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Diplomaticcorp Discussion Forum:  dc281

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Post:< 14051 >
Subject:< Unknown >
Topic:< dc281 >
Category:< Closed Games 
Author:FuzzyLogic
Posted:Jan 25, 2010 at 10:57 am
Edited:Jan 25, 2010 at 11:00 am
Viewed:1283 times

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I would argue that NMRs are, and will always be, a viable tool. They are a creative way to avoid giving support when asked, or to screw up someone's plans when you dont want to order blatantly to do so.

I usually take the stance that a GM that delays games to check on players is meddling in the game and altering its course, which should not happen. I believe a GM's duty is to run the game timely and efficiently, and not coerce players into ordering if they miss a turn. Or worse, mess up an active player's last minute diploming because a GM decides to delay a game. This is just my style of course but I prefer this less nerfed form of the game.

In a training game, (newbies) or a variant playtest I might handle it differently, but that is specific to the case and desired result of either training or examining a variant.

I also fall back to the game rulebook, which states:

If you leave the game or otherwise fail to submit orders on a given
Spring or Fall turn, it’s assumed that your government has collapsed.
Your units all hold in position, but don’t support each other. If
they’re dislodged, they’re disbanded. No new units are raised for
the country.


This indicates NMR's are part of the game as it is written and intended.

http://www.diplomaticcorp.com/pdf/diplomacy_rulebook.pdf
Diplomacy Rules, 5th edition Wizards of the Coast

This message is in reply to post 14045:

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael

There are 6 Messages in this Thread:


DC281 game end (psychosis1973) Jan 25, 09:46 am

Unknown (txurce) Jan 25, 10:17 am

Unknown (psychosis1973) Jan 25, 10:28 am

Unknown (txurce) Jan 25, 10:35 am

Unknown (FuzzyLogic) Jan 25, 10:57 am

Unknown (txurce) Jan 25, 11:00 am

There are 28 Threads in dc281:


DC281 German EoG (vegas_iwish)

DC281 France EoG (ignite107)

DC281 Austria EoG (untitled36) [3 Replies]

DC281 game end (psychosis1973) [5 Replies]

Italy EoG (blueraider0 at gmail.com)

DC281 (vegas_iwish) [6 Replies]

DC281 Spring 1904 deadline (psychosis1973)

DC281 Winter 1903 adjustments (psychosis1973)

DC281 Autumn retreats (psychosis1973)

DC281 Fall 1903 moves (psychosis1973)

DC281 Spring 1903 is go! (psychosis1973)

DC281 - New England and another Spring 1903 deadline (psychosis1973) [3 Replies]

DC281 - New Germany and new Spring 1903 deadline (psychosis1973) [2 Replies]

DC 281 Spring 1903 deadline (psychosis1973) [6 Replies]

DC 281 Winter 1902 (psychosis1973) [9 Replies]

DC 281 Autumn 1902 (psychosis1973)

DC 281 Fall 1902 (psychosis1973)

DC 281 Fall 1902 reminders (psychosis1973)

Transmission received by GM from Italian Sources (psychosis1973)

DC 281 Spring 1902 moves (psychosis1973)


1 - 20 of 28 shown [More]

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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