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DC 262: Angstskrik - Scots EGS - Kenshi777   (Dec 28, 2009, 1:13 pm)
G vs. B in previous editions was all but inevitable. Much work was
put in to changing that. It seems I accomplished my purpose in the
last round of revisions all too well
Smile

So let's hear some thoughts on the following...

1) the redraw that would allow an Anglo-Saxon army (currently Kent) to
reach Lindsey (but not Mercia) in Spring 825, enabling them to offer
Bretons support into Deira. Intended to promote A/B cooperation
mildly, without making G/B conflict inevitable again.

2) Isle of Man - SC on the line of GaS/CaB. Reachable by G and B, but
not C. This could be good, but I am concerned that this defeats the
purpose of Strathclyde, and the intent is to get the Gaels on the
continent as soon as possible. But Strathclyde was meant to be a
Gaelic launching point against *either* the Scots OR the Bretons - but
it seems that it steers the Gaels strongly against the Scots. The old
offset for this was Cardigan Bay - the key to two Breton home SCs.
Ideally, this would create enough tension between G/B that they would
at the very least have to constantly worry about each other, as
Britain and France do about the English Channel.

An alternative concept for the Isle of Man could be to make it like
Roskilde. (i.e. a "bridge" for armies to cross over from Leinster to
Pengwern or Chester). This could work - and in this case, it might
not even need to be an SC to have appeal.

3) The other option I see is to indirectly massage the B/G
relationship. It seems that C/G is strongly encouraged, which has two
problems. One, the Scots don't embrace their role at sea, as we saw
here. Two, it strengthens the likelihood of B/A conflict, again as we
saw here. So if I decrease Gaelic/Scottish tensions, it could also
ease B/A relations. Thoughts on how to do that/if I should do that?

B.

On 12/27/09, Nigel PHILLIPS <nephilli99(at)hotmail.com> wrote:


Guys,
just a brief one from me: Nick has covered pretty much all the ground.
I fancied playing Scotland out of general interest in all things Scots (my
wife's ancestry), and to see what could be done with it. Central location
between Gaels and Norse, and potential rivalry to the south with Bretons and
to a lesser extent Angles meant that I was keen to find a secure border, and
somewhere to exert maximum pressure. Hence turning my back on Zetland
immediately, and heading south. Picking a fight with the Norse at this stage
would have been suicidal. Plus it was just more fun to extend scotland south
rather than west or east.
For several years I sought to make gains from the 4 way dance on the island.
I tried to make gains from the gaels to secure a solid back-door, but could
not hold the dot I gained. Hence falling back on to the main island, and a
solid alliance with the Angles, which allowed me to come far south. It was
with some regret that eventually I surrendered the major scots base in
Birmingham / Mercia, in order that the Angles could better block the Dames.
I agree that there is a predisposition in the map to S vs G, B vs A
initially, and that the 3 way fight should be resolved more quickly than the
4 way, leading to an imbalance.
As to how to make the dynamics change, I have wondered about adding the Isle
of Man, to draw G vs B as a larger possibility. Modifications to the seas
could make S vs N, or A vs D more likely early on. Maybe an eighth player in
northern France (or a substitute for the Danes?)
I enjoyed the game enormously, thanks to great GM'ing and good play from all
parts.
cheers
NigsRe Alban



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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 28, 2009, 11:58 am)
Good point from Mike...I am trying to have some of each "type" of
power...the Bretons are my Austrians, starting in a minefield of SCs,
but beset on all sides by rivals. The Anglo-Saxons and Scots
(admittedly ahistorically) are intended to be primarily naval powers.
The Gaels are my British analogue (I'm sure most Irish out there hate
to hear me say that Smile - in so far as they have a good defensible
island spot, but few easy first year gains (for this reason, I'm
debating this Isle of Man concept, and would likely only add it at the
expense of SC Munster. The Swedes are meant to be my Russians, split
north and south of Scandinavia by bi-coastal Lappland (though I
haven't burdened their relations with the Norse by giving them F Lap
WC to start).

All that said, I would like to ensure that each position is at least
viable, if not necessarily equal odds of victory. If some solo less
than others, I would hope that they are higher draw contenders, as
Mike suggests. That's the goal I'm working towards.

B.

On 12/27/09, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Remember David in all these talks of balancing the game, Diplomacy is
inherently unbalanced. Russia and France win significantly more often
than others, while England and Turkey survive to more draws. Italy
performs badly more often than most. Austria makes few draws, but more
wins than others. All these things make the game more interesting, not
lower quality.



If you want balance, you need to gravitate to the "Pure" variant
(http://www.dipwiki.com?title=pure), in which all powers are equal. Of
course the net result of such equality is that it doesn't matter if you
play Red, Blue, or Black, the result is insignificant as far as it
relates to the power played.



I guess my point is not to focus on balance purely for the sake of
adding balance, but rather make each power unique and have challenges
that relate only to that country. If you have two countries that face
essentially the same obstacle, then they become a wash and one of the
two might as well not be there. I didn't play and was just an observer
so I can't comment too much on specifics. But if one power seems weaker
than others or has obstacles that the others don't have, that's
generally ok. Those dynamics should play out in the Diplomacy. This
thought of one power remaining a huge threat to another's survival seems
like a good thing, sort of like A/I are always bear the risk of being
wiped out by the other if trust goes abused (or capitalized upon).



-mike





From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS;
captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael
Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I
think the
only one worth addressing is actually the Norse/Swede/Dane dynamic.
That
one remains skewed against the Swede since there is VERY limited avenues

out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking
LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse
survival.

Ideally making the one uniquely north and one uniquely south would be
cool, but
quite inaccurate historically. The border between them runs north south
and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four
home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that
would balance things
more and still keep play interesting.




________________________________

From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com;
dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K
archer <githraine(at)yahoo.com>; Mike Sims - new email
<mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:8a77a2ad90]Evening All,
First time with this variant and my play showed it. Gaels, and Scots

both

offered alliance against the other. I agreed to both. Which side I

would

ultimately support would be determined by who got the upper hand over

the

other. My relations with the Anglo-Saxons on the other hand started

badly

and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The

Bretons

have only two centers that they can reasonably be expected to secure

early

in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies

about

me securing either center, especially Cornwall. My view of the map

indicated

that the Anglo-Saxons have a lot more opportunities for centers

especially

on the continent and I was perplexed by Nick's intransigence on the

issue.

It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks

like we

were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It

also

became clear that the Anglo-Saxons were serious about Cornwall. My

quick

move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been

fruitless and

I held my position and continued to profess my friendship with the

Scots.

And the Scots soon had the upper hand against the Gaels and my

position in

the north was totally dependent on the Scots' good graces which I knew

would

not last forever because the remainder of my forces were engaged with

the

Anglo-Saxons.
Second error on my part was not keeping communications open with Nick.

We

went at it and continued until I was gone. As noted in his after

action

report Nick was working successfully to get the Scots and Gaels to

come

after me. Even with (6) centers at one point I was forced to defend

those

centers and didn't have the strength to go north or south without

giving up

centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I

was

left with a choice. Fight a protracted defensive game with the

inevitable

outcome or continue to keep the Anglo-Saxons pinned down for as long

as

possible to give the Danes and opportunity to expand and then maybe

I'd be

offered some type of deal. I've never been much of a defensive

player.

My unfamiliarity with the variant resulted in a lack of an overall

strategy

on my part. I decided to "wing it" and see which way the wind blew

and take

advantage of any opportunities. I prefer to establish strong

alliances

early but abandoned this approach for the reason noted above. BIG

MISTAKE.

Well that is about it. I would note that during the came I never

received

any communications from the continent. Thought that was a bit

strange.

-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan

for

coming together at the end to set up the defense line. Congrats to

Gregory

for a well-played game. First I will go over a recap of the game from

my

perspective, and then my view on the variant.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Game Recap >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
As for this game, I initially was most concerned about Denmark, due to
[/quote:8a77a2ad90]their

past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes

for an

attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall.

He

argued that I should be satisfied with Brittany, and he deserves

Cornwall.

This potentially could be reasonable, but something about Matt's tone

left

me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would

be

powerless to do anything about the Breton threats in Cornwall and

Mercia. I

was very concerned about a Breton opening into Mercia in spring,

followed by

a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I

would be

entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a

bold

move like convoying an army to the continent or trying to sneak into

NFC in

fall. Instead, I opened by moving my army defensively to Middle

Anglia, and

moved my fleets to take Austrasia and Brittany. I had tried to woo

the

Gaels into moving to Cardigan Bay against Breton, but much to my

dismay the

Gaels and Scots moved very aggressively against each other. I got a

little

lucky when the Bretons did not open to Mercia, and was then able to

bounce

him there in fall.

At this point, I was locked into war with Breton, as confirmed by his

two

army builds. The Gaels and Scots were locked in war as well. I put

all of

my diplomatic efforts into making peace between the Gaels and Scots,

and

gaining Nathan as an ally to attack the Bretons. Nathan seemed open

to the

possibility, but Nigel was not. This left the four of us in two

separate

evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of

this

attack, so we started cooperating together against the Bretons and

Gaels.

Nigel and I had a slight edge in this war that we could have

eventually

pressed to total victory, but we were not able to accomplish this

before the

Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by

the

Danish stab of the Norse. I had not held out any real hope that

either

would stab the other, and was pleasantly surprised by this. I

immediately

sued for peace with Greg, and he acquiesced, promising to pull back

from

Neustria to Austrasia. The Gaels had come out the worst in the west,

and

were down to 3 SCs. I had emerged badly when the Danes stabbed me,

and the

Bretons had taken advantage to reach 6 SCs while I was down to 4.

Tempted

by the carrot of the return of his Irish SC that Nigel had taken,

Nathan was

amenable to joining the Scotch/Anglo alliance and helping us carve up

the

powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the

Danes,

while the Bretons were killed in the west. One could ask why I never

moved

against the Danes, but I had little choice. All of my units were

consumed

in the protracted war against Breton, in particular containing a rogue

unit

behind my back lines. Nigel couldn't do much to help the Norse, and

so his

fleets just kinda hung out around Scotland while the Danish armies

made

their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where

they

agreed to split me up after the Bretons were dead and then pursued a

3-way

draw. I fomented Gaelic-Scottish war as a delay tactic so I could

survive

long enough to be included in a 4-way draw. Tension and suspicion

remained

between them until a Scottish stab attempt of the Gaels in 830.

Nathan was

prepared though, and countered it. Previously, Nigel tried a weak

stab of

me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw

at

that point. Greg tried to pull me away from the alliance (and surely

tried

with the others), but with Denmark reaching 18 SCs, there was no

margin of

error for anyone to risk a stab. And thus the game ended in a draw.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Variant View >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
(I've already shared a lot of this with B, so sorry if this is
[/quote:8a77a2ad90]repetitive

for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board

is

circular (like a donut). What I mean by this is that each player only

is

able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are

no

good triangles, and no vacant SC areas to keep a player sated for a

while

without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a

direction, they

are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was

pretty

low in this game.

One could argue that the board isn't circular in that it is possible

for

some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or

D-N The

ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.

First

I will look at S-A and S-B across the isle of Britain, and then later

D-N.


For S-A, I found it logistically very hard to attack Scotland. The

Bretons

should be in Mercia every time, which makes him a gatekeeper for any

land

attack north. By sea, I could get to Deira, but getting an armada to

Mof

and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical

position

where I would be very vulnerable to the edge powers in mid-game. From

the

Scottish perspective, a sneak attack south with a fleet from Deira

into East

Anglia is possible, but advancement beyond that is limited by the

defensive

chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a

"naval

gatekeeper" to Scotland. It would take a very strong relationship

indeed

for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where

it

would touch 3 Gaelic SCs. That limits the Bretons to moving up via

land

when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe

Anglo)

help. At best, they would be the junior partner in a Gaelic alliance,

and

the bulk of their forces would presumably be used against the Anglos.

From

the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more

useful).


For D-N, it's hard to conceive how either could choose to partner with

W

against the other. If N-W work together, then the Norse can make a

gain in

Lindholm, but then it gets awkward after that. Even if you give SCs

like

Jelling or Alvheim to the Norse, it seems like the Swedes would be

trapped

behind the Norse with no exit except through them. They could ally,

but not

against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the

Danes

making awkward gains in Rogaland or Vestland. D-W can ally, but not

against

N; D would go west vs A, and W would go west vs N, and they would

agree on

how to split the ones between them.

Certain relationships are more likely than others. For example, with

only

one fleet, B is not well-equipped to attack G. B's armies are best

used

against A, and (as mentioned before) B has a great low risk opening

against

A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and

thus is

more likely to attack A. N and W are more likely to fight due to

their

interlocked SCs leading to conflict. S and N are less likely to fight

due

to the distance involved and the relative ease of naval defense (e.g.

if

Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs

there

with land support, the Scots will have a hard time breaking it down;

similar

the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the

best

position on the board. D is equally well-positioned to move against

either

A or W, and both A and W are burdened by neighbors pre-disposed to

fight

them. This means a willing ally for D whichever way they go, plus

little

risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them,

and

the D juggernaut is to their east. Not only that, but the

relationship with

B is asymmetrical, in that B has a much easier path to attack A than

vice

versa. With 2 armies and more advantageous starting position, B will

likely

get Mercia and Cornwall, and can take the Mer-Hwi line from there. It

is

near-impossible for A to later break that line without pressure from

behind,

but with Cornwall in Breton hands, it is very tough to ever get around

the

corner there. They can bounce B in Cornwall, but this leaves A down a

build

too. A needs to get G's help, except S is pre-disposed to attack G

(since N

is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,

then

this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Ideas for Variant Adjustments>>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
One idea is to collapse the North Sea, and make everyone much closer.
[/quote:8a77a2ad90]What

if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each

other

easily.

A third would be to reconfigure the Bretons. This could be done by

giving

them two fleets (so they can attack G), but then making it possible

for a

fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire

touch

Atlantic Ocean, then combine what's left of English Channel and Strait

of

Dover. Now Breton and Anglo can attack each other navally

immediately, plus

Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as

to make

an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that

they

could more easily ally and move in different directions. I'm ok with

messy

rels (I love them in Sengoku!), but it seems a bit unfair that these

are the

only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a

similar

dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking

through the

dilemma here has helped me to see some new possibilities in my own

variant.

Hope this helps you B. For anyone else who read this far (yeah

right!),

thanks! - Nick



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:8a77a2ad90]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 28, 2009, 11:52 am)
Oof - I really don't want to go down the road of adding a continental
power...that detracts from the naval theme to the variant...that
said...interesting notes on Lap...it was meant to be a means for W/D
cooperation, not N/W- to allow Sweden to build up north, after the
Danes and Swedes had eliminated Norway. Otherwise, *all* Swedish
builds would be potentially threatening to Denmark...

The concept of a N/W alliance was that Sweden would push hard south
and west, and Norway would mostly launch west immediately at
gamestart, giving them a big advantage and dominant position at sea.
Problem is, even with Zetland added, I'm not at all sure that's enough
incentive for them to just let *all* the Danish spoils go to Sweden.
Lindholm was also added for this reason, but without a canal (or the
full cession of Danish spoils to Sweden), all the Swedish forces going
west still have to pass through Norse claims.

