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FOG info - test_gm   (Sep 13, 2007, 12:00 am)
This is starting to get to sound very much like
CivDip, which was essentially a cross between 1898 &
Fog of War. You start off with a single unit, the
centres you own after two game years become your home
centres. You can only see the spaces surrounding your
units and supply centres, and are only given contact
details for players whose pieces of Supply centres you
encounter.
I was thinking of running a game of this myself, and
had got an idea for a map, but have not progressed it
so far.
I believe that 18 players is too many for such an
endeavour, with about 9 probably being the optimum
(although the exact number could be kept a secret by
the GM).

Martin

--- Warren Fleming <alwayshunted(at)hotmail.com> wrote:


I only replied to Mike, but essentially I'm with
Fletcher.

Warren


Date: Tue, 27 Nov 2007 13:05:23 -0800From:
tfletch33(at)yahoo.comSubject: Re: FOG infoTo:
mike(at)southwall.com; variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; clockheardt(at)yahoo.com;
dc122(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com;
diplomaticcorp(at)yahoogroups.com;
isaac.zinner(at)gmail.com; jorgesaralegui(at)verizon.net;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; rolfloschek(at)yahoo.de;
stevelytton(at)hotmail.com; afretired(at)charter.net;
dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com;
felixkamchung(at)mac.com; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; alwayshunted(at)hotmail.com




Well..first of all, I'm a fan. Its add a very
challenging wrinkle to hide the map. I like the idea
that you don't know who is who, until you meet
them...but can also see you point.

How about THIS for a mechanism. You have to go out
and meet you neighbors (sure, some chance involved
here--like Age of Empires). Only when you are
Adjacent to their unit to you or them have the
OPTION of exchanging email address. Then, once your
neighbor knows who you are...he/she is free to pass
on that info.

I really think this will work. You can horde up all
your intel..or chose to barter it out for more
intell like people do with maps now. There could
even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only
communications with those you meet....

Fletcher
----- Original Message ----From: Michael Sims
<mike(at)southwall.com>To: variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; Christopher Lockheardt
<clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com;
Derek eyler <derekthefeared2(at)yahoo.com>;
diplomaticcorp(at)yahoogroups.com; Isaac Zinner
<isaac.zinner(at)gmail.com>; Jorge Saralegui
<jorgesaralegui(at)verizon.net>;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>;
stevelytton(at)hotmail.com; Trent Woodruff
<afretired(at)charter.net>; dc118(at)diplomaticcorp.com;
eric.grinnell(at)yahoo.com; Felix Kam Chung
<felixkamchung(at)mac.com>; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; tfletch33(at)yahoo.com;
alwayshunted(at)hotmail.comSent: Tuesday, November 27,
2007 11:57:08 AMSubject: FOG info



So what do ppl think. Thus far w the FOW3’s my
first impression is to try FOW4 starting gunboat and
only negotiate w who you discover. But some have
mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all
the units but you can’t diplome. In fog, you can’t
see your enemies, but you can diplome. So to
deprive one of both vision and diplomacy… well what
have you got left but some random chance orders?
It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it
launches, be open diplomacy… Otherwise what’s the
point of an 18-player game, if you can only ever
negotiate w your 3 or 4 adjacent neighbors that you
meet? There has to be some mechanism to encounter
other players, so that you can negotiate w ppl a few
nations away… For example we all know that although
E/T are rarely adjacent, they always have plenty to
discuss in the standard game.

-mike





________________________________________________________
You're not bound to your email address, it's a snitch to switch. Give Yahoo! Mail a try.
http://uk.docs.yahoo.com/mail/isp_targeting2.html

[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
Hey all,

This was my response to Mike (see his response below mine):


Sure. That's how the game would start. But you how it is...the parania starts. You might not want to share info if you are Player B....but if you a e B you are sure as well internsted in finding person D,F and maybe F. And you'll be devoting energy to making sure A and C NEVER meet!

I think this would be a very interesting spin on the game...and stage where you go "explore" than sneak attack. I've played games like that and its a very interesting twist--do you devote energy to figureing out the board or just crushing the first person you meet with an early raid?

And theorically, a player could choose to go gunboat for the whole game--deciding the less said--the better!

It will test the patience of some of our tried and true players who play the same way...every game.

TF


----- Original Message ----
From: Michael Sims <mike(at)southwall.com>
To: Thomas Fletcher <tfletch33(at)yahoo.com>
Sent: Tuesday, November 27, 2007 12:15:50 PM
Subject: RE: FOG info


FOW4… Even a Caveman Can Do It? Smile

If player A meets B, and B knows of C on the other side of him, why would he tell that to A? That would just facilitate A and C attacking B, which he clearly wants to prevent




