Bering Sea
F Labrador Sea Supports F English Channel
F English Channel Supports F Labrador Sea
F Arctic Ocean Supports F Labrador Sea
A London Holds
A Holland Supports A Berlin
A Berlin Holds
A Irkutsk - Vladivostok (*bounce*)
A Ulaanbaatar - Vladivostok (*bounce*)
A Beijing - Shanghai (*bounce*)
F Honshu Supports F East China Sea (*unit ordered to move*)
F East China Sea - Shanghai (*bounce*)
F Taiwan - South China Sea (*bounce*)

West Africa:
A Algeria Holds
F Lagos Supports A N'Djamena - Yaounde (*disbanded*)

Persia:
A Vietnam Supports A Shanghai - Hong Kong
A Shanghai - Hong Kong
A Calcutta - Himalaya
A Addis Ababa Supports A Nairobi
F Arabian Sea - Mumbai
F Tyrrhenian Sea - Paris (*fails*)
A Rome Supports F Tyrrhenian Sea - Paris
F Ionian Sea - Aegean Sea
A Niamey Supports F Lagos
A N'Djamena - Yaounde
F Tunis Supports A Algeria
A Khartoum Supports A Congo
A Dar es Salaam Supports A Congo (*disbanded*)
A Congo Supports A N'Djamena - Yaounde (*cut*)
F Zanzibar Sea Supports A Dar es Salaam
A Nairobi Supports A Congo
F Indian Ocean - Cocos Sea (*fails*)

Oceania:
F Siam - South China Sea (*bounce*)
F Jakarta Supports F Siam - South China Sea (*disbanded*)

Statistics:
Mex: 20 sc's - 20 units = even
SAm: 16 sc's - 13 units = build 3
Rus: 15 sc's - 14 units = build 1
WAf: 1 sc - 1 unit = even
Per: 17 sc's - 16 units = build 1
Chi: 0 sc's - 0 unit = thanks for playing
Oce: 1 sc - 1 unit = even

Next deadline:
Winter Builds are due Saturday, June 13, 2200GMT.





[/quote:d6938fbe41]

[Reply]

DC190 - Fall 2014 - Lequinian   (Jun 09, 2009, 9:53 pm)
Just to call foul on myself, but while trying to figure out why I don't get a build, I realized I had 19 SCs last round and 20 units.  Backtracked it to winter 2013 - GM asked for 2 builds and I supplied.  Oops on all of us cause we didn't catch it - don't think it made a difference either way.

No worries, but just to be straight up.

Scott
---

On Tue, Jun 9, 2009 at 3:43 PM, Diplomacy Gamemaster <worldwidegm(at)gmail.com ([email]worldwidegm(at)gmail.com[/email])> wrote:

Well, well, well... so the regular computer is just as mysteriously back online, so I waited long enough to get back onto the real map.  A few developments this turn: Russia orders units to move (though none of them actually get anywhere) and Africa gets just a little bit darker (green).  This season also brought the official close to the Chinese campaign as the Independent State of Ethiopia fell to the Persians.  Thanks to Mike for sticking it out.

There are no retreats necessary, so we move straight on into the winter of 2014.  Since it's a winter season, we won't be voting on any proposals, but the fun will resume when we get into the spring.

Your orders:

Mexico:
F Alaska Supports F Pacific Ocean
F Nunavut Supports F Alaska
A Vancouver Holds
F Pacific Ocean Supports F Micronesian Sea
F Quebec Holds
F Halifax Supports F Florida - Atlantic Ocean
F Atlantic Ocean - Cape Verde Sea
F Florida - Atlantic Ocean
F Caribbean Sea - Trinidad & Tobago
F Canary Sea Supports A Morocco
F Iberia Supports F Paris
A Paris Supports A Berlin - Rome (*cut*)
A Morocco Supports F Iberia
A Dakar Supports A Ouagadougou
A Ouagadougou Supports F Yaounde - Lagos
F South China Sea - Jakarta
F Micronesian Sea Supports F Pacific Ocean
F Philippines Sea Supports F Micronesian Sea
F Manila Supports F Philippines Sea
F Arafura Sea Supports F South China Sea - Jakarta
F Jayapura Supports F Philippines Sea

South America:
F Hong Kong Supports F Manila - East China Sea (*disbanded*)
F Bay of Bengal - Siam (*fails*)
F Cocos Sea - Indian Ocean (*fails*)
F Perth Supports F Great Australian Bight - Cocos Sea
F Great Australian Bight - Cocos Sea (*fails*)
F Sydney - Tasman Sea
F Skeleton Coast - Perth (*invalid*)
F Nosy Barrens - Dar es Salaam
A Maputo Supports F Nosy Barrens - Dar es Salaam
A Zambezi Supports F Nosy Barrens - Dar es Salaam
A Angola - Congo (*fails*)
F Sandwich Sea Supports A Angola - Congo
F Yaounde - Lagos
F Gulf of Guinea Supports F Yaounde - Lagos

Russia:
F Beaufort Sea Supports F Bering Sea
F Labrador Sea Supports F English Channel
F English Channel Supports F Labrador Sea
F Arctic Ocean Supports F Labrador Sea
A London Holds
A Holland Supports A Berlin
A Berlin Holds
A Irkutsk - Vladivostok (*bounce*)
A Ulaanbaatar - Vladivostok (*bounce*)
A Beijing - Shanghai (*bounce*)
F Honshu Supports F East China Sea (*unit ordered to move*)
F East China Sea - Shanghai (*bounce*)
F Taiwan - South China Sea (*bounce*)

West Africa:
A Algeria Holds
F Lagos Supports A N'Djamena - Yaounde (*disbanded*)

Persia:
A Vietnam Supports A Shanghai - Hong Kong
A Shanghai - Hong Kong
A Calcutta - Himalaya
A Addis Ababa Supports A Nairobi
F Arabian Sea - Mumbai
F Tyrrhenian Sea - Paris (*fails*)
A Rome Supports F Tyrrhenian Sea - Paris
F Ionian Sea - Aegean Sea
A Niamey Supports F Lagos
A N'Djamena - Yaounde
F Tunis Supports A Algeria
A Khartoum Supports A Congo
A Dar es Salaam Supports A Congo (*disbanded*)
A Congo Supports A N'Djamena - Yaounde (*cut*)
F Zanzibar Sea Supports A Dar es Salaam
A Nairobi Supports A Congo
F Indian Ocean - Cocos Sea (*fails*)

Oceania:
F Siam - South China Sea (*bounce*)
F Jakarta Supports F Siam - South China Sea (*disbanded*)

Statistics:
Mex: 20 sc's - 20 units = even
SAm: 16 sc's - 13 units = build 3
Rus: 15 sc's - 14 units = build 1
WAf: 1 sc - 1 unit = even
Per: 17 sc's - 16 units = build 1
Chi: 0 sc's - 0 unit = thanks for playing
Oce: 1 sc - 1 unit = even

Next deadline:
Winter Builds are due Saturday, June 13, 2200GMT.

[Reply]

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