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dc505 s09 results! - FuzzyLogic   (Mar 03, 2015, 3:20 pm)
So sorry for getting this out late, have tons going on at the moment.  Smile
 
Dwarf A Diamond Mines can retreat to Khaz Modan or Carpantha or Yggdrasil.
Elven A Prekkendorran Hts can retreat to Florin or Sinking Shore.
Troll F Sorrows End can retreat to Abby Normal or Pygmy.
Undead A Everglot can retreat to Skellington.
Pirate A Yuirwood can retreat to Baldurs Gate.
Pirate A Rivendell can retreat to Eloi or Pans Labyrinth.
Pirate A Elephant Graveyard can retreat to Groves of Academe.

RETREATS due... Wednesday.  3pm Central!
 
Archers:
F Llyr - HORNED BAY
A Prydain - Loxley (*Bounce*)
A Hundred Acre Wood Supports A Avalon - Elephant Graveyard
A Avalon - Elephant Graveyard
A Spiral Castle - Strawberry Fields (*Bounce*)
A Westmark - Loxley (*Bounce*)
 
Barbarians:
A Paras Derval Supports A Andarien Plain - Kingdom of Hearts
A Khemri - Daniloth
A Drynwyn Supports A Andarien Plain - Kingdom of Hearts
A Gwynir Supports A Hundred Acre Wood
A Andarien Plain - Kingdom of Hearts
A River Saeren - Dragons Teeth Mtns (*Fails*)
 
Centaurs:
A Tumnus Supports A Grissel
A Grissel Hold
F Grimpen Ward - Shady Vale
A Heavens Well, no move received
A Tymwyvenne Supports A Knurremurre - Diamond Mines
F MIST MARSH Supports F CELESTIAL DELTA
F CELESTIAL DELTA Supports F SUNLESS SEA - BEAVERSDAM
F SUNLESS SEA - BEAVERSDAM (*Fails*)
F SABLES SWAMP Supports A Khemri - Daniloth
 
Dwarves:
A Mount Nimro - Hollow Earth (*Fails*)
A Diamond Mines Hold (*Dislodged*)
A Niflheim - Sorrows End
A Skullcap Supports F Istar - Everglot
A Troldhaugen - Cave of Ordeals
F The Old Gristmill Supports F Terabithia
F Terabithia Supports F SOUTH RAINBOW LAKE - NORTH RAINBOW LAKE (*Cut*)
A Spirit Pond Supports A Mount Nimro - Hollow Earth
A Timberlands, no move received
F Istar - Everglot
A Silvanesti - Caer
F SAVAGE SEA - Uhl Belk (*Fails*)
F RAZORS EDGE Hold
F SOUTH RAINBOW LAKE - NORTH RAINBOW LAKE (*Fails*)
 
Elves:
A Prekkendorran Hts Hold (*Dislodged*)
A Horborixen Supports F Lankhmar (*Cut*)
F Lankhmar Supports A Horborixen
F Valley of Lost Honor Hold
F Cormyr Supports F Valley of Lost Honor
F Faerun - ROARING RAPIDS
 
Faeries:
F Grimheim Supports F BEAVERSDAM
A Orboros Hold
A Dargaard Keep - Kender
A Kingdom of Hearts - Strawberry Fields (*Disbanded*)
A Lost Woods - Dargaard Keep
A Shady Vale - Fionavar
A Dragons Teeth Mtns Supports A Kingdom of Hearts - Strawberry Fields (*Cut*)
F Land of Sweets - Gurgi
F Strawberry Fields - CHOCOLATE RIVER
A Acme Acres - Land of Sweets
A Ranaar Supports F Land of Sweets - Gurgi
F BEAVERSDAM Supports A Orboros (*Cut*)
F TROG BOG Supports A Orboros (*Cut*)
F HORNED BAY - RUGGED COAST
 
Gnomes:
A Knurremurre - Diamond Mines
 
Hobbits:
A Mordor Supports F Candlekeep - Yuirwood
F Rohan Supports F SEA OF FALLEN STARS - Rivendell
F Lindon - SEA OF FALLEN STARS (*Bounce*)
F Waterdeep Supports A City of Splendors
A City of Splendors Hold
A Two Towers - Candlekeep
F Candlekeep - Yuirwood
F Enchanted Isles Supports F Lindon - SEA OF FALLEN STARS
F The Wilderland - Shining Stream
F SEA OF FALLEN STARS - Rivendell
 
Magicians:
F Ergoth Supports F WEST SEA OF SHADOWS - EAST SEA OF SHADOWS
A Cyriss - Lost Woods
F HIGH SEAS Supports F WAY THE HECK
F WAY THE HECK Supports F HIGH SEAS
F WEST SEA OF SHADOWS - EAST SEA OF SHADOWS
 
Ogres:
A Hollow Earth Hold
A Gelfling Supports F Great Steppes - Prekkendorran Hts(nc)
A Fitzgibbon Hold
F Auryn - Valley of Lost Honor (*Fails*)
A Nehwon - Horborixen (*Fails*)
F Great Steppes - Prekkendorran Hts(nc)
A Snow Witch Supports A Hollow Earth
F NORTH RAINBOW LAKE - SOUTH RAINBOW LAKE (*Fails*)
 
Pirates:
A Newa River Supports A Elephant Graveyard - Hundred Acre Wood
F Kahvi Supports F Grendel
F Grendel Supports F Kahvi
F Never Never Land Supports F The High Way - SEA OF FALLEN STARS
A Slightly Gulch - Critter Country
A Neverpeak Mtn - Maze of Regrets
A Duloc Supports F Endor - Llyr
A Yuirwood - Mordor (*Dislodged*)
A Rivendell Supports A Yuirwood - Mordor (*Dislodged*)
F The High Way - SEA OF FALLEN STARS (*Bounce*)
F Endor - Llyr
A Elephant Graveyard - Hundred Acre Wood (*Dislodged*)
F THON THALAS Supports A Niflheim - Sorrows End
F GRIEF REEF - MERMAIDS LAGOON
 
Shades:
F Magrathea - France
A Whoville - Uuno
A Powry - Hoarluk
A Ogrun Supports A Nehwon - Horborixen
F BIKINI BOTTOM - THE MAW
 
Trolls:
F Sorrows End - TROG BOG (*Dislodged*)
 
Undead:
A Everglot Supports A Uhl Belk (*Dislodged*)
A Uhl Belk Supports A Everglot (*Cut*)
F THUNDERHEAD - Terabithia (*Fails*)

 

[Reply]

dc505 w08 builds! - FuzzyLogic   (Mar 01, 2015, 6:28 pm)
How strange, I seem to have spaced the Wed turn.  I'll put it out tomorrow morning first thing!  Haven't checked who's in or who's not, but if you're not, get'em in!



From: Michael Sims
Sent: Thu 2/19/2015 7:27 AM
To: Donovan Howe
Cc: Thomas Holmes; Hunted; Patrick Cloutier; diplomacy(at)diffell.net; Clark Landry; C Morse; Garry Bledsoe; Jason Koelewyn; Jim Gramoll; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily; Phil Martell; Kris Kross; Ross Webb; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek; dc505
Subject: dc505 w08 builds!




Builds are in quick, so here we go!
 
Dwarves: Remove F WEST MIRIANIC OCEAN
Elves: Build A Prekkendorran Hts
Ogres: Build A Nehwon
Pirates: Build A Neverpeak Mtn
Shades: Build A Whoville
Undead: Remove F THE MAW
 
NEXT is Wednesday!  2/25, 12 noon Central.
Enjoy,
-mike

[Reply]

Next GM? - packrat   (Feb 28, 2015, 9:18 pm)
LaughingFix my knight status and we'll call it even. LOL!!!

[Reply]

Next GM? - FuzzyLogic   (Feb 28, 2015, 9:16 pm)
You know Scott, I think I've invited you personally to play every game I've GM'd. Quality vets like yourself are a GM's dream! Love to have ya!!! In the case of the standard games, I usually set them up w my name as a placeholder until it gets going. I'll probly run something new when dc510 wraps up. Right now I'm running 2 games and that's about my limit. I would be more than happy to save you a spot in whatever that may be. Smile

[Reply]

Next GM? (Community) packrat Feb 28, 09:18 pm
LaughingFix my knight status and we'll call it even. LOL!!!
Next GM? - packrat   (Feb 28, 2015, 9:06 pm)
WTF?
I signed on to that game expecting one GM and I get another one? With ELEVEN nmr's in 37 games? Evil or Very Mad

I'll play it out - - - but not happy.