----- Original Message ----
From: Martin Gilbey <mgdip(at)yahoo.com>
To: Warren Fleming <alwayshunted(at)hotmail.com>; Thomas Fletcher <tfletch33(at)yahoo.com>; Michael Sims <mike(at)southwall.com>; variants(at)diplomaticcorp.com; caleb.edwards(at)utoronto.ca; Christopher Lockheardt <clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com; Derek eyler <derekthefeared2(at)yahoo.com>; diplomaticcorp(at)yahoogroups.com; Isaac Zinner <isaac.zinner(at)gmail.com>; Jorge Saralegui <jorgesaralegui(at)verizon.net>; leewarrentaylor(at)yahoo.co.uk; mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>; stevelytton(at)hotmail.com; Trent Woodruff <afretired(at)charter.net>; dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com; Felix Kam Chung <felixkamchung(at)mac.com>; former.trout(at)gmail.com; garry.bledsoe(at)alltel.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; m_don_j(at)hotmail.com; rjroddayjr(at)yahoo.com
Sent: Tuesday, November 27, 2007 3:21:13 PM
Subject: RE: FOG info

This is starting to get to sound very much like
CivDip, which was essentially a cross between 1898 &
Fog of War. You start off with a single unit, the
centres you own after two game years become your home
centres. You can only see the spaces surrounding your
units and supply centres, and are only given contact
details for players whose pieces of Supply centres you
encounter.
I was thinking of running a game of this myself, and
had got an idea for a map, but have not progressed it
so far.
I believe that 18 players is too many for such an
endeavour, with about 9 probably being the optimum
(although the exact number could be kept a secret by
the GM).

Martin

--- Warren Fleming <alwayshunted(at)hotmail.com ([email]alwayshunted(at)hotmail.com[/email])> wrote:


I only replied to Mike, but essentially I'm with
Fletcher.

Warren


Date: Tue, 27 Nov 2007 13:05:23 -0800From:
tfletch33(at)yahoo.comSubject ([email]tfletch33(at)yahoo.comSubject[/email]): Re: FOG infoTo:
mike(at)southwall.com ([email]mike(at)southwall.com[/email]); variants(at)diplomaticcorp.com ([email]variants(at)diplomaticcorp.com[/email]);
caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]); clockheardt(at)yahoo.com ([email]clockheardt(at)yahoo.com[/email]);
dc122(at)diplomaticcorp.com ([email]dc122(at)diplomaticcorp.com[/email]); derekthefeared2(at)yahoo.com ([email]derekthefeared2(at)yahoo.com[/email]);
diplomaticcorp(at)yahoogroups.com ([email]diplomaticcorp(at)yahoogroups.com[/email]);
isaac.zinner(at)gmail.com ([email]isaac.zinner(at)gmail.com[/email]); jorgesaralegui(at)verizon.net ([email]jorgesaralegui(at)verizon.net[/email]);
leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]); mgdip(at)yahoo.com ([email]mgdip(at)yahoo.com[/email]);
mrh(at)panix.com ([email]mrh(at)panix.com[/email]); rolfloschek(at)yahoo.de ([email]rolfloschek(at)yahoo.de[/email]);
stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]); afretired(at)charter.net ([email]afretired(at)charter.net[/email]);
dc118(at)diplomaticcorp.com ([email]dc118(at)diplomaticcorp.com[/email]); eric.grinnell(at)yahoo.com ([email]eric.grinnell(at)yahoo.com[/email]);
felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email]); former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]);
Garry.Bledsoe(at)alltel.com ([email]Garry.Bledsoe(at)alltel.com[/email]); kielmarch(at)hotmail.com ([email]kielmarch(at)hotmail.com[/email]);
catsfather(at)gmail.com ([email]catsfather(at)gmail.com[/email]); m_don_j(at)hotmail.com ([email]m_don_j(at)hotmail.com[/email]);
rjroddayjr(at)yahoo.com ([email]rjroddayjr(at)yahoo.com[/email]); alwayshunted(at)hotmail.com ([email]alwayshunted(at)hotmail.com[/email])




Well..first of all, I'm a fan. Its add a very
challenging wrinkle to hide the map. I like the idea
that you don't know who is who, until you meet
them...but can also see you point.

How about THIS for a mechanism. You have to go out
and meet you neighbors (sure, some chance involved
here--like Age of Empires). Only when you are
Adjacent to their unit to you or them have the
OPTION of exchanging email address. Then, once your
neighbor knows who you are...he/she is free to pass
on that info.

I really think this will work. You can horde up all
your intel..or chose to barter it out for more
intell like people do with maps now. There could
even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only
communications with those you meet....

