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Diplomaticcorp Discussion Forum:  dc224

(Slaughter At Story-Time - The Haven Playtest)


Post:8332 
Subject:< DC224 SAS - Port Ghaast Press >
Topic:< dc224 
Category:< Active Games >
Author:former.trout
Posted:Jan 02, 2009 at 4:59 pm
Viewed:847 times

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Port Ghaast Grey Press
01 End-of-Year Report

A full year of warfare and expansion has been completed. What better time to look back at the year that was?

Biggest gainer: Tough choice with three obvious choices. I'll have to give it to the Knights based on having gained three supply centers while stealing only one from a power that did not build this winter.
Biggest loser: Pardon the unkind title, but that's the way it goes. Nobody lost ground, but perhaps this title has to go to the Nomads for losing their captain.
Biggest surprise: Based on the chatter heard by yours truly, it must be the Elvish presence in Gollerus. Anything deserving its own poem must be epic.
Biggest controversy: While being refused access to the first convention of the Palmaris Peninsula, despite having a press pass, I saw something that couldn't help but notice as peculiar. As I was being held up by what could only be described as a bouncer, I saw the High Commission of the Undead leaving the convention. Just before the door closed, he turned around and shouted, "Think for yourselves for a change!" Based on the results of the first year, (Magicians making their way into Skellington and nothing but fleets being built on the peninsula) I can only conclude that the Undead, because of their curse that only allows them to assist the King of Men, were unsusceptable to the spell cast on the Trolls and the Rogues by the Magicians. This investigative journalist calls on the rest of the Haven to respond to this spell. Someone has to break the spell or defeat the affected forces. But beware, the Magicians are crafty; you may find yourselves caught under the spell yourselves...

That's the year as I saw it. Happy stabbing in '02.

For the Grey Press,
Umar the Patrician

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DC224 SAS - Port Ghaast Press (former.trout) Jan 02, 04:59 pm

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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