You'll see this occasionally in standard in a G/R alliance where the
Russian fleet St. P passes German spoils in England - but there are
much easier routes (Nwg-NAO) built in there. This is why I think the
Eider canal might be needed...***

On 12/27/09, Packrat <brn2dip(at)yahoo.com> wrote:

I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I think
the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool,
but
quite inaccurate historically. The border between them runs north south and
not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home
dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that would
balance things
more and still keep play interesting.





________________________________
From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com;
gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:c5c1d4000b]Evening All,
First time with this variant and my play showed it. Gaels, and Scots
both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map
indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the
issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless
and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position
in
the north was totally dependent on the Scots' good graces which I knew
would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving
up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd
be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall
strategy
on my part. I decided to "wing it" and see which way the wind blew and
take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG
MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to
Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:c5c1d4000b][quote:c5c1d4000b][quote:c5c1d4000b]Game Recap >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
As for this game, I initially was most concerned about Denmark, due to
their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for
an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia.
I
was very concerned about a Breton opening into Mercia in spring, followed
by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC
in
fall. Instead, I opened by moving my army defensively to Middle Anglia,
and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay
the
Gaels and Scots moved very aggressively against each other. I got a
little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all
of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to
the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of
this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before
the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and
the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan
was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never
moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue
unit
behind my back lines. Nigel couldn't do much to help the Norse, and so
his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion
remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan
was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely
tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:c5c1d4000b][quote:c5c1d4000b]Variant View >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction,
they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N
The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.
First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The
Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical
position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into
East
Anglia is possible, but advancement beyond that is limited by the
defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a
"naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe
Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos.
From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain
in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but
not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not
against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening
against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus
is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs
there
with land support, the Scots will have a hard time breaking it down;
similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against
either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship
with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will
likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from
behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a
build
too. A needs to get G's help, except S is pre-disposed to attack G (since
N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,
then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:c5c1d4000b][quote:c5c1d4000b]Ideas for Variant Adjustments>>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
One idea is to collapse the North Sea, and make everyone much closer.
What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each
other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately,
plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to
make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with
messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are
the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through
the
dilemma here has helped me to see some new possibilities in my own
variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:c5c1d4000b]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[/quote:c5c1d4000b]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 28, 2009, 11:46 am)
The A-B predisposition to fight mainly came from me. I thought about how a

perfectly functioning A-B alliance would work. He would get Mercia and
Cornwall, I would get two on the continent. Then he would build two fleets
to go after the Gaels, and I would build a couple to fight the Danes. Both
of us would have a difficult time advancing. Best case for me, I take the
third on the continent (Frisia?), but getting to the Danish homeland would
be very very tough.


***I would suggest that Cornwall is *not* a natural Breton claim in an
A/B alliance. In fact, it's intended to be very unlikely, because A/B
cooperation is typically overtly hostile to the Gaels, which leads to
a Breton opening of F Dyf - CaB. For the Bretons to instead contest
the Anglo-Saxons for Cornwall suggests a lot of trust of the Gaels not
to move to CaB, and that G/B intend to invade the Anglo-Saxons, which
they can do very effectively together.

But this did get me thinking...the Bretons and Anglo-Saxons don't have
enough opportunities to work together, because the Anglo-Saxons don't
have much to offer the Bretons. But what if A Kent could reach
Lindsey in the Spring...Then they could trade support for the Bretons
to occupy Deira in exchange for conceding Cornwall uncontested -
leaving only Gaelic opposition to worry about. Thoughts on that? (I
would probably accomplish this by redrawing Hwi, MAn, Ken, and Lin -
it would still be important *not* to have the Anglo-Saxon army reach
Mercia in the Spring...***

During that stalemate phase, there would be an asymmetry where the Bretons
could stab me easily by moving the army south to threaten my two SCs, plus
could slide over from Cor to hit Ham. At the least, I would need to hold an
army back to protect against this, though that army would be essential to
any breakthrough on the continent. I would lack any similar ability to stab
him. Plus, war against the Danes is daunting, with my allies as the
soon-to-be-dead Swedes.


***Soon to be dead? In this game perhaps, but the Swedes should be
able to aid the Anglo-Saxons against the Danes (and more so after the
next round of revisions.) It is true that an unaided invasion of
Denmark will likely stall. Swedish and/or Norse aid on the other end
would be necessary, by design. As for the Breton threat, yes, an army
on the continent is a very good idea for security, but again, the best
defense comes from diplomacy - the Gaels, and to a lesser extent, the
Scots, are good checks on Breton growth and ambitions.***

I decided early war with Breton was better than sending all my units east
before the war began. The only two scenarios I could envision for A-B
alliance were stalemate and he stabs me, or he wins quick and then stabs me.
I saw little hope of winning my war first or stabbing B. A special
alliance where we are joined at the hip is possible I suppose, but I ruled
that out in this game due to Matt's decision to use a tentative opening and
then assess his options (best option = attack Anglos, even if it is
genuinely not his initial intention). Such a relationship is a high
barrier, particularly for Anglos with the asymmetry.


***I hear you. As above, the Anglo-Saxons and Bretons need some
incentive to work together. In previous versions, the Gaels were
dogpiled every time. Perhaps I went too far in the other direction.
But I still say the key faulty assumption is that Cornwall should be
Breton in an A/B alliance. Perhaps the addition of the Isle of Man as
suggested elsewhere will also steer the Bretons away from the
Anglo-Saxons...but given the strong impulse to hit the Gaels that
already exists (and all the effort made previously to control that
impulse), I am very cautious about this. Striking a good balance for
the Bretons to head west or south is difficult to find. Ideally each
route should provide equal benefit.***

As for N-W, I think this could be remedied fairly easily. Their armies get
very entangled in Scandinavia, with their SCs and units bordering awkwardly.
Make it so there is a more clear and clean way to split those SCs without
high tension. Some way for the Swedes to build on the west coast would help
too. Maybe chaos builds? A canal could work too, or at least the ability
to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a
viable ally in W, and some hope of defeating D before B wins in the west. I
would still like for A to have the ability to attack B easier by sea, and
for land to be reconfigured.


***I'd be interested to hear specifics on the proposed redraw in the
Scandinavian SCs that would promote N-W cooperation...this sounds
promising...***

Thanks -

B.


Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants







--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - FuzzyLogic   (Dec 27, 2009, 6:14 pm)
Remember David in all these talks of balancing the game, Diplomacy is inherently unbalanced. Russia and France win significantly more often than others, while England and Turkey survive to more draws. Italy performs badly more often than most. Austria makes few draws, but more wins than others. All these things make the game more interesting, not lower quality.

If you want balance, you need to gravitate to the “Pure” variant (http://www.dipwiki.com?title=pure), in which all powers are equal. Of course the net result of such equality is that it doesn’t matter if you play Red, Blue, or Black, the result is insignificant as far as it relates to the power played.

I guess my point is not to focus on balance purely for the sake of adding balance, but rather make each power unique and have challenges that relate only to that country. If you have two countries that face essentially the same obstacle, then they become a wash and one of the two might as well not be there. I didn’t play and was just an observer so I can’t comment too much on specifics. But if one power seems weaker than others or has obstacles that the others don’t have, that’s generally ok. Those dynamics should play out in the Diplomacy. This thought of one power remaining a huge threat to another’s survival seems like a good thing, sort of like A/I are always bear the risk of being wiped out by the other if trust goes abused (or capitalized upon).

-mike


From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS; captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.




From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:92969aa298][quote:92969aa298][quote:92969aa298]Game Recap >>>

[/quote:92969aa298][/quote:92969aa298]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:92969aa298][quote:92969aa298]Variant View >>>

[/quote:92969aa298][/quote:92969aa298]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:92969aa298][quote:92969aa298]Ideas for Variant Adjustments>>>

[/quote:92969aa298][/quote:92969aa298]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:92969aa298]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - packrat   (Dec 27, 2009, 5:33 pm)
I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.



From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:5f0fa79825][quote:5f0fa79825][quote:5f0fa79825]Game Recap >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:5f0fa79825][quote:5f0fa79825]Variant View >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:5f0fa79825][quote:5f0fa79825]Ideas for Variant Adjustments>>>

[/quote:5f0fa79825][/quote:5f0fa79825]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:5f0fa79825]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - NickHiggins   (Dec 27, 2009, 4:59 pm)
The A-B predisposition to fight mainly came from me. I thought about how a perfectly functioning A-B alliance would work. He would get Mercia and Cornwall, I would get two on the continent. Then he would build two fleets to go after the Gaels, and I would build a couple to fight the Danes. Both of us would have a difficult time advancing. Best case for me, I take the third on the continent (Frisia?), but getting to the Danish homeland would be very very tough.

During that stalemate phase, there would be an asymmetry where the Bretons could stab me easily by moving the army south to threaten my two SCs, plus could slide over from Cor to hit Ham. At the least, I would need to hold an army back to protect against this, though that army would be essential to any breakthrough on the continent. I would lack any similar ability to stab him. Plus, war against the Danes is daunting, with my allies as the soon-to-be-dead Swedes.

I decided early war with Breton was better than sending all my units east before the war began. The only two scenarios I could envision for A-B alliance were stalemate and he stabs me, or he wins quick and then stabs me. I saw little hope of winning my war first or stabbing B. A special alliance where we are joined at the hip is possible I suppose, but I ruled that out in this game due to Matt's decision to use a tentative opening and then assess his options (best option = attack Anglos, even if it is genuinely not his initial intention). Such a relationship is a high barrier, particularly for Anglos with the asymmetry.

As for N-W, I think this could be remedied fairly easily. Their armies get very entangled in Scandinavia, with their SCs and units bordering awkwardly. Make it so there is a more clear and clean way to split those SCs without high tension. Some way for the Swedes to build on the west coast would help too. Maybe chaos builds? A canal could work too, or at least the ability to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a viable ally in W, and some hope of defeating D before B wins in the west. I would still like for A to have the ability to attack B easier by sea, and for land to be reconfigured.

Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


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Realpolitik files available here for the Sengoku, Balkans1860, South
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[Reply]

DC 262: Angstskrik - Scots EGS - Nigs   (Dec 27, 2009, 2:24 am)
Guys,

just a brief one from me: Nick has covered pretty much all the ground.


I fancied playing Scotland out of general interest in all things Scots (my wife's ancestry), and to see what could be done with it. Central location between Gaels and Norse, and potential rivalry to the south with Bretons and to a lesser extent Angles meant that I was keen to find a secure border, and somewhere to exert maximum pressure. Hence turning my back on Zetland immediately, and heading south. Picking a fight with the Norse at this stage would have been suicidal. Plus it was just more fun to extend scotland south rather than west or east.


For several years I sought to make gains from the 4 way dance on the island. I tried to make gains from the gaels to secure a solid back-door, but could not hold the dot I gained. Hence falling back on to the main island, and a solid alliance with the Angles, which allowed me to come far south. It was with some regret that eventually I surrendered the major scots base in Birmingham / Mercia, in order that the Angles could better block the Dames. I agree that there is a predisposition in the map to S vs G, B vs A initially, and that the 3 way fight should be resolved more quickly than the 4 way, leading to an imbalance.


As to how to make the dynamics change, I have wondered about adding the Isle of Man, to draw G vs B as a larger possibility. Modifications to the seas could make S vs N, or A vs D more likely early on. Maybe an eighth player in northern France (or a substitute for the Danes?)


I enjoyed the game enormously, thanks to great GM'ing and good play from all parts.


cheers


Nigs
Re Alban



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[Reply]

DC 262: Angstskrik - Scots EGS (dc262) Kenshi777 Dec 28, 01:13 pm
G vs. B in previous editions was all but inevitable. Much work was
put in to changing that. It seems I accomplished my purpose in the
last round of revisions all too well
Smile

So let's hear some thoughts on the following...

1) the redraw that would allow an Anglo-Saxon army (currently Kent) to
reach Lindsey (but not Mercia) in Spring 825, enabling them to offer
Bretons support into Deira. Intended to promote A/B cooperation
mildly, without making G/B conflict inevitable again.

2) Isle of Man - SC on the line of GaS/CaB. Reachable by G and B, but
not C. This could be good, but I am concerned that this defeats the
purpose of Strathclyde, and the intent is to get the Gaels on the
continent as soon as possible. But Strathclyde was meant to be a
Gaelic launching point against *either* the Scots OR the Bretons - but
it seems that it steers the Gaels strongly against the Scots. The old
offset for this was Cardigan Bay - the key to two Breton home SCs.
Ideally, this would create enough tension between G/B that they would
at the very least have to constantly worry about each other, as
Britain and France do about the English Channel.

An alternative concept for the Isle of Man could be to make it like
Roskilde. (i.e. a "bridge" for armies to cross over from Leinster to
Pengwern or Chester). This could work - and in this case, it might
not even need to be an SC to have appeal.

3) The other option I see is to indirectly massage the B/G
relationship. It seems that C/G is strongly encouraged, which has two
problems. One, the Scots don't embrace their role at sea, as we saw
here. Two, it strengthens the likelihood of B/A conflict, again as we
saw here. So if I decrease Gaelic/Scottish tensions, it could also
ease B/A relations. Thoughts on how to do that/if I should do that?

B.

On 12/27/09, Nigel PHILLIPS <nephilli99(at)hotmail.com> wrote:


Guys,
just a brief one from me: Nick has covered pretty much all the ground.
I fancied playing Scotland out of general interest in all things Scots (my
wife's ancestry), and to see what could be done with it. Central location
between Gaels and Norse, and potential rivalry to the south with Bretons and
to a lesser extent Angles meant that I was keen to find a secure border, and
somewhere to exert maximum pressure. Hence turning my back on Zetland
immediately, and heading south. Picking a fight with the Norse at this stage
would have been suicidal. Plus it was just more fun to extend scotland south
rather than west or east.
For several years I sought to make gains from the 4 way dance on the island.
I tried to make gains from the gaels to secure a solid back-door, but could
not hold the dot I gained. Hence falling back on to the main island, and a
solid alliance with the Angles, which allowed me to come far south. It was
with some regret that eventually I surrendered the major scots base in
Birmingham / Mercia, in order that the Angles could better block the Dames.
I agree that there is a predisposition in the map to S vs G, B vs A
initially, and that the 3 way fight should be resolved more quickly than the
4 way, leading to an imbalance.
As to how to make the dynamics change, I have wondered about adding the Isle
of Man, to draw G vs B as a larger possibility. Modifications to the seas
could make S vs N, or A vs D more likely early on. Maybe an eighth player in
northern France (or a substitute for the Danes?)
I enjoyed the game enormously, thanks to great GM'ing and good play from all
parts.
cheers
NigsRe Alban



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DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 26, 2009, 10:50 pm)
Finding a way to divide the Jutland peninsula peaceably between the
Norse and Swedes has been the greatest challenge in designing this
variant - I had hoped that the addition of Lindholm and the coastal
split of Lappland would help, but only marginally it seems. The
dynamic still seems to be that in either N/S or D/S, the Swedes have
to get all the spoils of the third party, and the only benefit
remaining to the other ally is that they are free to move west sooner.
That's a good incentive, but not enough of one.

