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DC281 German EoG - vegas_iwish   (Jan 30, 2010, 4:47 pm)
Little to say about 2 turns. Felt I could not trust F after Spring & was concerned R might help him so struck. With DC scoring no value in having more scs in draw so no point fooling around. Got plenty of wargames for those who'd like to see some realism in a game as opposed to Dip which has zero ie Tannenberg = 2 russian armies destroyed by 1 german Wink

[Reply]

DC281 France EoG - ignite107   (Jan 30, 2010, 2:57 pm)
Hey guys, here's what was going on from the French perspective this game (I know it took awhile but my job became very busy with the Haiti disaster). 

First off, even though this ended as a seven way draw it was a great learning experience for me.  I have only recently hopped on board this diplomacy train.  Technically this was the third game I had ever played, second via email and on a standard map, and first as France.  I was flying blind in many ways and unsure what to expect.

The first moves of Spring pretty much sealed my fate I figure.  I was a little unsure of how to proceed when England told me they were moving in the Channel and there was nothing I could do about it.  Germany told me they were moving into Burgundy.  And Italy told me they were moving to Piedmont.  Every indication I had was there was 1) nothing I could do, and 2) nobody was willing to budge. 

I figured if I bounced everyone first turn I could still take one build and hopefully insist their efforts were best focused elsewhere.

The unthinkable happened and turns out neither England or Italy did as they had intended. 

To everyone: the game had a lot of potential and I learned a lot from what went on.  It's a shame the game ended as it had.  I would love to play alongside any one of you (who finished) again.  Next time I will not be so paranoid...... or maybe I will......
Kyle Rudge


On Mon, Jan 25, 2010 at 11:56 AM, Alex Maslow <blueraider0(at)gmail.com ([email]blueraider0(at)gmail.com[/email])> wrote:

I thought I sent this out, but I guess it didn't go through.....  I'll flush it about a bit more this time, I keep forgetting how detailed EoGs can be.
 
Thanks to Michael for GMing through the best of times (S1901) and the worst of times (everything after).  He was a trooper for keeping on top of the game delays and not getting lost in the fog (as I did).
 
I think the biggest tragedy of this game was that, due to the NMRs of England/Germany, France managed to recover from his ridiculous opening.  It was an intelligent move based on the incoming data, but I guess England and Germany both backed out at the same time (I imagine the only thing they coordinated with anyone).  I was really excited to see the depots to my west open up, but to no avail.  And given my relations with John, I was quickly tied down east, and with E/G replaced, they didn't know the regional history, and so while France got attacked, it wasn't for the reason I was thinking.
 
As for Austria, once I was in Tyl and France was all spread out, I decided the best plan was to get Germany and England to attack him while I move east, so I teamed up with Kyle to channel any (read: none) information that came my way, so he could defend VS them and leave his rear open for the future.  Meanwhile, I took the advice of Will and we both attacked Austria - first I screwed John out of Serbia, then I began to batter his western front.  But every turn, Will suddenly moved against Matt instead, and so he got Bul/Rum/Sev while I got nothing at all.
 
Matt was trying to get me to help him, and I said when Austria was out I'd keep moving forward.  Finally, though, I realized I was being played real badly, and that Will and John were in cahoots.  So I sent out a rather long e-mail to ART explaining why Turkey could count me out of any alliance with him and trying to convince John that Will would stab him at any moment.  It seemed to scare the whoozits out of Will, but John took little note of it.  As his EoG explains, his tactical position would turn from precarious to disasterous if he had tried to attack Will.  As frustrating as the whole situation was, I have to give John credit.  He's apparently a more careful player than I, and in that regard, what he did was very sound.
 
Matt was a good buddy who was always in a pinch and I couldn't do anything whatsoever to help him. 
 
And as for Will, I find it rare to find a player who will put up with my long e-mails, and we talked even when moving our vessels to war.  This very turn, in fact, we were planning a stab on Austria.  Well, I was planning.  Perhaps Will was just humoring me.....  At the least, perpetual communication is always appreciated, even if it comes to nothing.  As I said before, when nobody talks, this just becomes a bizzare form of Risk.
 
Looking forward to playing with you gents again.  Incidentally, does anyone have any plans to go to TempleCon in RI?
 
-Maslow
 

On Mon, Jan 25, 2010 at 12:24 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:
[quote:2981116fed] Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.
 
I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.
 
After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.
 
All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.
 
To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.
 
To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.
 
To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.
 
And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!
 
John

 
[quote:2981116fed]Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
Subject: DC281 game end
To: blueraider0(at)gmail.com ([email]blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael




Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[/quote:2981116fed]




--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
[/quote:2981116fed]

[Reply]

DC281 Austria EoG - blueraider0 at gmail.com   (Jan 25, 2010, 11:56 am)
I thought I sent this out, but I guess it didn't go through.....  I'll flush it about a bit more this time, I keep forgetting how detailed EoGs can be.
 
Thanks to Michael for GMing through the best of times (S1901) and the worst of times (everything after).  He was a trooper for keeping on top of the game delays and not getting lost in the fog (as I did).
 
I think the biggest tragedy of this game was that, due to the NMRs of England/Germany, France managed to recover from his ridiculous opening.  It was an intelligent move based on the incoming data, but I guess England and Germany both backed out at the same time (I imagine the only thing they coordinated with anyone).  I was really excited to see the depots to my west open up, but to no avail.  And given my relations with John, I was quickly tied down east, and with E/G replaced, they didn't know the regional history, and so while France got attacked, it wasn't for the reason I was thinking.
 
As for Austria, once I was in Tyl and France was all spread out, I decided the best plan was to get Germany and England to attack him while I move east, so I teamed up with Kyle to channel any (read: none) information that came my way, so he could defend VS them and leave his rear open for the future.  Meanwhile, I took the advice of Will and we both attacked Austria - first I screwed John out of Serbia, then I began to batter his western front.  But every turn, Will suddenly moved against Matt instead, and so he got Bul/Rum/Sev while I got nothing at all.
 
