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Diplomaticcorp Discussion Forum:  dc134

(Wheel of Time)


Post:4807 
Subject:< DC 134 EGS (please distribute) >
Topic:< dc134 >
Category:< Closed Games 
Author:test_gm
Posted:Sep 13, 2007 at 12:00 am
Viewed:922 times

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Ok as everyone seems to have given a summary I might as well as well. By the way I have enjoyed reading them.

Borderlands very quickly in the game hit a complete stalemate with the Eastlands. The Eastlands weren't willing to negotiate
on any SC's
even Malden which I defintely considered mine so I negotiated with the Westlands to enter the Frey. Steve
was willing as he knew he was blocked going south by the whitecloaks.

Bringing Steve on board was the best thing I did and it meant slowly but surely we were winning the war against the
Eastlands. What made it painfully slow was the neutral ground between us which we had to take one at a time. Also all of the
Eastlands armies were arrayed against us leaving him incredibly exposed from the South. With the arrival of the aiel the
Eastlands spectaculary imploded. Jules took over the midlands and it was a new game.

Now I desperately wanted to attack Jules (a grudge from another game) but frustratingly found myself unable to do so
meaningfully while I was again slowly but surely taking the old EAStland SC's and neutral middle ground between
the midlands and Eastlands. i was saving myself for the grand attack which never came as Jules destroyed himself by not
being able to make any lasting allies. He seemed to swing from one person to the next every turn.

I continued with my alliance with Steve as I was benefiting from it and quite frankly enjoyed the strategic planning with him.

I knew I could backstab and destroy him this side of the mountain whenever I chose but there was more to gain from
keeping him there.

We had just allied with the whitecloaks and were moving south. i was hoping to pick up one or two more SC's getting me to about
ten before turninig on Steve and picking up potentially 2-3 in the middle at best. Leaving me well short of the win and
probably the enmity of the rest of the players.

Hence my relunctance to make the move, and the slow but sure strategy.

In the end even though I enjoyed the game due to work committments I wasn't able to get to my computer
every week (I travel alot to remote places) and felt after the last move that I was significantly letting down
my allies. I didn't think that was fair and hence decided to pull out.

Sorry for ending the game and hope that didn't upset too many of you.

Cheers

Sean











Date: Fri, 30 May 2008 05:29:05 -0700
From: githraine(at)yahoo.com
Subject: Fw: DC 134 EGS (please distribute)
To: dc134(at)diplomaticcorp.com; fixedbythepotter(at)yahoo.com; garry.bledsoe(at)alltel.com; Julien.Crawford(at)gmail.com; stevelytton(at)hotmail.com; jorgesaralegui(at)verizon.net; thewizard.tim(at)gmail.com; former.trout(at)gmail.com; wardus2274(at)hotmail.com

.ExternalClass DIV {;}

----- Forwarded Message ----
From: Jorge Saralegui <jorgesaralegui(at)verizon.net>
To: githraine(at)yahoo.com
Sent: Friday, May 30, 2008 1:06:46 AM
Subject: DC 134 EGS (please distribute)

I’ve already thanked Jason for a great game, and of
course want to thank everyone who played to the end.
It took me a while to figure out what can be done with
the Sea Folk, which is actually very specific. They
need cooperation to do well, but can ruin the game of
any coastal player. I did a mediocre job of marrying
those two.

The theme of my game, however, was communications.

I allied with Steve from the start, because we
maintained excellent communications until near the
end, when our email inexplicably screwed up. I had
turned on Felix with Steve, but when Felix left, I
offered Garry and Jules a chance to form an alliance
against Trout, who as he notes, wasn’t doing much to
stay meaningfully in touch. Jules totally frustrated
me, alternately firing off anti-Steve emails, then not
responding to my replies. I pointed out to him why he
was a dead man if he didn’t do as suggested, and he
chose to do otherwise. Oh well. Garry and I were
about to cave in Trout when my lack of contact with
Steve led to his building a fleet, which led to my
allying with Trout against Steve. The game hung in
the balance with Garry… and fittingly ended that way.






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DC 134 EGS (please distribute) (test_gm) Sep 13, 12:00 am

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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