Hm...the Eider river is shallow, and connects the Bay of Pomerania and
Frisian Coast, but I wonder if there is historical precedent for
allowing shallow draft Viking longboats to travel through it. This
would give us a Kiel canal effect, allowing Swedish fleets to pass
safely south of Norse spoils in Lindholm or Jelling in a N/S alliance.
Would that be a good thing? Still have a problem making D/S work as
an alliance though...I suppose that one *could* work with one Swedish
fleet kept in the backfield (like Russia's St. Petersburg fleet in
Standard often does) or it can be slid around the coast...not sure if
that's enough though...I have yet to really see the Lappland WC
ability used as intended. (in a D/S alliance)

Thoughts are most welcome on how to get around this problem...

B.

On 12/20/09, Nick Higgins <congressofvienna1814(at)yahoo.com> wrote:

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:bc429c43a7][quote:bc429c43a7][quote:bc429c43a7]Game Recap >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east.
I was most concerned about a Gaelic-Scottish alliance, where they agreed to
split me up after the Bretons were dead and then pursued a 3-way draw. I
fomented Gaelic-Scottish war as a delay tactic so I could survive long
enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:bc429c43a7][quote:bc429c43a7]Variant View >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:bc429c43a7][quote:bc429c43a7]Ideas for Variant Adjustments>>>

[/quote:bc429c43a7][/quote:bc429c43a7]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick





[/quote:bc429c43a7]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 26, 2009, 10:44 pm)
After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:

Evening All,
First time with this variant and my play showed it.  Gaels,  and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other.  My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game.  Here is where my
inexperience with this variant probably got me into trouble.  The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival.  Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent  and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it.  It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them.  To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And  the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick.  We
went at it and continued until I was gone.  As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point  I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that.  The end came with  the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity  to expand and then maybe I'd be
offered some type of deal.  I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part.  I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities.  I prefer to establish strong alliances
early but abandoned this approach for the reason noted above.  BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications  from the continent.  Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line.  Congrats to Gregory
for a well-played game.  First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:175fe2a413][quote:175fe2a413][quote:175fe2a413]Game Recap >>>

[/quote:175fe2a413][/quote:175fe2a413]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's.  I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan.  Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall.  He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance.  Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia.  I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia.  This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall.  Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany.  I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other.  I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds.  The Gaels and Scots were locked in war as well.  I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons.  Nathan seemed open to the
possibility, but Nigel was not.  This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west.  Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse.  I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this.  I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia.  The Gaels had come out the worst in the west, and
were down to 3 SCs.  I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4.  Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west.  One could ask why I never moved
against the Danes, but I had little choice.  All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines.  Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east.  I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw.  I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw.  Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830.  Nathan was
prepared though, and countered it.  Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point.  Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab.  And thus the game ended in a draw.

[quote:175fe2a413][quote:175fe2a413]Variant View >>>

[/quote:175fe2a413][/quote:175fe2a413]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut).  What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes.  Every relationship is binary.  There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy.  Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while.  There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N  The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.  First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland.  The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north.  By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough.  It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game.  From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland.  It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs.  That limits the Bretons to moving up via land
when it is only 2 provinces wide.  Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help.  At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos.  From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other.  If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that.  Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them.  They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland.  D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others.  For example, with only
one fleet, B is not well-equipped to attack G.  B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A.  N and W are more likely to fight due to their
interlocked SCs leading to conflict.  S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board.  D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them.  This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst.  B is pre-disposed to attack them, and
the D juggernaut is to their east.  Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa.  With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there.  It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there.  They can bounce B in Cornwall, but this leaves A down a build
too.  A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:175fe2a413][quote:175fe2a413]Ideas for Variant Adjustments>>>

[/quote:175fe2a413][/quote:175fe2a413]
One idea is to collapse the North Sea, and make everyone much closer.  What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc.  Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons.  This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too.  E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover.  Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable.  What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions.  I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way.  I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there.  Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B.  For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:175fe2a413]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Norse EOG - Lothar   (Dec 23, 2009, 3:39 pm)
Having played the ill-fated Swedes, I have to agree with the other eastern powers... we're not quite balanced as we are.

Its relatively easy for the Norse or Danes to stop the Swedes from getting anywhere, and the Swedes need to trust either the Norse or the Danes implicitly. The other thing is with two fleets, fighting the Dane is easier/better than fighting the Norse, which leans the triangle further one way.

Having not paid much attention to the game since I was eliminated, I can't really say much else about it...

But it was fun while it lasted.

-Mark Duffield



Windows Live: Keep your friends up to date with what you do online.

[Reply]

DC 262: Angstskrik - Norse EOG - packrat   (Dec 21, 2009, 10:24 am)
No hard feelings at all.

Thanks for the compliments and I would be happy to play with ANY of the players
that were a part of this playtest. I think the comments so far, across three playtests,
speak to the potential of this variant. With only a few, if any, exceptions I think
everyone who has played this has loved the experience.

I stand ready to play this variant once it has been reworked (or even if it hasn't) to
fix the Norse/Swede/Dane issues. I know this would not be an easy thing to do.
Although, I was wondering if you just made it Scandinavia, the Danes and then put
the third power south of the Danes.

As to the suggestion of changing things so that the east and west would be able to
engage each other more quickly - I'm not sure how much I agree with that. The
play might be faster that way, but then I think the nuance of HAVING to cooperate
in the east OR the west before heading west or east would be lost, and I think that
is one of the appealing things about his variant - at least to me anyway. You are
more or less forced (once you've played a bit) to settle things, one way or the other,
at home before sailing against the others. I think the "forced" alliance dealings make
things more interesting.


From: Gregory Bim-Merle <gbimmerle(at)gmail.com>
To: Packrat <brn2dip(at)yahoo.com>
Cc: Matthew Kelly <kelly058(at)verizon.net>; Nick Higgins <congressofvienna1814(at)yahoo.com>; Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Mon, December 21, 2009 9:46:03 AM
Subject: Re: DC 262: Angstskrik - Norse EOG

First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle. And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side. So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative. So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly. Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab. Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least. This, however, was my first time playing this variant so at the time it seemed like the best move I could make. Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally. (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally. (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle. Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game. Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw. Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did. I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third. Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages. As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work.

I hope you all have a Blessed Christmas,
GB






On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now. This is my third time at this variant, and I must
say that I REALLY enjoy it.


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake. I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go. I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first. The problem was how, exactly, to do that. My
prior two plays I drew island locations so being on the continent was new. However, I had
seen the problem of staying put in both of those games. I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way. As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted. Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees. That being done I figured we were off to a great start. With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island. Certainly the Dane could see
we needed to get west before any stab was a wise idea. Certainly? Certainly NOT!!!

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end. The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw. Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right. So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome. Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo. In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole. Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







[Reply]

DC 262: Angstskrik - Norse EOG - Tirerndil   (Dec 21, 2009, 8:45 am)
First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle.  And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side.  So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative.  So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly.  Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab.  Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least.  This, however, was my first time playing this variant so at the time it seemed like the best move I could make.  Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally.  (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally.  (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle.  Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game.  Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw.  Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did.  I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third.  Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages.  As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work. 

I hope you all have a Blessed Christmas,
GB


  



On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now.  This is my third time at this variant, and I must
say that I REALLY enjoy it. 


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake.  I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go.  I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first.  The problem was how, exactly, to do that.  My
prior two plays I drew island locations so being on the continent was new.  However, I had
seen the problem of staying put in both of those games.  I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way.  As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted.  Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees.  That being done I figured we were off to a great start.  With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island.  Certainly the Dane could see
we needed to get west before any stab was a wise idea.  Certainly?  Certainly NOT!!! 

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end.  The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw.  Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right.  So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome.  Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo.  In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole.  Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







[Reply]

DC 262: Angstskrik - Norse EOG - packrat   (Dec 20, 2009, 6:51 pm)
Okay, I guess I'll chime in now. This is my third time at this variant, and I must
say that I REALLY enjoy it.


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake. I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go. I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first. The problem was how, exactly, to do that. My
prior two plays I drew island locations so being on the continent was new. However, I had
seen the problem of staying put in both of those games. I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way. As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted. Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees. That being done I figured we were off to a great start. With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island. Certainly the Dane could see
we needed to get west before any stab was a wise idea. Certainly? Certainly NOT!!!

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end. The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw. Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right. So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome. Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo. In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole. Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.

[Reply]

DC 262: Angstskrik - Norse EOG (dc262) Tirerndil Dec 21, 08:45 am
First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle.  And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side.  So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative.  So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly.  Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab.  Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least.  This, however, was my first time playing this variant so at the time it seemed like the best move I could make.  Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally.  (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally.  (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle.  Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game.  Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw.  Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did.  I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third.  Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages.  As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work. 

I hope you all have a Blessed Christmas,
GB


  



On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now.  This is my third time at this variant, and I must
say that I REALLY enjoy it. 


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake.  I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go.  I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first.  The problem was how, exactly, to do that.  My
prior two plays I drew island locations so being on the continent was new.  However, I had
seen the problem of staying put in both of those games.  I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way.  As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted.  Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees.  That being done I figured we were off to a great start.  With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island.  Certainly the Dane could see
we needed to get west before any stab was a wise idea.  Certainly?  Certainly NOT!!! 

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end.  The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw.  Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right.  So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome.  Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo.  In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole.  Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







DC 262: Angstskrik - Norse EOG (dc262) packrat Dec 21, 10:24 am
No hard feelings at all.

Thanks for the compliments and I would be happy to play with ANY of the players
that were a part of this playtest. I think the comments so far, across three playtests,
speak to the potential of this variant. With only a few, if any, exceptions I think
everyone who has played this has loved the experience.

I stand ready to play this variant once it has been reworked (or even if it hasn't) to
fix the Norse/Swede/Dane issues. I know this would not be an easy thing to do.
Although, I was wondering if you just made it Scandinavia, the Danes and then put
the third power south of the Danes.

As to the suggestion of changing things so that the east and west would be able to
engage each other more quickly - I'm not sure how much I agree with that. The
play might be faster that way, but then I think the nuance of HAVING to cooperate
in the east OR the west before heading west or east would be lost, and I think that
is one of the appealing things about his variant - at least to me anyway. You are
more or less forced (once you've played a bit) to settle things, one way or the other,
at home before sailing against the others. I think the "forced" alliance dealings make
things more interesting.


From: Gregory Bim-Merle <gbimmerle(at)gmail.com>
To: Packrat <brn2dip(at)yahoo.com>
Cc: Matthew Kelly <kelly058(at)verizon.net>; Nick Higgins <congressofvienna1814(at)yahoo.com>; Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Mon, December 21, 2009 9:46:03 AM
Subject: Re: DC 262: Angstskrik - Norse EOG

First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle. And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side. So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative. So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly. Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab. Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least. This, however, was my first time playing this variant so at the time it seemed like the best move I could make. Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally. (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally. (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle. Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game. Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw. Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did. I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third. Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages. As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work.

I hope you all have a Blessed Christmas,
GB






On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now. This is my third time at this variant, and I must
say that I REALLY enjoy it.


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake. I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go. I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first. The problem was how, exactly, to do that. My
prior two plays I drew island locations so being on the continent was new. However, I had
seen the problem of staying put in both of those games. I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way. As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted. Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees. That being done I figured we were off to a great start. With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island. Certainly the Dane could see
we needed to get west before any stab was a wise idea. Certainly? Certainly NOT!!!

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end. The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw. Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right. So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome. Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo. In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole. Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







DC 262: Angstskrik - Norse EOG (dc262) Lothar Dec 23, 03:39 pm
Having played the ill-fated Swedes, I have to agree with the other eastern powers... we're not quite balanced as we are.

Its relatively easy for the Norse or Danes to stop the Swedes from getting anywhere, and the Swedes need to trust either the Norse or the Danes implicitly. The other thing is with two fleets, fighting the Dane is easier/better than fighting the Norse, which leans the triangle further one way.

Having not paid much attention to the game since I was eliminated, I can't really say much else about it...

But it was fun while it lasted.

-Mark Duffield



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DC 262: Angstskrik - Anglo Saxon EOG - MattKelly   (Dec 20, 2009, 6:00 pm)
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both offered alliance against the other. I agreed to both. Which side I would ultimately support would be determined by who got the upper hand over the other. My relations with the Anglo-Saxons on the other hand started badly and continued in that way for the entire game. Here is where my inexperience with this variant probably got me into trouble. The Bretons have only two centers that they can reasonably be expected to secure early in the game--Cornwall and Mercia. Being surrounded I viewed both as imperative to my survival. Nick didn't give me the warm and fuzzies about me securing either center, especially Cornwall. My view of the map indicated that the Anglo-Saxons have a lot more opportunities for centers especially on the continent and I was perplexed by Nick's intransigence on the issue. It looks like Nick and I came to the same conclusions for the same reasons--both thinking the other was out to get him. And it looks like we were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also became clear that the Anglo-Saxons were serious about Cornwall. My quick move north to secure Strat. was successful. If the Gaels had been in position to get an army across I would have supported them. To have attacked the Scots without significant support would have been fruitless and I held my position and continued to profess my friendship with the Scots. And the Scots soon had the upper hand against the Gaels and my position in the north was totally dependent on the Scots' good graces which I knew would not last forever because the remainder of my forces were engaged with the Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We went at it and continued until I was gone. As noted in his after action report Nick was working successfully to get the Scots and Gaels to come after me. Even with (6) centers at one point I was forced to defend those centers and didn't have the strength to go north or south without giving up centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I appreciate that. The end came with the Gaels coming after me and I was left with a choice. Fight a protracted defensive game with the inevitable outcome or continue to keep the Anglo-Saxons pinned down for as long as possible to give the Danes and opportunity to expand and then maybe I'd be offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy on my part. I decided to "wing it" and see which way the wind blew and take advantage of any opportunities. I prefer to establish strong alliances early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received any communications from the continent. Thought that was a bit strange. -Matt Kelly-
Bretons


From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for coming together at the end to set up the defense line. Congrats to Gregory for a well-played game. First I will go over a recap of the game from my perspective, and then my view on the variant.