Matt was trying to get me to help him, and I said when Austria was out I'd keep moving forward.  Finally, though, I realized I was being played real badly, and that Will and John were in cahoots.  So I sent out a rather long e-mail to ART explaining why Turkey could count me out of any alliance with him and trying to convince John that Will would stab him at any moment.  It seemed to scare the whoozits out of Will, but John took little note of it.  As his EoG explains, his tactical position would turn from precarious to disasterous if he had tried to attack Will.  As frustrating as the whole situation was, I have to give John credit.  He's apparently a more careful player than I, and in that regard, what he did was very sound.
 
Matt was a good buddy who was always in a pinch and I couldn't do anything whatsoever to help him. 
 
And as for Will, I find it rare to find a player who will put up with my long e-mails, and we talked even when moving our vessels to war.  This very turn, in fact, we were planning a stab on Austria.  Well, I was planning.  Perhaps Will was just humoring me.....  At the least, perpetual communication is always appreciated, even if it comes to nothing.  As I said before, when nobody talks, this just becomes a bizzare form of Risk.
 
Looking forward to playing with you gents again.  Incidentally, does anyone have any plans to go to TempleCon in RI?
 
-Maslow
 
On Mon, Jan 25, 2010 at 12:24 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:

Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.
 
I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.
 
After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.
 
All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.
 
To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.
 
To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.
 
To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.
 
And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!
 
John

 
[quote:56303525c3]Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
Subject: DC281 game end
To: blueraider0(at)gmail.com ([email]blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael




Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[/quote:56303525c3]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC281 Austria EoG - psychosis1973   (Jan 25, 2010, 11:44 am)
For info, Will and John both ended up with powers well down their preference list, due to everyone putting Turkey and Austria right at the bottom of their lists...

So thanks for playing powers you hate chaps!

--- On Mon, 25/1/10, William Fleming <wtfleming(at)msn.com> wrote:

From: William Fleming <wtfleming(at)msn.com>
Subject: RE: DC281 Austria EoG
To: untitled36(at)hotmail.com, psychosis(at)sky.com, blueraider0(at)gmail.com, krudge(at)goldenwestradio.com, vegas_iwish(at)yahoo.com, matthew.jones.d(at)gmail.com, kelly058(at)verizon.net
Cc: dc281(at)diplomaticcorp.com
Date: Monday, 25 January, 2010, 17:42





Well, I suppose my summary will be a bit boring.  I
began the game as a paranoid (and inexperienced)
Turkey.  I could never get a strong handle on who to
ally with, so I decided to move against Russia just for the
sake of trying it.  (Pitiful, eh?)

 

When the communication from the west completely ceased, I
knew the game was soon to run its course.  This caused
me to lose some interest.

 

I'll just say that I did thoroughly enjoy communicating
with my neighbors.  Matthew...no offense intended
as I headed north...I think I would have moved against
anyone as Russia based on my shallow decision to "try
it".  John...you had it read right...I had no
choice but to stab you at some point, but didn't want
to, so luckily the game ended in the nick of time. 
Maslow...I really enjoyed the high level of
communication.  I could always count on a quick
response from you.  It was fun.

 

All in all, not a bad experience...happy to have had the
chance to play with the eastern side of the board. 
Thanks much, Michael, for your patience in GM'ing
and finding replacements.  I appreciate it.

 

Hoping to see some of you on another map at another
time!

 

Will
 


From: untitled36(at)hotmail.com
To: psychosis(at)sky.com; blueraider0(at)gmail.com;
krudge(at)goldenwestradio.com; wtfleming(at)msn.com;
vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com;
kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com
Subject: DC281 Austria EoG
Date: Mon, 25 Jan 2010 11:24:36 -0600



#yiv464792419 .ExternalClass .ecxhmmessage P
{padding:0px;}
#yiv464792419 .ExternalClass body.ecxhmmessage
{font-size:10pt;font-family:Verdana;}

Once again, Thanks to Michael for Gming. I've been
frustrated with the game, but none of that frustration
was with Michael. He did the best he could. It was the
quitters that ruined the thing.
 
I don't have a lot to say about the gameplay. This game
looked bad for me from day one. Alex stabbed me
(repeatedly), and it looked like we were going to be locked
in a death match until some other power ate us up. But
when I started throwing centers to Turkey, Italy changed his
tune. He saw the threat I was allowing to grow
unchecked in the south east, and he petitioned me for
alliance. Russia also urged me to join them. At this
point it was picking my poison. If I stayed with Turkey I
would eventually be stabbed (as R/I repeatedly warned).
However, if I sided with R/I, I would be stabbed by them the
minute turkey was under control. Plus, I would be
the least defensible vs turkey should I switch
sides. On what ended up being the final turn of the
game, I had to choose my side, but honestly, the
deadline snuck up on me, and it was easier to make an 11th
hour coordination with Turkey than with R/I. Not the most
strategic of reasons to choose alliances, but there you have
it.
 
After Italy began his intial series of stabs against me, I
figured the best case scenario was one in which turkey held
the eastern stalemate line, and I had enough of germany that
I would be essential to some kind of draw with the
remaining powers. This plan could well have worked,
unless turkey grew greedy and stabbed me earlier, which
would have almost assured he would have been stalemated by
the western powers with the additional time I would have
bought them, but I would have been eliminated.
 
All in all, this was certainly the least
satisfying games of diplomacy I've played. Most of
the blame for that falls on our quitter players. I
blamed Alex for crippling both of our powers, and
I think there's a lot of legitimate blame there.
However, Alex did show himself to be a good negotiatior and
even, amazingly, a faithful ally at the very end of the
game. Since his later correspondence and moves showed
such a different Alex than the picture I had from the
early game, I wonder what I was missing. Alex, I look
forward to your EoG.
 
To Will (Turkey), thanks for having my back. You
were great to ally with, and we worked well together. I
look forward to playing together in the future.
 
To Matt (Russia), I think we had good correspondence
from day one. It's a pity we were never able to flesh
that out into any sort of alliance. Maybe next time.
 
To the West, Honestly, I don't even think I talked to
our replacements once. Sorry about that. Boredom with the
game. Thanks for filling in/sticking with it.
 
And again, thanks to our GM. A 7-way draw
is embarassing, but again, I don't think you had
any other options. Thanks for sticking with us!
 
John

 
[quote:327f143bd7]Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com
Subject: DC281 game end
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com;

wtfleming(at)msn.com; untitled36(at)hotmail.com;
vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com;
kelly058(at)verizon.net

CC: dc281(at)diplomaticcorp.com

Gents

I've now received a "Yes" from everyone

for the seven way draw proposal. As such, the game now
finishes. Ratings and such on the site will be updated as
soon as I figure out how to do it.


