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Diplomaticcorp Discussion Forum:  dc251

(Standard - Shadowplay; GM: Slangers)


Post:< 11536 >
Subject:< dc251 - final! 
Topic:< dc251 >
Category:< Closed Games 
Author:bielf11
Posted:Jun 22, 2009 at 9:24 pm
Viewed:1270 times

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Thanks Mike.
 
Everyone thank you for a game that was a lot of fun (aside from the technical NMRs).
I had a great time exchanging thoughts and plans with many of you, in particular John (England) and Rick (Germany) and at a more recent stage with Bruce (Austria).
France had been real lucky that from an early stage it had been able to keep neutrality with both England and France. That stability in the north and northeast helped France focus on the south. Even more fortunate was the downfall of the Italian empire when its ruler fled and the whole country went into CD. With Austria fighting for survival against Germany, Turkey and Russia, Italy was practically mine.
 
I think the game had a lot of potential for England, Germany, Russia, and of course France. Sorry Matthew, I don't think that Turkey would have lasted much longer. It would have been great to see what would have happened between those four powers once they had consumed all smaller ones. It's a pity we never got there.
 
I really hope I will meet you all again in another game. I'm going to move from the USA to NL so will keep a low profile for a few weeks but promise you I will be back after that.

Would love to hear your afterthoughts on the game.
 
Frank/France

2009/6/22 Michael Sims <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>


Players of dc251,
 
Sometimes it just happens that games go awry.  In this case, this game was met w some technical challenges that led to an unusual circumstance – multiple players missing turns, due to no fault of their own.  I’ve asked everyone what they want to do w the game, and I’m happy that everyone spoke up on the matter.  Some voiced that they’d like to continue, others that they were pretty open, and some preferred just to let it lie.  So dc251 is officially called a 6-way draw.  All 6 players, to some degree, agreed this would be an acceptable (if not preferred) result.  I would like to thank you all for being flexible, and agreeing to an amenable ending.
 
For those who wanted to play on – may I suggest – a new re001 is already recruiting.  If you’d like a rematch, feel free to join it, even en’masse.  There is also the 17-player World game, and a fancy new 1648 variant already open.  Check them out, and enjoy.
 
Thank you all,
-mike
 
Order of the Garter
www.diplomaticcorp.com
 

This message is in reply to post 11535:

Players of dc251,

Sometimes it just happens that games go awry. In this case, this game was met w some technical challenges that led to an unusual circumstance – multiple players missing turns, due to no fault of their own. I’ve asked everyone what they want to do w the game, and I’m happy that everyone spoke up on the matter. Some voiced that they’d like to continue, others that they were pretty open, and some preferred just to let it lie. So dc251 is officially called a 6-way draw. All 6 players, to some degree, agreed this would be an acceptable (if not preferred) result. I would like to thank you all for being flexible, and agreeing to an amenable ending.

For those who wanted to play on – may I suggest – a new re001 is already recruiting. If you’d like a rematch, feel free to join it, even en’masse. There is also the 17-player World game, and a fancy new 1648 variant already open. Check them out, and enjoy.

Thank you all,
-mike

Order of the Garter
www.diplomaticcorp.com

There are 3 Messages in this Thread:


dc251 - final! (FuzzyLogic) Jun 22, 09:07 pm

dc251 - final! (bielf11) Jun 22, 09:24 pm

dc251 - final! (Cartesian) Jun 28, 09:11 am

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