Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum:  Live!

(Find local players in your area)


Post:332 
Subject:< Re: solving dropout problem in live game >
Topic:< Live! 
Category:General >
Author:test_gm
Posted:Sep 13, 2007 at 12:00 am
Viewed:2655 times

  [New Post]  [Reply]  [Quote]

Tis an option, tho standbys wont have much fun waiting to see if someone quits... Probly just go w the normal rules, if you sign up, you're signing up to play, and if you quit 2 hours into a game you knew was 6 hours, then you get tar & feathered, strung up by your toes, and beaten with lint-covered dust mops. I think that's our policy.

Maybe if you have a list of extra people for the game, they could be standbys to take over for those leaving. Not the best solution, but could be useful.
Clagr

There is 1 Message in this Thread:


Re: solving dropout problem in live game (test_gm) Sep 13, 12:00 am

There are 17 Threads in Live!:


Georgia? or Web League Southeast USA? (thechuff)

Central Iowa Players? (umbletheheep)

Unknown (MDemagogue)

LIVE game - Jan 08! (test_gm)

Player list LIVE (test_gm)

Live 002! (test_gm)

Re: Live 002! (test_gm)

Live 002! (test_gm)

LIVE GAME - EOG RUSSIA (test_gm)

Live Game - EOG FRANCE (test_gm)

Live Game - Complete! (test_gm)

LIVE Game! (test_gm)

LIVE Game! (test_gm)

Re: solving dropout problem in live game (test_gm)

solving dropout problem in live game (test_gm)

Live Game (test_gm)

LIVE Game! (test_gm)

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55608 · Page loaded in 0.1945 seconds by DESMOND