Fletcher
----- Original Message ----From: Michael Sims
<mike(at)southwall.com ([email]mike(at)southwall.com[/email])>To: variants(at)diplomaticcorp.com ([email]variants(at)diplomaticcorp.com[/email]);
caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]); Christopher Lockheardt
<clockheardt(at)yahoo.com ([email]clockheardt(at)yahoo.com[/email])>; dc122(at)diplomaticcorp.com ([email]dc122(at)diplomaticcorp.com[/email]);
Derek eyler <derekthefeared2(at)yahoo.com ([email]derekthefeared2(at)yahoo.com[/email])>;
diplomaticcorp(at)yahoogroups.com ([email]diplomaticcorp(at)yahoogroups.com[/email]); Isaac Zinner
<isaac.zinner(at)gmail.com ([email]isaac.zinner(at)gmail.com[/email])>; Jorge Saralegui
<jorgesaralegui(at)verizon.net ([email]jorgesaralegui(at)verizon.net[/email])>;
leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]); mgdip(at)yahoo.com ([email]mgdip(at)yahoo.com[/email]);
mrh(at)panix.com ([email]mrh(at)panix.com[/email]); Rolf Loschek <rolfloschek(at)yahoo.de ([email]rolfloschek(at)yahoo.de[/email])>;
stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]); Trent Woodruff
<afretired(at)charter.net ([email]afretired(at)charter.net[/email])>; dc118(at)diplomaticcorp.com ([email]dc118(at)diplomaticcorp.com[/email]);
eric.grinnell(at)yahoo.com ([email]eric.grinnell(at)yahoo.com[/email]); Felix Kam Chung
<felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])>; former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]);
Garry.Bledsoe(at)alltel.com ([email]Garry.Bledsoe(at)alltel.com[/email]); kielmarch(at)hotmail.com ([email]kielmarch(at)hotmail.com[/email]);
catsfather(at)gmail.com ([email]catsfather(at)gmail.com[/email]); m_don_j(at)hotmail.com ([email]m_don_j(at)hotmail.com[/email]);
rjroddayjr(at)yahoo.com ([email]rjroddayjr(at)yahoo.com[/email]); tfletch33(at)yahoo.com ([email]tfletch33(at)yahoo.com[/email]);
alwayshunted(at)hotmail.comSent ([email]alwayshunted(at)hotmail.comSent[/email]): Tuesday, November 27,
2007 11:57:08 AMSubject: FOG info



So what do ppl think. Thus far w the FOW3’s my
first impression is to try FOW4 starting gunboat and
only negotiate w who you discover. But some have
mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all
the units but you can’t diplome. In fog, you can’t
see your enemies, but you can diplome. So to
deprive one of both vision and diplomacy… well what
have you got left but some random chance orders?
It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it
launches, be open diplomacy… Otherwise what’s the
point of an 18-player game, if you can only ever
negotiate w your 3 or 4 adjacent neighbors that you
meet? There has to be some mechanism to encounter
other players, so that you can negotiate w ppl a few
nations away… For example we all know that although
E/T are rarely adjacent, they always have plenty to
discuss in the standard game.

-mike





________________________________________________________
You're not bound to your email address, it's a snitch to switch. Give Yahoo! Mail a try.
http://uk.docs.yahoo.com/mail/isp_targeting2.html

[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
Martin

Kornel's Tribal empires run over at redscape has 23 players with you starting with one militia and essentially building up to an empire.

If the map size suits 19 players then it can work, obviously you probably would not have 19 players on a standard map.


Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com




Date: Wed, 28 Nov 2007 00:21:13 +0000
From: mgdip(at)yahoo.com
Subject: RE: FOG info
To: alwayshunted(at)hotmail.com; tfletch33(at)yahoo.com; mike(at)southwall.com; variants(at)diplomaticcorp.com; caleb.edwards(at)utoronto.ca; clockheardt(at)yahoo.com; dc122(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com; diplomaticcorp(at)yahoogroups.com; isaac.zinner(at)gmail.com; jorgesaralegui(at)verizon.net; leewarrentaylor(at)yahoo.co.uk; mrh(at)panix.com; rolfloschek(at)yahoo.de; stevelytton(at)hotmail.com; afretired(at)charter.net; dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com; felixkamchung(at)mac.com; former.trout(at)gmail.com; garry.bledsoe(at)alltel.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; m_don_j(at)hotmail.com; rjroddayjr(at)yahoo.com

This is starting to get to sound very much like
CivDip, which was essentially a cross between 1898 &
Fog of War. You start off with a single unit, the
centres you own after two game years become your home
centres. You can only see the spaces surrounding your
units and supply centres, and are only given contact
details for players whose pieces of Supply centres you
encounter.
I was thinking of running a game of this myself, and
had got an idea for a map, but have not progressed it
so far.
I believe that 18 players is too many for such an
endeavour, with about 9 probably being the optimum
(although the exact number could be kept a secret by
the GM).

Martin

--- Warren Fleming <alwayshunted(at)hotmail.com> wrote:

[quote:0b0eb4a377]
I only replied to Mike, but essentially I'm with
Fletcher.

Warren


Date: Tue, 27 Nov 2007 13:05:23 -0800From:
tfletch33(at)yahoo.comSubject: Re: FOG infoTo:
mike(at)southwall.com; variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; clockheardt(at)yahoo.com;
dc122(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com;
diplomaticcorp(at)yahoogroups.com;
isaac.zinner(at)gmail.com; jorgesaralegui(at)verizon.net;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; rolfloschek(at)yahoo.de;
stevelytton(at)hotmail.com; afretired(at)charter.net;
dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com;
felixkamchung(at)mac.com; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; alwayshunted(at)hotmail.com




Well..first of all, I'm a fan. Its add a very
challenging wrinkle to hide the map. I like the idea
that you don't know who is who, until you meet
them...but can also see you point.