[Reply]

Next GM? (Community) FuzzyLogic Feb 28, 09:16 pm
You know Scott, I think I've invited you personally to play every game I've GM'd. Quality vets like yourself are a GM's dream! Love to have ya!!! In the case of the standard games, I usually set them up w my name as a placeholder until it gets going. I'll probly run something new when dc510 wraps up. Right now I'm running 2 games and that's about my limit. I would be more than happy to save you a spot in whatever that may be. Smile
Next GM? (Community) packrat Feb 28, 09:18 pm
LaughingFix my knight status and we'll call it even. LOL!!!
Next GM? - MDemagogue   (Feb 26, 2015, 9:19 am)
I wouldn't mind

[Reply]

Next GM? - FuzzyLogic   (Feb 26, 2015, 7:52 am)
Who wants to GM the next game? We've got a standard ready to go, and probly a spillover of a couple players into the next game after that!

[Reply]

Next GM? (Community) MDemagogue Feb 26, 09:19 am
I wouldn't mind
Next GM? (Community) packrat Feb 28, 09:06 pm
WTF?
I signed on to that game expecting one GM and I get another one? With ELEVEN nmr's in 37 games? Evil or Very Mad

I'll play it out - - - but not happy.
Next GM? (Community) FuzzyLogic Feb 28, 09:16 pm
You know Scott, I think I've invited you personally to play every game I've GM'd. Quality vets like yourself are a GM's dream! Love to have ya!!! In the case of the standard games, I usually set them up w my name as a placeholder until it gets going. I'll probly run something new when dc510 wraps up. Right now I'm running 2 games and that's about my limit. I would be more than happy to save you a spot in whatever that may be. Smile
Next GM? (Community) packrat Feb 28, 09:18 pm
LaughingFix my knight status and we'll call it even. LOL!!!
dc505 w08 builds! - FuzzyLogic   (Feb 19, 2015, 8:34 pm)
Oh, I just moved them since one only had one option, and the other was confirmed by the Dwarves.  Dwarves went to Hollow Earth, and the Pirates kept the retreat to Yuirwood.



From: John Smith [mailtoSurprisedperationsx_2000(at)yahoo.com]
Sent: Thu 2/19/2015 7:51 PM
To: Michael Sims; Donovan Howe
Cc: Thomas Holmes; Hunted; Patrick Cloutier; diplomacy(at)diffell.net; Clark Landry; C Morse; Garry Bledsoe; Jason Koelewyn; Jim Gramoll; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily; Phil Martell; Ross Webb; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek; dc505
Subject: Re: dc505 w08 builds!




What happened to the retreats? Did I miss an email?





From: Michael Sims
To: Donovan Howe
Cc: Thomas Holmes ; Hunted ; Patrick Cloutier ; diplomacy(at)diffell.net; Clark Landry ; C Morse ; Garry Bledsoe ; Jason Koelewyn ; Jim Gramoll ; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily ; Phil Martell ; Kris Kross ; Ross Webb ; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek ; dc505
Sent: Thursday, February 19, 2015 8:27 AM
Subject: dc505 w08 builds!






Builds are in quick, so here we go!
 
Dwarves: Remove F WEST MIRIANIC OCEAN
Elves: Build A Prekkendorran Hts
Ogres: Build A Nehwon
Pirates: Build A Neverpeak Mtn
Shades: Build A Whoville
Undead: Remove F THE MAW
 
NEXT is Wednesday!  2/25, 12 noon Central.
Enjoy,
-mike

[Reply]

dc505 w08 builds! - Operations   (Feb 19, 2015, 7:51 pm)
What happened to the retreats? Did I miss an email?
From: Michael Sims
To: Donovan Howe
Cc: Thomas Holmes ; Hunted ; Patrick Cloutier ; diplomacy(at)diffell.net; Clark Landry ; C Morse ; Garry Bledsoe ; Jason Koelewyn ; Jim Gramoll ; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily ; Phil Martell ; Kris Kross ; Ross Webb ; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek ; dc505
Sent: Thursday, February 19, 2015 8:27 AM
Subject: dc505 w08 builds!





Builds are in quick, so here we go!
 
Dwarves: Remove F WEST MIRIANIC OCEAN
Elves: Build A Prekkendorran Hts
Ogres: Build A Nehwon
Pirates: Build A Neverpeak Mtn
Shades: Build A Whoville
Undead: Remove F THE MAW
 
NEXT is Wednesday!  2/25, 12 noon Central.
Enjoy,
-mike

[Reply]

dc505 w08 builds! - FuzzyLogic   (Feb 19, 2015, 7:27 am)
Builds are in quick, so here we go!
 
Dwarves: Remove F WEST MIRIANIC OCEAN
Elves: Build A Prekkendorran Hts
Ogres: Build A Nehwon
Pirates: Build A Neverpeak Mtn
Shades: Build A Whoville
Undead: Remove F THE MAW
 
NEXT is Wednesday!  2/25, 12 noon Central.
Enjoy,
-mike

[Reply]

dc505 w08 builds! (dc505) Operations Feb 19, 07:51 pm
What happened to the retreats? Did I miss an email?
From: Michael Sims
To: Donovan Howe
Cc: Thomas Holmes ; Hunted ; Patrick Cloutier ; diplomacy(at)diffell.net; Clark Landry ; C Morse ; Garry Bledsoe ; Jason Koelewyn ; Jim Gramoll ; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily ; Phil Martell ; Kris Kross ; Ross Webb ; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek ; dc505
Sent: Thursday, February 19, 2015 8:27 AM
Subject: dc505 w08 builds!





Builds are in quick, so here we go!
 
Dwarves: Remove F WEST MIRIANIC OCEAN
Elves: Build A Prekkendorran Hts
Ogres: Build A Nehwon
Pirates: Build A Neverpeak Mtn
Shades: Build A Whoville
Undead: Remove F THE MAW
 
NEXT is Wednesday!  2/25, 12 noon Central.
Enjoy,
-mike
dc505 w08 builds! (dc505) FuzzyLogic Feb 19, 08:34 pm
Oh, I just moved them since one only had one option, and the other was confirmed by the Dwarves.  Dwarves went to Hollow Earth, and the Pirates kept the retreat to Yuirwood.



From: John Smith [mailtoSurprisedperationsx_2000(at)yahoo.com]
Sent: Thu 2/19/2015 7:51 PM
To: Michael Sims; Donovan Howe
Cc: Thomas Holmes; Hunted; Patrick Cloutier; diplomacy(at)diffell.net; Clark Landry; C Morse; Garry Bledsoe; Jason Koelewyn; Jim Gramoll; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily; Phil Martell; Ross Webb; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek; dc505
Subject: Re: dc505 w08 builds!




What happened to the retreats? Did I miss an email?





From: Michael Sims
To: Donovan Howe
Cc: Thomas Holmes ; Hunted ; Patrick Cloutier ; diplomacy(at)diffell.net; Clark Landry ; C Morse ; Garry Bledsoe ; Jason Koelewyn ; Jim Gramoll ; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily ; Phil Martell ; Kris Kross ; Ross Webb ; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek ; dc505
Sent: Thursday, February 19, 2015 8:27 AM
Subject: dc505 w08 builds!






Builds are in quick, so here we go!
 
Dwarves: Remove F WEST MIRIANIC OCEAN
Elves: Build A Prekkendorran Hts
Ogres: Build A Nehwon
Pirates: Build A Neverpeak Mtn
Shades: Build A Whoville
Undead: Remove F THE MAW
 
NEXT is Wednesday!  2/25, 12 noon Central.
Enjoy,
-mike
dc505 w08 builds! (dc505) FuzzyLogic Mar 01, 06:28 pm
How strange, I seem to have spaced the Wed turn.  I'll put it out tomorrow morning first thing!  Haven't checked who's in or who's not, but if you're not, get'em in!



From: Michael Sims
Sent: Thu 2/19/2015 7:27 AM
To: Donovan Howe
Cc: Thomas Holmes; Hunted; Patrick Cloutier; diplomacy(at)diffell.net; Clark Landry; C Morse; Garry Bledsoe; Jason Koelewyn; Jim Gramoll; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily; Phil Martell; Kris Kross; Ross Webb; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek; dc505
Subject: dc505 w08 builds!