[quote:373dbc9016][quote:373dbc9016]Game Recap >>>

[/quote:373dbc9016][/quote:373dbc9016]
As for this game, I initially was most concerned about Denmark, due to their past success in the variant, and my initial impression that they were "aimed" in my direction instead of Sweden's. I contacted the Swedes for an attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt negotiated pretty hard, insisting on getting both Mercia and Cornwall. He argued that I should be satisfied with Brittany, and he deserves Cornwall. This potentially could be reasonable, but something about Matt's tone left me worried where I didn't feel comfortable about having a long-term alliance. Once my units were pushed east against the Danes, I would be powerless to do anything about the Breton threats in Cornwall and Mercia. I was very concerned about a Breton opening into Mercia in spring, followed by a move into Middle Anglia in fall with their other army trailing into Mercia. This would be a very low-risk opening by Breton, while I would be entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold move like convoying an army to the continent or trying to sneak into NFC in fall. Instead, I opened by moving my army defensively to Middle Anglia, and moved my fleets to take Austrasia and Brittany. I had tried to woo the Gaels into moving to Cardigan Bay against Breton, but much to my dismay the Gaels and Scots moved very aggressively against each other. I got a little lucky when the Bretons did not open to Mercia, and was then able to bounce him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two army builds. The Gaels and Scots were locked in war as well. I put all of my diplomatic efforts into making peace between the Gaels and Scots, and gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the possibility, but Nigel was not. This left the four of us in two separate evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and eventually they both turned west. Nigel and I would face the brunt of this attack, so we started cooperating together against the Bretons and Gaels. Nigel and I had a slight edge in this war that we could have eventually pressed to total victory, but we were not able to accomplish this before the Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the Danish stab of the Norse. I had not held out any real hope that either would stab the other, and was pleasantly surprised by this. I immediately sued for peace with Greg, and he acquiesced, promising to pull back from Neustria to Austrasia. The Gaels had come out the worst in the west, and were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted by the carrot of the return of his Irish SC that Nigel had taken, Nathan was amenable to joining the Scotch/Anglo alliance and helping us carve up the powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes, while the Bretons were killed in the west. One could ask why I never moved against the Danes, but I had little choice. All of my units were consumed in the protracted war against Breton, in particular containing a rogue unit behind my back lines. Nigel couldn't do much to help the Norse, and so his fleets just kinda hung out around Scotland while the Danish armies made their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east. I was most concerned about a Gaelic-Scottish alliance, where they agreed to split me up after the Bretons were dead and then pursued a 3-way draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive long enough to be included in a 4-way draw. Tension and suspicion remained between them until a Scottish stab attempt of the Gaels in 830. Nathan was prepared though, and countered it. Previously, Nigel tried a weak stab of me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at that point. Greg tried to pull me away from the alliance (and surely tried with the others), but with Denmark reaching 18 SCs, there was no margin of error for anyone to risk a stab. And thus the game ended in a draw.

[quote:373dbc9016][quote:373dbc9016]Variant View >>>

[/quote:373dbc9016][/quote:373dbc9016]
(I've already shared a lot of this with B, so sorry if this is repetitive for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is circular (like a donut). What I mean by this is that each player only is able to attack their two neighbors in the circle, such as I could only attack the Bretons or Danes. Every relationship is binary. There are no good triangles, and no vacant SC areas to keep a player sated for a while without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players cannot easily attack in both directions, so once they pick a direction, they are pretty much committed to that path for a while. There is not much reason to conduct diplomacy, and I found the diplomatic volume was pretty low in this game.

One could argue that the board isn't circular in that it is possible for some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons should be in Mercia every time, which makes him a gatekeeper for any land attack north. By sea, I could get to Deira, but getting an armada to Mof and Fof would be very tough. It is not a promising path, plus even if successful would leave me in a tactically unsound extended vertical position where I would be very vulnerable to the edge powers in mid-game. From the Scottish perspective, a sneak attack south with a fleet from Deira into East Anglia is possible, but advancement beyond that is limited by the defensive chokepoint of Wfc and the need to convoy any armies into the theater (Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval gatekeeper" to Scotland. It would take a very strong relationship indeed for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it would touch 3 Gaelic SCs. That limits the Bretons to moving up via land when it is only 2 provinces wide. Progress is possible in Deira and Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo) help. At best, they would be the junior partner in a Gaelic alliance, and the bulk of their forces would presumably be used against the Anglos. From the Scottish view, they are likely to have a fleet in Deira, making an attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W against the other. If N-W work together, then the Norse can make a gain in Lindholm, but then it gets awkward after that. Even if you give SCs like Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped behind the Norse with no exit except through them. They could ally, but not against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes making awkward gains in Rogaland or Vestland. D-W can ally, but not against N; D would go west vs A, and W would go west vs N, and they would agree on how to split the ones between them.

Certain relationships are more likely than others. For example, with only one fleet, B is not well-equipped to attack G. B's armies are best used against A, and (as mentioned before) B has a great low risk opening against A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is more likely to attack A. N and W are more likely to fight due to their interlocked SCs leading to conflict. S and N are less likely to fight due to the distance involved and the relative ease of naval defense (e.g. if Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there with land support, the Scots will have a hard time breaking it down; similar the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best position on the board. D is equally well-positioned to move against either A or W, and both A and W are burdened by neighbors pre-disposed to fight them. This means a willing ally for D whichever way they go, plus little risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and the D juggernaut is to their east. Not only that, but the relationship with B is asymmetrical, in that B has a much easier path to attack A than vice versa. With 2 armies and more advantageous starting position, B will likely get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is near-impossible for A to later break that line without pressure from behind, but with Cornwall in Breton hands, it is very tough to ever get around the corner there. They can bounce B in Cornwall, but this leaves A down a build too. A needs to get G's help, except S is pre-disposed to attack G (since N is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:373dbc9016][quote:373dbc9016]Ideas for Variant Adjustments>>>

[/quote:373dbc9016][/quote:373dbc9016]
One idea is to collapse the North Sea, and make everyone much closer. What if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other easily.

A third would be to reconfigure the Bretons. This could be done by giving them two fleets (so they can attack G), but then making it possible for a fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch Atlantic Ocean, then combine what's left of English Channel and Strait of Dover. Now Breton and Anglo can attack each other navally immediately, plus Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make an army attack by any of the 3 on any other of the 3 viable. What if Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they could more easily ally and move in different directions. I'm ok with messy rels (I love them in Sengoku!), but it seems a bit unfair that these are the only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar dilemma with my Congress of Vienna variant, which also has "circular" issues, and I'm still trying to find a solution there. Thinking through the dilemma here has helped me to see some new possibilities in my own variant. Hope this helps you B. For anyone else who read this far (yeah right!), thanks! - Nick

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - NickHiggins   (Dec 20, 2009, 1:27 am)
Thanks to B for running the game, and to my allies Nigel and Nathan for coming together at the end to set up the defense line. Congrats to Gregory for a well-played game. First I will go over a recap of the game from my perspective, and then my view on the variant.

[quote:3ad02c9f6d][quote:3ad02c9f6d]Game Recap >>>

[/quote:3ad02c9f6d][/quote:3ad02c9f6d]
As for this game, I initially was most concerned about Denmark, due to their past success in the variant, and my initial impression that they were "aimed" in my direction instead of Sweden's. I contacted the Swedes for an attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt negotiated pretty hard, insisting on getting both Mercia and Cornwall. He argued that I should be satisfied with Brittany, and he deserves Cornwall. This potentially could be reasonable, but something about Matt's tone left me worried where I didn't feel comfortable about having a long-term alliance. Once my units were pushed east against the Danes, I would be powerless to do anything about the Breton threats in Cornwall and Mercia. I was very concerned about a Breton opening into Mercia in spring, followed by a move into Middle Anglia in fall with their other army trailing into Mercia. This would be a very low-risk opening by Breton, while I would be entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold move like convoying an army to the continent or trying to sneak into NFC in fall. Instead, I opened by moving my army defensively to Middle Anglia, and moved my fleets to take Austrasia and Brittany. I had tried to woo the Gaels into moving to Cardigan Bay against Breton, but much to my dismay the Gaels and Scots moved very aggressively against each other. I got a little lucky when the Bretons did not open to Mercia, and was then able to bounce him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two army builds. The Gaels and Scots were locked in war as well. I put all of my diplomatic efforts into making peace between the Gaels and Scots, and gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the possibility, but Nigel was not. This left the four of us in two separate evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and eventually they both turned west. Nigel and I would face the brunt of this attack, so we started cooperating together against the Bretons and Gaels. Nigel and I had a slight edge in this war that we could have eventually pressed to total victory, but we were not able to accomplish this before the Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the Danish stab of the Norse. I had not held out any real hope that either would stab the other, and was pleasantly surprised by this. I immediately sued for peace with Greg, and he acquiesced, promising to pull back from Neustria to Austrasia. The Gaels had come out the worst in the west, and were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted by the carrot of the return of his Irish SC that Nigel had taken, Nathan was amenable to joining the Scotch/Anglo alliance and helping us carve up the powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes, while the Bretons were killed in the west. One could ask why I never moved against the Danes, but I had little choice. All of my units were consumed in the protracted war against Breton, in particular containing a rogue unit behind my back lines. Nigel couldn't do much to help the Norse, and so his fleets just kinda hung out around Scotland while the Danish armies made their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east. I was most concerned about a Gaelic-Scottish alliance, where they agreed to split me up after the Bretons were dead and then pursued a 3-way draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive long enough to be included in a 4-way draw. Tension and suspicion remained between them until a Scottish stab attempt of the Gaels in 830. Nathan was prepared though, and countered it. Previously, Nigel tried a weak stab of me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at that point. Greg tried to pull me away from the alliance (and surely tried with the others), but with Denmark reaching 18 SCs, there was no margin of error for anyone to risk a stab. And thus the game ended in a draw.

[quote:3ad02c9f6d][quote:3ad02c9f6d]Variant View >>>

[/quote:3ad02c9f6d][/quote:3ad02c9f6d]
(I've already shared a lot of this with B, so sorry if this is repetitive for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is circular (like a donut). What I mean by this is that each player only is able to attack their two neighbors in the circle, such as I could only attack the Bretons or Danes. Every relationship is binary. There are no good triangles, and no vacant SC areas to keep a player sated for a while without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players cannot easily attack in both directions, so once they pick a direction, they are pretty much committed to that path for a while. There is not much reason to conduct diplomacy, and I found the diplomatic volume was pretty low in this game.

One could argue that the board isn't circular in that it is possible for some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons should be in Mercia every time, which makes him a gatekeeper for any land attack north. By sea, I could get to Deira, but getting an armada to Mof and Fof would be very tough. It is not a promising path, plus even if successful would leave me in a tactically unsound extended vertical position where I would be very vulnerable to the edge powers in mid-game. From the Scottish perspective, a sneak attack south with a fleet from Deira into East Anglia is possible, but advancement beyond that is limited by the defensive chokepoint of Wfc and the need to convoy any armies into the theater (Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval gatekeeper" to Scotland. It would take a very strong relationship indeed for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it would touch 3 Gaelic SCs. That limits the Bretons to moving up via land when it is only 2 provinces wide. Progress is possible in Deira and Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo) help. At best, they would be the junior partner in a Gaelic alliance, and the bulk of their forces would presumably be used against the Anglos. From the Scottish view, they are likely to have a fleet in Deira, making an attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W against the other. If N-W work together, then the Norse can make a gain in Lindholm, but then it gets awkward after that. Even if you give SCs like Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped behind the Norse with no exit except through them. They could ally, but not against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes making awkward gains in Rogaland or Vestland. D-W can ally, but not against N; D would go west vs A, and W would go west vs N, and they would agree on how to split the ones between them.

Certain relationships are more likely than others. For example, with only one fleet, B is not well-equipped to attack G. B's armies are best used against A, and (as mentioned before) B has a great low risk opening against A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is more likely to attack A. N and W are more likely to fight due to their interlocked SCs leading to conflict. S and N are less likely to fight due to the distance involved and the relative ease of naval defense (e.g. if Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there with land support, the Scots will have a hard time breaking it down; similar the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best position on the board. D is equally well-positioned to move against either A or W, and both A and W are burdened by neighbors pre-disposed to fight them. This means a willing ally for D whichever way they go, plus little risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and the D juggernaut is to their east. Not only that, but the relationship with B is asymmetrical, in that B has a much easier path to attack A than vice versa. With 2 armies and more advantageous starting position, B will likely get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is near-impossible for A to later break that line without pressure from behind, but with Cornwall in Breton hands, it is very tough to ever get around the corner there. They can bounce B in Cornwall, but this leaves A down a build too. A needs to get G's help, except S is pre-disposed to attack G (since N is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:3ad02c9f6d][quote:3ad02c9f6d]Ideas for Variant Adjustments>>>

[/quote:3ad02c9f6d][/quote:3ad02c9f6d]
One idea is to collapse the North Sea, and make everyone much closer. What if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other easily.

A third would be to reconfigure the Bretons. This could be done by giving them two fleets (so they can attack G), but then making it possible for a fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch Atlantic Ocean, then combine what's left of English Channel and Strait of Dover. Now Breton and Anglo can attack each other navally immediately, plus Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make an army attack by any of the 3 on any other of the 3 viable. What if Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they could more easily ally and move in different directions. I'm ok with messy rels (I love them in Sengoku!), but it seems a bit unfair that these are the only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar dilemma with my Congress of Vienna variant, which also has "circular" issues, and I'm still trying to find a solution there. Thinking through the dilemma here has helped me to see some new possibilities in my own variant. Hope this helps you B. For anyone else who read this far (yeah right!), thanks! - Nick

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG (dc262) MattKelly Dec 20, 06:00 pm
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both offered alliance against the other. I agreed to both. Which side I would ultimately support would be determined by who got the upper hand over the other. My relations with the Anglo-Saxons on the other hand started badly and continued in that way for the entire game. Here is where my inexperience with this variant probably got me into trouble. The Bretons have only two centers that they can reasonably be expected to secure early in the game--Cornwall and Mercia. Being surrounded I viewed both as imperative to my survival. Nick didn't give me the warm and fuzzies about me securing either center, especially Cornwall. My view of the map indicated that the Anglo-Saxons have a lot more opportunities for centers especially on the continent and I was perplexed by Nick's intransigence on the issue. It looks like Nick and I came to the same conclusions for the same reasons--both thinking the other was out to get him. And it looks like we were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also became clear that the Anglo-Saxons were serious about Cornwall. My quick move north to secure Strat. was successful. If the Gaels had been in position to get an army across I would have supported them. To have attacked the Scots without significant support would have been fruitless and I held my position and continued to profess my friendship with the Scots. And the Scots soon had the upper hand against the Gaels and my position in the north was totally dependent on the Scots' good graces which I knew would not last forever because the remainder of my forces were engaged with the Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We went at it and continued until I was gone. As noted in his after action report Nick was working successfully to get the Scots and Gaels to come after me. Even with (6) centers at one point I was forced to defend those centers and didn't have the strength to go north or south without giving up centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I appreciate that. The end came with the Gaels coming after me and I was left with a choice. Fight a protracted defensive game with the inevitable outcome or continue to keep the Anglo-Saxons pinned down for as long as possible to give the Danes and opportunity to expand and then maybe I'd be offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy on my part. I decided to "wing it" and see which way the wind blew and take advantage of any opportunities. I prefer to establish strong alliances early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received any communications from the continent. Thought that was a bit strange. -Matt Kelly-
Bretons


From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for coming together at the end to set up the defense line. Congrats to Gregory for a well-played game. First I will go over a recap of the game from my perspective, and then my view on the variant.