How about THIS for a mechanism. You have to go out
and meet you neighbors (sure, some chance involved
here--like Age of Empires). Only when you are
Adjacent to their unit to you or them have the
OPTION of exchanging email address. Then, once your
neighbor knows who you are...he/she is free to pass
on that info.

I really think this will work. You can horde up all
your intel..or chose to barter it out for more
intell like people do with maps now. There could
even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only
communications with those you meet....

Fletcher
----- Original Message ----From: Michael Sims
<mike(at)southwall.com>To: variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; Christopher Lockheardt
<clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com;
Derek eyler <derekthefeared2(at)yahoo.com>;
diplomaticcorp(at)yahoogroups.com; Isaac Zinner
<isaac.zinner(at)gmail.com>; Jorge Saralegui
<jorgesaralegui(at)verizon.net>;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>;
stevelytton(at)hotmail.com; Trent Woodruff
<afretired(at)charter.net>; dc118(at)diplomaticcorp.com;
eric.grinnell(at)yahoo.com; Felix Kam Chung
<felixkamchung(at)mac.com>; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; tfletch33(at)yahoo.com;
alwayshunted(at)hotmail.comSent: Tuesday, November 27,
2007 11:57:08 AMSubject: FOG info



So what do ppl think. Thus far w the FOW3’s my
first impression is to try FOW4 starting gunboat and
only negotiate w who you discover. But some have
mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all
the units but you can’t diplome. In fog, you can’t
see your enemies, but you can diplome. So to
deprive one of both vision and diplomacy… well what
have you got left but some random chance orders?
It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it
launches, be open diplomacy… Otherwise what’s the
point of an 18-player game, if you can only ever
negotiate w your 3 or 4 adjacent neighbors that you
meet? There has to be some mechanism to encounter
other players, so that you can negotiate w ppl a few
nations away… For example we all know that although
E/T are rarely adjacent, they always have plenty to
discuss in the standard game.

-mike





________________________________________________________
You're not bound to your email address, it's a snitch to switch. Give Yahoo! Mail a try.
http://uk.docs.yahoo.com/mail/isp_targeting2.html
[/quote:0b0eb4a377]Check our comprehensive Salary Centre Overpaid or Underpaid?

[Reply]

prelims - test_gm   (Sep 13, 2007, 12:00 am)
I have to say you guys rule! For a group of newbies I have almost prelims from everyone. That’s an awesome feat that veteran games rarely achieve.
-mike

[Reply]

DC-114 Autmn 1905 - test_gm   (Sep 13, 2007, 12:00 am)
Predictable retreats. Winter adjudstments are here. Those are due in 48 hours if you haven't already anticapted and sent them to me. Website is updated. I have been instructed to stop sending continuous updates to the general diplomaticcorps(at)yahoogroups.com ([email]diplomaticcorps(at)yahoogroups.com[/email]) address. Henceforth this will not be done. Besides to everyone personally I will send the updates to the website and the forum dc114(at)diplomaticcorp.com ([email]dc114(at)diplomaticcorp.com[/email]).

England (10): Build 1
France (6): Build 1
Russia (7): No Change
Turkey (Cool: Build 2
Austria (1): Disband 1
Italy (2): Disband 1

John Soper

[Reply]

DC 103 Tomorrow - test_gm   (Sep 13, 2007, 12:00 am)
2 in??
what you all sleepin?

[Reply]

Dc 101 Fall 1905. - test_gm   (Sep 13, 2007, 12:00 am)
Dc 101 Fall 1905.

Sorry guys i thought i had sent this out yesterday.

Britain:
F Denmark Supports F Baltic Sea - Kiel
F Kiel - Netherlands
F Norwegian Sea - Norway (*Bounce*)
F North Sea Supports F Kiel - Netherlands
F Baltic Sea - Kiel
F English Channel Supports A Belgium

Austria:
A Vienna Hold
A Trieste Hold
A Ukraine Supports A Rumania
A Serbia Supports A Rumania
A Rumania Hold

France:
F Gibraltar Supports F Marseilles - Spain(wc) (*Cut*)
A Burgundy Supports A Belgium
F Marseilles - Spain(wc) (Bounce)
A Tyrolia Supports A Switzerland - Munich
A Belgium Supports A Netherlands (*Ordered to Move*)

Germany:
A Milan - Switzerland
A Munich - Cologne
A Alsace Supports A Netherlands - Belgium
A Netherlands - Belgium (*Disbanded*)
A Switzerland - Munich
F Skagerrak - Norway (*Bounce*)

Italy:
A Rome - Naples (*Fails*)
F Naples - Ionian Sea (*Dislodged*)
Russia:
A Berlin Supports F Baltic Sea - Kiel
A Warsaw Supports A Moscow
A Moscow Supports A Ukraine - Sevastopol (*Void*)
F Sweden - Norway (*Bounce*)