Builds are in quick, so here we go!
 
Dwarves: Remove F WEST MIRIANIC OCEAN
Elves: Build A Prekkendorran Hts
Ogres: Build A Nehwon
Pirates: Build A Neverpeak Mtn
Shades: Build A Whoville
Undead: Remove F THE MAW
 
NEXT is Wednesday!  2/25, 12 noon Central.
Enjoy,
-mike
dc505 f08 results! - FuzzyLogic   (Feb 18, 2015, 8:45 am)
Not a lot of winter orders come out of what seems to have been a complicated year... Builds tomorrow!
 
BUILD!
 
Dwarves: Remove 1 - and may change the retreat from Hollow Earth
Elves: Build 1
Ogres: Build 1
Pirates: Build 1 - or take the retreat of Mor-Yui OTB and Build 2
Shades: Build 1
Undead: Remove 1
 
Archers:
F Loxley - Llyr
A Prydain - Kingdom of Hearts (*Fails*)
A Hundred Acre Wood Supports A Elephant Graveyard - Avalon
A Elephant Graveyard - Avalon
A Westmark - Prydain (*Bounce*)
A Dragons Teeth Mtns - Spiral Castle
 
Barbarians:
A Paras Derval Supports A Prydain - Kingdom of Hearts
A Brennin - Andarien Plain
A Khemri - Daniloth (*Bounce*)
A Drynwyn - Prydain (*Bounce*)
A Gwynir - Khemri (*Fails*)
A River Saeren Supports A Heavens Well - Shady Vale (*Void*)
 
Centaurs:
A Tumnus Supports A Grissel
A Grissel Hold
F Arborlon - Grimpen Ward
F Daniloth - SABLES SWAMP
A Heavens Well Supports F Arborlon - Grimpen Ward
A Tymwyvenne Supports A Ice Reach - Knurremurre
F MIST MARSH Supports F CELESTIAL DELTA
F CELESTIAL DELTA Supports F SUNLESS SEA - BEAVERSDAM (*Cut*)
F SUNLESS SEA - BEAVERSDAM (*Fails*)
 
Dwarves:
A Hollow Earth Hold (*Dislodged*)
A To-Gai-Ru - Mount Nimro
A Niflheim - Sorrows End (*Bounce*)
A Skullcap Supports F Istar - Everglot
A Troldhaugen - Daniloth (*Bounce*)
F The Old Gristmill Supports F ZEBOIMS DEEP - Terabithia
A Timberlands Supports A Skullcap
F Istar - Everglot (*Fails*)
A Dragon Coast - Silvanesti
A Knurremurre - Diamond Mines
F SAVAGE SEA Supports F ZEBOIMS DEEP - Terabithia
F ZEBOIMS DEEP - Terabithia
F WEST MIRIANIC OCEAN Convoys A To-Gai-Ru - Mount Nimro
F RAZORS EDGE - RIVER OF THE DAWN (*Bounce*)
F SOUTH RAINBOW LAKE - THUNDERHEAD (*Fails*)
 
Elves:
F Valley of Lost Honor Hold
A Sinking Shore - Horborixen
F Cormyr Supports F Valley of Lost Honor
F Faerun - RIVER OF THE DAWN (*Bounce*)
F THREE RIVER LAKE - Lankhmar
 
Faeries:
A Fionavar - Dragons Teeth Mtns
F Grimheim - CELESTIAL DELTA (*Fails*)
A Orboros Supports F TROG BOG - Grissel
A Dargaard Keep Supports A Lost Woods
A Kingdom of Hearts - Prydain (*Fails*)
A Lost Woods Supports A Cyriss - Ergoth (*Void*)
A Shady Vale - Grimpen Ward (*Fails*)
F Land of Sweets Supports F Grimheim - CELESTIAL DELTA
F Strawberry Fields Supports A Kingdom of Hearts - Prydain
A Acme Acres - Gurgi (*Bounce*)
A Ranaar - Gurgi (*Bounce*)
F BEAVERSDAM - SUNLESS SEA (*Fails*)
F TROG BOG - Grissel (*Fails*)
F RUGGED COAST - HORNED BAY
 
Gnomes:
A Ice Reach - Knurremurre
 
Hobbits:
F Lindon Supports F SEA OF FALLEN STARS - Rohan
F Fjord - The Wilderland
F Waterdeep Supports A City of Splendors
A City of Splendors Supports F Auryn - Valley of Lost Honor
A Two Towers Supports A Rivendell - Mordor
F Candlekeep Supports A Rivendell - Mordor
F Enchanted Isles Supports F BABEL BEACH - SEA OF FALLEN STARS
A Rivendell - Mordor
F BABEL BEACH - SEA OF FALLEN STARS
F SEA OF FALLEN STARS - Rohan
 
Magicians:
F Ergoth - Lost Woods(sc) (*Fails*)
A Cyriss Supports F Ergoth - Lost Woods(sc)
F HIGH SEAS - Never Never Land (*Fails*)
F WAY THE HECK Supports F HIGH SEAS - Never Never Land
F WEST SEA OF SHADOWS Supports A Everglot
 
Ogres:
F Fitzgibbon - Great Steppes
F Auryn - Valley of Lost Honor (*Fails*)
A Necronomicon - Gelfling
A Myrtle - Fitzgibbon
A Snow Witch Supports A Undermountain - Hollow Earth
A Undermountain - Hollow Earth
F NORTH RAINBOW LAKE Convoys A Necronomicon - Gelfling
 
Pirates:
A Newa River Supports A Khemri - Hundred Acre Wood (*Void*)
A Mordor - Two Towers (*Dislodged*)
A Rohan Supports A Mordor - Two Towers (*Disbanded*)
F Fantastica - Endor
A Pans Labyrinth - Rivendell
F Kahvi Supports F Grendel
F Grendel Supports F Kahvi
F Never Never Land Supports F WAY THE HECK - SEA OF FALLEN STARS (*Void*)
A Neverpeak Mtn - Slightly Gulch
A Avalon Supports A Khemri - Hundred Acre Wood (*Disbanded*)
F The High Way Supports F Never Never Land
A Maze of Regrets - Duloc
A Critter Country - Elephant Graveyard
F THON THALAS - Sorrows End (*Bounce*)
F GRIEF REEF Supports A Newa River
 
Shades:
A Knockshegowna - Powry
A Devils Canyon - Ogrun
F Heresh - Magrathea
F BIKINI BOTTOM Hold
 
Trolls:
F Sorrows End, no move received
 
Undead:
A Everglot Hold
A Uhl Belk - Terabithia (*Fails*)
F THE MAW Supports F THUNDERHEAD
F THUNDERHEAD Convoys A Necronomicon - Gelfling
 
 

[Reply]

dc505 s08 retreats! - FuzzyLogic   (Feb 17, 2015, 8:03 am)
Today!
I know this was the big 50 Shades of Valentines Goodness weekend... but being "tied up in a previous engagement" will not help your forces avoid getting dislodged on the battlefield!
 





From: Michael Sims
Sent: Wed 2/11/2015 12:50 PM
To: Donovan Howe
Subject: dc505 s08 retreats!

And now while we ponder those sands slipping thru our grasp... some retreats. 


Kind of makes you wonder tho... where do all those sands go?  For what slips thru one mans' hands must surely form the next mans' horizon... 
 