[quote:373dbc9016][quote:373dbc9016]Game Recap >>>

[/quote:373dbc9016][/quote:373dbc9016]
As for this game, I initially was most concerned about Denmark, due to their past success in the variant, and my initial impression that they were "aimed" in my direction instead of Sweden's. I contacted the Swedes for an attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt negotiated pretty hard, insisting on getting both Mercia and Cornwall. He argued that I should be satisfied with Brittany, and he deserves Cornwall. This potentially could be reasonable, but something about Matt's tone left me worried where I didn't feel comfortable about having a long-term alliance. Once my units were pushed east against the Danes, I would be powerless to do anything about the Breton threats in Cornwall and Mercia. I was very concerned about a Breton opening into Mercia in spring, followed by a move into Middle Anglia in fall with their other army trailing into Mercia. This would be a very low-risk opening by Breton, while I would be entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold move like convoying an army to the continent or trying to sneak into NFC in fall. Instead, I opened by moving my army defensively to Middle Anglia, and moved my fleets to take Austrasia and Brittany. I had tried to woo the Gaels into moving to Cardigan Bay against Breton, but much to my dismay the Gaels and Scots moved very aggressively against each other. I got a little lucky when the Bretons did not open to Mercia, and was then able to bounce him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two army builds. The Gaels and Scots were locked in war as well. I put all of my diplomatic efforts into making peace between the Gaels and Scots, and gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the possibility, but Nigel was not. This left the four of us in two separate evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and eventually they both turned west. Nigel and I would face the brunt of this attack, so we started cooperating together against the Bretons and Gaels. Nigel and I had a slight edge in this war that we could have eventually pressed to total victory, but we were not able to accomplish this before the Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the Danish stab of the Norse. I had not held out any real hope that either would stab the other, and was pleasantly surprised by this. I immediately sued for peace with Greg, and he acquiesced, promising to pull back from Neustria to Austrasia. The Gaels had come out the worst in the west, and were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted by the carrot of the return of his Irish SC that Nigel had taken, Nathan was amenable to joining the Scotch/Anglo alliance and helping us carve up the powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes, while the Bretons were killed in the west. One could ask why I never moved against the Danes, but I had little choice. All of my units were consumed in the protracted war against Breton, in particular containing a rogue unit behind my back lines. Nigel couldn't do much to help the Norse, and so his fleets just kinda hung out around Scotland while the Danish armies made their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east. I was most concerned about a Gaelic-Scottish alliance, where they agreed to split me up after the Bretons were dead and then pursued a 3-way draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive long enough to be included in a 4-way draw. Tension and suspicion remained between them until a Scottish stab attempt of the Gaels in 830. Nathan was prepared though, and countered it. Previously, Nigel tried a weak stab of me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at that point. Greg tried to pull me away from the alliance (and surely tried with the others), but with Denmark reaching 18 SCs, there was no margin of error for anyone to risk a stab. And thus the game ended in a draw.

[quote:373dbc9016][quote:373dbc9016]Variant View >>>

[/quote:373dbc9016][/quote:373dbc9016]
(I've already shared a lot of this with B, so sorry if this is repetitive for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is circular (like a donut). What I mean by this is that each player only is able to attack their two neighbors in the circle, such as I could only attack the Bretons or Danes. Every relationship is binary. There are no good triangles, and no vacant SC areas to keep a player sated for a while without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players cannot easily attack in both directions, so once they pick a direction, they are pretty much committed to that path for a while. There is not much reason to conduct diplomacy, and I found the diplomatic volume was pretty low in this game.

One could argue that the board isn't circular in that it is possible for some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons should be in Mercia every time, which makes him a gatekeeper for any land attack north. By sea, I could get to Deira, but getting an armada to Mof and Fof would be very tough. It is not a promising path, plus even if successful would leave me in a tactically unsound extended vertical position where I would be very vulnerable to the edge powers in mid-game. From the Scottish perspective, a sneak attack south with a fleet from Deira into East Anglia is possible, but advancement beyond that is limited by the defensive chokepoint of Wfc and the need to convoy any armies into the theater (Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval gatekeeper" to Scotland. It would take a very strong relationship indeed for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it would touch 3 Gaelic SCs. That limits the Bretons to moving up via land when it is only 2 provinces wide. Progress is possible in Deira and Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo) help. At best, they would be the junior partner in a Gaelic alliance, and the bulk of their forces would presumably be used against the Anglos. From the Scottish view, they are likely to have a fleet in Deira, making an attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W against the other. If N-W work together, then the Norse can make a gain in Lindholm, but then it gets awkward after that. Even if you give SCs like Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped behind the Norse with no exit except through them. They could ally, but not against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes making awkward gains in Rogaland or Vestland. D-W can ally, but not against N; D would go west vs A, and W would go west vs N, and they would agree on how to split the ones between them.

Certain relationships are more likely than others. For example, with only one fleet, B is not well-equipped to attack G. B's armies are best used against A, and (as mentioned before) B has a great low risk opening against A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is more likely to attack A. N and W are more likely to fight due to their interlocked SCs leading to conflict. S and N are less likely to fight due to the distance involved and the relative ease of naval defense (e.g. if Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there with land support, the Scots will have a hard time breaking it down; similar the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best position on the board. D is equally well-positioned to move against either A or W, and both A and W are burdened by neighbors pre-disposed to fight them. This means a willing ally for D whichever way they go, plus little risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and the D juggernaut is to their east. Not only that, but the relationship with B is asymmetrical, in that B has a much easier path to attack A than vice versa. With 2 armies and more advantageous starting position, B will likely get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is near-impossible for A to later break that line without pressure from behind, but with Cornwall in Breton hands, it is very tough to ever get around the corner there. They can bounce B in Cornwall, but this leaves A down a build too. A needs to get G's help, except S is pre-disposed to attack G (since N is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:373dbc9016][quote:373dbc9016]Ideas for Variant Adjustments>>>

[/quote:373dbc9016][/quote:373dbc9016]
One idea is to collapse the North Sea, and make everyone much closer. What if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other easily.

A third would be to reconfigure the Bretons. This could be done by giving them two fleets (so they can attack G), but then making it possible for a fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch Atlantic Ocean, then combine what's left of English Channel and Strait of Dover. Now Breton and Anglo can attack each other navally immediately, plus Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make an army attack by any of the 3 on any other of the 3 viable. What if Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they could more easily ally and move in different directions. I'm ok with messy rels (I love them in Sengoku!), but it seems a bit unfair that these are the only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar dilemma with my Congress of Vienna variant, which also has "circular" issues, and I'm still trying to find a solution there. Thinking through the dilemma here has helped me to see some new possibilities in my own variant. Hope this helps you B. For anyone else who read this far (yeah right!), thanks! - Nick
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 26, 10:44 pm
After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:

Evening All,
First time with this variant and my play showed it.  Gaels,  and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other.  My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game.  Here is where my
inexperience with this variant probably got me into trouble.  The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival.  Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent  and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it.  It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them.  To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And  the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick.  We
went at it and continued until I was gone.  As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point  I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that.  The end came with  the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity  to expand and then maybe I'd be
offered some type of deal.  I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part.  I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities.  I prefer to establish strong alliances
early but abandoned this approach for the reason noted above.  BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications  from the continent.  Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line.  Congrats to Gregory
for a well-played game.  First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:175fe2a413][quote:175fe2a413][quote:175fe2a413]Game Recap >>>

[/quote:175fe2a413][/quote:175fe2a413]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's.  I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan.  Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall.  He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance.  Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia.  I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia.  This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall.  Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany.  I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other.  I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds.  The Gaels and Scots were locked in war as well.  I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons.  Nathan seemed open to the
possibility, but Nigel was not.  This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west.  Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse.  I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this.  I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia.  The Gaels had come out the worst in the west, and
were down to 3 SCs.  I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4.  Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west.  One could ask why I never moved
against the Danes, but I had little choice.  All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines.  Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east.  I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw.  I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw.  Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830.  Nathan was
prepared though, and countered it.  Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point.  Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab.  And thus the game ended in a draw.

[quote:175fe2a413][quote:175fe2a413]Variant View >>>

[/quote:175fe2a413][/quote:175fe2a413]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut).  What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes.  Every relationship is binary.  There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy.  Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while.  There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N  The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.  First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland.  The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north.  By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough.  It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game.  From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland.  It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs.  That limits the Bretons to moving up via land
when it is only 2 provinces wide.  Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help.  At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos.  From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other.  If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that.  Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them.  They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland.  D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others.  For example, with only
one fleet, B is not well-equipped to attack G.  B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A.  N and W are more likely to fight due to their
interlocked SCs leading to conflict.  S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board.  D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them.  This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst.  B is pre-disposed to attack them, and
the D juggernaut is to their east.  Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa.  With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there.  It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there.  They can bounce B in Cornwall, but this leaves A down a build
too.  A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:175fe2a413][quote:175fe2a413]Ideas for Variant Adjustments>>>

[/quote:175fe2a413][/quote:175fe2a413]
One idea is to collapse the North Sea, and make everyone much closer.  What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc.  Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons.  This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too.  E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover.  Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable.  What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions.  I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way.  I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there.  Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B.  For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:175fe2a413]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 26, 10:50 pm
Finding a way to divide the Jutland peninsula peaceably between the
Norse and Swedes has been the greatest challenge in designing this
variant - I had hoped that the addition of Lindholm and the coastal
split of Lappland would help, but only marginally it seems. The
dynamic still seems to be that in either N/S or D/S, the Swedes have
to get all the spoils of the third party, and the only benefit
remaining to the other ally is that they are free to move west sooner.
That's a good incentive, but not enough of one.

Hm...the Eider river is shallow, and connects the Bay of Pomerania and
Frisian Coast, but I wonder if there is historical precedent for
allowing shallow draft Viking longboats to travel through it. This
would give us a Kiel canal effect, allowing Swedish fleets to pass
safely south of Norse spoils in Lindholm or Jelling in a N/S alliance.
Would that be a good thing? Still have a problem making D/S work as
an alliance though...I suppose that one *could* work with one Swedish
fleet kept in the backfield (like Russia's St. Petersburg fleet in
Standard often does) or it can be slid around the coast...not sure if
that's enough though...I have yet to really see the Lappland WC
ability used as intended. (in a D/S alliance)

Thoughts are most welcome on how to get around this problem...

B.

On 12/20/09, Nick Higgins <congressofvienna1814(at)yahoo.com> wrote:

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:bc429c43a7][quote:bc429c43a7][quote:bc429c43a7]Game Recap >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east.
I was most concerned about a Gaelic-Scottish alliance, where they agreed to
split me up after the Bretons were dead and then pursued a 3-way draw. I
fomented Gaelic-Scottish war as a delay tactic so I could survive long
enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:bc429c43a7][quote:bc429c43a7]Variant View >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:bc429c43a7][quote:bc429c43a7]Ideas for Variant Adjustments>>>

[/quote:bc429c43a7][/quote:bc429c43a7]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick





[/quote:bc429c43a7]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) NickHiggins Dec 27, 04:59 pm
The A-B predisposition to fight mainly came from me. I thought about how a perfectly functioning A-B alliance would work. He would get Mercia and Cornwall, I would get two on the continent. Then he would build two fleets to go after the Gaels, and I would build a couple to fight the Danes. Both of us would have a difficult time advancing. Best case for me, I take the third on the continent (Frisia?), but getting to the Danish homeland would be very very tough.

During that stalemate phase, there would be an asymmetry where the Bretons could stab me easily by moving the army south to threaten my two SCs, plus could slide over from Cor to hit Ham. At the least, I would need to hold an army back to protect against this, though that army would be essential to any breakthrough on the continent. I would lack any similar ability to stab him. Plus, war against the Danes is daunting, with my allies as the soon-to-be-dead Swedes.

I decided early war with Breton was better than sending all my units east before the war began. The only two scenarios I could envision for A-B alliance were stalemate and he stabs me, or he wins quick and then stabs me. I saw little hope of winning my war first or stabbing B. A special alliance where we are joined at the hip is possible I suppose, but I ruled that out in this game due to Matt's decision to use a tentative opening and then assess his options (best option = attack Anglos, even if it is genuinely not his initial intention). Such a relationship is a high barrier, particularly for Anglos with the asymmetry.

As for N-W, I think this could be remedied fairly easily. Their armies get very entangled in Scandinavia, with their SCs and units bordering awkwardly. Make it so there is a more clear and clean way to split those SCs without high tension. Some way for the Swedes to build on the west coast would help too. Maybe chaos builds? A canal could work too, or at least the ability to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a viable ally in W, and some hope of defeating D before B wins in the west. I would still like for A to have the ability to attack B easier by sea, and for land to be reconfigured.

Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) packrat Dec 27, 05:33 pm
I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.



From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:5f0fa79825][quote:5f0fa79825][quote:5f0fa79825]Game Recap >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:5f0fa79825][quote:5f0fa79825]Variant View >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:5f0fa79825][quote:5f0fa79825]Ideas for Variant Adjustments>>>

[/quote:5f0fa79825][/quote:5f0fa79825]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:5f0fa79825]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) FuzzyLogic Dec 27, 06:14 pm
Remember David in all these talks of balancing the game, Diplomacy is inherently unbalanced. Russia and France win significantly more often than others, while England and Turkey survive to more draws. Italy performs badly more often than most. Austria makes few draws, but more wins than others. All these things make the game more interesting, not lower quality.

If you want balance, you need to gravitate to the “Pure” variant (http://www.dipwiki.com?title=pure), in which all powers are equal. Of course the net result of such equality is that it doesn’t matter if you play Red, Blue, or Black, the result is insignificant as far as it relates to the power played.

I guess my point is not to focus on balance purely for the sake of adding balance, but rather make each power unique and have challenges that relate only to that country. If you have two countries that face essentially the same obstacle, then they become a wash and one of the two might as well not be there. I didn’t play and was just an observer so I can’t comment too much on specifics. But if one power seems weaker than others or has obstacles that the others don’t have, that’s generally ok. Those dynamics should play out in the Diplomacy. This thought of one power remaining a huge threat to another’s survival seems like a good thing, sort of like A/I are always bear the risk of being wiped out by the other if trust goes abused (or capitalized upon).

-mike


From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS; captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.




From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:92969aa298][quote:92969aa298][quote:92969aa298]Game Recap >>>

[/quote:92969aa298][/quote:92969aa298]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:92969aa298][quote:92969aa298]Variant View >>>

[/quote:92969aa298][/quote:92969aa298]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:92969aa298][quote:92969aa298]Ideas for Variant Adjustments>>>

[/quote:92969aa298][/quote:92969aa298]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:92969aa298]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 28, 11:46 am
The A-B predisposition to fight mainly came from me. I thought about how a

perfectly functioning A-B alliance would work. He would get Mercia and
Cornwall, I would get two on the continent. Then he would build two fleets
to go after the Gaels, and I would build a couple to fight the Danes. Both
of us would have a difficult time advancing. Best case for me, I take the
third on the continent (Frisia?), but getting to the Danish homeland would
be very very tough.


***I would suggest that Cornwall is *not* a natural Breton claim in an
A/B alliance. In fact, it's intended to be very unlikely, because A/B
cooperation is typically overtly hostile to the Gaels, which leads to
a Breton opening of F Dyf - CaB. For the Bretons to instead contest
the Anglo-Saxons for Cornwall suggests a lot of trust of the Gaels not
to move to CaB, and that G/B intend to invade the Anglo-Saxons, which
they can do very effectively together.

