Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum:  dc201

(Viking / Scorched Earth - GM: Frank)


Post:< 9090 
Subject:< DC201 (Viking) - Winter 962 adjustments & Game End >
Topic:< dc201 >
Category:< Closed Games 
Author:Sturmkraehe
Posted:Feb 11, 2009 at 3:16 am
Viewed:1308 times

  [New Post]  [Reply]  [Quote]

I also want to offer up tribute for Frank's excellent game. He seemed to repeatedly go the extra mile to make sure everything was being done correctly and styaing in contact with the players. I definitely am looking forward to his next game!

I almost fell victim to my initial success. In the first year my gains far exceded my expectations and I ended up over-extended, exposed, and bearing a big red target on my back. After a retreat and steady hemmorhage of SC's I managed to stop just short of defeat with an alliance with Norge and Svierge (among others). Norge was especially instrumental in bringing the Swedes around and keeping them from finishing me off. ERE's being close to victory played a very persuasive role too. Thanks for the great game everyone. I hate to see it end when I was just starting to expand again but definitely am happy with the results. Jorge was a great opponent and ally at the end and I am looking forward to seeing everyone in my upcoming games.

I liked the Viking theme and the scorched earth was an interesting variant to the variant. It was a very powerful tool, though, and I'm not sure yet how I feel about it's ability to influence the game. I was able to use it to effectively buy time with units behind enemy lines and stop an advance that was eroding what territory I had left.


----- Original Message -----

From: F Bielschowsky ([email]bielschowsky.f(at)googlemail.com[/email])
To: dc201(at)diplomaticcorp.com ([email]dc201(at)diplomaticcorp.com[/email]) ; Douglas Kent (DC201 Burgundy) ([email]dougray30(at)yahoo.com[/email]) ; Jack McHugh - Flapjack (DC223 AH / DC201 Sverige) ([email]jwmchughjr(at)gmail.com[/email]) ; Jorge Saralegui (DC201 ERE) ([email]jmsaralegui(at)gmail.com[/email]) ; Steve Lytton (DC195 Columbia / DC201 Norge) ([email]stevelytton(at)hotmail.com[/email]) ; Kurt Weihs ([email]sturmkraehe(at)comcast.net[/email])
Cc: Andy Stroup - ajiowa (DC201 Arab) ([email]ajstroup1(at)yahoo.com[/email]) ; Former Trout (DC190 South Africa / DC176 Austria / DC195 Argentina / DC201 France) ([email]former.trout(at)gmail.com[/email]) ; Jackson Foster - Kai (DC201 Danmark) ([email]jrobfoster(at)gmail.com[/email]) ; Lee Taylor (DC201 former Burgundy) ([email]leewarrentaylor(at)yahoo.co.uk[/email])
Sent: Tuesday, February 10, 2009 6:52 PM
Subject: DC201 (Viking) - Winter 962 adjustments & Game End


Winter 962:
-------------------
EasternRomanEmpire:
Remove F Cherson Bight
Remove A Trebizond

SlavicNations:
Build A Przemysl
Build A Arkhangelsk
Build A Vladimir

Norge:
Build F Hafrsfjord
Build A Nidaros

Sverige:
Build A Birka

And all votes are in for the Endgame proposals.
Again voted down were the following proposals:
1) 2-way Draw ERE/NOR
2) DIAS
but finally all Powers agreed on this proposal:
3) 3-way Draw ERE/NOR/SLAV

And thus after 12 years of war this Viking game ends
with a joint victory for the Romans (18 SC), the Norse (15 SC) and the Slavs (11 SC). A big hand for the Slavs who seemed doomed several years earlier but managed a great comeback due to a late alliance with the Romans.
A large number of SC were burned down and destroyed forever: only 68 are left of the original 85 SC. So a minimum of 26 was still required for a Solo. It was long clear that it would be unlikely for one Power to get this many SC. The Romans came closest with in 958 a total of 22 SC.
Other survivors worth certainly mentioning are Burgundy (13 SC) and Sverige (11 SC).
Powers that were eliminated during all these years: the ArabCaliphates, Danmark, France, and the Independents.

I'm definitely going to miss the pushing and shoving to escape the deadlocks on the map. As well as the player comments on the side. Thanks everyone for making this game so much fun. Special thanks for Doug for stepping in in 957 to save Burgundy.

I also enjoyed the combination of Viking with the Scorched Earth rules although I think the Scorched Earth rules could use some tweaking to make them more interesting. Would love to hear your feedback: on the fun we had in this game as well as suggestions to improve its technical aspects.
And with enough positive feedback I might start another Viking but this time without the Scorched Earth rules.

Frank

This message is in reply to post 9087:

Winter 962:
-------------------
EasternRomanEmpire:
Remove F Cherson Bight
Remove A Trebizond

SlavicNations:
Build A Przemysl
Build A Arkhangelsk
Build A Vladimir

Norge:
Build F Hafrsfjord
Build A Nidaros

Sverige:
Build A Birka

And all votes are in for the Endgame proposals.
Again voted down were the following proposals:
1) 2-way Draw ERE/NOR
2) DIAS
but finally all Powers agreed on this proposal:
3) 3-way Draw ERE/NOR/SLAV

And thus after 12 years of war this Viking game ends
with a joint victory for the Romans (18 SC), the Norse (15 SC) and the Slavs (11 SC). A big hand for the Slavs who seemed doomed several years earlier but managed a great comeback due to a late alliance with the Romans.
A large number of SC were burned down and destroyed forever: only 68 are left of the original 85 SC. So a minimum of 26 was still required for a Solo. It was long clear that it would be unlikely for one Power to get this many SC. The Romans came closest with in 958 a total of 22 SC.
Other survivors worth certainly mentioning are Burgundy (13 SC) and Sverige (11 SC).
Powers that were eliminated during all these years: the ArabCaliphates, Danmark, France, and the Independents.

I'm definitely going to miss the pushing and shoving to escape the deadlocks on the map. As well as the player comments on the side. Thanks everyone for making this game so much fun. Special thanks for Doug for stepping in in 957 to save Burgundy.

I also enjoyed the combination of Viking with the Scorched Earth rules although I think the Scorched Earth rules could use some tweaking to make them more interesting. Would love to hear your feedback: on the fun we had in this game as well as suggestions to improve its technical aspects.
And with enough positive feedback I might start another Viking but this time without the Scorched Earth rules.

Frank

There are 2 Messages in this Thread:


DC201 (Viking) - Winter 962 adjustments & Game End (bielf11) Feb 10, 08:53 pm

DC201 (Viking) - Winter 962 adjustments & Game End (Sturmkraehe) Feb 11, 03:16 am

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55609 · Page loaded in 0.1737 seconds by DESMOND