Dwarves:
A Uhl Belk - Skullcap
F THUNDERHEAD - SOUTH RAINBOW LAKE
 
Faeries:
A River Saeren - Fionavar
 
Hobbits:
A The High Way - Rivendell
F WAY THE HECK - Enchanted Isles
 
Pirates:
A Candlekeep - Mordor
A Elephant Graveyard - Newa River
 
NEXT:  How about... Tuesday!  2/17, 12 noon Central!
Enjoy,
-mike
 
this much let me avow
you are not wrong who deemed
that my days have been a dream
yet if hope has flown away
in a night, in a day, in a vision, or a memory
is it therefore the less gone?
all that we see or seem
is but a dream within a dream
 
I stand amid the roar
of the surf tormented shore
and I hold within my hands
grains of golden sand
how few yet how they creep
through my fingers to the deep
while I weep, while I weep
oh god can I not grasp them with a tighter clasp
oh god can I not save one from the pitiless wave
is all that we see or seem
but a dream within a dream

 
 

[Reply]

DC506: A very very very very late German EGS - jesterstear   (Feb 15, 2015, 2:45 pm)

[Reply]

DC501 Russia EOG - cryhavoc   (Feb 14, 2015, 1:44 pm)
Just thinking about this now. Thanks to all for a good game. Patrick, Scott, Brian, I enjoyed working with you even if there was heartburn at times! Tim, great job on the win. You took advantage of nearly every opportunity you had and created many of those yourself! No hard feelings, although I won't be as trusting of you if we run into each other in another game. Thanks as well to Bryan for all of his efforts on our behalf.
I think the most important factor in this game was Peter, who was eliminated relatively early on. Sometimes you decide to play crazy and sometimes that works. This time, it didn't work, for Peter or for me. I don't claim that I played great but Peter's aggressiveness towards me really hampered my start.
Once Peter was gone, Tim did a great job keeping Brian and me at each other. I did my best to work with Tim sometimes but was hampered by my position and the fact that I kept believing him. Seriously, Tim is a very good liar and it worked out well for him in this game! Not so well for me, though.
Our grand alliance, once we got it together, had many cracks in it: mostly between Patrick and Scott. I understand why they did not trust each other but if they had been able to, I still maintain that we would have been able to salvage a 4-way draw. Brian, you did make it to the end of the game alive but if Italy hadn't won the way he did, I doubt I would have been able to keep you alive.
All in all, a fun game and a loong game. Thanks to all of you and best of luck in your current and future games.
Wesley

[Reply]

dc505 s08 retreats! - FuzzyLogic   (Feb 11, 2015, 12:50 pm)
And now while we ponder those sands slipping thru our grasp... some retreats. 
Kind of makes you wonder tho... where do all those sands go?  For what slips thru one mans' hands must surely form the next mans' horizon... 
 
Dwarves:
A Uhl Belk - Skullcap
F THUNDERHEAD - SOUTH RAINBOW LAKE
 
Faeries:
A River Saeren - Fionavar
 
Hobbits:
A The High Way - Rivendell
F WAY THE HECK - Enchanted Isles
 
Pirates:
A Candlekeep - Mordor
A Elephant Graveyard - Newa River
 
NEXT:  How about... Tuesday!  2/17, 12 noon Central!
Enjoy,
-mike
 
this much let me avow
you are not wrong who deemed
that my days have been a dream
yet if hope has flown away
in a night, in a day, in a vision, or a memory
is it therefore the less gone?
all that we see or seem
is but a dream within a dream
 
I stand amid the roar
of the surf tormented shore
and I hold within my hands
grains of golden sand
how few yet how they creep
through my fingers to the deep
while I weep, while I weep
oh god can I not grasp them with a tighter clasp
oh god can I not save one from the pitiless wave
is all that we see or seem
but a dream within a dream

 
 

[Reply]

dc505 s08 retreats! (dc505) FuzzyLogic Feb 17, 08:03 am
Today!
I know this was the big 50 Shades of Valentines Goodness weekend... but being "tied up in a previous engagement" will not help your forces avoid getting dislodged on the battlefield!
 





From: Michael Sims
Sent: Wed 2/11/2015 12:50 PM
To: Donovan Howe
Subject: dc505 s08 retreats!

And now while we ponder those sands slipping thru our grasp... some retreats. 


Kind of makes you wonder tho... where do all those sands go?  For what slips thru one mans' hands must surely form the next mans' horizon... 
 
Dwarves:
A Uhl Belk - Skullcap
F THUNDERHEAD - SOUTH RAINBOW LAKE
 
Faeries:
A River Saeren - Fionavar
 
Hobbits:
A The High Way - Rivendell
F WAY THE HECK - Enchanted Isles
 
Pirates:
A Candlekeep - Mordor
A Elephant Graveyard - Newa River
 
NEXT:  How about... Tuesday!  2/17, 12 noon Central!
Enjoy,
-mike
 
this much let me avow
you are not wrong who deemed
that my days have been a dream
yet if hope has flown away
in a night, in a day, in a vision, or a memory
is it therefore the less gone?
all that we see or seem
is but a dream within a dream
 
I stand amid the roar
of the surf tormented shore
and I hold within my hands
grains of golden sand
how few yet how they creep
through my fingers to the deep
while I weep, while I weep
oh god can I not grasp them with a tighter clasp
oh god can I not save one from the pitiless wave
is all that we see or seem
but a dream within a dream

 
 
dc501 Italy EOG - fencertim   (Feb 10, 2015, 12:13 pm)
First of all, thank you Bryan for the very well run game. GM's are everything to having a good game.
The game started off pretty normal. Great talks with Austria and Turkey and Russia. Austria and I settled on Key Lepanto to attack Turkey. We exchanged many letters working out the details. Everyone in the region was very involved. I developed a good relationship with each power in the corner and looked for a way to get them all suspicious of one another. It worked out pretty well as Turkey went to ARM and Austria to RUM while I slid into TRI.
I talked a little to France and Germany....tossed around Central Alliance ideas and such..France and I agreed to just lave one another alone. I am not sure what happened over ENG but England jumped in there and I was happy as it guaranteed that I would not have to worry about France any time soon. Germany's NMR on the first turn was very critical as it put him behind early on and he was in recovery for several turns. This is what started that never ending F/G war.
My original orders for F01 were to continue with Key Lepanto but Turkey and I were really working well together. Russia was panicked and Austria was just playing the strategy we discussed. Getting Turkey and Austria working against Russia afforded me to stab my ally and go for 3 builds as Italy. The key being that there would be a ton of armies in place to for I/T alliance against Russia. Sorry Peter, I did want to do the Lepanto but what Turkey came up with was too good top pass up.
The next 2 years we took taking out the last of Austria, I think I was working with Russia here a little to get Austria out. Germany really smashed France in 03 and 04. We were the board leaders at the time. I sent two fleets west to try and get into MAO. I thought that if i could get MAO at this point I was going to solo. The west was SO disorganized with the NMRs and the missing fleets that I could take my time and wait for the invitation to bring the fleets over. France asked and I accepted and I got MAO. This was the crucial turn for me....with security in the west I could then push everything east. In one turn I grabbed WAR and VIE from Russia, BUL from Turkey and put France in MAR. Taking WAR from Russia was my mistake....that did not need to happen. He was frustrated about what was going on in the west and could see that I was on my way to wining so he offered to help me win. I should have left him alone and concentrated on Turkey and containing Germany.
It was 05 When France built F MAR and I think that was when trouble started. I was not happy with that so I attacked. I was flipping back and forth between France and Germany to keep that fire burning and it worked for a long time.
Russia recovered from my stab and was kicking me out of his lands and he got things worked out with Turkey and I was being beaten back pretty good. 07-08 I just hung out to see what would happen with F/G as France and I settled our differences and I was completely out of the MED. I went back to attacking the Turk, Brian was irate with the west and he offered to help me win with the promise that I see that he at least survived the game. I agreed to leave him with 2 or 3 centers because I thought I could still win and not have them.
It was 11 that I turned on France and went after the wide open Iberia. All his fleets were north and I got a good jump on him. I was snaking my way up though to Prussia to attack Russia and working with Germany again so I was left alone to take those crucial spots. Again F/G fighting allowed me free reign to move into some spots I should not have been allowed in to.
There was point where I had a 50/50 guess over how to attack WAR to win the game and picked wrong. I think that was in 12....it was before France let me into MAO i know that. I was stopped after guessing wrong and was ready to negotiate what the draw would be. Then I got into MAO which let me into MAR and maintain my hold on Iberia. That was pretty much the end of the game there.
Brian mentioned in his EOG that he fed me the plans everyone was making...a lot of them were obvious. But there were two orders that I HAD to know to get this one over, one was a single fleet move on the north...i do not remember the details and the other was how he was going to order one of his armies. Everything else he told me was inconsequential.
My style in this game was very different than usual, it was very self serving. I do not give out a lot of help in the way of supporting anyone into centers. I also kinda dictated what I was going to do and pressed people into helping me with the promise of future help that did not always come to fruition or if it did, it was not to the level they expected. But, no one punished me for that behavior. Thw war between F/G could not be settled and that is where I found my greatest advantage.
I regret a little stabbing Austria right out of the gate. That was harsh. I also felt bad for Turkey...those NMR's in the west hurt him very badly...the balance shifted so drastically that he was powerless to do anything about it. I did not hear much from England during the game...well during the game while he still had units on the board anyway.
Sorry if I skipped over anything...this was a LONG game and so much happened with the back and forth. I save e-mails for a game and this one was well over 650 e-mails....and that does not include the ones I sent. I really enjoyed working with each of you. It was a well fought game, one that I will not forget.
thanks,TimItaly 501