Turkey:
A Constantinople - Naples
A Sevastopol Supports A Ukraine - Moscow (*Void*)
F Portugal - Spain(nc) BOUNCE
F Morocco - Gibraltar (*Fails*)
A Bulgaria Hold
F Gulf of Lyon - Rome (*Fails*)
F Tyrrhenian Sea Supports A Constantinople - Naples
F Ionian Sea Convoys A Constantinople - Naples
F Aegean Sea Convoys A Constantinople - Naples
F Eastern Mediterranean - Egypt
F Black Sea Supports A Bulgaria

I have retreat Italy's fleet Naples to Apulia.

i'm setting Winter is due in 48 hours so let's see if we can get it in quickly.

Britain: Build One
Germany: Remove One
Italy: Remove One
Russia: Build Two *(I believe Russia gets to build 2 in this variant due to some special rule)
Turkey: Build One






Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com




Date: Tue, 20 Nov 2007 20:26:15 -0800
From: aramis604(at)yahoo.com
Subject: DC101 - New Germany
To: jason4747(at)hotmail.com; leeaclark(at)btinternet.com; dc101(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com; gramario(at)tin.it; m_don_j(at)hotmail.com; mike(at)southwall.com; former.trout(at)gmail.com
CC: stevelytton(at)hotmail.com

.ExternalClass DIV{;}
Jason B has graciously volunteered to take over in Germany in the absence of the previous Kaiser.

I am leaving on vacation starting Thursday, and Stephen has agreed to be the substitute GM while I'm gone. Since I am leaving so soon I will allow Stephen to set the next deadline, and please keep in mind that the time of day that orders are due are likely to change since Stephen and I are on opposite sides of the world. Smile

I will return on December 8th, and I look forward to see how things are doing. Good luck!


Also, here is the updated players list.

Germany - Jason B
jason4747(at)hotmail.com

France - Derek Eyler
derekthefeared2(at)yahoo.com

Austria - Gram
gramario(at)tin.it

Italy - Former Trout
dormer.trout(at)gmail.com

Russia - Lee Clark
leeaclark(at)btinternet.com>

Britain - Mikael Johansson
m_don_j(at)hotmail.com

Turkey - Mike Sims
mike(at)jenningstech.com

Check our comprehensive Salary Centre Overpaid or Underpaid?

[Reply]

No Title - test_gm   (Sep 13, 2007, 12:00 am)
Dc131 Spring 1903.

Sorry Guys I thought i sent this out yesterday.

F Patagonia - Coast of Argentina
A Pampas - Santiago (*Fails*)
A Gran Chaco Supports A Pampas - Santiago (*Cut*)
A Mar del Plata - Patagonia (*Bounce*)
F Uruguay - Southwest Atlantic (*Bounce*)
A Paraguay Supports A Mato Grosso - La Paz

Brazil:
A Mato Grosso - La Paz
A Amazon Basin - Montana
A Guyana - Caracas (*Bounce*)
F Mid Atlantic Ocean - Caribbean Sea (*Fails*)
A Caracas - Maracaibo (*Fails*)
A Orinoco Springs Supports A Caracas - Maracaibo (*Dislodged*)

Chile:
A Tierra del Fuego - Patagonia (*Bounce*)
A Concepcion Supports A Santiago
A Santiago Supports A Antofagasta - Gran Chaco (*Cut*)
A Antofagasta - Gran Chaco (*Fails*)
F Scotia Sea - Southwest Atlantic (*Bounce*)
A Arequipa - La Paz (*Fails*)

Colombia:
A Medellin - Cordillera Oriental
F Maracaibo - Caracas (*Bounce*)
A Cordillera Oriental - Orinoco Springs
A Bogota Supports A Cordillera Oriental - Orinoco Springs
F Caribbean Sea Supports F Maracaibo - Caracas (*Cut*)

Dc131 Summer 1903 is due within the next 48 hours.
Brazilian A Orinoco Springs can retreat to Roraima or Amazon
Basin.

Dc131 Fall 1903 is due next Tuesday 4th December, 9pm Australian EST.





Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com


Join Lavalife for free. What are you waiting for?

[Reply]

DC 103 FALL 1910 RESULTS!! - test_gm   (Sep 13, 2007, 12:00 am)
The vote for a DIAS has been 
defeated. It is proposed
again for the next turn, keep in mind
this is a DIAS excluding England.