From my perspective, the two civil disorders of

England and Germany so close to each other, and over the
holiday period, killed the game. I'm genuinely surprised
at the seven way draw being approved by all - it's the
first time I've ever seen a seven way being the result
of a diplomacy game. I felt there was some interesting
situations developing across the board, with the Fall 1903
turn proving genuinely interesting and game changing. Would
Germany's stab of France prove decisive, and who would
be eliminated first? I trust the experience of players new
to the diplomaticcorp site have been positive, and
haven't been coloured by the unsatisfactory situation
that emerged in this game.


End of Game Statements are welcome, describing your

thoughts, comments and feelings on the game, how it
developed, and how it ended up for you. Please email these
to all players and copy in the game forum email address
(dc281(at)diplomaticcorp.com). Any (constructive!) comments on
my GMing would be welcome as well.


In closing, can I thank all the players of the game -

both those who stuck it out through the delays, and those
who stepped in as replacements. It's been a pleasure.


Michael






Your E-mail and More On-the-Go. Get Windows Live Hotmail
Free. Sign
up now.
Hotmail: Trusted email
with Microsoft’s powerful SPAM protection. Sign
up now.

[/quote:327f143bd7]

[Reply]

DC281 Austria EoG - wtfleming at msn.com   (Jan 25, 2010, 11:42 am)
Well, I suppose my summary will be a bit boring. I began the game as a paranoid (and inexperienced) Turkey. I could never get a strong handle on who to ally with, so I decided to move against Russia just for the sake of trying it. (Pitiful, eh?)

When the communication from the west completely ceased, I knew the game was soon to run its course. This caused me to lose some interest.

I'll just say that I did thoroughly enjoy communicating with my neighbors. Matthew...no offense intended as I headed north...I think I would have moved against anyone as Russia based on my shallow decision to "try it". John...you had it read right...I had no choice but to stab you at some point, but didn't want to, so luckily the game ended in the nick of time. Maslow...I really enjoyed the high level of communication. I could always count on a quick response from you. It was fun.

All in all, not a bad experience...happy to have had the chance to play with the eastern side of the board. Thanks much, Michael, for your patience in GM'ing and finding replacements. I appreciate it.

Hoping to see some of you on another map at another time!

Will

From: untitled36(at)hotmail.com
To: psychosis(at)sky.com; blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; wtfleming(at)msn.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com
Subject: DC281 Austria EoG
Date: Mon, 25 Jan 2010 11:24:36 -0600

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.

I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.

After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.

All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.

To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.

To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.

To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.

And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!

John


Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com
Subject: DC281 game end
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; wtfleming(at)msn.com; untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael




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[Reply]

DC281 Austria EoG - untitled36   (Jan 25, 2010, 11:24 am)
Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.

I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.

After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.

All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.

To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.

To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.

To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.

And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!

John


Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com
Subject: DC281 game end
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; wtfleming(at)msn.com; untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael



Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[Reply]

DC281 Austria EoG (dc281) psychosis1973 Jan 25, 11:44 am
For info, Will and John both ended up with powers well down their preference list, due to everyone putting Turkey and Austria right at the bottom of their lists...

So thanks for playing powers you hate chaps!

--- On Mon, 25/1/10, William Fleming <wtfleming(at)msn.com> wrote:

From: William Fleming <wtfleming(at)msn.com>
Subject: RE: DC281 Austria EoG
To: untitled36(at)hotmail.com, psychosis(at)sky.com, blueraider0(at)gmail.com, krudge(at)goldenwestradio.com, vegas_iwish(at)yahoo.com, matthew.jones.d(at)gmail.com, kelly058(at)verizon.net
Cc: dc281(at)diplomaticcorp.com
Date: Monday, 25 January, 2010, 17:42





Well, I suppose my summary will be a bit boring.  I
began the game as a paranoid (and inexperienced)
Turkey.  I could never get a strong handle on who to
ally with, so I decided to move against Russia just for the
sake of trying it.  (Pitiful, eh?)

 

When the communication from the west completely ceased, I
knew the game was soon to run its course.  This caused
me to lose some interest.

 

I'll just say that I did thoroughly enjoy communicating
with my neighbors.  Matthew...no offense intended
as I headed north...I think I would have moved against
anyone as Russia based on my shallow decision to "try
it".  John...you had it read right...I had no
choice but to stab you at some point, but didn't want
to, so luckily the game ended in the nick of time. 
Maslow...I really enjoyed the high level of
communication.  I could always count on a quick
response from you.  It was fun.

 

All in all, not a bad experience...happy to have had the
chance to play with the eastern side of the board. 
Thanks much, Michael, for your patience in GM'ing
and finding replacements.  I appreciate it.

 

Hoping to see some of you on another map at another
time!

 

Will
 


From: untitled36(at)hotmail.com
To: psychosis(at)sky.com; blueraider0(at)gmail.com;
krudge(at)goldenwestradio.com; wtfleming(at)msn.com;
vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com;
kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com
Subject: DC281 Austria EoG
Date: Mon, 25 Jan 2010 11:24:36 -0600



#yiv464792419 .ExternalClass .ecxhmmessage P
{padding:0px;}
#yiv464792419 .ExternalClass body.ecxhmmessage
{font-size:10pt;font-family:Verdana;}

Once again, Thanks to Michael for Gming. I've been
frustrated with the game, but none of that frustration
was with Michael. He did the best he could. It was the
quitters that ruined the thing.
 
I don't have a lot to say about the gameplay. This game
looked bad for me from day one. Alex stabbed me
(repeatedly), and it looked like we were going to be locked
in a death match until some other power ate us up. But
when I started throwing centers to Turkey, Italy changed his
tune. He saw the threat I was allowing to grow
unchecked in the south east, and he petitioned me for
alliance. Russia also urged me to join them. At this
point it was picking my poison. If I stayed with Turkey I
would eventually be stabbed (as R/I repeatedly warned).
However, if I sided with R/I, I would be stabbed by them the
minute turkey was under control. Plus, I would be
the least defensible vs turkey should I switch
sides. On what ended up being the final turn of the
game, I had to choose my side, but honestly, the
deadline snuck up on me, and it was easier to make an 11th
hour coordination with Turkey than with R/I. Not the most
strategic of reasons to choose alliances, but there you have
it.
 