[Reply]

dc501 Italy EOG (dc501) fencertim Feb 10, 12:13 pm
First of all, thank you Bryan for the very well run game. GM's are everything to having a good game.
The game started off pretty normal. Great talks with Austria and Turkey and Russia. Austria and I settled on Key Lepanto to attack Turkey. We exchanged many letters working out the details. Everyone in the region was very involved. I developed a good relationship with each power in the corner and looked for a way to get them all suspicious of one another. It worked out pretty well as Turkey went to ARM and Austria to RUM while I slid into TRI.
I talked a little to France and Germany....tossed around Central Alliance ideas and such..France and I agreed to just lave one another alone. I am not sure what happened over ENG but England jumped in there and I was happy as it guaranteed that I would not have to worry about France any time soon. Germany's NMR on the first turn was very critical as it put him behind early on and he was in recovery for several turns. This is what started that never ending F/G war.
My original orders for F01 were to continue with Key Lepanto but Turkey and I were really working well together. Russia was panicked and Austria was just playing the strategy we discussed. Getting Turkey and Austria working against Russia afforded me to stab my ally and go for 3 builds as Italy. The key being that there would be a ton of armies in place to for I/T alliance against Russia. Sorry Peter, I did want to do the Lepanto but what Turkey came up with was too good top pass up.
The next 2 years we took taking out the last of Austria, I think I was working with Russia here a little to get Austria out. Germany really smashed France in 03 and 04. We were the board leaders at the time. I sent two fleets west to try and get into MAO. I thought that if i could get MAO at this point I was going to solo. The west was SO disorganized with the NMRs and the missing fleets that I could take my time and wait for the invitation to bring the fleets over. France asked and I accepted and I got MAO. This was the crucial turn for me....with security in the west I could then push everything east. In one turn I grabbed WAR and VIE from Russia, BUL from Turkey and put France in MAR. Taking WAR from Russia was my mistake....that did not need to happen. He was frustrated about what was going on in the west and could see that I was on my way to wining so he offered to help me win. I should have left him alone and concentrated on Turkey and containing Germany.
It was 05 When France built F MAR and I think that was when trouble started. I was not happy with that so I attacked. I was flipping back and forth between France and Germany to keep that fire burning and it worked for a long time.
Russia recovered from my stab and was kicking me out of his lands and he got things worked out with Turkey and I was being beaten back pretty good. 07-08 I just hung out to see what would happen with F/G as France and I settled our differences and I was completely out of the MED. I went back to attacking the Turk, Brian was irate with the west and he offered to help me win with the promise that I see that he at least survived the game. I agreed to leave him with 2 or 3 centers because I thought I could still win and not have them.
It was 11 that I turned on France and went after the wide open Iberia. All his fleets were north and I got a good jump on him. I was snaking my way up though to Prussia to attack Russia and working with Germany again so I was left alone to take those crucial spots. Again F/G fighting allowed me free reign to move into some spots I should not have been allowed in to.
There was point where I had a 50/50 guess over how to attack WAR to win the game and picked wrong. I think that was in 12....it was before France let me into MAO i know that. I was stopped after guessing wrong and was ready to negotiate what the draw would be. Then I got into MAO which let me into MAR and maintain my hold on Iberia. That was pretty much the end of the game there.
Brian mentioned in his EOG that he fed me the plans everyone was making...a lot of them were obvious. But there were two orders that I HAD to know to get this one over, one was a single fleet move on the north...i do not remember the details and the other was how he was going to order one of his armies. Everything else he told me was inconsequential.
My style in this game was very different than usual, it was very self serving. I do not give out a lot of help in the way of supporting anyone into centers. I also kinda dictated what I was going to do and pressed people into helping me with the promise of future help that did not always come to fruition or if it did, it was not to the level they expected. But, no one punished me for that behavior. Thw war between F/G could not be settled and that is where I found my greatest advantage.
I regret a little stabbing Austria right out of the gate. That was harsh. I also felt bad for Turkey...those NMR's in the west hurt him very badly...the balance shifted so drastically that he was powerless to do anything about it. I did not hear much from England during the game...well during the game while he still had units on the board anyway.
Sorry if I skipped over anything...this was a LONG game and so much happened with the back and forth. I save e-mails for a game and this one was well over 650 e-mails....and that does not include the ones I sent. I really enjoyed working with each of you. It was a well fought game, one that I will not forget.
thanks,TimItaly 501
dc501 Italy EOG - fencertim   (Feb 10, 2015, 12:13 pm)
First of all, thank you Bryan for the very well run game. GM's are everything to having a good game.
The game started off pretty normal. Great talks with Austria and Turkey and Russia. Austria and I settled on Key Lepanto to attack Turkey. We exchanged many letters working out the details. Everyone in the region was very involved. I developed a good relationship with each power in the corner and looked for a way to get them all suspicious of one another. It worked out pretty well as Turkey went to ARM and Austria to RUM while I slid into TRI.
I talked a little to France and Germany....tossed around Central Alliance ideas and such..France and I agreed to just lave one another alone. I am not sure what happened over ENG but England jumped in there and I was happy as it guaranteed that I would not have to worry about France any time soon. Germany's NMR on the first turn was very critical as it put him behind early on and he was in recovery for several turns. This is what started that never ending F/G war.
My original orders for F01 were to continue with Key Lepanto but Turkey and I were really working well together. Russia was panicked and Austria was just playing the strategy we discussed. Getting Turkey and Austria working against Russia afforded me to stab my ally and go for 3 builds as Italy. The key being that there would be a ton of armies in place to for I/T alliance against Russia. Sorry Peter, I did want to do the Lepanto but what Turkey came up with was too good top pass up.
The next 2 years we took taking out the last of Austria, I think I was working with Russia here a little to get Austria out. Germany really smashed France in 03 and 04. We were the board leaders at the time. I sent two fleets west to try and get into MAO. I thought that if i could get MAO at this point I was going to solo. The west was SO disorganized with the NMRs and the missing fleets that I could take my time and wait for the invitation to bring the fleets over. France asked and I accepted and I got MAO. This was the crucial turn for me....with security in the west I could then push everything east. In one turn I grabbed WAR and VIE from Russia, BUL from Turkey and put France in MAR. Taking WAR from Russia was my mistake....that did not need to happen. He was frustrated about what was going on in the west and could see that I was on my way to wining so he offered to help me win. I should have left him alone and concentrated on Turkey and containing Germany.
It was 05 When France built F MAR and I think that was when trouble started. I was not happy with that so I attacked. I was flipping back and forth between France and Germany to keep that fire burning and it worked for a long time.
Russia recovered from my stab and was kicking me out of his lands and he got things worked out with Turkey and I was being beaten back pretty good. 07-08 I just hung out to see what would happen with F/G as France and I settled our differences and I was completely out of the MED. I went back to attacking the Turk, Brian was irate with the west and he offered to help me win with the promise that I see that he at least survived the game. I agreed to leave him with 2 or 3 centers because I thought I could still win and not have them.
It was 11 that I turned on France and went after the wide open Iberia. All his fleets were north and I got a good jump on him. I was snaking my way up though to Prussia to attack Russia and working with Germany again so I was left alone to take those crucial spots. Again F/G fighting allowed me free reign to move into some spots I should not have been allowed in to.
There was point where I had a 50/50 guess over how to attack WAR to win the game and picked wrong. I think that was in 12....it was before France let me into MAO i know that. I was stopped after guessing wrong and was ready to negotiate what the draw would be. Then I got into MAO which let me into MAR and maintain my hold on Iberia. That was pretty much the end of the game there.
Brian mentioned in his EOG that he fed me the plans everyone was making...a lot of them were obvious. But there were two orders that I HAD to know to get this one over, one was a single fleet move on the north...i do not remember the details and the other was how he was going to order one of his armies. Everything else he told me was inconsequential.
My style in this game was very different than usual, it was very self serving. I do not give out a lot of help in the way of supporting anyone into centers. I also kinda dictated what I was going to do and pressed people into helping me with the promise of future help that did not always come to fruition or if it did, it was not to the level they expected. But, no one punished me for that behavior. Thw war between F/G could not be settled and that is where I found my greatest advantage.
I regret a little stabbing Austria right out of the gate. That was harsh. I also felt bad for Turkey...those NMR's in the west hurt him very badly...the balance shifted so drastically that he was powerless to do anything about it. I did not hear much from England during the game...well during the game while he still had units on the board anyway.
Sorry if I skipped over anything...this was a LONG game and so much happened with the back and forth. I save e-mails for a game and this one was well over 650 e-mails....and that does not include the ones I sent. I really enjoyed working with each of you. It was a well fought game, one that I will not forget.
thanks,TimItaly 501