We move to Winter
Due on Tomorrow
November 30th
23.59 EDT GMT-5

Winter needed as follows::

AUSTRIA:: GONE
ENGLAND:: EVEN
FRANCE:: +1
GERMANY:: GONE
ITALY:: +1
RUSSIA:: +1
TURKEY:: EVEN

As submitted::

England::
F Nwy S France F NWG-BAR
F Fin-StP(sc)

France::
Moves for France, Fall 1910:


F NAO -> MAO
F MAO -> Por
A Gas S Spa
A Bur S Mar
F Mar S Spa
A Den -> Bal -> Lvn
F Bal C Den -> Lvn
A Mun S Kie -> Ber
A Kie -> Ber
A Ruh S Mun
F Nwg -> Bar




Russia:: F BER S A PRU H
F STP - LVN 
F BAR - STP 
A PRU S F BER H
A SIL S A BOH - MUN 
A MOS S F BAR - STP 

Turkey::
A Bul-Gre
F Con-AEG
F ION-TYS
A Gal-Boh
A Rum-Gal

Italy::
A Boh-Mun
A Tyr S Boh-Mun
A Pie-Mar
F WMS-MAO
F Naf S WMS-MAO
F GOL-Spa/sc
A Ven-Tri

 
AS SUBMITTED::

Results for Fall, 1910 (Movement)
General Notices:All dislodged units destroyed; advancing to next phase.
Order resolution completed on 29-Nov-2007 at 21:05:57 PST

Order Results:England:
[u:e15633dffd]England: F fin -> stp/sc[/u:e15633dffd]
Bounced with bar (1 against 1).
England: F nwy Supports F nwg -> bar
France:
The Army in Munich cannot retreat; unit destroyed.
No order for unit at Spain. Hold order assigned.


France: F bal Convoys A den -> lvn
France: A bur Supports F mar
[u:e15633dffd]France: A den -> lvn[/u:e15633dffd]
Bounced with stp (1 against 1). 
Convoy path taken: den→bal→lvn.
France: A gas Supports F spa/sc
[u:e15633dffd]France: A kie -> ber[/u:e15633dffd]
Bounced with ber (1 against 2).
[u:e15633dffd]France: F mar Supports F spa/sc[/u:e15633dffd]
Support cut by Move from Piedmont.
France: F mao -> por
[u:e15633dffd]France: A mun Supports A kie -> ber[/u:e15633dffd]
Support cut by Move from Bohemia. 
Dislodged from boh (3 against 2).
[u:e15633dffd]France: F nao -> mao[/u:e15633dffd]
Bounced with wes (1 against 1).
France: F nwg -> bar
France: A ruh Supports A mun
France: F spa/sc Holds
Italy:
No order for unit at Greece. Hold order assigned.


Italy: A boh -> mun
Italy: F gre Holds
[u:e15633dffd]Italy: F lyo -> spa/sc[/u:e15633dffd]
Bounced with spa (1 against 2).
Italy: F naf Supports F wes -> mao
[u:e15633dffd]Italy: A pie -> mar[/u:e15633dffd]
Bounced with mar (1 against 2).
Italy: A tyr Supports A boh -> mun
Italy: A ven -> tri
Italy: F wes -> mao
Russia:
The Fleet in Barents Sea cannot retreat; unit destroyed.
[u:e15633dffd]Russia: F bar -> stp/nc[/u:e15633dffd]
Failed because Russia: F stp/sc -> lvn failed. 
Dislodged from nwg (2 against 1).
[u:e15633dffd]Russia: F ber Supports A pru[/u:e15633dffd]
Support cut by Move from Kiel.
Russia: A mos Supports F bar -> stp/nc
Russia: A pru Supports F ber
Russia: A sil Supports A boh -> mun
[u:e15633dffd]Russia: F stp/sc -> lvn[/u:e15633dffd]
Bounced with den (1 against 1).
Turkey:
[u:e15633dffd]Turkey: A bul -> gre[/u:e15633dffd]
Bounced with gre (1 against 1).
Turkey: F con -> aeg
[u:e15633dffd]Turkey: A gal -> bud[/u:e15633dffd]
Bounced with rum (1 against 1).
Turkey: F ion -> tys
[u:e15633dffd]Turkey: A rum -> bud[/u:e15633dffd]
Bounced with gal (1 against 1).

[Reply]

DC 117:: SOLO TO RUSSIA - test_gm   (Sep 13, 2007, 12:00 am)
And so the game ends!!
Solo to the Russian player!!

Thank you all for playing!

EOG are welcomed!!


As submitted::
Germany's moves...

 A Hol support A Mun - Kie
A Mun - Kie
A Ruh support A Mun - Kie
A Bre - Par
A Mar - Bur

France::
My moves for Fall:

 F Nth-Nwy
A Gas-Bre

Italy::


A Tuscany support A Trieste - Venice



Turkey::
F mao S French A Gas - Bre
F Tyn - Tun
F Rom Holds
A apu - Ven
F Gre Holds
A Bul Holds
F Con - aeg
F Arm holds

 
Russia::

 A Sev-Arm
A Ukr-Rum
A Ser-Gre
A Tri-Ven
A Bud-Ser

 F Lpl hold
A Edi hold
F Nwg-Nor

 A Kie-Mun
A Sil S Kie-Mun
A Ber S Kie-Mun

 F Hel-Hol
F Bal-Kie
F Den S Bal-Kie

 England::
England Fall 07 moves:


 F NAO - Norweigan Sea
F LON support F Bel-Nth
F BEL - NTH

As adjudicated::