After Italy began his intial series of stabs against me, I
figured the best case scenario was one in which turkey held
the eastern stalemate line, and I had enough of germany that
I would be essential to some kind of draw with the
remaining powers. This plan could well have worked,
unless turkey grew greedy and stabbed me earlier, which
would have almost assured he would have been stalemated by
the western powers with the additional time I would have
bought them, but I would have been eliminated.
 
All in all, this was certainly the least
satisfying games of diplomacy I've played. Most of
the blame for that falls on our quitter players. I
blamed Alex for crippling both of our powers, and
I think there's a lot of legitimate blame there.
However, Alex did show himself to be a good negotiatior and
even, amazingly, a faithful ally at the very end of the
game. Since his later correspondence and moves showed
such a different Alex than the picture I had from the
early game, I wonder what I was missing. Alex, I look
forward to your EoG.
 
To Will (Turkey), thanks for having my back. You
were great to ally with, and we worked well together. I
look forward to playing together in the future.
 
To Matt (Russia), I think we had good correspondence
from day one. It's a pity we were never able to flesh
that out into any sort of alliance. Maybe next time.
 
To the West, Honestly, I don't even think I talked to
our replacements once. Sorry about that. Boredom with the
game. Thanks for filling in/sticking with it.
 
And again, thanks to our GM. A 7-way draw
is embarassing, but again, I don't think you had
any other options. Thanks for sticking with us!
 
John

 
[quote:327f143bd7]Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com
Subject: DC281 game end
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com;

wtfleming(at)msn.com; untitled36(at)hotmail.com;
vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com;
kelly058(at)verizon.net

CC: dc281(at)diplomaticcorp.com

Gents

I've now received a "Yes" from everyone

for the seven way draw proposal. As such, the game now
finishes. Ratings and such on the site will be updated as
soon as I figure out how to do it.


From my perspective, the two civil disorders of

England and Germany so close to each other, and over the
holiday period, killed the game. I'm genuinely surprised
at the seven way draw being approved by all - it's the
first time I've ever seen a seven way being the result
of a diplomacy game. I felt there was some interesting
situations developing across the board, with the Fall 1903
turn proving genuinely interesting and game changing. Would
Germany's stab of France prove decisive, and who would
be eliminated first? I trust the experience of players new
to the diplomaticcorp site have been positive, and
haven't been coloured by the unsatisfactory situation
that emerged in this game.


End of Game Statements are welcome, describing your

thoughts, comments and feelings on the game, how it
developed, and how it ended up for you. Please email these
to all players and copy in the game forum email address
(dc281(at)diplomaticcorp.com). Any (constructive!) comments on
my GMing would be welcome as well.


In closing, can I thank all the players of the game -

both those who stuck it out through the delays, and those
who stepped in as replacements. It's been a pleasure.


Michael






Your E-mail and More On-the-Go. Get Windows Live Hotmail
Free. Sign
up now.
Hotmail: Trusted email
with Microsoft’s powerful SPAM protection. Sign
up now.

[/quote:327f143bd7]
DC281 Austria EoG (dc281) wtfleming at msn.com Jan 25, 11:42 am
Well, I suppose my summary will be a bit boring. I began the game as a paranoid (and inexperienced) Turkey. I could never get a strong handle on who to ally with, so I decided to move against Russia just for the sake of trying it. (Pitiful, eh?)

When the communication from the west completely ceased, I knew the game was soon to run its course. This caused me to lose some interest.

I'll just say that I did thoroughly enjoy communicating with my neighbors. Matthew...no offense intended as I headed north...I think I would have moved against anyone as Russia based on my shallow decision to "try it". John...you had it read right...I had no choice but to stab you at some point, but didn't want to, so luckily the game ended in the nick of time. Maslow...I really enjoyed the high level of communication. I could always count on a quick response from you. It was fun.

All in all, not a bad experience...happy to have had the chance to play with the eastern side of the board. Thanks much, Michael, for your patience in GM'ing and finding replacements. I appreciate it.

Hoping to see some of you on another map at another time!

Will

From: untitled36(at)hotmail.com
To: psychosis(at)sky.com; blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; wtfleming(at)msn.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com
Subject: DC281 Austria EoG
Date: Mon, 25 Jan 2010 11:24:36 -0600

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.

I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.

After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.

All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.

To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.

To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.

To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.

And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!

John


Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com
Subject: DC281 game end
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; wtfleming(at)msn.com; untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael




Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now. Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.
DC281 Austria EoG (dc281) blueraider0 at gmail.com Jan 25, 11:56 am
I thought I sent this out, but I guess it didn't go through.....  I'll flush it about a bit more this time, I keep forgetting how detailed EoGs can be.
 
Thanks to Michael for GMing through the best of times (S1901) and the worst of times (everything after).  He was a trooper for keeping on top of the game delays and not getting lost in the fog (as I did).
 
I think the biggest tragedy of this game was that, due to the NMRs of England/Germany, France managed to recover from his ridiculous opening.  It was an intelligent move based on the incoming data, but I guess England and Germany both backed out at the same time (I imagine the only thing they coordinated with anyone).  I was really excited to see the depots to my west open up, but to no avail.  And given my relations with John, I was quickly tied down east, and with E/G replaced, they didn't know the regional history, and so while France got attacked, it wasn't for the reason I was thinking.
 
As for Austria, once I was in Tyl and France was all spread out, I decided the best plan was to get Germany and England to attack him while I move east, so I teamed up with Kyle to channel any (read: none) information that came my way, so he could defend VS them and leave his rear open for the future.  Meanwhile, I took the advice of Will and we both attacked Austria - first I screwed John out of Serbia, then I began to batter his western front.  But every turn, Will suddenly moved against Matt instead, and so he got Bul/Rum/Sev while I got nothing at all.
 
Matt was trying to get me to help him, and I said when Austria was out I'd keep moving forward.  Finally, though, I realized I was being played real badly, and that Will and John were in cahoots.  So I sent out a rather long e-mail to ART explaining why Turkey could count me out of any alliance with him and trying to convince John that Will would stab him at any moment.  It seemed to scare the whoozits out of Will, but John took little note of it.  As his EoG explains, his tactical position would turn from precarious to disasterous if he had tried to attack Will.  As frustrating as the whole situation was, I have to give John credit.  He's apparently a more careful player than I, and in that regard, what he did was very sound.
 