[Reply]

AW: dc505 s08 results! - waschlappen   (Feb 10, 2015, 11:56 am)
this much let me avow
you are not wrong who deemed
that my days have been a dream
yet if hope has flown away
in a night, in a day, in a vision, or a memory
is it therefore the less gone?
all that we see or seem
is but a dream within a dream

I stand amid the roar
of the surf tormented shore
and I hold within my hands
grains of golden sand
how few yet how they creep
through my fingers to the deep
while I weep, while I weep
oh god can I not grasp them with a tighter clasp
oh god can I not save one from the pitiless wave
is all that we see or seem
but a dream within a dream Von: Michael Sims [mailto:mike(at)fuzzylogicllc.com]
Gesendet: Dienstag, 10. Februar 2015 16:20
An: Donovan Howe
Cc: Thomas Holmes; Hunted; Patrick Cloutier; diplomacy(at)diffell.net; Clark Landry; C Morse; Garry Bledsoe; Jason Koelewyn; Jim Gramoll; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily; Phil Martell; Kris Kross; Ross Webb; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek; dc505
Betreff: dc505 s08 results! So much going on here -- from what I can tell, a lot of people are in for some surprises.  Tons of dislodges, 7 in fact... but shared by only 4 civilizations.  Can we get those by tomorrow?  12 noon... Enjoy!
-mike Dwarf A Uhl Belk can retreat to Skullcap.
Dwarf F THUNDERHEAD can retreat to SOUTH RAINBOW LAKE or Merrow.Hobbit A The High Way can retreat to Far Far Away or Rivendell.
Hobbit F WAY THE HECK can retreat to Enchanted Isles or Ithin'Carthia(wc).Pirate A Elephant Graveyard can retreat to Newa River or Groves of Academe.
Pirate A Candlekeep can retreat to Baldurs Gate or Yuirwood or Mordor.Fairy A River Saeren can retreat to Fionavar.ORDERS! Archers:
F Llyr - Loxley
A Prydain - Strawberry Fields (*Fails*)
A Avalon - Elephant Graveyard
A Kingdom of Hearts - Dragons Teeth Mtns
A Westmark Supports A Avalon - Elephant Graveyard
A Drynwyn - Hundred Acre Wood Barbarians:
A GuTanoth - River Saeren
A Paras Derval Supports A GuTanoth - River Saeren
A Khemri Hold
A Starkadh - Drynwyn
A Sleepy Hollow - Gwynir
A Pendaran Wood - Brennin Centaurs:
A Anvard - Tumnus
A Grissel - Orboros (*Fails*)
F Arborlon - Grimpen Ward (*Bounce*)
F Telmar - SUNLESS SEA
A Ice Reach - Tymwyvenne
F Aslan - MIST MARSH
A Heavens Well Supports A GuTanoth - River Saeren
F SUNLESS SEA - CELESTIAL DELTA
F SABLES SWAMP - Daniloth Dwarves:
A To-Gai-Ru Supports A Palmaris - Timberlands
A Niflheim - Sorrows End (*Fails*)
F Skullcap - SAVAGE SEA
A Troldhaugen Hold
F Terabithia - The Old Gristmill
A Palmaris - Timberlands
F Timberlands - Istar
A Uhl Belk - Everglot (*Dislodged*)
A Dragons Teeth Mtns - Knurremurre
A Dragon Coast Hold
A Carpantha - Hollow Earth
F THUNDERHEAD - Terabithia (*Dislodged*)
F SAVAGE SEA - ZEBOIMS DEEP
F CHURNING REACH - WEST MIRIANIC OCEAN
F RAZORS EDGE - Kara-Tur (*Bounce*) Elves:
F Garthim - Cormyr
F Gelfling - THREE RIVER LAKE
A Prekkendorran Hts - Sinking Shore
F Valley of Lost Honor Hold
F Faerun - Waterdeep (*Bounce*) Faeries:
F Vinyaya - Land of Sweets
A Oz - Acme Acres
A The Silver city - Orboros
F Ashan - Grimheim
F Orboros - TROG BOG
A Dargaard Keep - Lost Woods (*Bounce*)
A Spiral Castle - Kingdom of Hearts
A Lost Woods - Moominvalley (*Bounce*)
A River Saeren - Heavens Well (*Dislodged*)
A Shady Vale - Grimpen Ward (*Bounce*)
F Strawberry Fields Supports A Spiral Castle - Kingdom of Hearts (*Cut*)
A Daisy Meadows - Ranaar
F BEAVERSDAM Supports A The Silver city - Orboros
F RUGGED COAST - RIFT CANYON (*Bounce*) Gnomes:
A Wing Hove - Ice Reach Hobbits:
F Magrathea - Fjord
F Fjord - BABEL BEACH
F Waterdeep - Kara-Tur (*Bounce*)
A City of Splendors - Waterdeep (*Bounce*)
A Two Towers Supports F Thirsty Desert - Candlekeep
F Enchanted Isles - SEA OF FALLEN STARS
F Thirsty Desert - Candlekeep
A The High Way - Never Never Land (*Dislodged*)
F WAY THE HECK Supports A The High Way - Never Never Land (*Dislodged*)
F BABEL BEACH - Lindon Magicians:
F Ergoth - Lost Woods(sc) (*Bounce*)
A Cyriss - Moominvalley (*Bounce*)
F Ansalon - WAY THE HECK
F HIGH SEAS Supports F Ansalon - WAY THE HECK
F RIVER STYX - WEST SEA OF SHADOWS Ogres:
F Lubrick - Fitzgibbon
F Auryn - Valley of Lost Honor (*Fails*)
A Devils Canyon - Snow Witch
A Necronomicon Supports A Skellington - Uhl Belk
A Myrtle - Terabithia (*Bounce*)
A Venatori Umbrarum - Undermountain
F NORTH RAINBOW LAKE Supports F Tuatha - THUNDERHEAD Pirates:
A Hundred Acre Wood - Avalon
F Fantastica - RIFT CANYON (*Bounce*)
A The Neverwood - Maze of Regrets
A Pans Labyrinth Supports F MERMAIDS LAGOON - The High Way
F Kahvi Supports F Grendel
F Grendel Supports F Kahvi
A Candlekeep Supports F Faerun - Waterdeep (*Dislodged*)
F Never Never Land Supports F MERMAIDS LAGOON - The High Way
F Slightly Gulch - GRIEF REEF
A Neverpeak Mtn - Critter Country
A Rivendell - Rohan
A Camelittle - Neverpeak Mtn
A Elephant Graveyard Supports A Hundred Acre Wood - Avalon (*Dislodged*)
F THON THALAS Supports F Orboros - TROG BOG
F MERMAIDS LAGOON - The High Way Shades:
A Knockshegowna Hold
A Traal - Devils Canyon
F Whoville - Heresh
F Allerleirauh - BIKINI BOTTOM Trolls:
F Sorrows End Hold Undead:
A Everglot Supports A Skellington - Uhl Belk
A Skellington - Uhl Belk
F Tuatha - THUNDERHEAD
F THE MAW Supports F Tuatha - THUNDERHEAD  

[Reply]

dc505 s08 results! - FuzzyLogic   (Feb 10, 2015, 9:20 am)
So much going on here -- from what I can tell, a lot of people are in for some surprises.  Tons of dislodges, 7 in fact... but shared by only 4 civilizations.  Can we get those by tomorrow?  12 noon...
 