Results for Fall, 1907 (Movement)
General Notices:Game ends. Power Russia wins by controlling 18 supply centers; 18 supply centers are required to win.
Order resolution completed on 29-Nov-2007 at 20:12:03 PST

Order Results:England:
England: F bel -> nth
England: F lon Supports F bel -> nth
[u:881a29c280]England: F nao -> nwg[/u:881a29c280]
Failed because Russia: F nwg -> nwy failed.
France:
France: A gas -> bre
[u:881a29c280]France: F nth -> nwy[/u:881a29c280]
Bounced with nwg (1 against 1). 
Dislodged from bel (2 against 1).
Germany:
Germany: A bre -> par
[u:881a29c280]Germany: F hol Supports A mun -> kie[/u:881a29c280]
Support cut by Move from Helgoland Bight.
Germany: A mar -> bur
[u:881a29c280]Germany: A mun -> kie[/u:881a29c280]
Bounced with bal (2 against 1). 
Dislodged from kie (3 against 1).
Germany: A ruh Supports A mun -> kie
Italy:
Italy: A tus Supports A tri -> ven
Russia:
Russia: F bal -> kie
Russia: A ber Supports A kie -> mun
[u:881a29c280]Russia: A bud -> ser[/u:881a29c280]
Failed because Russia: A ser -> gre failed.
Russia: F den Supports F bal -> kie
Russia: A edi Holds
[u:881a29c280]Russia: F hel -> hol[/u:881a29c280]
Bounced with hol (1 against 1).
Russia: A kie -> mun
Russia: F lvp Holds
[u:881a29c280]Russia: F nwg -> nwy[/u:881a29c280]
Bounced with nth (1 against 1).
[u:881a29c280]Russia: A ser -> gre[/u:881a29c280]
Bounced with gre (1 against 1).
[u:881a29c280]Russia: A sev -> arm[/u:881a29c280]
Bounced with arm (1 against 1).
Russia: A sil Supports A kie -> mun
Russia: A tri -> ven
Russia: A ukr -> rum
Turkey:
[u:881a29c280]Turkey: A apu -> ven[/u:881a29c280]
Failed.
Turkey: F arm Holds
Turkey: A bul Holds
Turkey: F con -> aeg
Turkey: F gre Holds
Turkey: F mao Supports A gas -> bre
Turkey: F rom Holds
Turkey: F tys -> tun

[Reply]

Fall 1902 - test_gm   (Sep 13, 2007, 12:00 am)
When will the next dead-line be?

Regards,

Cicero

[Reply]

To Heir is Human: f01 results! - test_gm   (Sep 13, 2007, 12:00 am)
Everybody builds 1 or 2 - Only Portugal and Sweden remain unclaimed so the gloves are sure to come off as we prepare for year 2...

Austria: Build 2
England: Build 1
France: Build 2
Germany: Build 2
Italy: Build 1
Russia: Build 1
Turkey: Build 1

Let's make builds due Tuesday, 2pm Pacific.

Note w builds, I may run a build turn any time I have a full set, rather than wait till the deadline. Orders however, (spring / fall turns) I will always wait till the deadline has been reached, and never jump the gun in case there's any last minute negotiations going on.



Austria:
F Albania - Greece
A Serbia Supports F Albania - Greece
A Trieste Hold

England:
F North Sea - London (*Bounce*)
F Norwegian Sea - Norway
A Yorkshire - London (*Bounce*)

France:
F English Channel Supports A Picardy - Belgium
A Marseilles - Spain
A Picardy - Belgium

Germany:
F Denmark - Sweden (*Bounce*)
A Kiel - Holland
A Munich - Ruhr

Italy:
A Apulia - Tunis
F Ionian Sea Convoys A Apulia - Tunis
A Venice Hold

Russia:
F Gulf of Bothnia - Sweden (*Bounce*)
A Livonia - St Petersburg
F Rumania - Sevastopol (*Bounce*)
A Ukraine Supports F Rumania - Sevastopol

Turkey:
A Armenia - Sevastopol (*Bounce*)
F Black Sea Supports A Armenia - Sevastopol
A Bulgaria - Rumania (*Fails*)

[Reply]

DC-114 Winter 1905 - test_gm   (Sep 13, 2007, 12:00 am)
Winter adjustments are in. With fewer players and with most people already sending in their orders early. I am shortening the turn to 4 days. Spring 1906 moves are due by 11pm CST Tuesday December 4th. Website is updated.

[u:b3c6d873f8]England[/u:b3c6d873f8]
Builds A Edinburgh

[u:b3c6d873f8]France[/u:b3c6d873f8]
Builds A Marseilles

[u:b3c6d873f8]Italy[/u:b3c6d873f8]
Disbands F Naples

[u:b3c6d873f8]Austria[/u:b3c6d873f8]
Disbands F Venice

[u:b3c6d873f8]Turkey[/u:b3c6d873f8]
Builds F Smyrna & F Constantinople

John Soper

[Reply]

DC 103 WINTER TONIGHT - test_gm   (Sep 13, 2007, 12:00 am)
MISSING TWO

[Reply]

DC 132 DDD Germany Retreat?? - test_gm   (Sep 13, 2007, 12:00 am)
Players

I have not received Germany's retreat.