Matt was a good buddy who was always in a pinch and I couldn't do anything whatsoever to help him. 
 
And as for Will, I find it rare to find a player who will put up with my long e-mails, and we talked even when moving our vessels to war.  This very turn, in fact, we were planning a stab on Austria.  Well, I was planning.  Perhaps Will was just humoring me.....  At the least, perpetual communication is always appreciated, even if it comes to nothing.  As I said before, when nobody talks, this just becomes a bizzare form of Risk.
 
Looking forward to playing with you gents again.  Incidentally, does anyone have any plans to go to TempleCon in RI?
 
-Maslow
 
On Mon, Jan 25, 2010 at 12:24 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:

Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.
 
I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.
 
After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.
 
All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.
 
To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.
 
To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.
 
To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.
 
And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!
 
John

 
[quote:56303525c3]Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
Subject: DC281 game end
To: blueraider0(at)gmail.com ([email]blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael




Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[/quote:56303525c3]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
Unknown - txurce   (Jan 25, 2010, 11:00 am)
I would interpret that quote from the rule book as saying one NMR means you're in CD. Which pretty much eliminates the use of NMRing as creative game play.

[Reply]

Unknown - FuzzyLogic   (Jan 25, 2010, 10:57 am)
I would argue that NMRs are, and will always be, a viable tool. They are a creative way to avoid giving support when asked, or to screw up someone's plans when you dont want to order blatantly to do so.

I usually take the stance that a GM that delays games to check on players is meddling in the game and altering its course, which should not happen. I believe a GM's duty is to run the game timely and efficiently, and not coerce players into ordering if they miss a turn. Or worse, mess up an active player's last minute diploming because a GM decides to delay a game. This is just my style of course but I prefer this less nerfed form of the game.

In a training game, (newbies) or a variant playtest I might handle it differently, but that is specific to the case and desired result of either training or examining a variant.

I also fall back to the game rulebook, which states:

If you leave the game or otherwise fail to submit orders on a given
Spring or Fall turn, it’s assumed that your government has collapsed.
Your units all hold in position, but don’t support each other. If
they’re dislodged, they’re disbanded. No new units are raised for
the country.


This indicates NMR's are part of the game as it is written and intended.

http://www.diplomaticcorp.com/pdf/diplomacy_rulebook.pdf
Diplomacy Rules, 5th edition Wizards of the Coast

[Reply]

Unknown - txurce   (Jan 25, 2010, 10:35 am)
I totally agree. CD kills games. For me NMRs are like mini-CDs, and frequently also very destructive. I would tilt toward allowing no NMRs, although that could lead to frequent delays. At least a game can recover from a delay. One approach could be to require prelims, which give you advance warning on the need for a replacement.

[Reply]

Unknown - psychosis1973   (Jan 25, 2010, 10:28 am)
As a GM though, whaddya do with NMRs and CD in the first couple of years? Leaving countries in civil disorder just gives their neighbours a massive advantage, with lots of free dots...

[Reply]

Unknown - txurce   (Jan 25, 2010, 10:17 am)
Michael,

I was involved in one 7-way draw here in a game I entered as a replacement, when on the last turn a one-dot player switched sides, thereby creating a stalemate.

I agree that your game had a lot of play left in it, and 1903 seems awfully early to conclude it, but those major delays and changes do suck the soul out of a game.

Jorge

[Reply]

Italy EoG - blueraider0 at gmail.com   (Jan 25, 2010, 10:02 am)
The only End of Game I can think of to say is that I originally planned to attack France (especially after his incredible S01 move), but was wooed by a trecherous Sultan to hit Austria, and that caused, if not my downfall, then my plateau.  Russia was a great ally in a terrible spot, and Austria and I almost started to trust each other, but I suspect the Sultan's golden tongue got him to keep on keeping on.  Good game to all, and I must comment on the gentlemanly manner of the Turk, who throughout the game was nothing but polite, even when his fleets set sail to smash my shores......
--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC281 game end - psychosis1973   (Jan 25, 2010, 9:46 am)
Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael

[Reply]

Unknown (dc281) txurce Jan 25, 10:17 am
Michael,

I was involved in one 7-way draw here in a game I entered as a replacement, when on the last turn a one-dot player switched sides, thereby creating a stalemate.

I agree that your game had a lot of play left in it, and 1903 seems awfully early to conclude it, but those major delays and changes do suck the soul out of a game.

Jorge
Unknown (dc281) psychosis1973 Jan 25, 10:28 am
As a GM though, whaddya do with NMRs and CD in the first couple of years? Leaving countries in civil disorder just gives their neighbours a massive advantage, with lots of free dots...
Unknown (dc281) txurce Jan 25, 10:35 am
I totally agree. CD kills games. For me NMRs are like mini-CDs, and frequently also very destructive. I would tilt toward allowing no NMRs, although that could lead to frequent delays. At least a game can recover from a delay. One approach could be to require prelims, which give you advance warning on the need for a replacement.
Unknown (dc281) FuzzyLogic Jan 25, 10:57 am
I would argue that NMRs are, and will always be, a viable tool. They are a creative way to avoid giving support when asked, or to screw up someone's plans when you dont want to order blatantly to do so.

I usually take the stance that a GM that delays games to check on players is meddling in the game and altering its course, which should not happen. I believe a GM's duty is to run the game timely and efficiently, and not coerce players into ordering if they miss a turn. Or worse, mess up an active player's last minute diploming because a GM decides to delay a game. This is just my style of course but I prefer this less nerfed form of the game.

In a training game, (newbies) or a variant playtest I might handle it differently, but that is specific to the case and desired result of either training or examining a variant.

I also fall back to the game rulebook, which states:

If you leave the game or otherwise fail to submit orders on a given
Spring or Fall turn, it’s assumed that your government has collapsed.
Your units all hold in position, but don’t support each other. If
they’re dislodged, they’re disbanded. No new units are raised for
the country.


