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Diplomaticcorp Discussion Forum:  dc216

(Wheel of Time 2)


Post:10978 >
Subject:< DC 216 Children of the Light EoG 
Topic:< dc216 >
Category:< Closed Games 
Author:AlanRFarrington
Posted:May 20, 2009 at 2:23 pm
Viewed:1475 times

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Hello again everybody,

I dont have a whole lot to say about this game so this should be a relatively short EoG. First of all let me say thank you to Jason who ran this game. He did a great job at GM and I know he's really put a lot of time into making this Wheel of Time diplomacy idea work.

As for the actual game, the whole time I felt like a caged mouse. My biggest success of the game was taking Ghealdan. I built an army in the fall and figured it was time to get down to business. Boy was I wrong. Expanding West was a poor option for me because of the Mountains of Mist. Likewise expanding north was equally as challenging. I set my sights to the East and hoped to take Illian from the Soutlanders with some Seafolk help. I still curse the seafolk name, as far as I'm concerned it was one of the worst diplomacy experiences I've ever had.

The seafolk just could nto be reached. I tried to negotiate me taking Illian in exchange for my help with him taking Tear. Tear Gordon and Mayene would have all been his I would have been happy with Far madding and Illian. The relationship with seafolk never really got off the board so I tried to set my sights on the Ocean. Maybe With some cunning strategy I could get some fleets out to see and cause some real problems for the Sea Folk. The West seemed on board so around spring 1002 I believe I planned to move on Illian with support from the Soutlanders. After taking Illian I would then allow my army to be popped for a Southland army. This would give me a build, in which I could raise a Fleet to take on the Sea Folk. It was a desperate time and a desperate measure, but the plan never sunk in with anyone else and ended up being a flop.

Shortly after the West and the Midlands took me out of the game quite handily. A painful game with a painful end.

Thank you all for playing, If I were to play this board again i would enjoy to see some changes. The impassable territories in the West make the game very difficult for The Whitecloaks and the West. If Ghaeldon touched more provinces it would have made my lfe a lot easier as well. Only one outlet into Emonds field made negotiating above me very difficult.

Thanks,
Alan Farrington
Windows Live™: Keep your life in sync. Check it out.

There are 4 Messages in this Thread:


DC 216 Children of the Light EoG (AlanRFarrington) May 20, 02:23 pm

DC 216 Children of the Light EoG (txurce) May 20, 04:31 pm

DC 216 Children of the Light EoG (coebq) May 21, 03:16 am

DC 216 Children of the Light EoG (Lothar) May 27, 08:49 am

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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