But this did get me thinking...the Bretons and Anglo-Saxons don't have
enough opportunities to work together, because the Anglo-Saxons don't
have much to offer the Bretons. But what if A Kent could reach
Lindsey in the Spring...Then they could trade support for the Bretons
to occupy Deira in exchange for conceding Cornwall uncontested -
leaving only Gaelic opposition to worry about. Thoughts on that? (I
would probably accomplish this by redrawing Hwi, MAn, Ken, and Lin -
it would still be important *not* to have the Anglo-Saxon army reach
Mercia in the Spring...***

During that stalemate phase, there would be an asymmetry where the Bretons
could stab me easily by moving the army south to threaten my two SCs, plus
could slide over from Cor to hit Ham. At the least, I would need to hold an
army back to protect against this, though that army would be essential to
any breakthrough on the continent. I would lack any similar ability to stab
him. Plus, war against the Danes is daunting, with my allies as the
soon-to-be-dead Swedes.


***Soon to be dead? In this game perhaps, but the Swedes should be
able to aid the Anglo-Saxons against the Danes (and more so after the
next round of revisions.) It is true that an unaided invasion of
Denmark will likely stall. Swedish and/or Norse aid on the other end
would be necessary, by design. As for the Breton threat, yes, an army
on the continent is a very good idea for security, but again, the best
defense comes from diplomacy - the Gaels, and to a lesser extent, the
Scots, are good checks on Breton growth and ambitions.***

I decided early war with Breton was better than sending all my units east
before the war began. The only two scenarios I could envision for A-B
alliance were stalemate and he stabs me, or he wins quick and then stabs me.
I saw little hope of winning my war first or stabbing B. A special
alliance where we are joined at the hip is possible I suppose, but I ruled
that out in this game due to Matt's decision to use a tentative opening and
then assess his options (best option = attack Anglos, even if it is
genuinely not his initial intention). Such a relationship is a high
barrier, particularly for Anglos with the asymmetry.


***I hear you. As above, the Anglo-Saxons and Bretons need some
incentive to work together. In previous versions, the Gaels were
dogpiled every time. Perhaps I went too far in the other direction.
But I still say the key faulty assumption is that Cornwall should be
Breton in an A/B alliance. Perhaps the addition of the Isle of Man as
suggested elsewhere will also steer the Bretons away from the
Anglo-Saxons...but given the strong impulse to hit the Gaels that
already exists (and all the effort made previously to control that
impulse), I am very cautious about this. Striking a good balance for
the Bretons to head west or south is difficult to find. Ideally each
route should provide equal benefit.***

As for N-W, I think this could be remedied fairly easily. Their armies get
very entangled in Scandinavia, with their SCs and units bordering awkwardly.
Make it so there is a more clear and clean way to split those SCs without
high tension. Some way for the Swedes to build on the west coast would help
too. Maybe chaos builds? A canal could work too, or at least the ability
to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a
viable ally in W, and some hope of defeating D before B wins in the west. I
would still like for A to have the ability to attack B easier by sea, and
for land to be reconfigured.


***I'd be interested to hear specifics on the proposed redraw in the
Scandinavian SCs that would promote N-W cooperation...this sounds
promising...***

Thanks -

B.


Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants







--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 28, 11:52 am
Oof - I really don't want to go down the road of adding a continental
power...that detracts from the naval theme to the variant...that
said...interesting notes on Lap...it was meant to be a means for W/D
cooperation, not N/W- to allow Sweden to build up north, after the
Danes and Swedes had eliminated Norway. Otherwise, *all* Swedish
builds would be potentially threatening to Denmark...

The concept of a N/W alliance was that Sweden would push hard south
and west, and Norway would mostly launch west immediately at
gamestart, giving them a big advantage and dominant position at sea.
Problem is, even with Zetland added, I'm not at all sure that's enough
incentive for them to just let *all* the Danish spoils go to Sweden.
Lindholm was also added for this reason, but without a canal (or the
full cession of Danish spoils to Sweden), all the Swedish forces going
west still have to pass through Norse claims.

You'll see this occasionally in standard in a G/R alliance where the
Russian fleet St. P passes German spoils in England - but there are
much easier routes (Nwg-NAO) built in there. This is why I think the
Eider canal might be needed...***

On 12/27/09, Packrat <brn2dip(at)yahoo.com> wrote:

I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I think
the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool,
but
quite inaccurate historically. The border between them runs north south and
not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home
dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that would
balance things
more and still keep play interesting.





________________________________
From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com;
gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:c5c1d4000b]Evening All,
First time with this variant and my play showed it. Gaels, and Scots
both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map
indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the
issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless
and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position
in
the north was totally dependent on the Scots' good graces which I knew
would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving
up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd
be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall
strategy
on my part. I decided to "wing it" and see which way the wind blew and
take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG
MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to
Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:c5c1d4000b][quote:c5c1d4000b][quote:c5c1d4000b]Game Recap >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
As for this game, I initially was most concerned about Denmark, due to
their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for
an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia.
I
was very concerned about a Breton opening into Mercia in spring, followed
by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC
in
fall. Instead, I opened by moving my army defensively to Middle Anglia,
and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay
the
Gaels and Scots moved very aggressively against each other. I got a
little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all
of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to
the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of
this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before
the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and
the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan
was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never
moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue
unit
behind my back lines. Nigel couldn't do much to help the Norse, and so
his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion
remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan
was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely
tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:c5c1d4000b][quote:c5c1d4000b]Variant View >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction,
they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N
The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.
First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The
Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical
position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into
East
Anglia is possible, but advancement beyond that is limited by the
defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a
"naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe
Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos.
From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain
in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but
not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not
against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening
against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus
is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs
there
with land support, the Scots will have a hard time breaking it down;
similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against
either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship
with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will
likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from
behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a
build
too. A needs to get G's help, except S is pre-disposed to attack G (since
N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,
then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:c5c1d4000b][quote:c5c1d4000b]Ideas for Variant Adjustments>>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
One idea is to collapse the North Sea, and make everyone much closer.
What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each
other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately,
plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to
make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with
messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are
the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through
the
dilemma here has helped me to see some new possibilities in my own
variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:c5c1d4000b]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[/quote:c5c1d4000b]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 28, 11:58 am
Good point from Mike...I am trying to have some of each "type" of
power...the Bretons are my Austrians, starting in a minefield of SCs,
but beset on all sides by rivals. The Anglo-Saxons and Scots
(admittedly ahistorically) are intended to be primarily naval powers.
The Gaels are my British analogue (I'm sure most Irish out there hate
to hear me say that Smile - in so far as they have a good defensible
island spot, but few easy first year gains (for this reason, I'm
debating this Isle of Man concept, and would likely only add it at the
expense of SC Munster. The Swedes are meant to be my Russians, split
north and south of Scandinavia by bi-coastal Lappland (though I
haven't burdened their relations with the Norse by giving them F Lap
WC to start).

All that said, I would like to ensure that each position is at least
viable, if not necessarily equal odds of victory. If some solo less
than others, I would hope that they are higher draw contenders, as
Mike suggests. That's the goal I'm working towards.

B.

On 12/27/09, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Remember David in all these talks of balancing the game, Diplomacy is
inherently unbalanced. Russia and France win significantly more often
than others, while England and Turkey survive to more draws. Italy
performs badly more often than most. Austria makes few draws, but more
wins than others. All these things make the game more interesting, not
lower quality.



If you want balance, you need to gravitate to the "Pure" variant
(http://www.dipwiki.com?title=pure), in which all powers are equal. Of
course the net result of such equality is that it doesn't matter if you
play Red, Blue, or Black, the result is insignificant as far as it
relates to the power played.



I guess my point is not to focus on balance purely for the sake of
adding balance, but rather make each power unique and have challenges
that relate only to that country. If you have two countries that face
essentially the same obstacle, then they become a wash and one of the
two might as well not be there. I didn't play and was just an observer
so I can't comment too much on specifics. But if one power seems weaker
than others or has obstacles that the others don't have, that's
generally ok. Those dynamics should play out in the Diplomacy. This
thought of one power remaining a huge threat to another's survival seems
like a good thing, sort of like A/I are always bear the risk of being
wiped out by the other if trust goes abused (or capitalized upon).



-mike





From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS;
captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael
Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I
think the
only one worth addressing is actually the Norse/Swede/Dane dynamic.
That
one remains skewed against the Swede since there is VERY limited avenues

out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking
LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse
survival.

Ideally making the one uniquely north and one uniquely south would be
cool, but
quite inaccurate historically. The border between them runs north south
and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four
home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that
would balance things
more and still keep play interesting.




________________________________

From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com;
dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K
archer <githraine(at)yahoo.com>; Mike Sims - new email
<mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:8a77a2ad90]Evening All,
First time with this variant and my play showed it. Gaels, and Scots

both

offered alliance against the other. I agreed to both. Which side I

would

ultimately support would be determined by who got the upper hand over

the

other. My relations with the Anglo-Saxons on the other hand started

badly

and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The

Bretons

have only two centers that they can reasonably be expected to secure

early

in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies

about

me securing either center, especially Cornwall. My view of the map

indicated

that the Anglo-Saxons have a lot more opportunities for centers

especially

on the continent and I was perplexed by Nick's intransigence on the

issue.

It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks

like we

were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It

also

became clear that the Anglo-Saxons were serious about Cornwall. My

quick

move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been

fruitless and

I held my position and continued to profess my friendship with the

Scots.

And the Scots soon had the upper hand against the Gaels and my

position in

the north was totally dependent on the Scots' good graces which I knew

would

not last forever because the remainder of my forces were engaged with

the

Anglo-Saxons.
Second error on my part was not keeping communications open with Nick.

We

went at it and continued until I was gone. As noted in his after

action

report Nick was working successfully to get the Scots and Gaels to

come

after me. Even with (6) centers at one point I was forced to defend

those

centers and didn't have the strength to go north or south without

giving up

centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I

was

left with a choice. Fight a protracted defensive game with the

inevitable

outcome or continue to keep the Anglo-Saxons pinned down for as long

as

possible to give the Danes and opportunity to expand and then maybe

I'd be

offered some type of deal. I've never been much of a defensive

player.

My unfamiliarity with the variant resulted in a lack of an overall

strategy

on my part. I decided to "wing it" and see which way the wind blew

and take

advantage of any opportunities. I prefer to establish strong

alliances

early but abandoned this approach for the reason noted above. BIG

MISTAKE.

Well that is about it. I would note that during the came I never

received

any communications from the continent. Thought that was a bit

strange.

-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan

for

coming together at the end to set up the defense line. Congrats to

Gregory

for a well-played game. First I will go over a recap of the game from

my

perspective, and then my view on the variant.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Game Recap >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
As for this game, I initially was most concerned about Denmark, due to
[/quote:8a77a2ad90]their

past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes

for an

attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall.

He

argued that I should be satisfied with Brittany, and he deserves

Cornwall.

This potentially could be reasonable, but something about Matt's tone

left

me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would

be

powerless to do anything about the Breton threats in Cornwall and

Mercia. I

was very concerned about a Breton opening into Mercia in spring,

followed by

a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I

would be

entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a

bold

move like convoying an army to the continent or trying to sneak into

NFC in

fall. Instead, I opened by moving my army defensively to Middle

Anglia, and

moved my fleets to take Austrasia and Brittany. I had tried to woo

the

Gaels into moving to Cardigan Bay against Breton, but much to my

dismay the

Gaels and Scots moved very aggressively against each other. I got a

little

lucky when the Bretons did not open to Mercia, and was then able to

bounce

him there in fall.

At this point, I was locked into war with Breton, as confirmed by his

two

army builds. The Gaels and Scots were locked in war as well. I put

all of

my diplomatic efforts into making peace between the Gaels and Scots,

and

gaining Nathan as an ally to attack the Bretons. Nathan seemed open

to the

possibility, but Nigel was not. This left the four of us in two

separate

evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of

this

attack, so we started cooperating together against the Bretons and

Gaels.

Nigel and I had a slight edge in this war that we could have

eventually

pressed to total victory, but we were not able to accomplish this

before the

Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by

the

Danish stab of the Norse. I had not held out any real hope that

either

would stab the other, and was pleasantly surprised by this. I

immediately

sued for peace with Greg, and he acquiesced, promising to pull back

from

Neustria to Austrasia. The Gaels had come out the worst in the west,

and

were down to 3 SCs. I had emerged badly when the Danes stabbed me,

and the

Bretons had taken advantage to reach 6 SCs while I was down to 4.

Tempted

by the carrot of the return of his Irish SC that Nigel had taken,

Nathan was

amenable to joining the Scotch/Anglo alliance and helping us carve up

the

powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the

Danes,

while the Bretons were killed in the west. One could ask why I never

moved

against the Danes, but I had little choice. All of my units were

consumed

in the protracted war against Breton, in particular containing a rogue

unit

behind my back lines. Nigel couldn't do much to help the Norse, and

so his

fleets just kinda hung out around Scotland while the Danish armies

made

their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where

they

agreed to split me up after the Bretons were dead and then pursued a

3-way

draw. I fomented Gaelic-Scottish war as a delay tactic so I could

survive

long enough to be included in a 4-way draw. Tension and suspicion

remained

between them until a Scottish stab attempt of the Gaels in 830.

Nathan was

prepared though, and countered it. Previously, Nigel tried a weak

stab of

me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw

at

that point. Greg tried to pull me away from the alliance (and surely

tried

with the others), but with Denmark reaching 18 SCs, there was no

margin of

error for anyone to risk a stab. And thus the game ended in a draw.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Variant View >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
(I've already shared a lot of this with B, so sorry if this is
[/quote:8a77a2ad90]repetitive

for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board

is

circular (like a donut). What I mean by this is that each player only

is

able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are

no

good triangles, and no vacant SC areas to keep a player sated for a

while

without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a

direction, they

are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was

pretty

low in this game.

One could argue that the board isn't circular in that it is possible

for

some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or

D-N The

ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.

First

I will look at S-A and S-B across the isle of Britain, and then later

D-N.


For S-A, I found it logistically very hard to attack Scotland. The

Bretons

should be in Mercia every time, which makes him a gatekeeper for any

land

attack north. By sea, I could get to Deira, but getting an armada to

Mof

and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical

position

where I would be very vulnerable to the edge powers in mid-game. From

the

Scottish perspective, a sneak attack south with a fleet from Deira

into East

Anglia is possible, but advancement beyond that is limited by the

defensive

chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a

"naval

gatekeeper" to Scotland. It would take a very strong relationship

indeed

for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where

it

would touch 3 Gaelic SCs. That limits the Bretons to moving up via

land

when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe

Anglo)

help. At best, they would be the junior partner in a Gaelic alliance,

and

the bulk of their forces would presumably be used against the Anglos.

From

the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more

useful).


For D-N, it's hard to conceive how either could choose to partner with

W

against the other. If N-W work together, then the Norse can make a

gain in

Lindholm, but then it gets awkward after that. Even if you give SCs

like

Jelling or Alvheim to the Norse, it seems like the Swedes would be

trapped

behind the Norse with no exit except through them. They could ally,

but not

against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the

Danes

making awkward gains in Rogaland or Vestland. D-W can ally, but not

against

N; D would go west vs A, and W would go west vs N, and they would

agree on

how to split the ones between them.