This indicates NMR's are part of the game as it is written and intended.

http://www.diplomaticcorp.com/pdf/diplomacy_rulebook.pdf
Diplomacy Rules, 5th edition Wizards of the Coast
Unknown (dc281) txurce Jan 25, 11:00 am
I would interpret that quote from the rule book as saying one NMR means you're in CD. Which pretty much eliminates the use of NMRing as creative game play.
DC281 - psychosis1973   (Jan 25, 2010, 7:36 am)
Hi

Just to note that:

1. We still don't have a unanimous vote
2. If people so wish, then a private vote to just the GM can be made
3. In the event the draw doesn't get approved, I still need moves!

Michael

--- On Mon, 25/1/10, William Fleming <wtfleming(at)msn.com> wrote:

From: William Fleming <wtfleming(at)msn.com>
Subject: RE: DC281
To: blueraider0(at)gmail.com, krudge(at)goldenwestradio.com
Cc: untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com, matthew.jones.d(at)gmail.com, kelly058(at)verizon.net, psychosis(at)sky.com, dc281(at)diplomaticcorp.com
Date: Monday, 25 January, 2010, 13:25





I will go with the majority here.  The draw is
fine.

 

Will
 


Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com;
matthew.jones.d(at)gmail.com; wtfleming(at)msn.com;
kelly058(at)verizon.net; psychosis(at)sky.com;
dc281(at)diplomaticcorp.com


Originally I'd voted against it as a matter of
principle, 7-way draws are terrible, but this game has been
slow from the start and needing to replace two players + a 3
week delay of game seems to have killed what interest was
there.  And if all we're doing is submitting moves,
it's just a silly version of risk.
 
I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52
PM, Kyle Rudge <krudge(at)goldenwestradio.com>
wrote:

I'm
okay with it as well.  Started to lose interest in this
incarnation with all the stops and starts.

Kyle Rudge





On Sun, Jan 24, 2010 at 9:21
PM, John R <untitled36(at)hotmail.com>
wrote:


Hey, I proposed it, so I'm voting for it. Our
GM has been great, but with two slacker players needing to
be replaced, that kills anyone's momentum. I say we put
the game out of it's misery. And if we don't, then
just promise to let me win, k?
 
John
 
 

 
[quote:4a0427f0eb]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com
Subject: Re: DC281
To: Blueraider0(at)gmail.com;

krudge(at)goldenwestradio.com;
matthew.jones.d(at)gmail.com;
wtfleming(at)msn.com;
kelly058(at)verizon.net;
untitled36(at)hotmail.com;
psychosis(at)sky.com

CC: dc281(at)diplomaticcorp.com




I'll vote the 7-way. Wasn't planning on doing

anything but getting game going before last spring's
moves changed things.




Hotmail: Powerful Free email with security by Microsoft. Get
it now.



--
"It's like in the great stories, Mr. Frodo. The
ones that really mattered. Full of darkness and danger they
were. and sometimes you didn't want to know the end
because how could the end be happy? How could the world go
back to the way it was when so much bad had happened? But in
the end, it's only a passing thing. The shadow, even the
darkness must pass. A new day will come. And when the sun
shines it will shine out the clearer. Those were the stories
that stayed with you - That meant something. Even if you
were too small to understand why. But I think, Mr. Frodo, I
do understand. I know now. Folk in those stories had lots of
chances of turning back only they didn't. They kept
going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo.
And it's worth fighting for."

Hotmail: Powerful Free email with
security by Microsoft. Get
it now.

[/quote:4a0427f0eb]

[Reply]

DC281 - untitled36   (Jan 25, 2010, 7:33 am)
Do NMRs count as "yes" or "no" in this situation? I'd hope for yes, since an NMR would be as much a show of disinterest in the game as anything else.

John


From: wtfleming(at)msn.com
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net; psychosis(at)sky.com; dc281(at)diplomaticcorp.com
Subject: RE: DC281
Date: Mon, 25 Jan 2010 13:25:54 +0000

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} I will go with the majority here. The draw is fine.

Will

Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; wtfleming(at)msn.com; kelly058(at)verizon.net; psychosis(at)sky.com; dc281(at)diplomaticcorp.com

Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to have killed what interest was there. And if all we're doing is submitting moves, it's just a silly version of risk.

I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52 PM, Kyle Rudge <krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email])> wrote:

I'm okay with it as well. Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge


On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:
[quote:34068ff4bd] Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?

John




[quote:34068ff4bd]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:34068ff4bd]



[/quote:34068ff4bd]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

Hotmail: Powerful Free email with security by Microsoft. Get it now. Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[Reply]

DC281 - wtfleming at msn.com   (Jan 25, 2010, 7:25 am)
I will go with the majority here. The draw is fine.

Will

Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; wtfleming(at)msn.com; kelly058(at)verizon.net; psychosis(at)sky.com; dc281(at)diplomaticcorp.com

Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to have killed what interest was there. And if all we're doing is submitting moves, it's just a silly version of risk.

I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52 PM, Kyle Rudge <krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email])> wrote:

I'm okay with it as well. Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge


On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:
[quote:a33284b46a] Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?

John




[quote:a33284b46a]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:a33284b46a]



[/quote:a33284b46a]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
Hotmail: Powerful Free email with security by Microsoft. Get it now.

[Reply]

DC281 - blueraider0 at gmail.com   (Jan 25, 2010, 6:55 am)
Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to have killed what interest was there.  And if all we're doing is submitting moves, it's just a silly version of risk.
 
I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52 PM, Kyle Rudge <krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email])> wrote:

I'm okay with it as well.  Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge


On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:
[quote:3537a55723] Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?
 
John
 
 

 
[quote:3537a55723]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:3537a55723]



[/quote:3537a55723]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC281 Spring 1904 deadline - psychosis1973   (Jan 25, 2010, 4:30 am)
The Spring 1904 deadline is at 2100GMT today, and I'm still waiting for French, Turkish and Russian orders. Other players have time to change their orders if they want...

Michael

[Reply]

DC281 - ignite107   (Jan 24, 2010, 9:52 pm)
I'm okay with it as well.  Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge

On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:

Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?
 
John
 
 

 
[quote:db619c102b]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:db619c102b]

[Reply]

DC281 - untitled36   (Jan 24, 2010, 9:21 pm)
Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?

