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Diplomaticcorp Discussion Forum:  dc352

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Post:19427 >
Subject:< DC352 - England 2nd NMR >
Topic:< dc352 >
Category:< Active Games >
Author:TrustMe
Posted:Feb 07, 2011 at 4:49 pm
Viewed:1383 times

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As this is my first game as GM, I copied another person's rules. So I
wasn't entirely sure what my published rules were regarding NMR's. I
just reread them, and after England's NMR I should have sent him a
note warning him that a 2nd NMR would result in Anarchy. Since I
didn't do so, I will leave it up to the rest of the group to help
decide his fate. If you think we should put him in Anarchy while I
search for a replacement, I will do so, if he is willing to stay in
the game this can serve as his official warning.
Let me know either privately or reply to all.
-- TrustMe

There are 5 Messages in this Thread:


DC352 - England 2nd NMR (TrustMe) Feb 07, 04:49 pm

DC352 - England 2nd NMR (Stark) Feb 07, 05:53 pm

DC352 - England 2nd NMR (skgarg) Feb 07, 08:53 pm

DC352 - England 2nd NMR (jerome777) Feb 08, 10:44 am

DC352 - England 2nd NMR (TrustMe) Feb 08, 01:36 pm

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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