Enjoy!
-mike
 
Dwarf A Uhl Belk can retreat to Skullcap.
Dwarf F THUNDERHEAD can retreat to SOUTH RAINBOW LAKE or Merrow.

Hobbit A The High Way can retreat to Far Far Away or Rivendell.
Hobbit F WAY THE HECK can retreat to Enchanted Isles or Ithin'Carthia(wc).

Pirate A Elephant Graveyard can retreat to Newa River or Groves of Academe.
Pirate A Candlekeep can retreat to Baldurs Gate or Yuirwood or Mordor.

Fairy A River Saeren can retreat to Fionavar.

ORDERS!
 
Archers:
F Llyr - Loxley
A Prydain - Strawberry Fields (*Fails*)
A Avalon - Elephant Graveyard
A Kingdom of Hearts - Dragons Teeth Mtns
A Westmark Supports A Avalon - Elephant Graveyard
A Drynwyn - Hundred Acre Wood
 
Barbarians:
A GuTanoth - River Saeren
A Paras Derval Supports A GuTanoth - River Saeren
A Khemri Hold
A Starkadh - Drynwyn
A Sleepy Hollow - Gwynir
A Pendaran Wood - Brennin
 
Centaurs:
A Anvard - Tumnus
A Grissel - Orboros (*Fails*)
F Arborlon - Grimpen Ward (*Bounce*)
F Telmar - SUNLESS SEA
A Ice Reach - Tymwyvenne
F Aslan - MIST MARSH
A Heavens Well Supports A GuTanoth - River Saeren
F SUNLESS SEA - CELESTIAL DELTA
F SABLES SWAMP - Daniloth
 
Dwarves:
A To-Gai-Ru Supports A Palmaris - Timberlands
A Niflheim - Sorrows End (*Fails*)
F Skullcap - SAVAGE SEA
A Troldhaugen Hold
F Terabithia - The Old Gristmill
A Palmaris - Timberlands
F Timberlands - Istar
A Uhl Belk - Everglot (*Dislodged*)
A Dragons Teeth Mtns - Knurremurre
A Dragon Coast Hold
A Carpantha - Hollow Earth
F THUNDERHEAD - Terabithia (*Dislodged*)
F SAVAGE SEA - ZEBOIMS DEEP
F CHURNING REACH - WEST MIRIANIC OCEAN
F RAZORS EDGE - Kara-Tur (*Bounce*)
 
Elves:
F Garthim - Cormyr
F Gelfling - THREE RIVER LAKE
A Prekkendorran Hts - Sinking Shore
F Valley of Lost Honor Hold
F Faerun - Waterdeep (*Bounce*)
 
Faeries:
F Vinyaya - Land of Sweets
A Oz - Acme Acres
A The Silver city - Orboros
F Ashan - Grimheim
F Orboros - TROG BOG
A Dargaard Keep - Lost Woods (*Bounce*)
A Spiral Castle - Kingdom of Hearts
A Lost Woods - Moominvalley (*Bounce*)
A River Saeren - Heavens Well (*Dislodged*)
A Shady Vale - Grimpen Ward (*Bounce*)
F Strawberry Fields Supports A Spiral Castle - Kingdom of Hearts (*Cut*)
A Daisy Meadows - Ranaar
F BEAVERSDAM Supports A The Silver city - Orboros
F RUGGED COAST - RIFT CANYON (*Bounce*)
 
Gnomes:
A Wing Hove - Ice Reach
 
Hobbits:
F Magrathea - Fjord
F Fjord - BABEL BEACH
F Waterdeep - Kara-Tur (*Bounce*)
A City of Splendors - Waterdeep (*Bounce*)
A Two Towers Supports F Thirsty Desert - Candlekeep
F Enchanted Isles - SEA OF FALLEN STARS
F Thirsty Desert - Candlekeep
A The High Way - Never Never Land (*Dislodged*)
F WAY THE HECK Supports A The High Way - Never Never Land (*Dislodged*)
F BABEL BEACH - Lindon
 
Magicians:
F Ergoth - Lost Woods(sc) (*Bounce*)
A Cyriss - Moominvalley (*Bounce*)
F Ansalon - WAY THE HECK
F HIGH SEAS Supports F Ansalon - WAY THE HECK
F RIVER STYX - WEST SEA OF SHADOWS
 
Ogres:
F Lubrick - Fitzgibbon
F Auryn - Valley of Lost Honor (*Fails*)
A Devils Canyon - Snow Witch
A Necronomicon Supports A Skellington - Uhl Belk
A Myrtle - Terabithia (*Bounce*)
A Venatori Umbrarum - Undermountain
F NORTH RAINBOW LAKE Supports F Tuatha - THUNDERHEAD
 
Pirates:
A Hundred Acre Wood - Avalon
F Fantastica - RIFT CANYON (*Bounce*)
A The Neverwood - Maze of Regrets
A Pans Labyrinth Supports F MERMAIDS LAGOON - The High Way
F Kahvi Supports F Grendel
F Grendel Supports F Kahvi
A Candlekeep Supports F Faerun - Waterdeep (*Dislodged*)
F Never Never Land Supports F MERMAIDS LAGOON - The High Way
F Slightly Gulch - GRIEF REEF
A Neverpeak Mtn - Critter Country
A Rivendell - Rohan
A Camelittle - Neverpeak Mtn
A Elephant Graveyard Supports A Hundred Acre Wood - Avalon (*Dislodged*)
F THON THALAS Supports F Orboros - TROG BOG
F MERMAIDS LAGOON - The High Way
 
Shades:
A Knockshegowna Hold
A Traal - Devils Canyon
F Whoville - Heresh
F Allerleirauh - BIKINI BOTTOM
 
Trolls:
F Sorrows End Hold
 
Undead:
A Everglot Supports A Skellington - Uhl Belk
A Skellington - Uhl Belk
F Tuatha - THUNDERHEAD
F THE MAW Supports F Tuatha - THUNDERHEAD
 
 

[Reply]