John




Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com
Subject: Re: DC281
To: Blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; matthew.jones.d(at)gmail.com; wtfleming(at)msn.com; kelly058(at)verizon.net; untitled36(at)hotmail.com; psychosis(at)sky.com
CC: dc281(at)diplomaticcorp.com

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.



Hotmail: Powerful Free email with security by Microsoft. Get it now.

[Reply]

DC281 - vegas_iwish   (Jan 24, 2010, 9:14 pm)
I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.

[Reply]

DC281 (dc281) untitled36 Jan 24, 09:21 pm
Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?

John




Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com
Subject: Re: DC281
To: Blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; matthew.jones.d(at)gmail.com; wtfleming(at)msn.com; kelly058(at)verizon.net; untitled36(at)hotmail.com; psychosis(at)sky.com
CC: dc281(at)diplomaticcorp.com

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.



Hotmail: Powerful Free email with security by Microsoft. Get it now.
DC281 (dc281) ignite107 Jan 24, 09:52 pm
I'm okay with it as well.  Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge

On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:

Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?
 
John
 
 

 
[quote:db619c102b]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:db619c102b]
DC281 (dc281) untitled36 Jan 25, 07:33 am
Do NMRs count as "yes" or "no" in this situation? I'd hope for yes, since an NMR would be as much a show of disinterest in the game as anything else.

John


From: wtfleming(at)msn.com
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net; psychosis(at)sky.com; dc281(at)diplomaticcorp.com
Subject: RE: DC281
Date: Mon, 25 Jan 2010 13:25:54 +0000

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} I will go with the majority here. The draw is fine.

Will

Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; wtfleming(at)msn.com; kelly058(at)verizon.net; psychosis(at)sky.com; dc281(at)diplomaticcorp.com

Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to have killed what interest was there. And if all we're doing is submitting moves, it's just a silly version of risk.

I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52 PM, Kyle Rudge <krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email])> wrote:

I'm okay with it as well. Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge


On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:
[quote:34068ff4bd] Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?

John




[quote:34068ff4bd]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:34068ff4bd]



[/quote:34068ff4bd]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

Hotmail: Powerful Free email with security by Microsoft. Get it now. Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.
DC281 (dc281) psychosis1973 Jan 25, 07:36 am
Hi

Just to note that:

1. We still don't have a unanimous vote
2. If people so wish, then a private vote to just the GM can be made
3. In the event the draw doesn't get approved, I still need moves!

Michael

--- On Mon, 25/1/10, William Fleming <wtfleming(at)msn.com> wrote:

From: William Fleming <wtfleming(at)msn.com>
Subject: RE: DC281
To: blueraider0(at)gmail.com, krudge(at)goldenwestradio.com
Cc: untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com, matthew.jones.d(at)gmail.com, kelly058(at)verizon.net, psychosis(at)sky.com, dc281(at)diplomaticcorp.com
Date: Monday, 25 January, 2010, 13:25





I will go with the majority here.  The draw is
fine.

 

Will
 


Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com;
matthew.jones.d(at)gmail.com; wtfleming(at)msn.com;
kelly058(at)verizon.net; psychosis(at)sky.com;
dc281(at)diplomaticcorp.com


Originally I'd voted against it as a matter of
principle, 7-way draws are terrible, but this game has been
slow from the start and needing to replace two players + a 3
week delay of game seems to have killed what interest was
there.  And if all we're doing is submitting moves,
it's just a silly version of risk.
 
I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52
PM, Kyle Rudge <krudge(at)goldenwestradio.com>
wrote:

I'm
okay with it as well.  Started to lose interest in this
incarnation with all the stops and starts.

Kyle Rudge





On Sun, Jan 24, 2010 at 9:21
PM, John R <untitled36(at)hotmail.com>
wrote:


Hey, I proposed it, so I'm voting for it. Our
GM has been great, but with two slacker players needing to
be replaced, that kills anyone's momentum. I say we put
the game out of it's misery. And if we don't, then
just promise to let me win, k?
 
John
 
 

 
[quote:4a0427f0eb]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com
Subject: Re: DC281
To: Blueraider0(at)gmail.com;

krudge(at)goldenwestradio.com;
matthew.jones.d(at)gmail.com;
wtfleming(at)msn.com;
kelly058(at)verizon.net;
untitled36(at)hotmail.com;
psychosis(at)sky.com

CC: dc281(at)diplomaticcorp.com




I'll vote the 7-way. Wasn't planning on doing

anything but getting game going before last spring's
moves changed things.




Hotmail: Powerful Free email with security by Microsoft. Get
it now.



--
"It's like in the great stories, Mr. Frodo. The
ones that really mattered. Full of darkness and danger they
were. and sometimes you didn't want to know the end
because how could the end be happy? How could the world go
back to the way it was when so much bad had happened? But in
the end, it's only a passing thing. The shadow, even the
darkness must pass. A new day will come. And when the sun
shines it will shine out the clearer. Those were the stories
that stayed with you - That meant something. Even if you
were too small to understand why. But I think, Mr. Frodo, I
do understand. I know now. Folk in those stories had lots of
chances of turning back only they didn't. They kept
going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo.
And it's worth fighting for."

Hotmail: Powerful Free email with
security by Microsoft. Get
it now.

[/quote:4a0427f0eb]
DC281 (dc281) blueraider0 at gmail.com Jan 25, 06:55 am
Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to have killed what interest was there.  And if all we're doing is submitting moves, it's just a silly version of risk.
 
I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52 PM, Kyle Rudge <krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email])> wrote:

I'm okay with it as well.  Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge


On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:
[quote:3537a55723] Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?
 
John
 
 

 
[quote:3537a55723]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:3537a55723]



[/quote:3537a55723]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
DC281 (dc281) wtfleming at msn.com Jan 25, 07:25 am
I will go with the majority here. The draw is fine.

Will

Date: Mon, 25 Jan 2010 07:55:17 -0500
Subject: Re: DC281
From: blueraider0(at)gmail.com
To: krudge(at)goldenwestradio.com
CC: untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; wtfleming(at)msn.com; kelly058(at)verizon.net; psychosis(at)sky.com; dc281(at)diplomaticcorp.com

Originally I'd voted against it as a matter of principle, 7-way draws are terrible, but this game has been slow from the start and needing to replace two players + a 3 week delay of game seems to have killed what interest was there. And if all we're doing is submitting moves, it's just a silly version of risk.