And have issued him a warning.

Pending this I will reset the deadline by this evening.

Apologies and thanks!

[Reply]

DC 103 WINTER 1910 RESULTS! - test_gm   (Sep 13, 2007, 12:00 am)
Greetings!!
Apologies for the slight delay!
Fridays are 'non mac nights'!

So we will now see if the game
takes a twist for the better or for the worse!!

SPRING 1911!! DUE NEXT
THURSDAY
DECEMBER 6TH
23.59 EDT GMT-5


As submitted::

Army in Warsaw please
Build F Rome
build F Bre

[Reply]

DC 111 RETREAT RESULTS!! - test_gm   (Sep 13, 2007, 12:00 am)
The retreat phase always messes me up, in mydeadlines!!

Please players let me know ASAP if you do not get this.  My
email has been gremlinish in recent days.


Apologies!!

Germany disbands all units by choice.

Due to my delay I have extended by two days
Fall 1907.

FALL 1907 HEREBY DUE
THURSDAY DECEMBER 6TH
23.59 EDT GMT-5

If players submit 'FINAL' I shall adjudicate earlier.

Thank you.

[Reply]

Private games? - test_gm   (Sep 13, 2007, 12:00 am)
Hello,
Newbie here. I am just wondering if it is possible to create a private game. I have 6 other friends that are interested in playing an e-mail game. Thanks for any help. This is a great site...I'm rather new to the game of Diplomacy and I'm glad I found you.
Thanks!
Will

[Reply]

WARNINGS DEADLINE APPROACHES!! - test_gm   (Sep 13, 2007, 12:00 am)
Greetings!!
As you know I have again reached my Quota.

Here are your warnings for the games you are in.

Please bare in mind you may not get anymore warnings.

I will be co-hosting the Winter Blitz in Diplomatic Corp!
Go check it out if you haven't already!!
diplomaticcorp.com

And sign up.



TOMORROW
MONDAY DECEMBER 3
23.59 EDT GMT-5
~~~~~~~~~~~~~~~~
ALL ABS:: SPRING 1913
DC EXPRESS:: DC 137:: SPRING 1903
MMM:: MODERN MADNESS:: FALL 2001
KKK:: KINGLY KINGMAKERS::  FALL 1903
~~~~~~~~~~~~~~~~~~~~

TUESDAY
DECEMBER 4
23.59 EDT GMT-5
~~~~~~~~~~~~~~~~
PG8:: PEARSONS:: SPRING 1904


~~~~~~~~~~~~~~~~~
WEDNESDAY 
DECEMBER 5
23.59 EDT GMT-5

BB:: BRAVE BRITANNIA:: SPRING 1908

~~~~~~~~~~~~~~~
THURSDAY
DECEMBER 6
23.59 EDT GMT-5

DC 103:: SPRING 1911
DC 111:: FALL 1907
DC 132:: DOUBLE DABBLE:: FALL 1902


STRAIGHT UP:: SPRING 1902

[Reply]

Hosting a game on DC - test_gm   (Sep 13, 2007, 12:00 am)
Hi Will,

Glad you like the site. We're always welcoming to new visitors and new players. I'm glad you found your way here too. Very Happy

Just a question about your group however. Is that seven players counting yourself who are looking for a GM? Or is it six with yourself as GM looking for a seventh player?

Regardless, we should be able to do something for you. However, we'd want everyone to sign up to the website. DC has a stats tracking system that requires each player to be a DC member to work fully. (There's a fudge facter based in the calculations that compares your experience against that of your opponents.. Thus a newbie in a game full of scarred veterans won't be punished as badly in the ratings if they get creamed - or on the flip side, if they do well they get additional ranking points.)

Let us know what you're looking for and myself of Sims and Penger (the other two mods) should be able to set you up.

Cheers,

Trout

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
Hi Trout,
Thanks for the response! I have seven players including myself. Since I found the site, I have told my Diplomacy buddies (new to the e-mail game, experienced with the board game) about it. I could get them all signed up within a day or two. I would sure appreciate anything you could do. Thanks much!
Will

[Reply]

Have GM - Will Travel - test_gm   (Sep 13, 2007, 12:00 am)
Heya Will,

If you have seven players and get them onto the website, we'll rouse up a GM for you. Shouldn't be a problem.

Trout

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
Super! Thanks!

[Reply]

testing - test_gm   (Sep 13, 2007, 12:00 am)
test again

[Reply]

Dc 113 - 24 hours - test_gm   (Sep 13, 2007, 12:00 am)
Dc113 Spring 1905 is due Tuesday 4th, 9pm Australian EST.

This is your 24 hour warning.

I have moves from :-

Austria
Russia

I have NO moves from :-
France
England.




Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com


Sell your car for just $30 at CarPoint.com.au. It's simple!

[Reply]

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