DC501 - Fall 1916 - briandiffell   (Feb 09, 2015, 9:38 pm)
I decided to finally write an EOG for this game, since it's already fading
in my mind some. Anyone who's played with me knows I write lengthy NMRs,
so I apologize in advance.
I haven't decided whether to love or hate Tim's style of play in this
game. On the one hand it was the most ruthless, conniving, duplicitous,
self-serving, dissembling, and avaricious style of play I've ever seen. On
the other hand, what's not to love about being able to do all of that and
still win?
Assisting Tim was the bumbling nature of his opponents. I put myself in
that category on a few occasions this game, but I think everyone but Tim
had at least one or two totally bonehead moves, misorders, or NMRs, which
he skilfully exploited.
The game started off as one would expect. Playing Turkey, I was talking
to Austria (Peter), Russia (Wesley), and Italy (Tim, of course). I was an
early fan of working closely with Tim and settled on him as a partner when
I realized some of the other neighbors were forwarding emails (which I
generally consider very bad form). I think some of this was just
inexperience and it appeared to stop when Tim let them know it was frowned
upon. Still, it served as a reminder that Tim was the experienced hand who
talked like a good long-term partner.
Tim opened the game by absolutely leveling Austria. I mean, lowering the
boom and just driving it home. He claims he initially wanted to Lepanto
but I convinced him otherwise somehow. I'll let him address that if he
does an EOG. But the result was devastating. I don't know that I've ever
seen Italy take Bud in 01 before. Ouch. I moved on Sev and the makings of
a strong IT were in place.
Some things about Tim's play style began to worry me, however. He would
send messages implying a level of teamwork and generosity, and in the very
same season would subtly shift the terms of the dialogue to a less
attractive deal. Meanwhile he was skilfully playing the neighbors off each
other, ensuring that I was pounding on Russia while he was laying his trap
for me. I really lost it in Spring 03 when he moved to Ion in direct
contradiction of a promise he'd made. I attempted mend things with
Austria, but then Peter NMR'd on the move we had set up and was eliminated.
This brings me to an infuriating factor of this game. So many NMRs. All
the time. Just when a plan was ready to take off, an NMR by a key player
would kill it in the cradle. In fact I think the early NMRs in the west
really contributed to Tim's ability to take control of the game. There
just seemed to be this vacuum in the west.
At any rate, I was forced back to Tim by a series of events. Tim
convinced me that Russia and Germany were preparing to win, and it was up
to us to stop them. That sounded fine to me, since I was already fighting
Russia and had no way of impacting Germany. And Germany appeared to be
dominating France, so why not? But then Tim stabbed me hard, I believe in
05 and I think that's about the time when we finally started to rally an
anti-Italy coalition. It required Germany and Russia and France to all
disengage each other and me to disengage from Russia. It actually went
pretty smoothly in those first turns.
If you'd had to guess at this moment, you'd have said, "Surely this
coalition of four other players would be able to stop a nine-center Italy
from taking the game!" But, no, you would be wrong. A series of
disastrous decisions, NMRs, misorders, and savvy play by Tim over the next
TEN GAME YEARS ensured we would all lose.
Effectively, Tim somehow played Germany (Patrick) and France (Scott)
against each other so effectively that the two of them stabbed each other
repeatedly. Meanwhile I was starting to get strangled by the Italian jaws
of death and kept screaming at everybody to keep up pressure in the West
before I croaked. Russia (Wesley) played nothing but honest after we
decided to work together, but we were no match for the insanity of France
and Germany beating each other up while Italy just grew and grew.
At one point in the 07 range, something resembling a stalemate line began
to appear. It had a couple of small cracks but I was becoming convinced a
draw was possible Then I blew it my misordering a key unit. Italy broke
me and I knew I was about to get rolled up and eliminated. I basically
rejoined Tim's side in order to get a survival for the next several years.
He was just sending me orders to send to the GM, which I did without even
looking at the map for about three game years.
At that point it was just a matter of time, but it was a matter of a
really long time. Except for some more NMRs (including my first ever NMR
in DC), the game ground along as Tim chipped away toward 18. Tim actually
managed to stab me AGAIN by capturing one of the two centers he promised me
I could keep as a guarantee of survival. But I still stuck with him before
finally becoming convinced I was expendable and moving back into Turkey
when he wasn't paying attention.
Being back on the anti-Italy group list, I then -- I'm not too proud to
say -- fed Tim information for the rest of the game to guarantee my
survival, basically playing a double agent with my one measly unit until
this game could, mercifully, come to an end.
Tim deserves credit for winning the game, though he did so by effectively
employing the tactics of a confidence man. I give Wesley, my Russian
neighbor, a ton of credit for doing everything he could do hold our
coalition together. I send a friendly EOG bag of coal to Patrick and Scott
for failing to put aside their differences until it was too late, and for
tossing in a couple of absolutely ill-timed NMRs that gave Italy the edge
he needed to dominate the board.
I hope others post EOGs as well.
Brian

[Reply]

dc505 w07 builds! - FuzzyLogic   (Feb 09, 2015, 7:10 am)
I think I've replied to all orders I have... results today! 








NEXT:  Spring 08, due Monday!  2/9, 12 noon Central!
 
Builds!
 
Centaurs:
Build F Telmar
Elves:
Build A Prekkendorran Hts
Faeries:
Build A Oz
Build F Vinyaya
Hobbits:
Remove A Heresh
Remove F BIKINI BOTTOM
Magicians:
Remove F EAST SEA OF SHADOWS
Pirates:
Build A Neverpeak Mtn
Build A Pans Labyrinth
Build A The Neverwood
Trolls:
Remove A Plains of Dust
Remove F Abby Normal
Undead:
Build A Skellington
 
 

[Reply]

EUROPE 1615: REPLACEMENT NEEDED - mmedeiros   (Feb 08, 2015, 12:34 pm)
Hello everyone. We are desperately need of a replacement for a PBEM game of Europe 1615. The game has just started, so no major changes have occurred on the board yet. I do not have a description of the rules online at this time but it can be sent via email as a PDF. Briefly, this version of the game borrows a number of ideas from other games and variants of Diplomacy. It is set during the years leading up to and beyond the start of the Thirty Years War. If you have ever played Ambition and Empire or Payola, you may be comfortable playing this variant. Thanks for you attention.

Please write to me at medeiros412(at)aim.com if you are interested.


Matthew

[Reply]

One and a half new variants - david_e_cohen   (Feb 08, 2015, 10:05 am)
A few additional changes, in response to comments from various quarters.

On both maps (see below), East China Sea now borders Eastern Ocean. The change was made to increase fluidity.


In East Indies:

Other than the cosmetic move of the legend/rules box from the southwest to the northeast for cosmetic reasons, the following changes have been made:

Sunda has been combined with Javadvipa.

Mentawai Sea has been divided from Southern Sea, and runs from the newly extended Javadvipa to Kandy.

The province of Sutiya has been created from the northern portion of Assam.

The province of Gartok, expanded and renamed Tibet, now extends eastward and borders Sutiya and Shan.

Kashgar has been renamed Taklamakan.

These changes as a group increase the number of provinces in the area of the intersection of the Spice Islands and Maharajah's subvariant maps, and should therefore increase fluidity and make stalemate lines somewhat more difficult to form.


[Reply]

dc505 w07 builds! - FuzzyLogic   (Feb 03, 2015, 2:41 pm)
NEXT:  Spring 08, due Monday!  2/9, 12 noon Central!
 
Builds!
 
Centaurs:
Build F Telmar
Elves:
Build A Prekkendorran Hts
Faeries:
Build A Oz
Build F Vinyaya
Hobbits:
Remove A Heresh
Remove F BIKINI BOTTOM
Magicians:
Remove F EAST SEA OF SHADOWS
Pirates:
Build A Neverpeak Mtn
Build A Pans Labyrinth
Build A The Neverwood
Trolls:
Remove A Plains of Dust
Remove F Abby Normal
Undead:
Build A Skellington
 
 

[Reply]

dc505 w07 builds! (dc505) FuzzyLogic Feb 09, 07:10 am
I think I've replied to all orders I have... results today! 








NEXT:  Spring 08, due Monday!  2/9, 12 noon Central!
 
Builds!
 
Centaurs:
Build F Telmar
Elves:
Build A Prekkendorran Hts
Faeries:
Build A Oz
Build F Vinyaya
Hobbits:
Remove A Heresh
Remove F BIKINI BOTTOM
Magicians:
Remove F EAST SEA OF SHADOWS
Pirates:
Build A Neverpeak Mtn
Build A Pans Labyrinth
Build A The Neverwood
Trolls:
Remove A Plains of Dust
Remove F Abby Normal
Undead:
Build A Skellington
 
 
DC501 - Fall 1916 - briandiffell   (Jan 31, 2015, 10:55 pm)
Please send EOGs!! This game was a doozy -- I want to hear everyone's
thoughts. Will be putting mine together in the next day or two.
On Sun, 1 Feb 2015 04:40:44 +0000 (UTC), John Smith
wrote:
Celebratory cannoli and espresso is served throughout Europe and the
Balkans as Italy finally cements its hold with 19 supply centers at the
end
of Fall 1916!??And so DC501 comes to a close.. Thanks to all for playing,
and fare well until I see you again!????France
A Burgundy - Gascony (*Bounce*)
F Clyde - Edinburgh
A Gascony - Brest (*Fails*)
F Picardy Supports A Gascony - Brest??Germany
A Berlin - Silesia
F English Channel - North Atlantic Ocean (*Fails*)
A Kiel Supports A Munich
A Munich Supports A Berlin - Silesia
F North Sea - English Channel (*Fails*)
A Prussia Supports A Warsaw
A Warsaw Supports A Berlin - Silesia??Italy
F Aegean Sea Supports A Constantinople
F Ankara Supports A Constantinople
A Bohemia Supports A Galicia
F Brest Hold
A Constantinople Supports F Ankara
A Galicia Supports A Bohemia
F Gulf of Lyon Supports A Piedmont - Marseilles (*Fails*)
F Liverpool Hold
A Marseilles - Burgundy (*Fails*)
F Mid-Atlantic Ocean Supports F Brest
F North Atlantic Ocean Supports F Liverpool
A Piedmont - Marseilles (*Fails*)
A Rumania Supports A Sevastopol
A Sevastopol Supports A Ukraine
A Spain - Gascony (*Bounce*)
A Tyrolia Supports A Bohemia
A Ukraine Supports A Galicia??Russia
A Livonia Supports A Moscow
A Moscow Hold
F Norwegian Sea Hold
A Syria Supports A Smyrna??Turkey
A Smyrna Hold
??????
??

[Reply]

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Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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