I change my vote, I now favor the 7-way draw.
-Maslow


On Sun, Jan 24, 2010 at 10:52 PM, Kyle Rudge <krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email])> wrote:

I'm okay with it as well. Started to lose interest in this incarnation with all the stops and starts.
Kyle Rudge


On Sun, Jan 24, 2010 at 9:21 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:
[quote:a33284b46a] Hey, I proposed it, so I'm voting for it. Our GM has been great, but with two slacker players needing to be replaced, that kills anyone's momentum. I say we put the game out of it's misery. And if we don't, then just promise to let me win, k?

John




[quote:a33284b46a]Date: Sun, 24 Jan 2010 19:14:37 -0800
From: vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Subject: Re: DC281
To: Blueraider0(at)gmail.com ([email]Blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

I'll vote the 7-way. Wasn't planning on doing anything but getting game going before last spring's moves changed things.





Hotmail: Powerful Free email with security by Microsoft. Get it now.

[/quote:a33284b46a]



[/quote:a33284b46a]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
Hotmail: Powerful Free email with security by Microsoft. Get it now.
DC281 Winter 1903 adjustments - psychosis1973   (Jan 20, 2010, 1:04 pm)
Oh, and we have a proposal for a seven way draw. Votes with Spring moves please!

--- On Wed, 20/1/10, Michael Thompson <psychosis(at)sky.com> wrote:

From: Michael Thompson <psychosis(at)sky.com>
Subject: DC281 Winter 1903 adjustments
To: Blueraider0(at)gmail.com, krudge(at)goldenwestradio.com, matthew.jones.d(at)gmail.com, wtfleming(at)msn.com, kelly058(at)verizon.net, untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com
Cc: dc281(at)diplomaticcorp.com
Date: Wednesday, 20 January, 2010, 19:02
Winter 1903 sees Germany raise two
armies.  We move on to Spring 1904, with a deadline of
Monday 25th January at 21:00 GMT

Germany:
Build A Munich
Build A Berlin 


     

[Reply]

DC281 Winter 1903 adjustments - psychosis1973   (Jan 20, 2010, 1:01 pm)
Winter 1903 sees Germany raise two armies. We move on to Spring 1904, with a deadline of Monday 25th January at 21:00 GMT

Germany:
Build A Munich
Build A Berlin 

[Reply]

DC281 Winter 1903 adjustments (dc281) psychosis1973 Jan 20, 01:04 pm
Oh, and we have a proposal for a seven way draw. Votes with Spring moves please!

--- On Wed, 20/1/10, Michael Thompson <psychosis(at)sky.com> wrote:

From: Michael Thompson <psychosis(at)sky.com>
Subject: DC281 Winter 1903 adjustments
To: Blueraider0(at)gmail.com, krudge(at)goldenwestradio.com, matthew.jones.d(at)gmail.com, wtfleming(at)msn.com, kelly058(at)verizon.net, untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com
Cc: dc281(at)diplomaticcorp.com
Date: Wednesday, 20 January, 2010, 19:02
Winter 1903 sees Germany raise two
armies.  We move on to Spring 1904, with a deadline of
Monday 25th January at 21:00 GMT

Germany:
Build A Munich
Build A Berlin 


     

DC281 Autumn retreats - psychosis1973   (Jan 20, 2010, 1:35 am)
Italian retreat in early (thanks Alex), so we move on to Winter adjustments. Only Germany has adjustments to make. Can these be in by 2100GMT Thursday 21st January please

Italy
F: Ionian Sea - Tyrennhian Sea

Adjustments:
Austria: Supp 4 Unit 4 Build 0
England: Supp 3 Unit 3 Build 0
France: Supp 5 Unit 5 Build 0
Germany: Supp 7 Unit 5 Build 2
Italy: Supp 4 Unit 4 Build 0
Russia: Supp 4 Unit 4 Build 0
Turkey: Supp 7 Unit 7 Build 0

[Reply]

DC281 Fall 1903 moves - psychosis1973   (Jan 19, 2010, 3:18 pm)
Some exciting developments on the board this turn!

In the west, France convoys to the English mainland, but the army leaving Belguim is replaced by a German army, and with Germany marching into Burgundy, we may be seeing German dominance of France soon. Germany also sneaks into Sweden.

In the East, Turkey and Austria work together to great effect, evicting Italy from the Ionian Sea and destroying Russia's Ukranian army, which seemed to be expecting an Austrian move on Turkey.

One retreat needed from Italy...can this be submitted asap, but by 2100 GMT tomorrow (Wednesday 20th) please, or the unit will be disbanded. We can then move onto the Winter adjustment phase...

Italian F Ionian Sea can retreat to Tunis or Tyrrhenian Sea or
Naples.

Austria:
A Galicia Supports A Sevastopol - Ukraine
F Greece - Ionian Sea
A Trieste - Venice (*Fails*)
A Vienna - Tyrolia
England:
F London - North Sea
F Norwegian Sea - Norway (*Bounce*)
A Yorkshire - Liverpool (*Bounce*)
France:
A Belgium - Wales
F English Channel Convoys A Belgium - Wales
F Irish Sea - Liverpool (*Bounce*)
F Mid-Atlantic Ocean - Portugal
A Portugal - Spain
Germany:
F Denmark - Sweden
F Helgoland Bight - Denmark
A Holland - Belgium
A Munich - Burgundy
A Ruhr Supports A Holland - Belgium
Italy:
F Adriatic Sea Supports F Ionian Sea
A Apulia - Albania (*Fails*)
F Ionian Sea Convoys A Apulia - Albania (*Dislodged*)
A Venice Hold
Russia:
A Moscow - Sevastopol (*Fails*)
F Norway - Barents Sea
F Skagerrak - Norway (*Bounce*)
A Ukraine Supports A Galicia - Rumania (*Disbanded*)
A Warsaw Supports A Ukraine
Turkey:
F Aegean Sea Supports F Greece - Ionian Sea
A Armenia - Sevastopol
F Black Sea Supports A Armenia - Sevastopol
F Eastern Mediterranean Supports F Greece - Ionian Sea
A Rumania Supports A Sevastopol - Ukraine
A Serbia - Albania
A Sevastopol - Ukraine

[Reply]

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