Certain relationships are more likely than others. For example, with

only

one fleet, B is not well-equipped to attack G. B's armies are best

used

against A, and (as mentioned before) B has a great low risk opening

against

A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and

thus is

more likely to attack A. N and W are more likely to fight due to

their

interlocked SCs leading to conflict. S and N are less likely to fight

due

to the distance involved and the relative ease of naval defense (e.g.

if

Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs

there

with land support, the Scots will have a hard time breaking it down;

similar

the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the

best

position on the board. D is equally well-positioned to move against

either

A or W, and both A and W are burdened by neighbors pre-disposed to

fight

them. This means a willing ally for D whichever way they go, plus

little

risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them,

and

the D juggernaut is to their east. Not only that, but the

relationship with

B is asymmetrical, in that B has a much easier path to attack A than

vice

versa. With 2 armies and more advantageous starting position, B will

likely

get Mercia and Cornwall, and can take the Mer-Hwi line from there. It

is

near-impossible for A to later break that line without pressure from

behind,

but with Cornwall in Breton hands, it is very tough to ever get around

the

corner there. They can bounce B in Cornwall, but this leaves A down a

build

too. A needs to get G's help, except S is pre-disposed to attack G

(since N

is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,

then

this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Ideas for Variant Adjustments>>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
One idea is to collapse the North Sea, and make everyone much closer.
[/quote:8a77a2ad90]What

if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each

other

easily.

A third would be to reconfigure the Bretons. This could be done by

giving

them two fleets (so they can attack G), but then making it possible

for a

fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire

touch

Atlantic Ocean, then combine what's left of English Channel and Strait

of

Dover. Now Breton and Anglo can attack each other navally

immediately, plus

Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as

to make

an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that

they

could more easily ally and move in different directions. I'm ok with

messy

rels (I love them in Sengoku!), but it seems a bit unfair that these

are the

only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a

similar

dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking

through the

dilemma here has helped me to see some new possibilities in my own

variant.

Hope this helps you B. For anyone else who read this far (yeah

right!),

thanks! - Nick



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:8a77a2ad90]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way... - Kenshi777   (Dec 19, 2009, 9:20 pm)
Quickie note -

- I'll give the Isle of Man some thought...could be worth it. I'd be
inclined to remove the SC on the home island though (don't have the
map in front of me here in Colorado), think it's Munster...

- Sengoku will make another appearance soon - with a twist. I'm
making a "variant of the variant" to where it functions with the DP
points system (as seen in 1648, 1926, and Ambition and Empire). Very
appropriate historically...and should make the map more fun than ever.

Stay tuned variant fans...your patronage of my little demented
creations means a great deal to me, much appreciated. For now, I'm
off the net until the 27th I suspect, maybe brief access in between...

B.

On 12/19/09, Nathan Deily <ndeily(at)yahoo.com> wrote:

That'd be interesting indeed, and it would give a reason for the Irish
player to say "the craic was 90 in the Isle of Man" at least a few times.

N




________________________________
From: Nigel PHILLIPS <nephilli99(at)hotmail.com>
To: nathan umayyad spain 229 <ndeily(at)yahoo.com>; screwtape777(at)gmail.com;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; Nick GM 229
<congressofvienna1814(at)yahoo.com>; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sat, December 19, 2009 7:15:51 AM
Subject: RE: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS
EOG

Nathan,

just a brief comment before I'm out through the door - I wondered about
adding the Isle of Man with a dot on it, bordering both seas

Nigs

[quote:3107ab7f5a]Date: Sat, 19 Dec 2009 06:08:40 -0800
From: ndeily(at)yahoo.com
Subject: Re: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw -
GAELS EOG
To: screwtape777(at)gmail.com; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com;
dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com;
kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net;
nephilli99(at)hotmail.com

Thanks to B for a smooth game, and to all for the high level of play.

Ireland's lot is a bit harder than many others on the board, given the
need to break out and step on others' toes pretty much from the beginning.
With Nigs openly hostile from the first turn my fate was a very slow and
laborious go of it to keep him at bay and let the Bretons and Anglo-Saxons
settle their own affairs.

Both times that I've played the variant I have tried to convince Ireland
and Scotland to ally, and it never seems to happen. A little trust could
lead to a very powerful set of opening moves and a strong alliance that
could last all the way to the end in my opinion. Oh well.

Thanks to Matt for being a stable and reliable ally in the early years -
we needed peace from each other more than anything else. Selling you down
the river was unfortunate, but necessary once it was clear the Danes were
looking at a sweep.

Nick saw the big picture early on and played accordingly, for which I am
also grateful.

I was shocked at how quickly the Norse/Swede/Dane situation developed.
Masterfully played, Gregory. I'm glad we were able to hold our alliance
long enough for force a draw.

No key strategic insights here, other than that I still think Ireland
needs a way to get going faster. I'll keep advocating (probably alone) for
a single sea space between Ireland and Britain proper, rather than the
Gas/Cab split. This I think gives Ireland the clout to negotiate better as
well as project enough power to make it a legitimate player on land
sooner.

It was tempting to stab my allies, but not enough to throw the game to the
Danes.

I might be interested in the Balkans game, but I'd really like another
Sengoku. Also, one of these days I need to learn how to GM, so maybe
that's an agenda item as well.

Nathan



----- Original Message ----
From: Benjamin Hester <screwtape777(at)gmail.com>
To: brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com;
congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com;
gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net;
mike(at)fuzzylogicllc.net; mike(at)sims-family.net; ndeily(at)yahoo.com;
nephilli99(at)hotmail.com
Sent: Fri, December 18, 2009 2:01:11 PM
Subject: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw

Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more. Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs. All players have agreed to the DIAS, and so DC 262 draws to a
close. I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end? (Not sure,
this is the first game on DC I have GM'ed. Do I need to do anything
else to post my GM credits?) At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860. I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon. Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM. I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


________________________________
View your other email accounts from your Hotmail inbox. Add them now.
[/quote:3107ab7f5a]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way... - ndeily   (Dec 19, 2009, 8:21 am)
That'd be interesting indeed, and it would give a reason for the Irish player to say "the craic was 90 in the Isle of Man" at least a few times.

N


From: Nigel PHILLIPS <nephilli99(at)hotmail.com>
To: nathan umayyad spain 229 <ndeily(at)yahoo.com>; screwtape777(at)gmail.com; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; Nick GM 229 <congressofvienna1814(at)yahoo.com>; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 19, 2009 7:15:51 AM
Subject: RE: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG

Nathan,

just a brief comment before I'm out through the door - I wondered about adding the Isle of Man with a dot on it, bordering both seas


Nigs

Date: Sat, 19 Dec 2009 06:08:40 -0800
From: ndeily(at)yahoo.com
Subject: Re: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG
To: screwtape777(at)gmail.com; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; nephilli99(at)hotmail.com

Thanks to B for a smooth game, and to all for the high level of play.

Ireland's lot is a bit harder than many others on the board, given the need to break out and step on others' toes pretty much from the beginning. With Nigs openly hostile from the first turn my fate was a very slow and laborious go of it to keep him at bay and let the Bretons and Anglo-Saxons settle their own affairs.

Both times that I've played the variant I have tried to convince Ireland and Scotland to ally, and it never seems to happen. A little trust could lead to a very powerful set of opening moves and a strong alliance that could last all the way to the end in my opinion. Oh well.

Thanks to Matt for being a stable and reliable ally in the early years - we needed peace from each other more than anything else. Selling you down the river was unfortunate, but necessary once it was clear the Danes were looking at a sweep.

Nick saw the big picture early on and played accordingly, for which I am also grateful.

I was shocked at how quickly the Norse/Swede/Dane situation developed. Masterfully played, Gregory. I'm glad we were able to hold our alliance long enough for force a draw.

No key strategic insights here, other than that I still think Ireland needs a way to get going faster. I'll keep advocating (probably alone) for a single sea space between Ireland and Britain proper, rather than the Gas/Cab split. This I think gives Ireland the clout to negotiate better as well as project enough power to make it a legitimate player on land sooner.

It was tempting to stab my allies, but not enough to throw the game to the Danes.

I might be interested in the Balkans game, but I'd really like another Sengoku. Also, one of these days I need to learn how to GM, so maybe that's an agenda item as well.

Nathan



----- Original Message ----
From: Benjamin Hester <screwtape777(at)gmail.com>
To: brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; ndeily(at)yahoo.com; nephilli99(at)hotmail.com
Sent: Fri, December 18, 2009 2:01:11 PM
Subject: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw

Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more. Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs. All players have agreed to the DIAS, and so DC 262 draws to a
close. I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end? (Not sure,
this is the first game on DC I have GM'ed. Do I need to do anything
else to post my GM credits?) At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860. I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon. Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM. I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



View your other email accounts from your Hotmail inbox. Add them now.

[Reply]

DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way... - Nigs   (Dec 19, 2009, 8:15 am)
Nathan,

just a brief comment before I'm out through the door - I wondered about adding the Isle of Man with a dot on it, bordering both seas


Nigs

Date: Sat, 19 Dec 2009 06:08:40 -0800
From: ndeily(at)yahoo.com
Subject: Re: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG
To: screwtape777(at)gmail.com; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; nephilli99(at)hotmail.com

Thanks to B for a smooth game, and to all for the high level of play.

Ireland's lot is a bit harder than many others on the board, given the need to break out and step on others' toes pretty much from the beginning. With Nigs openly hostile from the first turn my fate was a very slow and laborious go of it to keep him at bay and let the Bretons and Anglo-Saxons settle their own affairs.

Both times that I've played the variant I have tried to convince Ireland and Scotland to ally, and it never seems to happen. A little trust could lead to a very powerful set of opening moves and a strong alliance that could last all the way to the end in my opinion. Oh well.

Thanks to Matt for being a stable and reliable ally in the early years - we needed peace from each other more than anything else. Selling you down the river was unfortunate, but necessary once it was clear the Danes were looking at a sweep.

Nick saw the big picture early on and played accordingly, for which I am also grateful.

I was shocked at how quickly the Norse/Swede/Dane situation developed. Masterfully played, Gregory. I'm glad we were able to hold our alliance long enough for force a draw.

No key strategic insights here, other than that I still think Ireland needs a way to get going faster. I'll keep advocating (probably alone) for a single sea space between Ireland and Britain proper, rather than the Gas/Cab split. This I think gives Ireland the clout to negotiate better as well as project enough power to make it a legitimate player on land sooner.

It was tempting to stab my allies, but not enough to throw the game to the Danes.

I might be interested in the Balkans game, but I'd really like another Sengoku. Also, one of these days I need to learn how to GM, so maybe that's an agenda item as well.

Nathan



----- Original Message ----
From: Benjamin Hester <screwtape777(at)gmail.com>
To: brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; ndeily(at)yahoo.com; nephilli99(at)hotmail.com
Sent: Fri, December 18, 2009 2:01:11 PM
Subject: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw

Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more. Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs. All players have agreed to the DIAS, and so DC 262 draws to a
close. I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end? (Not sure,
this is the first game on DC I have GM'ed. Do I need to do anything
else to post my GM credits?) At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860. I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon. Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM. I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


View your other email accounts from your Hotmail inbox. Add them now.

[Reply]

DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way... - ndeily   (Dec 19, 2009, 8:08 am)
Thanks to B for a smooth game, and to all for the high level of play.

Ireland's lot is a bit harder than many others on the board, given the need to break out and step on others' toes pretty much from the beginning. With Nigs openly hostile from the first turn my fate was a very slow and laborious go of it to keep him at bay and let the Bretons and Anglo-Saxons settle their own affairs.

Both times that I've played the variant I have tried to convince Ireland and Scotland to ally, and it never seems to happen. A little trust could lead to a very powerful set of opening moves and a strong alliance that could last all the way to the end in my opinion. Oh well.

Thanks to Matt for being a stable and reliable ally in the early years - we needed peace from each other more than anything else. Selling you down the river was unfortunate, but necessary once it was clear the Danes were looking at a sweep.

Nick saw the big picture early on and played accordingly, for which I am also grateful.

I was shocked at how quickly the Norse/Swede/Dane situation developed. Masterfully played, Gregory. I'm glad we were able to hold our alliance long enough for force a draw.

No key strategic insights here, other than that I still think Ireland needs a way to get going faster. I'll keep advocating (probably alone) for a single sea space between Ireland and Britain proper, rather than the Gas/Cab split. This I think gives Ireland the clout to negotiate better as well as project enough power to make it a legitimate player on land sooner.

It was tempting to stab my allies, but not enough to throw the game to the Danes.

I might be interested in the Balkans game, but I'd really like another Sengoku. Also, one of these days I need to learn how to GM, so maybe that's an agenda item as well.

Nathan



----- Original Message ----
From: Benjamin Hester <screwtape777(at)gmail.com>
To: brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; ndeily(at)yahoo.com; nephilli99(at)hotmail.com
Sent: Fri, December 18, 2009 2:01:11 PM
Subject: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw

Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more.  Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs.  All players have agreed to the DIAS, and so DC 262 draws to a
close.  I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end?  (Not sure,
this is the first game on DC I have GM'ed.  Do I need to do anything
else to post my GM credits?)  At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860.  I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon.  Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM.  I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B.  (Benjamin Hester)
screwtape777 AT gmail DOT com

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG (dc262) Nigs Dec 19, 08:15 am
Nathan,

just a brief comment before I'm out through the door - I wondered about adding the Isle of Man with a dot on it, bordering both seas


Nigs

Date: Sat, 19 Dec 2009 06:08:40 -0800
From: ndeily(at)yahoo.com
Subject: Re: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG
To: screwtape777(at)gmail.com; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; nephilli99(at)hotmail.com

Thanks to B for a smooth game, and to all for the high level of play.

Ireland's lot is a bit harder than many others on the board, given the need to break out and step on others' toes pretty much from the beginning. With Nigs openly hostile from the first turn my fate was a very slow and laborious go of it to keep him at bay and let the Bretons and Anglo-Saxons settle their own affairs.

Both times that I've played the variant I have tried to convince Ireland and Scotland to ally, and it never seems to happen. A little trust could lead to a very powerful set of opening moves and a strong alliance that could last all the way to the end in my opinion. Oh well.

Thanks to Matt for being a stable and reliable ally in the early years - we needed peace from each other more than anything else. Selling you down the river was unfortunate, but necessary once it was clear the Danes were looking at a sweep.

Nick saw the big picture early on and played accordingly, for which I am also grateful.

I was shocked at how quickly the Norse/Swede/Dane situation developed. Masterfully played, Gregory. I'm glad we were able to hold our alliance long enough for force a draw.

No key strategic insights here, other than that I still think Ireland needs a way to get going faster. I'll keep advocating (probably alone) for a single sea space between Ireland and Britain proper, rather than the Gas/Cab split. This I think gives Ireland the clout to negotiate better as well as project enough power to make it a legitimate player on land sooner.

It was tempting to stab my allies, but not enough to throw the game to the Danes.

