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The best laid schemes of mice and men / Go oft awry.


 

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G.M.Zoterik
G.M. emaildriscollej-at-gmail-dot-com
TypeRegular
BuildStandard
MapYoungstown  [Wiki]  [Stats]
VariantStandard
Cur SeasonWinter 14
Next Deadline2013-06-18 @ 23:00:00 GMT
ResultIncomplete
S. C.72
Players10
StatusClosed
Start Date2012-10-31
End Date2013-06-19
Real-Life Time232 days
Slideshow SC Chart dpw File
| Default House Rules | Rating Calculation
Seq Country   Player Result S.C. Seas NMRs Rtg
Chg
Rtg
New
0 Austria Esquire Blank9KnightofRomaSurvival 6 28 0 -2.54 1235.62
0 China Esquire Gold Star9RichelieuSolo 38 28 0 8.53 1289.94
0 England Order of the Alliance Gold Star9FuzzyLogicEliminated 0 12 0 -8.17 1431.63
0 France Order of the Acorn Blank9ViperEliminated 0 16 0 -4.53 1215.31
0 Germany Captain of the Watch Blank9StepperSurvival 20 28 0 -0.84 1179.55
0 India Captain of the Watch Blank9savwa4Eliminated 0 16 0 -4.44 1224.95
0 Italy Captain of the Watch Blank9vegas_iwishSurvival 2 28 0 -2.07 1193.11
0 Japan Esquire Blank9NobunagaSurvival 5 28 0 -2.14 1215.09
0 Russia Captain of the Watch Blank9egniEliminated 0 12 1 -4.48 1190.15
0 Turkey Captain of the Watch Gold Star9pieandmashSurvival 1 28 1 -2.37 1203.34
72

PREV  Winter 1914 Adjudication:  NEXT    

After fourteen years of gameplay and just about eight months of real life, we have a result in this game of Youngstown Diplomacy: China has triumphed! Due to what may be a combination of war weariness, ill communication, or bad fortune amongst the opposition forces, China only loses one centre (Bulgaria) while picking up five to exceed by one the thirty-seven centre threshold for victory.

I have the greatest respect for those who carried on in the game despite difficulties encountered. Italy (Mr. M. Boutot of Las Vegas) is foremost in my mind; despite losing his homeland early and never possessing more than six centres, he hung on through it all and has a well-deserved survival. But of course China (Mr. A. Beaumont of Canberra) deserves all the accolades after guiding a powerful Sino-Japanese alliance to his sole benefit, and in only his second DC game!

Please do provide your own comments and remarks; I would very much enjoy to hear players' thoughts as the game went on. I am also interested to know if you have any suggestions for me as a GM, or any other variants you might like to play. As I recall, this game filled up very quickly for a 10-player variant, suggesting a high demand for Youngstown—if you guys want another game of this, I'd be happy to oblige (though not immediately, I think).

Ownership:
Austria (6): Budapest, Bulgaria, Cluj, Greece, Serbia, Trieste.
China (38): Ankara, Baghdad, Borneo, Burma, Calcutta, Cambodia, Canton, Ceylon, Constantinople, Delhi, Ethiopia, Formosa, Hankow, Iran, Java, Joharra, Korea, Kyoto, Madras, Magudisco, Manchuria, Moscow, Outer Mongolia, Omsk, Osaka, Peking, Philippines, Rumania, Saigon, Karafuto, Sevastopol, Sinkiang, Smyrna, Thailand, Tokyo, Vietnam, Vladivostok, Yemen.
Germany (20): Belgium, Berlin, Brest, Denmark, Edinburgh, Holland, Ireland, Kiel, Liverpool, London, Marseilles, Munich, Norway, Paris, Posen, St. Petersburg, Sweden, Venice, Vienna, Warsaw.
Italy (2): Naples, Rome.
Japan (5): Egypt, Morocco, Pentopolis, Portugal, Spain.
Turkey (1): Tunis.

Final Rankings:
01. China: SOLO VICTORY, 38c
02. Germany: Survival, 20c
03. Austria: Survival, 6c
04. Japan: Survival, 5c
05. Italy: Survival, 2c
06. Turkey: Survival, 1c
07. France: Eliminated, 1908
07. India: Eliminated, 1908
09. England: Eliminated, 1906
09. Russia: Eliminated, 1906

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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