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Diplomaticcorp Discussion Forum:  dc134

(Wheel of Time)


Post:4799 
Subject:< DC 134 EGS (please distribute) >
Topic:< dc134 >
Category:< Closed Games 
Author:test_gm
Posted:Sep 13, 2007 at 12:00 am
Viewed:943 times

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----- Forwarded Message ----
From: Jorge Saralegui <jorgesaralegui(at)verizon.net>
To: githraine(at)yahoo.com
Sent: Friday, May 30, 2008 1:06:46 AM
Subject: DC 134 EGS (please distribute)

I’ve already thanked Jason for a great game, and of
course want to thank everyone who played to the end.
It took me a while to figure out what can be done with
the Sea Folk, which is actually very specific. They
need cooperation to do well, but can ruin the game of
any coastal player. I did a mediocre job of marrying
those two.

The theme of my game, however, was communications.

I allied with Steve from the start, because we
maintained excellent communications until near the
end, when our email inexplicably screwed up. I had
turned on Felix with Steve, but when Felix left, I
offered Garry and Jules a chance to form an alliance
against Trout, who as he notes, wasn’t doing much to
stay meaningfully in touch. Jules totally frustrated
me, alternately firing off anti-Steve emails, then not
responding to my replies. I pointed out to him why he
was a dead man if he didn’t do as suggested, and he
chose to do otherwise. Oh well. Garry and I were
about to cave in Trout when my lack of contact with
Steve led to his building a fleet, which led to my
allying with Trout against Steve. The game hung in
the balance with Garry… and fittingly ended that way.

There is 1 Message in this Thread:


DC 134 EGS (please distribute) (test_gm) Sep 13, 12:00 am

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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