I might be interested in the Balkans game, but I'd really like another Sengoku. Also, one of these days I need to learn how to GM, so maybe that's an agenda item as well.

Nathan



----- Original Message ----
From: Benjamin Hester <screwtape777(at)gmail.com>
To: brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; ndeily(at)yahoo.com; nephilli99(at)hotmail.com
Sent: Fri, December 18, 2009 2:01:11 PM
Subject: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw

Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more. Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs. All players have agreed to the DIAS, and so DC 262 draws to a
close. I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end? (Not sure,
this is the first game on DC I have GM'ed. Do I need to do anything
else to post my GM credits?) At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860. I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon. Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM. I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


View your other email accounts from your Hotmail inbox. Add them now.
DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG (dc262) ndeily Dec 19, 08:21 am
That'd be interesting indeed, and it would give a reason for the Irish player to say "the craic was 90 in the Isle of Man" at least a few times.

N


From: Nigel PHILLIPS <nephilli99(at)hotmail.com>
To: nathan umayyad spain 229 <ndeily(at)yahoo.com>; screwtape777(at)gmail.com; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; Nick GM 229 <congressofvienna1814(at)yahoo.com>; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 19, 2009 7:15:51 AM
Subject: RE: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG

Nathan,

just a brief comment before I'm out through the door - I wondered about adding the Isle of Man with a dot on it, bordering both seas


Nigs

Date: Sat, 19 Dec 2009 06:08:40 -0800
From: ndeily(at)yahoo.com
Subject: Re: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS EOG
To: screwtape777(at)gmail.com; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; nephilli99(at)hotmail.com

Thanks to B for a smooth game, and to all for the high level of play.

Ireland's lot is a bit harder than many others on the board, given the need to break out and step on others' toes pretty much from the beginning. With Nigs openly hostile from the first turn my fate was a very slow and laborious go of it to keep him at bay and let the Bretons and Anglo-Saxons settle their own affairs.

Both times that I've played the variant I have tried to convince Ireland and Scotland to ally, and it never seems to happen. A little trust could lead to a very powerful set of opening moves and a strong alliance that could last all the way to the end in my opinion. Oh well.

Thanks to Matt for being a stable and reliable ally in the early years - we needed peace from each other more than anything else. Selling you down the river was unfortunate, but necessary once it was clear the Danes were looking at a sweep.

Nick saw the big picture early on and played accordingly, for which I am also grateful.

I was shocked at how quickly the Norse/Swede/Dane situation developed. Masterfully played, Gregory. I'm glad we were able to hold our alliance long enough for force a draw.

No key strategic insights here, other than that I still think Ireland needs a way to get going faster. I'll keep advocating (probably alone) for a single sea space between Ireland and Britain proper, rather than the Gas/Cab split. This I think gives Ireland the clout to negotiate better as well as project enough power to make it a legitimate player on land sooner.

It was tempting to stab my allies, but not enough to throw the game to the Danes.

I might be interested in the Balkans game, but I'd really like another Sengoku. Also, one of these days I need to learn how to GM, so maybe that's an agenda item as well.

Nathan



----- Original Message ----
From: Benjamin Hester <screwtape777(at)gmail.com>
To: brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net; ndeily(at)yahoo.com; nephilli99(at)hotmail.com
Sent: Fri, December 18, 2009 2:01:11 PM
Subject: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw

Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more. Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs. All players have agreed to the DIAS, and so DC 262 draws to a
close. I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end? (Not sure,
this is the first game on DC I have GM'ed. Do I need to do anything
else to post my GM credits?) At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860. I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon. Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM. I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants



View your other email accounts from your Hotmail inbox. Add them now.
DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way... - Kenshi777   (Dec 18, 2009, 3:00 pm)
Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more. Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs. All players have agreed to the DIAS, and so DC 262 draws to a
close. I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end? (Not sure,
this is the first game on DC I have GM'ed. Do I need to do anything
else to post my GM credits?) At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860. I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon. Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM. I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Spring 833 Results - Kenshi777   (Dec 17, 2009, 4:33 pm)
Honored Kings of the Dark Ages:

Welcome back to the Dark Ages - we have had our first static season in
some time, where no SCs changed hands. That leads into a question I
was asked: what happens if the game is stalemated but the players
refuse to agree to a draw? I must confess this is a deficiency of my
GM house rules, one that is not directly addressed, except by the
catch all clause I include at the end:

"Catch All - Any topics not covered in this document should be raised
with the GM prior to the start of the game. All topics pertaining to
game play not covered in this document will rest in the sole
discretion of the GM, or be resolved by player vote."

So in this case, my knee-jerk impulse would be to say that if it is
conclusively proven to me that no forward progress can be made, I
would determine that the game is drawn, over the votes of a player if
needs be.

This game has not been proven to be drawn however. As you will see in
the results, there were SCs that could have changed hands this season
(both ways - to the Danes, and from them) - though neither of those
situations occurred. So for now we continue.

A new DIAS draw proposal has been submitted. Please include your
votes with your Fall 833 order set.

No retreats needed, so we move straight to the next deadline for Fall
833, which will be after the Christmas holiday, on Tuesday, December
29th at 1700 EST. If four affirmative draw votes are received prior
to that time, I will announce the results immediately.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

ORDERS:

Gaels:

F Atlantic Ocean - English Channel
A Dyfed Hold
A Gwynned Hold
F Hebridean Sea - Arctic Ocean
F North Channel Hold
F Scapa Flow Supports F Hebridean Sea - Arctic Ocean

Scots:

A Cait Hold
F Dal Riada Hold
A Deira Hold
F Moray Firth Supports F North Sea
F North Sea Supports F West Frisian Coast
A Strathclyde Hold
F Zetland Supports F Moray Firth

AngloSaxons:

F East Anglia Supports F West Frisian Coast
A Kent Hold
A Mercia Hold
A Neustria - Austrasia
F Strait of Dover Supports A Neustria - Austrasia
F The Wash Supports F North Sea
F West Frisian Coast Supports F North Sea

Danes:

A Austrasia Supports F Frisia
F Bay of Bothnia - Baltic Sea
F Frisia Supports A Austrasia
F Hordaland Supports F Rogaland Coast
F Jelling(wc) - North Frisian Coast
F Kattegat - Lindholm
A Lappland Hold
F North Frisian Coast - North Sea
F Norwegian Sea - Arctic Ocean
A Opplandene - Hordaland
F Ribe(wc) Supports F Jelling(wc) - North Frisian Coast
F Rogaland Coast Supports F North Frisian Coast - North Sea
A Roskilde - Jelling
A Saxony Supports A Austrasia
F Skagerrak Supports F North Frisian Coast - North Sea
A Trondelag - Sogn
F Viborg Supports F Jelling(wc) - North Frisian Coast

RESULTS:

Gaels:

F Atlantic Ocean - English Channel
A Dyfed Hold
A Gwynned Hold
F Hebridean Sea - Arctic Ocean
F North Channel Hold
F Scapa Flow Supports F Hebridean Sea - Arctic Ocean

Scots:

A Cait Hold
F Dal Riada Hold
A Deira Hold
F Moray Firth Supports F North Sea
F North Sea Supports F West Frisian Coast (*Cut*)
A Strathclyde Hold
F Zetland Supports F Moray Firth

AngloSaxons:

F East Anglia Supports F West Frisian Coast
A Kent Hold
A Mercia Hold
A Neustria - Austrasia (*Fails*)
F Strait of Dover Supports A Neustria - Austrasia
F The Wash Supports F North Sea
F West Frisian Coast Supports F North Sea

Danes:

A Austrasia Supports F Frisia (*Cut*)
F Bay of Bothnia - Baltic Sea
F Frisia Supports A Austrasia
F Hordaland Supports F Rogaland Coast
F Jelling(wc) - North Frisian Coast (*Fails*)
F Kattegat - Lindholm
A Lappland Hold
F North Frisian Coast - North Sea (*Fails*)
F Norwegian Sea - Arctic Ocean (*Fails*)
A Opplandene - Hordaland (*Fails*)
F Ribe(wc) Supports F Jelling(wc) - North Frisian Coast (*Fails*)
F Rogaland Coast Supports F North Frisian Coast - North Sea
A Roskilde - Jelling (*Fails*)
A Saxony Supports A Austrasia
F Skagerrak Supports F North Frisian Coast - North Sea
A Trondelag - Sogn
F Viborg Supports F Jelling(wc) - North Frisian Coast (*Fails*)

Thanks!
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Spring 833 Deadline Reminder - Kenshi777   (Dec 17, 2009, 10:19 am)
Honored Kings of the Dark Ages:

Spring is here! Or it will be at least, at 1700 EST today. Get 'em in!

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Winter 832 Adjudication - Kenshi777   (Dec 14, 2009, 4:15 pm)
Honored Kings of the Dark Ages:

Winter has come and gone, and the time for angry hordes of Vikings to
go a-plundering has come again. Yes, it is time, because the DIAS
proposal has been voted down. So we see a new fleet pop up flying
Anglo-Saxon colors, and a fleet and an army under the Danish standard.
Eagerly looking forward to see who will try and make their bold and
daring breakthrough at sea...

Next deadline will be Spring 833, which will be due Thursday, December
17th at 1700 EST. After that, we will have a nice break for Christmas
(that's right - I said it - Christmas. Not happy holidays, not
seasons greetings - Christmas. Jesus' birthday - or at least the
traditional time associated with it).

*Ahem* - yes - as I was saying, pre-rant, I'll be away from the 19th -
27th celebrating Christmas with my family. So I'll try to get any
Spring retreats published before I go, and then we'll resume the week
following the 27th. Precise deadline to be announced when I return.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

Winter Adjustments:

Anglo-Saxons: Build F East Anglia

Danes: Build F Ribe WC, A Roskilde

Gaels: Supp 6 Unit 6 Build 0
Scots: Supp 7 Unit 7 Build 0
Bretons: Supp 0 Unit 0 Build 0
Norse: Supp 0 Unit 0 Build 0
AngloSaxons: Supp 7 Unit 7
Danes: Supp 18 Unit 17
Swedes: Supp 0 Unit 0 Build 0

Thanks!
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Spring 832 Adjudication - Kenshi777   (Dec 10, 2009, 6:15 pm)
Honored Kings of the Dark Ages:

The bitter cold of fall is here (winter here in Dallas, I'm freezing
my tail off lately), as we bid a sad farewell to our Norse player,
Scott. The remaining Norse centers have been captured, without
available retreat to open SCs. Scott - thanks for playing, please do
submit an EOG statement, your thoughts on the game are most welcome.

The Danes claimed the greatest share of the Norse dots, and advanced
at sea to surround the critical North Sea position on all fronts. On
the opposite side, defenders set sail under three flags to defend the
Scottish claim to the high seas. The Anglo-Saxons lay claim to
Mercia, but the Scots end the season even with the capture of Zetland.

The only retreat that isn't forcibly disbanded is Norse F Trondelag,
which has no open SCs, and must disband in the winter, so we will
proceed straight away to the Winter Adjustments, due Monday, December
14th, 1700 EST.

We also have a 4-way draw proposal this season (a DIAS). Please
submit your votes, along with your winter adjustments. (send a vote
even if you don't have a winter adjustment please!)

No retreats needed, so we move straight to the next deadline for
Fall 832, which will be Thursday, December 10th at 1700 EST.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

ORDERS:

Gaels:

F Cardigan Bay - Atlantic Ocean
A Dyfed Hold
F Gaelic Sea - North Channel
A Gwynned Hold
F Hebridean Sea - Scapa Flow
F Ulster - Hebridean Sea

Scots:

A Dal Riada - Cait
A Deira - Strathclyde
A Mercia - Deira
F Moray Firth Supports F North Sea
F North Sea Supports F West Frisian Coast
F Scapa Flow - Zetland
F Strathclyde - Dal Riada

Norse:

F Lappland(wc) Supports F Trondelag
F Rogaland Coast - Hordaland
F Trondelag Supports F Lappland(wc)

AngloSaxons:

F East Anglia - The Wash
A Kent Hold
A Neustria - Austrasia
A Powys - Mercia
F Strait of Dover Supports F West Frisian Coast
F West Frisian Coast Supports F North Sea

Danes:

A Austrasia Supports F Frisia
F Bay of Bothnia Supports A Svear - Lappland
F Frisia Supports F North Frisian Coast - West Frisian Coast
F Hordaland Supports F Sogn - Norwegian Sea
A Jamtland - Trondelag
F Jelling(wc) - North Frisian Coast
F Kattegat Supports F Skagerrak
F North Frisian Coast - West Frisian Coast
A Opplandene Supports A Jamtland - Trondelag
F Rogaland - Rogaland Coast
A Saxony Supports F Frisia
F Skagerrak Supports F Rogaland - Rogaland Coast
F Sogn - Norwegian Sea
A Svear - Lappland
F Viborg Supports F Jelling(wc) - North Frisian Coast

RESULTS:

Gaels:

F Cardigan Bay - Atlantic Ocean
A Dyfed Hold
F Gaelic Sea - North Channel
A Gwynned Hold
F Hebridean Sea - Scapa Flow
F Ulster - Hebridean Sea

Scots:

A Dal Riada - Cait
A Deira - Strathclyde
A Mercia - Deira
F Moray Firth Supports F North Sea
F North Sea Supports F West Frisian Coast
F Scapa Flow - Zetland
F Strathclyde - Dal Riada

Norse:

F Lappland(wc) Supports F Trondelag (*Disbanded*)
F Rogaland Coast - Hordaland (*Disbanded*)
F Trondelag Supports F Lappland(wc) (*Dislodged*)

AngloSaxons:

F East Anglia - The Wash
A Kent Hold
A Neustria - Austrasia (*Fails*)
A Powys - Mercia
F Strait of Dover Supports F West Frisian Coast
F West Frisian Coast Supports F North Sea (*Cut*)

Danes:

A Austrasia Supports F Frisia (*Cut*)
F Bay of Bothnia Supports A Svear - Lappland
F Frisia Supports F North Frisian Coast - West Frisian Coast
F Hordaland Supports F Sogn - Norwegian Sea (*Cut*)
A Jamtland - Trondelag
F Jelling(wc) - North Frisian Coast (*Fails*)
F Kattegat Supports F Skagerrak
F North Frisian Coast - West Frisian Coast (*Fails*)
A Opplandene Supports A Jamtland - Trondelag
F Rogaland - Rogaland Coast
A Saxony Supports F Frisia
F Skagerrak Supports F Rogaland - Rogaland Coast
F Sogn - Norwegian Sea
A Svear - Lappland
F Viborg Supports F Jelling(wc) - North Frisian Coast (*Fails*)

Winter Adjustments:

Anglo-Saxons: Build 1

Danes: Build 2 (still one home SC occupied)

Gaels: Supp 6 Unit 6 Build 0
Scots: Supp 7 Unit 7 Build 0
Bretons: Supp 0 Unit 0 Build 0
Norse: Supp 0 Unit 0 Build 0
AngloSaxons: Supp 7 Unit 6 Build 1
Danes: Supp 18 Unit 15 Build 2
Swedes: Supp 0 Unit 0 Build 0

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

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